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Watch Simulator ( Xcode 16.3)
I have an Watch APP and it's iOS APP .. I want to test it via the Simulator. (with my real Watch I have a lot of Xcode error and an open ticket with Apple) Xcode 16.2 associates an Iphone16 to the Series 10 Watch simulated. BUT the Watch is not associeted to the iPhone. WCSession.isSupported is true, but session.isPaired is false on the iPhone. On the Watch : session.isReachable returns false. But in its settings the Simulator shows the Watch. And It is the same problem with another model of Watch in the Simulator.
2
0
113
May ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
10
4
3.8k
May ’25
Xcode 16.3 - very slow to run on simulator
Build and run on simulator is suddenly very slow since Xcode 16.3. The build is normal, but the run part launches the simulator and sits and waits 5, 10, 15, sometimes 20 seconds before anything happens. During that time, the screen is blank on the simulator and the console output is blank in Xcode. What's going on here? Is there a fix or work-around? EDIT: If I turn off the debugger, so it just runs without attaching it, the launch happens instantly.
3
1
187
Jul ’25
Xcode 13 "Missing package product" using local Swift Packages
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies. In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error: "[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'" Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly. Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes. Has anyone else experienced this issue or found a workaround?
20
14
85k
May ’25
LLDB RPC server crash in Xcode 16.3
Created a new project in Xcode 16.3. While adding breakpoints app is crashing every time in Xcode and playground both. Tried with swift 5 and swift 6 getting same error. Crash reason : Couldn't find the Objective-C runtime library in loaded images. Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process lldb-rpc-server-2025-04-14-092736.txt
4
6
744
May ’25
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions. Is there another solution?
7
4
2.5k
Mar ’26
Xcode cloud time out issue
We are getting following error in xcode cloud "The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes" We are using following env to create a build. Xcode: 14.2 Macos: Ventura 13.2.1 We didn't face any issue in Ventura 13.2.0 and we are seeing this issue in our first build using ventura 13.2.1. The difference I see between successful and failure build, I don't see "Discovering Swift tasks after 'Compiling { list of swift file " in a failed build. I see compiling { list of swift file } and end of the compilation, the build is failing.
1
3
1.3k
Nov ’25
Is it possible to view Xcode output from a scheme's archive post actions's script
In Xcode I've: select Product / Scheme / Edit scheme tap on Archive on the left hand side of the select post actions and + to add a new script Then in there I have added a script I want to run on the archive after its created. I'd like to be able to see the output the script churns out as it goes along but doesn't seem possible? If I just add something like echo "hello" to the start of the script then I don't see "hello" visible anywhere when I build an archive (via Product/Archive). I'm looking in the build navigator. Is there somewhere else to look or is it possible to get the logging into the navigator?
1
2
173
Oct ’25
AppIntents don't show up in Shortcuts app when in SPM package
Hi there, I successfully created an AppIntent for our app, and when I had it in the same target as our main app it showed up fine in the shortcuts app. Then I realized that many of the new System Control widgets introduced in iOS 18 (e.g. lockscreen, control center) live in the widget extension target, but they also need to reference that same AppIntent. So to fix this, I thought I'd migrate out the code into it's own SPM package that both the WidgetExtension and the Main App processes can reference. However, after doing that and rebuilding, the intent no longer shows up in the Shortcuts app. Furthermore, my AppShortcutsProvider class now has this error when trying to define the list of appShortcuts: App Intent <name> should be in the same target as AppShortcutsProvider Is this intended, and if so, how do we reference the same AppIntent across multiple targets?
16
2
4.5k
Oct ’25
Xcode 16.0 iOS 12 support
We are preparing builds using Xcode 16.0 given we have a large set of users on iOS 12. Now we have doubts wether we will run into issues if we ship using it (even if it compiles, archives and uploads successfully) given the table columns and content has changed since the last time we checked this table: https://developer.apple.com/support/xcode/. 1- Is the Deployment Targets range for Xcode 16 value correct for iOS? (On the 24th of February it had iOS 12-18, now it has iOS 15-18) 2- Are we OK to ship for iOS 12 using xcode 16.3? Thanks, Joao Garcia
2
5
506
Jul ’25
KeyChain Sharing with App Extensions
Hi, We are trying to use Apple Security API for KeyChain Services. The motive is to store some sensitive data in the KeyChain. Our app has Network extensions enabled which share a common app group and we want to access the data stored in the KeyChain from the extensions as well. Specifically we were exploring the SecItemAdd, SecItemCopyMatching etc family of APIs. We tried a few methods: Using the common App Group : Specifying the common app group in the "kSecAttrAccessGroup" field of the KeyChain query, allowed us to have a shared keychains for different apps (targets) in the app group, but this did not work for extensionsEnabling the KeyChain Sharing capability : We enabled the KeyChain Sharing Ability in the extensions and the app target as well, giving a common KeyChain Access group. Specifying this in the kSecAttrAccessGroup field also did not work.We tried specifying "$AppIdentifier.KeyChainSharingGroup" in the kSecAttrAccessGroup field , but this did not work as wellThe error code which we get in all these 3 cases when trying to access the Keychain from the extension is error code 25291 (errSecNotAvailable). The Documentation says this error comes when "No Trust Results are available" and printing the error in xcode using the status says "No keychain is available. You may need to restart your computer". The online Documentation says that it is possible to share keychain with extensions, but by far we are unable to do it with the methods suggested.Do we need any special entitlement for this or is there something we are missing while using these APIs?If this is possible Is there any internal/open source wrapper for Keychain APIs, that we can use?We will really appreciate help in solving this issue!Thanks!
2
1
1.5k
Dec ’25
Xcode Simulator Can't Boot
I am facing a recurring issue with Xcode iOS simulator. I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the follow error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Deleting Xcode cache Reinstalling iOS Simulator runtimes Completely uninstalling Xcode and deleting all developer data, then reinstalling None of the above steps fix the problem. The only fix I have found is to completely reinstall MacOS 15.4.1. THIS IS TERRIBLE! I have already reinstalled MacOS 15.4.1 once to fix the issue, and I don't want to do it again. If there is another solution, please help me find it! Thank you!!
15
2
613
Aug ’25
Unable to Install Provisioning profile
Hi, I'm unable to install provisioning profile on my iPad and I know the xcode component iOS/iPadOs version and iPadOS version should be same or below the latest compared to xcode components. Now the issue is xcode component version is iOS 18.4 (22E235) SDK + iOS 18.4 (22E238) Simulator (Installed) and iPadOS version is iOS 18.4.1(22E252) could this be cause of issue ? If yes then when will apple release components for 18.4.1? Because iOS 18.4.1 release at least 3-4 weeks before this post.
0
0
156
May ’25
Changing watchOS Deployment Target - What happens to users on old versions
This is probably a silly question, but I couldn't find the answer to it in the forums or in the documentation, though I may be missing something. I currently have an app with a deployment target of iOS 16 and a watchOS app (not independent) with a deployment target of watchOS 7. I understand what happens when I change the deployment target on the iOS app (e.g., users with iOS/iPadOS versions less than 16 will just never see the updates in the App Store). But what happens if I change the deployment target of the watchOS dependent app to something like watchOS 8? Will users who have iOS 16 and watchOS 7 (iOS meets deployment target/watchOS does not) get the app update, and it'll just uninstall the watchOS app automatically? Will they just not see the update? Does the old version of the Watch app somehow stay on their watch while the iOS app gets updated?
4
0
2.6k
Nov ’25
Watch Simulator ( Xcode 16.3)
I have an Watch APP and it's iOS APP .. I want to test it via the Simulator. (with my real Watch I have a lot of Xcode error and an open ticket with Apple) Xcode 16.2 associates an Iphone16 to the Series 10 Watch simulated. BUT the Watch is not associeted to the iPhone. WCSession.isSupported is true, but session.isPaired is false on the iPhone. On the Watch : session.isReachable returns false. But in its settings the Simulator shows the Watch. And It is the same problem with another model of Watch in the Simulator.
Replies
2
Boosts
0
Views
113
Activity
May ’25
Preview crashes consistency in Xcode 16 beta
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up. Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
Replies
30
Boosts
14
Views
12k
Activity
Mar ’26
Swift project build process is extremely slow after upgrading to 16.3
For an initial launch of Xcode, the GatherProvisioningInputs usually takes 60 seconds for a simple project. Subsequent build is fast though. But the build process seems got stuck at VeryModule of the MyFramework target, which usually takes 15 seconds.
Replies
2
Boosts
1
Views
143
Activity
May ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
Replies
10
Boosts
4
Views
3.8k
Activity
May ’25
ios18.4 can't debug
with iOS 18.4. I and my colleagues are unable to launch the app. and with the xcode error error.txt
Replies
11
Boosts
1
Views
835
Activity
Jun ’25
File templates list do not contain storekit configuration file
In the XCode 16 beta, it isn't possible to create a new StoreKit configuration file because the templates list doesn't contain that option. Adding the storekit extension to a file crashes XCode or doesn't have an effect at all. But, loading an existing file still works.
Replies
4
Boosts
0
Views
804
Activity
Dec ’25
Xcode 16.3 - very slow to run on simulator
Build and run on simulator is suddenly very slow since Xcode 16.3. The build is normal, but the run part launches the simulator and sits and waits 5, 10, 15, sometimes 20 seconds before anything happens. During that time, the screen is blank on the simulator and the console output is blank in Xcode. What's going on here? Is there a fix or work-around? EDIT: If I turn off the debugger, so it just runs without attaching it, the launch happens instantly.
Replies
3
Boosts
1
Views
187
Activity
Jul ’25
Xcode 13 "Missing package product" using local Swift Packages
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies. In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error: "[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'" Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly. Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes. Has anyone else experienced this issue or found a workaround?
Replies
20
Boosts
14
Views
85k
Activity
May ’25
LLDB RPC server crash in Xcode 16.3
Created a new project in Xcode 16.3. While adding breakpoints app is crashing every time in Xcode and playground both. Tried with swift 5 and swift 6 getting same error. Crash reason : Couldn't find the Objective-C runtime library in loaded images. Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process lldb-rpc-server-2025-04-14-092736.txt
Replies
4
Boosts
6
Views
744
Activity
May ’25
Cannot select individual view in selectable mode
Cannot select individual view in selectable mode in Xcode preview, it only show the whole blue device border.
Replies
4
Boosts
2
Views
1k
Activity
Jul ’25
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run. dyld[2150]: Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib Symbol not found: ___cxa_current_primary_exception Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions. Is there another solution?
Replies
7
Boosts
4
Views
2.5k
Activity
Mar ’26
Xcode cloud time out issue
We are getting following error in xcode cloud "The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes" We are using following env to create a build. Xcode: 14.2 Macos: Ventura 13.2.1 We didn't face any issue in Ventura 13.2.0 and we are seeing this issue in our first build using ventura 13.2.1. The difference I see between successful and failure build, I don't see "Discovering Swift tasks after 'Compiling { list of swift file " in a failed build. I see compiling { list of swift file } and end of the compilation, the build is failing.
Replies
1
Boosts
3
Views
1.3k
Activity
Nov ’25
Is it possible to view Xcode output from a scheme's archive post actions's script
In Xcode I've: select Product / Scheme / Edit scheme tap on Archive on the left hand side of the select post actions and + to add a new script Then in there I have added a script I want to run on the archive after its created. I'd like to be able to see the output the script churns out as it goes along but doesn't seem possible? If I just add something like echo "hello" to the start of the script then I don't see "hello" visible anywhere when I build an archive (via Product/Archive). I'm looking in the build navigator. Is there somewhere else to look or is it possible to get the logging into the navigator?
Replies
1
Boosts
2
Views
173
Activity
Oct ’25
AppIntents don't show up in Shortcuts app when in SPM package
Hi there, I successfully created an AppIntent for our app, and when I had it in the same target as our main app it showed up fine in the shortcuts app. Then I realized that many of the new System Control widgets introduced in iOS 18 (e.g. lockscreen, control center) live in the widget extension target, but they also need to reference that same AppIntent. So to fix this, I thought I'd migrate out the code into it's own SPM package that both the WidgetExtension and the Main App processes can reference. However, after doing that and rebuilding, the intent no longer shows up in the Shortcuts app. Furthermore, my AppShortcutsProvider class now has this error when trying to define the list of appShortcuts: App Intent <name> should be in the same target as AppShortcutsProvider Is this intended, and if so, how do we reference the same AppIntent across multiple targets?
Replies
16
Boosts
2
Views
4.5k
Activity
Oct ’25
Xcode 16.0 iOS 12 support
We are preparing builds using Xcode 16.0 given we have a large set of users on iOS 12. Now we have doubts wether we will run into issues if we ship using it (even if it compiles, archives and uploads successfully) given the table columns and content has changed since the last time we checked this table: https://developer.apple.com/support/xcode/. 1- Is the Deployment Targets range for Xcode 16 value correct for iOS? (On the 24th of February it had iOS 12-18, now it has iOS 15-18) 2- Are we OK to ship for iOS 12 using xcode 16.3? Thanks, Joao Garcia
Replies
2
Boosts
5
Views
506
Activity
Jul ’25
KeyChain Sharing with App Extensions
Hi, We are trying to use Apple Security API for KeyChain Services. The motive is to store some sensitive data in the KeyChain. Our app has Network extensions enabled which share a common app group and we want to access the data stored in the KeyChain from the extensions as well. Specifically we were exploring the SecItemAdd, SecItemCopyMatching etc family of APIs. We tried a few methods: Using the common App Group : Specifying the common app group in the "kSecAttrAccessGroup" field of the KeyChain query, allowed us to have a shared keychains for different apps (targets) in the app group, but this did not work for extensionsEnabling the KeyChain Sharing capability : We enabled the KeyChain Sharing Ability in the extensions and the app target as well, giving a common KeyChain Access group. Specifying this in the kSecAttrAccessGroup field also did not work.We tried specifying "$AppIdentifier.KeyChainSharingGroup" in the kSecAttrAccessGroup field , but this did not work as wellThe error code which we get in all these 3 cases when trying to access the Keychain from the extension is error code 25291 (errSecNotAvailable). The Documentation says this error comes when "No Trust Results are available" and printing the error in xcode using the status says "No keychain is available. You may need to restart your computer". The online Documentation says that it is possible to share keychain with extensions, but by far we are unable to do it with the methods suggested.Do we need any special entitlement for this or is there something we are missing while using these APIs?If this is possible Is there any internal/open source wrapper for Keychain APIs, that we can use?We will really appreciate help in solving this issue!Thanks!
Replies
2
Boosts
1
Views
1.5k
Activity
Dec ’25
Xcode Simulator Can't Boot
I am facing a recurring issue with Xcode iOS simulator. I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the follow error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Deleting Xcode cache Reinstalling iOS Simulator runtimes Completely uninstalling Xcode and deleting all developer data, then reinstalling None of the above steps fix the problem. The only fix I have found is to completely reinstall MacOS 15.4.1. THIS IS TERRIBLE! I have already reinstalled MacOS 15.4.1 once to fix the issue, and I don't want to do it again. If there is another solution, please help me find it! Thank you!!
Replies
15
Boosts
2
Views
613
Activity
Aug ’25
visionOS app icon not shown in Simulator and on test device
I strugge to make the app icon appear in the simulator and on a physical test device. Currently only the placeholder icon is shown. Using Xcode 15.4 and visionOS 1.2 If configured which app icon to use under Targets/[my app]/General: And in assets theres my visionOS app icon: Why is the app icon not used? Am I missing something or is this an Xcode bug?
Replies
3
Boosts
1
Views
540
Activity
Jan ’26
Unable to Install Provisioning profile
Hi, I'm unable to install provisioning profile on my iPad and I know the xcode component iOS/iPadOs version and iPadOS version should be same or below the latest compared to xcode components. Now the issue is xcode component version is iOS 18.4 (22E235) SDK + iOS 18.4 (22E238) Simulator (Installed) and iPadOS version is iOS 18.4.1(22E252) could this be cause of issue ? If yes then when will apple release components for 18.4.1? Because iOS 18.4.1 release at least 3-4 weeks before this post.
Replies
0
Boosts
0
Views
156
Activity
May ’25
Changing watchOS Deployment Target - What happens to users on old versions
This is probably a silly question, but I couldn't find the answer to it in the forums or in the documentation, though I may be missing something. I currently have an app with a deployment target of iOS 16 and a watchOS app (not independent) with a deployment target of watchOS 7. I understand what happens when I change the deployment target on the iOS app (e.g., users with iOS/iPadOS versions less than 16 will just never see the updates in the App Store). But what happens if I change the deployment target of the watchOS dependent app to something like watchOS 8? Will users who have iOS 16 and watchOS 7 (iOS meets deployment target/watchOS does not) get the app update, and it'll just uninstall the watchOS app automatically? Will they just not see the update? Does the old version of the Watch app somehow stay on their watch while the iOS app gets updated?
Replies
4
Boosts
0
Views
2.6k
Activity
Nov ’25