Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example.
I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected:
$ xcode-select -p
/Applications/Xcode-26.1.0.app/Contents/Developer
And following runtimes:
$ xcrun simctl runtime list
== Disk Images ==
-- iOS --
iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready)
iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready)
Total Disk Images: 2 (14.6G)
Installing the newer 26.1 23B86 runtime doesn't help either.
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I tried to enrol and because I have logged in my computer with an account and it shows not support my account etc. therefore I logged in another account on the Developer App, it went smoothly at the beginning. Then it took me to the yearly subscription and showing billing for the account on my computer. I thought this was not okay. Therefore I signed out the account on my computer and logged the same account as I used for the Developer App.
I restarted the process. Filled in basic information, address, then Next. Boom, it said something was wrong and I needed to contact support. I did, but they told me there was an error indication for my account, no solutions what I could do.
So what? I am forever not able to publish on Apple Store? Does it mean I should continue my test flight on Android? What's wrong with this? Who could help me?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi, we are a startup and have register our organisation as a developer with all the relevant details. It has been over 10 days and the status still shows as under review.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi everyone,
I’m experiencing a persistent issue when trying to download the iOS Simulator Runtime 26.1 on Xcode (version 26.1). The download always fails with the following error
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
I’m located in Brazil, so I initially thought it might be region-related, but I’ve already tried several attempts to fix it, including:
Using VPNs for the US and Europe
Installing the Xcode 26.2 beta
Downgrading Xcode to earlier versions
Reinstalling the same version of Xcode
Restarting Xcode and my Mac
Switching networks
Clearing simulator support/device files
Unfortunately, nothing has resolved the issue.
Is anyone else facing this problem?
Does anyone know a workaround or a manual way to download/install the iOS 26.1 simulator runtime?
Thanks in advance!
I’m a newly enrolled Apple Developer Program member and am trying to notarize my first macOS app using notarytool.
My enrollment is fully completed:
Payment completed
Free Apps and Paid Apps Agreements are Active
Banking and tax (W-8BEN) are Active
DSA compliance (EU) is Active
However, every notarization submission is immediately rejected with:
statusCode: 7000
“Team is not yet configured for notarization.”
The rejection happens before any analysis (ticketContents is null), which suggests an account-level provisioning issue rather than a signing or app problem.
I’ve already opened a Developer Programs Support case under:
Development & Technical → Other Development or Technical Questions,
and provided recent Job IDs for escalation.
For developers who have encountered this recently:
Is this typically resolved by Apple enabling Developer ID notarization on the backend?
Is there anything else required from the developer side once agreements are active?
Any confirmation or shared experience would be appreciated.
Hello everyone,
I’m looking for advice from anyone who has gone through a similar experience with Apple Developer Program enrollment.
I initially enrolled as an individual and submitted a request to migrate the account to an organization under Thriveage Wellness Private Limited on Monday, January 15, 2026. After a few follow-ups, I was informed that I needed to submit documents linking my individual account to the company account. I provided the requested documents within 30 minutes of that communication.
Since then, the enrollment status has remained stuck in “Processing” with no further updates. Support has informed me that they cannot provide any timeline for completion.
Over the past several days, I’ve contacted Apple Developer Support 3–4 times but have not received any response.
At this point:
It has been over 12 days since enrolment, and more than 3 business days since the last support update or email.
There have been:
No requests for additional documents
No phone call for identity verification
No explanation for the delay
This situation is blocking our ability to publish apps and move forward with business commitments.
Has anyone recently experienced an enrolment delay of this length?Is there a specific escalation path that helped resolve the issue? Should I expect a phone verification call, or is there something I should proactively request from Apple?
Any guidance from Apple staff or developers who have resolved a similar case would be greatly appreciated.
Thank you in advance.
I downloaded package, I can see it in Package Dependencies tab, [swift-collections | https://github.com/apple/swift-collections.git | Up to Next Major Version] — looks OK.
But (quite strange):
import Collections //🛑 No such module 'Collections'
typealias Objects = OrderedSet<anyHashable> // No error
I took Collection word from a list or typed — no difference.
if I remove import Collections there is no OrderedSet anymore (of course)
Can't compile. Cleaned build folder, restarted Xcode...
What could be wrong with it? Any ideas?
My inapp purchase is on "Ready to Submit" status but the button of "Submit for review" is grey out? Is there any reason why I cannot submit for review?
Thank you very much
I am trying to create a new Xcode project. I am unable to open or create a new project, and am getting the error message "You don't have permission to save the file... in the folder..." and "Authentication failed because the credentials were rejected". I have confirmed I am signed in with the correct Apple ID. I have also confirmed through Xcode account settings, my account is in my organisation team, and I have an Apple Development Certificate and an Apple Distribution Certificate, both created 20/11/2025 (no status listed for either). Could someone please help?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi, I'm trying to figure out what is true here - if I am not in the correct forum please direct me :-)
A. It is not possible to test a QR code scan that contains a deeplink into my iOS app from an XCoode build test run.
In other words, The build must be published to Test Flight for the iOS's QR code scan sub-system to be able to process the deeplink into my app?
If I am wrong about this, it sure would help with testing to be able to test directly from the local XCode build test. If so, can someone point me in the direction of what I would need to do for that?
Thanks for your input either way!
I'm new to Xcode. I just downloaded version 26.2 and I'm working on an iMac with macOS Sequoia 15.7.3. I'm created a playground with some very simple code and it crashes when I click live view. I tried looking all over online for a solution and nothing has worked. I tried uninstalling and reinstalling Xcode and still have the same problem. When running the code with the console open I do see the following error.
objc[19786]: Class _TtC16AppIntentSchemas16AppIntentDomains is implemented in both /System/Library/PrivateFrameworks/AppIntentSchemas.framework/Versions/A/AppIntentSchemas (0x2840a4c28) and /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/AppIntentSchemas.framework/Versions/A/AppIntentSchemas (0x3276359e8). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed.
I went to the first folder mentioned in the error /System/Library/PrivateFrameworks/AppIntentSchemas.framework/Versions/A/AppIntentSchemas but I found no file called AppIntentSchemas.
Here is the code I'm trying to run.
import UIKit
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
view.backgroundColor = .red
UIView.animate(withDuration: 15.0) {
view.backgroundColor = .blue
}
PlaygroundPage.current.liveView = view
Topic:
Developer Tools & Services
SubTopic:
Xcode
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies.
I can update official iOS versions, but not beta versions. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and prevents me from making timely updates to my app and from diagnosing new issues during testing.
I’d like to request that Apple investigate this issue and identify a solution. For reference, I’ve installed a bare-bones version with no new apps, and the problem persists. I would like a resolution that allows me to update normally without having to DFU the phone each time. This occurs via OTA or IPSW manual download and installation.
Please refer to the following FB submission numbers: FB21642029 and FB21017894.
CAN SOMEONE PLEASE RESPOND BACK TO THIS MESSAGE AND HELP ME TROUBLESHOOT THIS ISSUE?!
I'm implementing the in app provisioning in a financial project.
I got my entitlement identifier, I'm also implementing the wallet extension but I have the problem with Xcode.
Domain: IXUserPresentableErrorDomain
Code: 1 ... NSExtensionPointIdentifier key in the NSExtension dictionary in its Info.plist that does not correspond to a known extension point.
But I'm not sure what does this mean, I reviewed the info.plist form the project and the wallet extension
Hi, I am a UI designer and a total newbie with coding, so I have been using AI in Xcode to do all my coding for my personal project. Everything was working fine until this morning, when I tried to run my app in the simulator (I didn't even change any code from the last time I ran the simulator) and now the simulator is crashing and freezing and I have been trying to fix it with the AI recommendations, but it seems way too complicated for me to handle even with AI's help. I feel like I need to talk to an expert and guide me out of this hole. Please help. Thank you!
We are facing an issue where we share the Taqeem app (https://apps.apple.com/app/id6692622292) but sharing is not working properly. Few iPhone gives image, url however few share only image as shown in attached screenshot.
Also with our devices (iPhone 16 Pro, iPhone 14 Pro - especially Pro series) if we share any ad from our app, it is sharing only image and text + url that we share also not get shared. We were using regular code as below. So we believe that Share using UIActivityViewController is having an issue.
Images are available at below links.
https://ibb.co/RkG70NqH
https://ibb.co/dJKBR9jc
Code I used is as below.
func shareDetails(shareText : String, shareURLString : String) {
if let shareURL : NSURL = NSURL(string: shareURLString) {
// If you want to use an image
let image : UIImage = UIImage(named: "logo.png")
let activityViewController : UIActivityViewController = UIActivityViewController(activityItems: [shareText, shareURL, image], applicationActivities: nil)
// This lines is for the popover you need to show in iPad
activityViewController.popoverPresentationController?.sourceView = topVC?.view
// This line remove the arrow of the popover to show in iPad
activityViewController.popoverPresentationController?.permittedArrowDirections = UIPopoverArrowDirection.down
activityViewController.popoverPresentationController?.sourceRect = CGRect(x: 150, y: 150, width: 0, height: 0)
// Pre-configuring activity items
if #available(iOS 13.0, *) {
activityViewController.activityItemsConfiguration = [
UIActivity.ActivityType.message
] as? UIActivityItemsConfigurationReading
}
if #available(iOS 13.0, *) {
activityViewController.isModalInPresentation = true
}
topVC?.present(activityViewController, animated: true, completion: nil)
}
}
Thanking You
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi, I'm investigating what looks like possibly nondeterministic behavior when linking large iOS app binaries. I do not have a concise reproduction of the issue yet, but am trying to hunt down possible leads. In particular, the problem appears to surface when invoking clang to link a binary and the resulting order of the 'branch island' instructions appears to be random each time the binary is linked (as shown by the link map output). I was wondering if anyone with insight into the linker's current implementation could shed light on whether that is expected, and if there is anything that can be done to prevent it. FWIW, it seems like it might be size-dependent as smaller app binaries don't appear to exhibit the same behavior. I'd be glad to share more specifics and hopefully a reproduction if I can ever find one eventually. Some environment info (Xcode 16.4 toolchain):
clang -v:
Apple clang version 17.0.0 (clang-1700.0.13.5)
Target: arm64-apple-darwin24.6.0
Thread model: posix
InstalledDir: /Applications/Xcode-16.4.0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ld -v:
@(#)PROGRAM:ld PROJECT:ld-1167.5
BUILD 01:45:05 Apr 30 2025
configured to support archs: armv6 armv7 armv7s arm64 arm64e arm64_32 i386 x86_64 x86_64h armv6m armv7k armv7m armv7em
will use ld-classic for: armv6 armv7 armv7s i386 armv6m armv7k armv7m armv7em
LTO support using: LLVM version 17.0.0 (static support for 29, runtime is 29)
TAPI support using: Apple TAPI version 17.0.0 (tapi-1700.0.3.5)
We noticed some irregular activity associatedwith your vendor number 89341607 andhave paused your earnings payments whilewe investigate.Once our review is completewe'll determine if we can resume your
payments.
If you have any questions, contact us.
Best regards,
Apple Developer Relations
Today I received this email. May I ask who has encountered the same issue and how long it will take to resolve?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I tried many times, I tried at least 7 cards. But I couldn't manage to pay. Please help me, apple support did not get back to all 4 of my tickets.
•••**** We could not receive confirmation for the payment you wanted to make with your card. Please review your information and try again or try another payment method.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I have an orphaned asset folder taking up 9.13GB located at:
/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset
It contains SimulatorRuntimeAsset version 18.5 (Build 22F77).
Active Version: My current Xcode setup is using version 26.2 (Build 23C54).
I checked the plist files in the directory and found what seems to be the cause of the issue:
The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected":
<key>__AssetDefaultGarbageCollectionBehavior</key>
<string>NeverCollected</string>
The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely.
What I Have Tried (All Failed)
Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI.
Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'."
Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected.
Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library).
Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request?
I am trying to avoid booting into Recovery Mode just to delete a cache file.
Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.