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Request: API to temporarily defer Reachability for fullscreen game swipes (bottom edge)
In swipe-driven games, a first downward swipe starting near the home indicator can trigger Reachability, even when using preferredScreenEdgesDeferringSystemGestures = .bottom and prefersHomeIndicatorAutoHidden = true. This causes the app to slide down to half screen and breaks gameplay. Please consider an API to temporarily defer Reachability while a custom gesture is active (similar to existing system gesture deferral), without disabling accessibility globally. Environment: Devices: iPhones with Home Indicator (Face ID) Why this matters: Bottom-origin swipes are core in many games (flick shots, slingshot, physics toss, bottom sheets). Current workarounds degrade UX and discoverability, and players still accidentally trigger Reachability. Feedback Assistant Post
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657
Aug ’25
Unity PolySpatia
Hello, We are experiencing an issue with apparent lag or latency when interacting with objects in Unity using the XR Interaction Toolkit. Even when interactables are configured with the Movement Type set to Instantaneous, objects exhibit a noticeable delay when following hand movement. This issue is particularly apparent when the hand moves at higher speeds. We would like to know: is any additional configuration required, or is there something else we need to do to resolve this? Thank you very much for your assistance.
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463
Aug ’25
iPhone Pro Model - RefreshRate
I want to display the refresh rate on the screen of the iPhone (14 Pro Max), but each app of the App Store's "Floating Clock", "Floating Clock Premium" and "Screen Renewal Rate - RefreshRate Realtime" can only display two of 60Hz and 120Hz, and I wonder if it can display numbers of 1Hz, 10Hz, tens of Hz, or more than 3 levels. Does anyone know how to do it?
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308
Sep ’25
Testing Gamecenter Accounts
HI all, I'm in the early stages of testing a game that will have real-time device-to-device communication using GameCenter. I've read something about setting up GameCenter "sandbox" accounts to test prior to the game's release, but I can't find anything reliable about how to do so. I've found lots of web pages which purport to describe how to do this task, but what they describe seems to be outdated, as the steps don't appear to be available in modern versions of iOS. I'm testing on iOS 18 and 26. Document search isn't helping--I mostly find information on how to set up StoreKit sandbox accounts, which I assume are different things altogether--so if you could point me towards an article that allows me to test a new, unreleased GameKit app between devices, I'd appreciate it. People are developing GameCenter apps, so I know it's possible... advTHANKSance
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363
Sep ’25
Inquiry About Game Center Integration Analytics
Dear Apple Developer Support, I hope this message finds you well. I am a game developer looking to integrate Game Center into our game. Before proceeding, I would like to understand the analytical capabilities available post-integration. Specifically, I am interested in tracking detailed metrics such as: The number of new player downloads driven by Game Center features (e.g., friend challenges, leaderboards, or achievements). Data on user engagement and conversions originating from Game Center interactions. I have explored App Store Connect’s App Analytics but would appreciate clarification on whether Game Center-specific data (e.g., referrals from challenges or social features) is available to measure growth and optimize our strategies. If such data is accessible, could you guide me on how to view it? If not, are there alternative methods or plans to incorporate this in the future? Thank you for your time and assistance. I look forward to your response. Best regards, Bella
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920
Sep ’25
Can't remove annotations from PdfView
Hi everyone, I faced an issue that on IOS 26 removeAnnotation method doesn't remove annotation. This code worked on previous versions (IOS 18, 17) but suddenly stopped working on IOS 26. Has anyone faced this issue? guard let document = await pdfView.document else { return } for pageIndex in 0..<document.pageCount { guard let page = document.page(at: pageIndex) else { continue } let annotations = page.annotations for annotation in annotations { page.removeAnnotation(annotation) } }
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201
Oct ’25
PDFKit Page Rerender
I'm experiencing an issue with PDFKit where page.removeAnnotation(annotation) successfully removes the annotation from the page's data structure, but the PDFView no longer updates automatically to reflect the change visually. Issue Details: The annotation is removed (verified by checking page.annotations.count) The PDFView display doesn't refresh to show the removal This code was working correctly before and suddenly stopped working No code changes were made on my end
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4d
D3DMetal unsupported CreateCommandQueue1 API while running simple wglgears using Mesa 24.3 GLon12 driver..
Hi, wanted to test if possible to use Mesa3D OGLon12+D3DMetal 2b3 to get GL>4.1 support on windows apps via D3D12Metal.. using simple wglgears.c app (similar glxgears) and running like: GALLIUM_DRIVER=d3d12 wine64 wglgears64 -info with overridden opengl32.dll using contents from: https://github.com/pal1000/mesa-dist-win/releases/download/24.3.0-rc1/mesa3d-24.3.0-rc1-release-msvc.7z I get: [D3DMetal:LOG:5E53] Unsupported API: CreateCommandQueue1 caused by: https://gitlab.freedesktop.org/mesa/mesa/-/commit/c022c9603d500b59ff5e6f93c8a214d1785ab20a API: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device9-createcommandqueue1 note setup is correct as using: GALLIUM_DRIVER=llvmpipe wine64 wglgears64 -info I get: GL_RENDERER = llvmpipe (LLVM 19.1.3, 128 bits) GL_VERSION = 4.5 (Compatibility Profile) Mesa 24.3.0-rc1 (git-85ba713d76) GL_VENDOR = Mesa GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract r GL_EXT_texture.. etc..
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575
May ’25
Snap to Item with Assistive Touch does not work when building an Game from Unity.
Hi all, I have been trying to get Apple's assistive touch's snap to item to work for a unity game built using Apple's Core & Accessibility API. The switch control recognises these buttons however, eye tracking will not snap to them. The case in which it needs to snap is when an external eye tracking device is connected and utilises assistive touch & assistive touch's snap to item. All buttons in the game have a AccessibilityNode with the trait 'Button' on them & an appropriate label, which, following the documentation and comments on the developer forum, should allow them to be recognised by snap to item. This is not the case, devices (iPads and iPhones) do not recognise the buttons as a snap to target. Does anyone know why this is the case, and if this is a bug?
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585
Dec ’24
AVAssetReaderTrackOutput read HDR frame from a video file.
Hello, I am trying to read video frames using AVAssetReaderTrackOutput. Here is the sample code: //prepare assets let asset = AVURLAsset(url: some_url) let assetReader = try AVAssetReader(asset: asset) guard let videoTrack = try await asset.loadTracks(withMediaCharacteristic: .visual).first else { throw SomeErrorCode.error } var readerSettings: [String: Any] = [ kCVPixelBufferIOSurfacePropertiesKey as String: [String: String]() ] //check if HDR video var isHDRDetected: Bool = false let hdrTracks = try await asset.loadTracks(withMediaCharacteristic: .containsHDRVideo) if hdrTracks.count > 0 { readerSettings[AVVideoAllowWideColorKey as String] = true readerSettings[kCVPixelBufferPixelFormatTypeKey as String] = kCVPixelFormatType_420YpCbCr10BiPlanarFullRange isHDRDetected = true } //add output to assetReader let output = AVAssetReaderTrackOutput(track: videoTrack, outputSettings: readerSettings) guard assetReader.canAdd(output) else { throw SomeErrorCode.error } assetReader.add(output) guard assetReader.startReading() else { throw SomeErrorCode.error } //add writer ouput settings let videoOutputSettings: [String: Any] = [ AVVideoCodecKey: AVVideoCodecType.hevc, AVVideoWidthKey: 1920, AVVideoHeightKey: 1080, ] let finalPath = "//some URL oath" let assetWriter = try AVAssetWriter(outputURL: finalPath, fileType: AVFileType.mov) guard assetWriter.canApply(outputSettings: videoOutputSettings, forMediaType: AVMediaType.video) else { throw SomeErrorCode.error } let assetWriterInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoOutputSettings) let sourcePixelAttributes: [String: Any] = [ kCVPixelBufferPixelFormatTypeKey as String: isHDRDetected ? kCVPixelFormatType_420YpCbCr10BiPlanarFullRange : kCVPixelFormatType_32ARGB, kCVPixelBufferWidthKey as String: 1920, kCVPixelBufferHeightKey as String: 1080, ] //create assetAdoptor let assetAdaptor = AVAssetWriterInputTaggedPixelBufferGroupAdaptor( assetWriterInput: assetWriterInput, sourcePixelBufferAttributes: sourcePixelAttributes) guard assetWriter.canAdd(assetWriterInput) else { throw SomeErrorCode.error } assetWriter.add(assetWriterInput) guard assetWriter.startWriting() else { throw SomeErrorCode.error } assetWriter.startSession(atSourceTime: CMTime.zero) //prepare tranfer session var session: VTPixelTransferSession? = nil guard VTPixelTransferSessionCreate(allocator: kCFAllocatorDefault, pixelTransferSessionOut: &session) == noErr, let session else { throw SomeErrorCode.error } guard let pixelBufferPool = assetAdaptor.pixelBufferPool else { throw SomeErrorCode.error } //read through frames while let nextSampleBuffer = output.copyNextSampleBuffer() { autoreleasepool { guard let imageBuffer = CMSampleBufferGetImageBuffer(nextSampleBuffer) else { return } //this part copied from (https://developer.apple.com/videos/play/wwdc2023/10181) at 23:58 timestamp let attachment = [ kCVImageBufferYCbCrMatrixKey: kCVImageBufferYCbCrMatrix_ITU_R_2020, kCVImageBufferColorPrimariesKey: kCVImageBufferColorPrimaries_ITU_R_2020, kCVImageBufferTransferFunctionKey: kCVImageBufferTransferFunction_SMPTE_ST_2084_PQ, ] CVBufferSetAttachments(imageBuffer, attachment as CFDictionary, .shouldPropagate) //now convert to CIImage with HDR data let image = CIImage(cvPixelBuffer: imageBuffer) let cropped = "" //here perform some actions like cropping, flipping, etc. and preserve this changes by converting the extent to CGImage first: //this part copied from (https://developer.apple.com/videos/play/wwdc2023/10181) at 24:30 timestamp guard let cgImage = context.createCGImage( cropped, from: cropped.extent, format: .RGBA16, colorSpace: CGColorSpace(name: CGColorSpace.itur_2100_PQ)!) else { continue } //finally convert it back to CIImage let newScaledImage = CIImage(cgImage: cgImage) //now write it to a new pixelBuffer let pixelBufferAttributes: [String: Any] = [ kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true, ] var pixelBuffer: CVPixelBuffer? CVPixelBufferCreate( kCFAllocatorDefault, Int(newScaledImage.extent.width), Int(newScaledImage.extent.height), kCVPixelFormatType_420YpCbCr10BiPlanarFullRange, pixelBufferAttributes as CFDictionary, &pixelBuffer) guard let pixelBuffer else { continue } context.render(newScaledImage, to: pixelBuffer) //context is a CIContext reference var pixelTransferBuffer: CVPixelBuffer? CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferPool, &pixelTransferBuffer) guard let pixelTransferBuffer else { continue } // Transfer the image to the pixel buffer. guard VTPixelTransferSessionTransferImage(session, from: pixelBuffer, to: pixelTransferBuffer) == noErr else { continue } //finally append to taggedBuffer } } assetWriterInput.markAsFinished() await assetWriter.finishWriting() The result video is not in correct color as the original video. It turns out too bright. If I play around with attachment values, it can be either too dim or too bright but not exactly proper as the original video. What am I missing in my setup? I did find that kCVPixelFormatType_4444AYpCbCr16 can produce proper video output but then I can't convert it to CIImage and so I can't do the CIImage operations that I need. Mainly cropping and resizing the CIImage
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662
Dec ’24
CGContextAddArc not respecting clipping rects for open paths
macOS 15.2, MBP M1, built-in display. The following code produces a line outside the bounds of my clipping region when drawing to CGLayers, to produce a clockwise arc: CGContextBeginPath(m_s.outContext); CGContextAddArc(m_s.outContext, leftX + radius, topY - radius, radius, -startRads, -endRads, 1); CGContextSetRGBStrokeColor(m_s.outContext, col.fRed(), col.fGreen(), col.fBlue(), col.fAlpha()); CGContextSetLineWidth(m_s.outContext, width); CGContextStrokePath(m_s.outContext); Drawing other shapes such as rects or ellipses doesn't cause a problem. I can work around the issue by bringing the path back to the start of the arc: CGContextBeginPath(m_s.outContext); CGContextAddArc(m_s.outContext, leftX + radius, topY - radius, radius, -startRads, -endRads, 1); // add a second arc back to the start CGContextAddArc(m_s.outContext, leftX + radius, topY - radius, radius, -endRads, -startRads, 0); CGContextSetRGBStrokeColor(m_s.outContext, col.fRed(), col.fGreen(), col.fBlue(), col.fAlpha()); CGContextSetLineWidth(m_s.outContext, width); CGContextStrokePath(m_s.outContext); But this does appear to be a bug.
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525
Jan ’25
Desire to close contour from left & right two top points
Hello all... is there a way to close a contour if you have found say two points on each side top "extension"? see image attached. So in end desire a trapezoid type shape. Code example would be very appreciated. thank you :) Think I have it as a CGPath. So a way to edit a CGPath, or close the top from a top left to a top right point?
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498
Jan ’25
OCR does not work
Hi, I'm working with a very simple app that tries to read a coordinates card and past the data into diferent fields. The card's layout is COLUMNS from 1-10, ROWs from A-J and a two digit number for each cell. In my app, I have field for each of those cells (A1, A2...). I want that OCR to read that card and paste the info but I just cant. I have two problems. The camera won't close. It remains open until I press the button SAVE (this is not good because a user could take 3, 4, 5... pictures of the same card with, maybe, different results, and then? Which is the good one?). Then, after I press save, I can see the OCR kinda works ( the console prints all the date read) but the info is not pasted at all. Any idea? I know is hard to know what's wrong but I've tried chatgpt and all it does... just doesn't work This is the code from the scanview import SwiftUI import Vision import VisionKit struct ScanCardView: UIViewControllerRepresentable { @Binding var scannedCoordinates: [String: String] var useLettersForColumns: Bool var numberOfColumns: Int var numberOfRows: Int @Environment(.presentationMode) var presentationMode func makeUIViewController(context: Context) -&gt; VNDocumentCameraViewController { let scannerVC = VNDocumentCameraViewController() scannerVC.delegate = context.coordinator return scannerVC } func updateUIViewController(_ uiViewController: VNDocumentCameraViewController, context: Context) {} func makeCoordinator() -&gt; Coordinator { return Coordinator(self) } class Coordinator: NSObject, VNDocumentCameraViewControllerDelegate { let parent: ScanCardView init(_ parent: ScanCardView) { self.parent = parent } func documentCameraViewController(_ controller: VNDocumentCameraViewController, didFinishWith scan: VNDocumentCameraScan) { print("Escaneo completado, procesando imagen...") guard scan.pageCount &gt; 0, let image = scan.imageOfPage(at: 0).cgImage else { print("No se pudo obtener la imagen del escaneo.") controller.dismiss(animated: true, completion: nil) return } recognizeText(from: image) DispatchQueue.main.async { print("Finalizando proceso OCR y cerrando la cámara.") controller.dismiss(animated: true, completion: nil) } } func documentCameraViewControllerDidCancel(_ controller: VNDocumentCameraViewController) { print("Escaneo cancelado por el usuario.") controller.dismiss(animated: true, completion: nil) } func documentCameraViewController(_ controller: VNDocumentCameraViewController, didFailWithError error: Error) { print("Error en el escaneo: \(error.localizedDescription)") controller.dismiss(animated: true, completion: nil) } private func recognizeText(from image: CGImage) { let request = VNRecognizeTextRequest { (request, error) in guard let observations = request.results as? [VNRecognizedTextObservation], error == nil else { print("Error en el reconocimiento de texto: \(String(describing: error?.localizedDescription))") DispatchQueue.main.async { self.parent.presentationMode.wrappedValue.dismiss() } return } let recognizedStrings = observations.compactMap { observation in observation.topCandidates(1).first?.string } print("Texto reconocido: \(recognizedStrings)") let filteredCoordinates = self.filterValidCoordinates(from: recognizedStrings) DispatchQueue.main.async { print("Coordenadas detectadas después de filtrar: \(filteredCoordinates)") self.parent.scannedCoordinates = filteredCoordinates } } request.recognitionLevel = .accurate let handler = VNImageRequestHandler(cgImage: image, options: [:]) DispatchQueue.global(qos: .userInitiated).async { do { try handler.perform([request]) print("OCR completado y datos procesados.") } catch { print("Error al realizar la solicitud de OCR: \(error.localizedDescription)") } } } private func filterValidCoordinates(from strings: [String]) -&gt; [String: String] { var result: [String: String] = [:] print("Texto antes de filtrar: \(strings)") for string in strings { let trimmedString = string.replacingOccurrences(of: " ", with: "") if parent.useLettersForColumns { let pattern = "^[A-J]\\d{1,2}$" // Letras de A-J seguidas de 1 o 2 dígitos if trimmedString.range(of: pattern, options: .regularExpression) != nil { print("Coordenada válida detectada (letras): \(trimmedString)") result[trimmedString] = "Valor" // Asignación de prueba } } else { let pattern = "^[1-9]\\d{0,1}$" // Solo números, de 1 a 99 if trimmedString.range(of: pattern, options: .regularExpression) != nil { print("Coordenada válida detectada (números): \(trimmedString)") result[trimmedString] = "Valor" } } } print("Coordenadas finales después de filtrar: \(result)") return result } } }
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555
Jan ’25
GPTK did not build error
Hey there, I tried to install GPTK again, since I had to reinstall the OS for irrelevant reasons. But every time I try to install the tool kit, it gives me theError: apple/apple/game-porting-toolkit 1.1 did not build error. Before that error occired, I had the Openssl error, which I fixed with the rbenv version of openssl. Is there any way to fix this error? Down bellow you'll find the full error message it gave me. The specs for my Mac are (if they are helpful in any way): M1 Pro MBP 14" with 16GB Ram and 512GB SSD. Thanks! ``Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/myuser/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/myuser/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/myuser/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/myuser/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so at (not Homebrew/brew or Homebrew/homebrew-core): https://github.com/apple/homebrew-apple/issues```
2
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646
Mar ’25
CGEvent Not Working
I am trying to simulate a paste command and it seems to not want to paste. It worked at one point with the same code and now is causing issues. My code looks like this: ` func simulatePaste() { guard let source = CGEventSource(stateID: .hidSystemState) else { print("Failed to create event source") return } let keyDown = CGEvent(keyboardEventSource: source, virtualKey: CGKeyCode(9), keyDown: true) let keyUp = CGEvent(keyboardEventSource: source, virtualKey: CGKeyCode(9), keyDown: false) keyDown?.flags = .maskCommand keyUp?.flags = .maskCommand keyDown?.post(tap: .cgAnnotatedSessionEventTap) keyUp?.post(tap: .cgAnnotatedSessionEventTap) print("Simulated Cmd + V") } I know that there is some issues around permissions and so in my Info.plist I have this: &lt;string&gt;NSApplication&lt;/string&gt; &lt;key&gt;NSAppleEventsUsageDescription&lt;/key&gt; &lt;string&gt;This app requires permission to send keyboard input for pasting from the clipboard.&lt;/string&gt; I have also disabled sandbox. It does ask me if I want to give the app permissions but after approving it, it still doesn't paste.
1
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437
Feb ’25