Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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AVAssetResourceLoaderDelegate and CoreMediaErrorDomain -12881 When Playing HLS Audio
I am developing an app that plays HLS audio. When using AVPlayerItem with AVURLAsset, can AVAssetResourceLoaderDelegate correctly handle HLS segments? My goal is to use AVAssetResourceLoaderDelegate to add authentication HTTP headers when accessing HLS .m3u8 and .ts files. I can successfully download the files, but playback fails with errors. Specifically, I am observing the following cases: A. AVAssetResourceLoaderDelegate is canceled, and CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In didReceiveData, call dataRequest respondWithData resourceLoader didCancelLoadingRequest is called CoreMediaErrorDomain -12881 occurs B. CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In connection didReceiveData, buffer all received data until the end In connectionDidFinishLoading, pass the buffered data to respondWithData Call loadingRequest finishLoading CoreMediaErrorDomain -12881 occurs In both cases, dataRequest.requestsAllDataToEndOfResource is YES. For this use case, I am not using AVURLAssetHTTPHeaderFieldsKey because I need to apply the most up-to-date authentication data at the moment each file is accessed. I would appreciate any advice or suggestions you might have. Thank you in advance!
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243
Aug ’25
is the output frame rate of a CMIOExtension rounded or capped?
I made a CMIOExtension (a virtual camera) which generates its own output, for use in our in-house software testing. I wanted to make a video source with 29.97, 30, 59.94 and 60fps output. To this end, I created a CMIOExtensionDeviceSource which creates a CMIOExtensionDevice with one CMIOExtensionStreamSource with various stream formats contained in [CMIOExtensionStreamFormat], including one with both maxFrameDuration and minFrameDuration = CMTimeMake(value: 1000, timescale: 30000) and another with both maxFrameDuration and minFrameDuration = CMTimeMake(value: 1001, timescale: 30000) I've held off on the creation of the 59.94/60fps source for now until this problem is resolved. my virtual camera works, it produces a signal, but when I examine its associated AVCaptureDevice in the debugger, I find (lldb) po self.captureDevice?.formats[0].videoSupportedFrameRateRanges[0].maxFrameDuration ▿ Optional<CMTime> ▿ some : CMTime - value : 1000000 - timescale : 30000000 ▿ flags : CMTimeFlags - rawValue : 1 - epoch : 0 I get the same value, 1000000/30000000, or exactly 30fps, for all the formats of my AVCaptureDevice. Is there something I'm doing wrong, or do CMIOExtensionDevices always round the frame rates? I can't force CoreMediaIO to produce frames at exactly my desired frame interval, but I'd like to ensure that the average frame rate is my desired rate. How can I do that? Frame emission is governed by a repeating DispatchSourceTimer with a repeat time specified in nanoseconds with the TimerFlags set to 'strict'.
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Jan ’26
CMFormatDescription.audioStreamBasicDescription has wrong or unexpected sample rate for audio channels with different sample rates
In my app I use AVAssetReaderTrackOutput to extract PCM audio from a user-provided video or audio file and display it as a waveform. Recently a user reported that the waveform is not in sync with his video, and after receiving the video I noticed that the waveform is in fact double as long as the video duration, i.e. it shows the audio in slow-motion, so to speak. Until now I was using CMFormatDescription.audioStreamBasicDescription.mSampleRate which for this particular user video returns 22'050. But in this case it seems that this value is wrong... because the audio file has two audio channels with different sample rates, as returned by CMFormatDescription.audioFormatList.map({ $0.mASBD.mSampleRate }) The first channel has a sample rate of 44'100, the second one 22'050. If I use the first sample rate, the waveform is perfectly in sync with the video. The problem is given by the fact that the ratio between the audio data length and the sample rate multiplied by the audio duration is 8, double the ratio for the first audio file (4). In the code below this ratio is given by Double(length) / (sampleRate * asset.duration.seconds) When commenting out the line with the sampleRate variable definition in the code below and uncommenting the following line, the ratios for both audio files are 4, which is the expected result. I would expect audioStreamBasicDescription to return the correct sample rate, i.e. the one used by AVAssetReaderTrackOutput, which (I think) somehow merges the stereo tracks. The documentation is sparse, and in particular it’s not documented whether the lower or higher sample rate is used; in this case, it seems like the higher one is used, but audioStreamBasicDescription for some reason returns the lower one. Does anybody know why this is the case or how I should extract the sample rate of the produced PCM audio data? Should I always take the higher one? I created FB19620455. let openPanel = NSOpenPanel() openPanel.allowedContentTypes = [.audiovisualContent] openPanel.runModal() let url = openPanel.urls[0] let asset = AVURLAsset(url: url) let assetTrack = asset.tracks(withMediaType: .audio)[0] let assetReader = try! AVAssetReader(asset: asset) let readerOutput = AVAssetReaderTrackOutput(track: assetTrack, outputSettings: [AVFormatIDKey: Int(kAudioFormatLinearPCM), AVLinearPCMBitDepthKey: 16, AVLinearPCMIsBigEndianKey: false, AVLinearPCMIsFloatKey: false, AVLinearPCMIsNonInterleaved: false]) readerOutput.alwaysCopiesSampleData = false assetReader.add(readerOutput) let formatDescriptions = assetTrack.formatDescriptions as! [CMFormatDescription] let sampleRate = formatDescriptions[0].audioStreamBasicDescription!.mSampleRate //let sampleRate = formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate }).max()! print(formatDescriptions[0].audioStreamBasicDescription!.mSampleRate) print(formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate })) if !assetReader.startReading() { preconditionFailure() } var length = 0 while assetReader.status == .reading { guard let sampleBuffer = readerOutput.copyNextSampleBuffer(), let blockBuffer = sampleBuffer.dataBuffer else { break } length += blockBuffer.dataLength } print(Double(length) / (sampleRate * asset.duration.seconds))
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144
Aug ’25
USDZ model files when opened in Preview turns black
On macOS 26.2 (Tahoe), the Preview app fails to render many USDZ models correctly. The issue appears inconsistent: • Some USDZ files open normally in Preview • Some USDZ files open but the viewport turns completely black (no geometry, no material, no lighting) • All the same files open correctly when opened using “Open With → Xcode” This was not the behavior on macOS 15.7.2, where the exact same USDZ files rendered consistently in Preview without failures.
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Feb ’26
Optimizing UICollectionView Scrolling Performance and High-Quality Image Loading with PHCachingImageManager
Hello, I'm developing an app that displays a photo library using UICollectionView and PHCachingImageManager. I'd like to achieve a user experience similar to the native iOS Photos app, where low-quality images are shown quickly while scrolling, and higher-quality images are loaded for visible cells once scrolling stops. I'm currently using the following approach: While Scrolling: I'm using the UICollectionViewDataSourcePrefetching protocol. In the prefetchItemsAt method, I call startCachingImages with low-quality options to cache images in advance. After Scrolling Stops: In the scrollViewDidEndDecelerating method, I intend to load high-quality images for the currently visible cells. I have a few questions regarding this approach: What is the best practice for managing both low-quality and high-quality images efficiently with PHCachingImageManager? Is it correct to call startCachingImages with fastFormat options and then call it again with highQualityFormat in scrollViewDidEndDecelerating? How can I minimize the delay when a low-quality image is replaced by a high-quality one? Are there any additional strategies to help pre-load high-quality images more effectively?
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281
Aug ’25
-46250 error when calling `makeSecureTokenForExpirationDateOfPersistableContentKey`
Hi there, We're working on offline playback of DRM tracks. The persistent keys (also known as track licenses) for offline playback are stored locally on the device and are served from cache when a user initiates playback of a downloaded track. Our persistent keys have a limited validity time and need to be refreshed when they expire. To prevent a situation where a persistent key expires while the user is offline, we've decided to eagerly refresh these keys one week before their expiration date. To make that happen we need to be able to obtain the expiration date of the given track license. We've been attempting to use the makeSecureTokenForExpirationDateOfPersistableContentKey API to facilitate this process. The documentation states that this API returns a secret token representing the persistent key, which we can then exchange with our license server for the expiration date: https://developer.apple.com/documentation/avfoundation/avcontentkeysession/makesecuretokenforexpirationdate(ofpersistablecontentkey:completionhandler:)?language=objc However, every time we call makeSecureTokenForExpirationDateOfPersistableContentKey, we receive an error with code -46250. We haven't been able to find any public references or documentation for this specific error code, which is preventing us from troubleshooting the issue. We are conducting our tests on a physical device, as the simulator does not support FairPlay playback. We don't use dual expiry approach. Is our understanding of how to obtain the expiration timestamp correct? Are we using the makeSecureTokenForExpirationDateOfPersistableContentKey API as it was intended? What does the -46250 error code mean, and what steps should we take to fix our FairPlay implementation to make this work? Thanks in advance for your assistance.
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436
Jan ’26
Any way to trigger cameraLensSmudgeDetectionStatus to change?
Looking to implement to UI to tell the user to clean their lens in our app. Implemented the KVO for the cameraLensSmudgeDetectionStatus but I'm having issues reliably triggering it in, both in our app and the main camera app. Tried to get inventive by putting tupperware over the lens, but I think the model driving this or the LiDAR sensor might be smart enough to detect there is something close to the lens. Is there any way to trigger this change in a similar way we can trigger thermal changes in debug? Thanks.
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498
Jan ’26
Apple Music API no longer returns standalone singles as “single” albums
I’ve been using Apple Music API for quite a while now and a recent change must have happened which is quite disruptive. On many occasions, artists release singles from an album as part of promoting this album. For recent examples, Harry Styles released “Aperture” (a single) to promote his upcoming album “Kiss All The Time. Disco, Occasionally“. Similarly, Bruno Mars released “I Just Might”, a single from the upcoming album “The Romantic”. Previously, those would return at the endpoint ”artists/{artist_id}/albums” with a “- Single” suffix. But it seems a recent change happens where they only appear as playable tracks inside the album. This behavior is also evident in the Apple Music app itself. Those singles no longer appear under “Singles & EPs”. Instead, they would only be visible if the single becomes popular enough to be shown on “Top Songs“. Otherwise one would have to know to tap on the (future) album to discover if there are released singles. Meanwhile Spotify’s API returns those as singles properly, just like Apple Music API used to. This change must be recent but the question is if it’s intentional, and if so, how can the API be used from here on out to “extract” those singles and represent them?
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503
Jan ’26
New FairPlay Keys
Hello, My company has an in-store app with FPS SDK 4.x (1024) keys. We've handed those keys over to a trusted third-party and we do not have them. We've been in-store for several years. The person that created the keys in our organization mistakenly stored them encrypted to our third-party's PGP keys, so we cannot decrypt them, and the third party also has no mechanism to provide us with the keys even though it is in their runtime environment. They only have secure mechanisms for us to upload keys onto their servers. We are trying to migrate to a different third-party DRM provider, and would like to obtain new keys. Unfortunately, the developer portal won't let me create new keys, saying that we have exceeded the number of keys allowed, which I assume is one. Additionally, the new DRM provider can only support SDK 4.x keys, and it appears that we can only request SDK 5.x keys on the Apple Developer portal, as the SDK 4.0 option is grayed out. Regardless, it seems that we are not able to request any keys. We've submitted a request to the support e-mail address and received an automated e-mail that the response should take a few days, but may take longer on occasion. It's now been a month. The e-mail says that the reply address is not monitored. Is there any way we can accelerate this? Thank you, Carlos
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333
Aug ’25
PHImageManager.requestImageDataAndOrientation callback is never called
I occasionally receive reports from users that photo import from the Photos library gets stuck and the progress appears to stop indefinitely. I’m using the following APIs (code to be added): func fetchAsset(_ asset: PHAsset) { let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.resizeMode = .exact options.isSynchronous = false options.isNetworkAccessAllowed = true options.progressHandler = { (progress, error, stop, info) in // 🚨 never called } let requestId = PHImageManager.default().requestImageDataAndOrientation( for: asset, options: options ) { data, _, _, info in // 🚨 never called } } Due to repeated reports, I added detailed logs inside the callback closures. Based on the logs, it looks like the request keeps waiting without any callbacks being invoked — neither the progressHandler nor the completion block of requestImageDataAndOrientation is called. This happens not only with the PHImageManager approach, but also when using PHAsset with PHContentEditingInputRequestOptions — the completion callback is not invoked as well. func fetchAssetByContentEditingInput(_ asset: PHAsset) { let options = PHContentEditingInputRequestOptions() options.isNetworkAccessAllowed = true asset.requestContentEditingInput(with: nil) { contentEditingInput, info in // 🚨 never called } } I suspect this is related to iCloud Photos. Here is what I confirmed from affected users: 1. Using the native picker, iCloud download proceeds normally and the photo can be attached. However, using the PHImageManager-based approach in my app, the same photo cannot be attached. 2. Even after verifying that the photo has been fully downloaded from iCloud (e.g., by trying “Export Unmodified Originals” in the Photos app as described here: https://support.apple.com/en-us/111762, and confirming the iCloud download progress completed), the callback is still not invoked for that asset. Detailed flow for (1): • I asked the user to attach the problematic photo (the one where callbacks never fire) using the native photo picker (UIImagePickerController). • The UI showed “Downloading from iCloud” progress. • The progress advanced and the photo was attached successfully. • Then I asked the user to attach the same photo again using my custom photo picker (which uses the PHImageManager APIs mentioned above). • The progress did not advance. • No callbacks were invoked. • The operation waited indefinitely and never completed. Workaround / current behavior: • If I ask users to force-quit and relaunch the app and try again, about 6 out of 10 users can attach successfully afterward. • The remaining ~4 out of 10 users still cannot attach even after relaunching. • For users who are not fixed immediately after relaunch, it seems to resolve naturally after some time. I’ve seen similar reports elsewhere, so I’m wondering if Apple is already aware of an internal issue related to this. If there is any known information, guidance, or recommended workaround, I would appreciate it. I also logged the properties of affected PHAssets (metadata) when the issue occurs, and I can share them below if that helps troubleshooting: [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true]
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815
Jan ’26
AVAudioInputNode setup
What's the best way of dealing with AVAudioInputNode from resources perspective? Ideally, to install it as soon as it is necessary for microphone access and use it as long as it is necessary (for example, when you have a long voice chat where users exchange voice messages intermittently AVAudioInputNode should be installed at the beginning and kept until the chat ends) Or is it better to setup it inputNode.installTap( onBus: bus, bufferSize: bufferSize, format: format, block: { buffer, _ in } ) everytime user accessing microphone with push to talk The question is what's better from a performance perspective
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Background Upload Extension
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1 - We implemented the code to upload still images. We would like to do the same for Live Photos but we are not sure how to proceed since a Live Photo is composed of 2 resources that we would like to upload in the same job so that we keep the association between the 2 resources. Steps: A Live Photo is captured on the device. Our application is notified for new content in the Photo Library and the asset is queued for upload by our application. The system calls the background upload extension and the Live Photo is prepared for upload but we can schedule a job only for one resource (still photo or paired video) so we can not upload both resources in a single job. 2 - Is there a way to synchronise the application and the extension so that the application would not process the same data or execute the same requests than the extension. For example: our application is working with tokens and we would like to prevent those tokens to be consumed by the application and the extension at the same time. 3 - is there a command in xcode or terminal to start or stop the extension, something similar to what exists for processing tasks (https://developer.apple.com/documentation/backgroundtasks/starting-and-terminating-tasks-during-development).
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724
Feb ’26
MusicKit - Not showing as a capability in Xcode
A bit of a novice to app development here but I have a paid developer account, I have registered the identifier for MusicKit on the developer website (using the bundle identifier I've selected in Xcode) but the option to add MusicKit as a capability is not available in Xcode? I've manually updated the certificates, closed the app and reopened it, started a new project and tried with a different demo project? Apologies if I am missing something obvious but could someone help me get this capability added?
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195
Aug ’25
Always audio from latest connected external USB mic
Hello! I've two mics connected to a USB-hub. The USB-hub is then connected to my iPad. Both mics are part of the audio session's list of available inputs. The problem is that regardless of which mic I select in my app (using setPreferredInput() on the audio session), the audio keeps coming from the mic that was last connected to the USB-hub. Anyone that knows if this is a limitation in iPadOS/iOS?
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222
Jul ’25
VisionKit - crash after photo taken in VNDocumentCameraViewController in iOS 26 when Liquid Glass enabled
I'm adopting Liquid Glass in iOS 26, when I try to test VNDocumentCameraViewController with document scanning after Liquid Glass enabled, there's a crash just after a photo is taken in VNDocumentCameraViewController, here's the screenshot when it crashed The exception output in XCode console is this: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Layout requested for visible navigation bar, <UINavigationBar: 0x1240bde00; frame = (0 117; 390 54); opaque = NO; tintColor = UIExtendedSRGBColorSpace 1 1 0 1; layer = <CALayer: 0x120c21e60>> standardAppearance=0x12407b900 scrollEdgeAppearance=0x12407bb80 compactAppearance=0x12407b880 no-scroll-edge-support, when the top item belongs to a different navigation bar. topItem = <UINavigationItem: 0x1240bd800> style=navigator leftBarButtonItems=0x123d4e5f0 rightBarButtonItems=0x123d4d5a0, navigation bar = <UINavigationBar: 0x107b9ad00; frame = (0 47; 390 54); opaque = NO; autoresize = W; tintColor = UIExtendedSRGBColorSpace 1 1 0 1; layer = <CALayer: 0x120c20150>> delegate=0x10a805200 standardAppearance=0x107b2c300 scrollEdgeAppearance=0x107b2c280 compactAppearance=0x107b2c100, possibly from a client attempt to nest wrapped navigation controllers.' *** First throw call stack: (0x18e1db994 0x18b0f5814 0x18c092aa0 0x193b18660 0x193a7d540 0x193a7e020 0x1953ec4a0 0x1943b7d78 0x18ed83420 0x18ed82f74 0x18eb83134 0x18eb44c10 0x18eb70bc4 0x18eb7e74c 0x193ac8cd0 0x193ac8c04 0x193ad6afc 0x193ad5f8c 0x27b456560 0x18e12c4cc 0x18e15c0b0 0x18e15bfd8 0x18e133c1c 0x18e132a6c 0x22ed54498 0x193af6ba4 0x193a9fa78 0x193bcb68c 0x102cc2718 0x102cc2688 0x102cc2794 0x18b14ae28) libc++abi: terminating due to uncaught exception of type NSException
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580
Jan ’26
Unable to play audio via MusicKit
Hey folks, I'm running into an odd issue suddenly with an app that had a working MusicKit integration before. I'm using ApplicationMusicPlayer to play Apple Music albums and songs. I'm testing on a physical device, signed in to Apple ID, and with a valid subscription. Apple Music via the first-party app works entirely fine on this device. Attempting to play back any content at all gives the log: <ICUserIdentityStoreACAccountBackend: 0x1070bf3e0> Failed to initialize primary apple account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store} [ICUserIdentityStore] - initializing account histories with activeAccountDSID = nil, activeLockerAccountDSID = nil, timestamp = 14605951908 [ICUserIdentityStore] Failed to fetch local store account with error: Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store}. The album artwork, track names, etc, all appear in the control center playback controls, but the music doesn't play. Trying to trigger playback with control center just results in it skipping to the next track, which doesn't play either. This exact code used to work. I have the MusicKit service selected in Apple Connect. Since this isn't entitlement-based, I'm not sure how else to check that I'm set up correctly. I've tried deleting/reinstalling the app, restarting the device, cleaning/rebuilding, and deleting DerivedData, to no avail. Any help? Running Xcode 16.4 (16F6), testing on iOS 18.5 (22F76)
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204
Jun ’25
Making DataScannerViewController work in the Simulator
Before you post —Camera doesn't work on the Simulator— that's no longer true. I've made a solution that makes the Simulator believe there's an actual hardware device connected, allowing users to stream the macOS camera to the iOS Simulator (see for more info RocketSim's documentation: https://docs.rocketsim.app/features/hzQMSrSga7BGWvxdNVdwYs/simulator-camera-support/58tQ5jvevLNSnyUEA7VgAv) Now, it works for VNDocumentCameraViewController, but when I try opening DataScannerViewController, I directly run into: Failed to start scanning: The operation couldn’t be completed. (VisionKit.DataScannerViewController.ScanningUnavailable error 0.) My question: How does this view controller determine whether scanning is available? Is there a certain capability the available AVCaptureDevice's need to support maybe? Any direction would be helpful for me to make this work for developers, making them build apps faster!
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389
Jul ’25
Inquiries about AVPlayer's ABR switching logic and control APIs for HLS/LL-HLS
Hello, I am developing a custom player SDK using AVPlayer to support HLS and LL-HLS live streaming. I have some questions about the internal logic of AVPlayer regarding ABR, as this information is not explicitly covered in the documentation. ABR Switching Logic: Does AVPlayer trigger bitrate switching primarily based on stall occurrences (buffer starvation)? I am curious if the switching logic is reactive to stalls or if it proactively switches to prevent them based on throughput estimation. Developer Controls for ABR: To influence or control the ABR selection, are preferredPeakBitRate and preferredForwardBufferDuration the only properties available to developers? Are there any other recommended APIs to assist with ABR decisions? Thank you for your help.
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685
Jan ’26
iOS 26: Underexposed image in exposure bracket appears clamped vs single capture
Hello, I have an iOS camera app that captures exposure brackets and performs custom HDR processing. On iOS 26, I’m observing a visual difference between: a single photo captured at –2 EV, and the –2 EV frame from an exposure bracket (–2 / 0 / +2 EV). On iOS 26: The single –2 EV image looks natural and consistent. The –2 EV image from the bracket appears clamped / distorted, most noticeably in high dynamic range scenes (highlight compression and loss of detail). On iOS 18, both approaches produce visually identical and correct –2 EV images. The issue only appears for bracketed captures on iOS 26. Attachments (examples) iOS 26 Single capture –2 EV (JPEG): /Users/danilobudimir/Downloads/ios26SingleImage/JPEG image-4006-8B77-51-0.jpeg Single capture –2 EV — Capture report (dumped settings): /Users/danilobudimir/Downloads/ios26SingleImage/UnderExposureDebug_CaptureReport_2026-01-09T15-59-20Z.md Bracket capture –2 EV frame (JPEG): /Users/danilobudimir/Downloads/bracket_iOS26/JPEG image-45CE-9793-A5-0.jpeg Bracket capture — Capture report (dumped settings): /Users/danilobudimir/Downloads/bracket_iOS26/UnderExposureDebug_CaptureReport_2026-01-09T15-55-42Z.md iOS 18 Single capture –2 EV (JPEG): /Users/danilobudimir/Downloads/ios18SingleImage/JPEG image-47FD-AF73-28-0.jpeg Single capture –2 EV — Capture report: /Users/danilobudimir/Downloads/ios18SingleImage/UnderExposureDebug_CaptureReport_2026-01-09T16-25-27Z.md Bracket capture — –2 EV frame (JPEG): /Users/danilobudimir/Downloads/bracket_iOS18/JPEG image-4A4C-9E93-46-0.jpeg Bracket capture — Capture report: /Users/danilobudimir/Downloads/bracket_iOS18/UnderExposureDebug_CaptureReport_2026-01-09T16-27-23Z.md Question Is there any new behavior in iOS 26 AVFoundation related to: AVCapturePhotoBracketSettings, tone mapping / HDR preprocessing, or internal image processing applied specifically to bracketed frames? Is there a new flag, format requirement or opt-out mechanism required to preserve linear underexposed frames in exposure brackets?
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899
Jan ’26
Live Photos created with PHLivePhoto API show "Motion not available" when setting as wallpaper
I'm creating Live Photos programmatically in my app using the Photos and AVFoundation frameworks. While the Live Photos work perfectly in the Photos app (long press shows motion), users cannot set them as motion wallpapers. The system shows "Motion not available" message. Here's my approach for creating Live Photos: // 1. Create video with required metadata let writer = try AVAssetWriter(outputURL: videoURL, fileType: .mov) let contentIdentifier = AVMutableMetadataItem() contentIdentifier.identifier = .quickTimeMetadataContentIdentifier contentIdentifier.value = assetIdentifier as NSString writer.metadata = [contentIdentifier] // Video settings: 882x1920, H.264, 30fps, 2 seconds // Added still-image-time metadata at middle frame // 2. Create HEIC image with asset identifier var makerAppleDict: [String: Any] = [:] makerAppleDict["17"] = assetIdentifier // Required key for Live Photo metadata[kCGImagePropertyMakerAppleDictionary as String] = makerAppleDict // 3. Generate Live Photo PHLivePhoto.request( withResourceFileURLs: [photoURL, videoURL], placeholderImage: nil, targetSize: .zero, contentMode: .aspectFit ) { livePhoto, info in // Success - Live Photo created } // 4. Save to Photos library PHAssetCreationRequest.forAsset().addResource(with: .photo, fileURL: photoURL, options: nil) PHAssetCreationRequest.forAsset().addResource(with: .pairedVideo, fileURL: videoURL, options: nil) What I've Tried Matching exact video specifications from Camera app (882x1920, H.264, 30fps) Adding all documented metadata (content identifier, still-image-time) Testing various video durations (1.5s, 2s, 3s) Different image formats (HEIC, JPEG) Comparing with exiftool against working Live Photos Expected Behavior Live Photos created programmatically should be eligible for motion wallpapers, just like those from the Camera app. Actual Behavior System shows "Motion not available" and only allows setting as static wallpaper. Any insights or workarounds would be greatly appreciated. This is affecting our users who want to use their created content as wallpapers. Questions Are there additional undocumented requirements for Live Photos to be wallpaper-eligible? Is this a deliberate restriction for third-party apps, or a bug? Has anyone successfully created Live Photos that work as motion wallpapers? Environment iOS 17.0 - 18.1 Xcode 16.0 Tested on iPhone 16 Pro
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617
Aug ’25
AVAssetResourceLoaderDelegate and CoreMediaErrorDomain -12881 When Playing HLS Audio
I am developing an app that plays HLS audio. When using AVPlayerItem with AVURLAsset, can AVAssetResourceLoaderDelegate correctly handle HLS segments? My goal is to use AVAssetResourceLoaderDelegate to add authentication HTTP headers when accessing HLS .m3u8 and .ts files. I can successfully download the files, but playback fails with errors. Specifically, I am observing the following cases: A. AVAssetResourceLoaderDelegate is canceled, and CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In didReceiveData, call dataRequest respondWithData resourceLoader didCancelLoadingRequest is called CoreMediaErrorDomain -12881 occurs B. CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In connection didReceiveData, buffer all received data until the end In connectionDidFinishLoading, pass the buffered data to respondWithData Call loadingRequest finishLoading CoreMediaErrorDomain -12881 occurs In both cases, dataRequest.requestsAllDataToEndOfResource is YES. For this use case, I am not using AVURLAssetHTTPHeaderFieldsKey because I need to apply the most up-to-date authentication data at the moment each file is accessed. I would appreciate any advice or suggestions you might have. Thank you in advance!
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Activity
Aug ’25
is the output frame rate of a CMIOExtension rounded or capped?
I made a CMIOExtension (a virtual camera) which generates its own output, for use in our in-house software testing. I wanted to make a video source with 29.97, 30, 59.94 and 60fps output. To this end, I created a CMIOExtensionDeviceSource which creates a CMIOExtensionDevice with one CMIOExtensionStreamSource with various stream formats contained in [CMIOExtensionStreamFormat], including one with both maxFrameDuration and minFrameDuration = CMTimeMake(value: 1000, timescale: 30000) and another with both maxFrameDuration and minFrameDuration = CMTimeMake(value: 1001, timescale: 30000) I've held off on the creation of the 59.94/60fps source for now until this problem is resolved. my virtual camera works, it produces a signal, but when I examine its associated AVCaptureDevice in the debugger, I find (lldb) po self.captureDevice?.formats[0].videoSupportedFrameRateRanges[0].maxFrameDuration ▿ Optional<CMTime> ▿ some : CMTime - value : 1000000 - timescale : 30000000 ▿ flags : CMTimeFlags - rawValue : 1 - epoch : 0 I get the same value, 1000000/30000000, or exactly 30fps, for all the formats of my AVCaptureDevice. Is there something I'm doing wrong, or do CMIOExtensionDevices always round the frame rates? I can't force CoreMediaIO to produce frames at exactly my desired frame interval, but I'd like to ensure that the average frame rate is my desired rate. How can I do that? Frame emission is governed by a repeating DispatchSourceTimer with a repeat time specified in nanoseconds with the TimerFlags set to 'strict'.
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887
Activity
Jan ’26
CMFormatDescription.audioStreamBasicDescription has wrong or unexpected sample rate for audio channels with different sample rates
In my app I use AVAssetReaderTrackOutput to extract PCM audio from a user-provided video or audio file and display it as a waveform. Recently a user reported that the waveform is not in sync with his video, and after receiving the video I noticed that the waveform is in fact double as long as the video duration, i.e. it shows the audio in slow-motion, so to speak. Until now I was using CMFormatDescription.audioStreamBasicDescription.mSampleRate which for this particular user video returns 22'050. But in this case it seems that this value is wrong... because the audio file has two audio channels with different sample rates, as returned by CMFormatDescription.audioFormatList.map({ $0.mASBD.mSampleRate }) The first channel has a sample rate of 44'100, the second one 22'050. If I use the first sample rate, the waveform is perfectly in sync with the video. The problem is given by the fact that the ratio between the audio data length and the sample rate multiplied by the audio duration is 8, double the ratio for the first audio file (4). In the code below this ratio is given by Double(length) / (sampleRate * asset.duration.seconds) When commenting out the line with the sampleRate variable definition in the code below and uncommenting the following line, the ratios for both audio files are 4, which is the expected result. I would expect audioStreamBasicDescription to return the correct sample rate, i.e. the one used by AVAssetReaderTrackOutput, which (I think) somehow merges the stereo tracks. The documentation is sparse, and in particular it’s not documented whether the lower or higher sample rate is used; in this case, it seems like the higher one is used, but audioStreamBasicDescription for some reason returns the lower one. Does anybody know why this is the case or how I should extract the sample rate of the produced PCM audio data? Should I always take the higher one? I created FB19620455. let openPanel = NSOpenPanel() openPanel.allowedContentTypes = [.audiovisualContent] openPanel.runModal() let url = openPanel.urls[0] let asset = AVURLAsset(url: url) let assetTrack = asset.tracks(withMediaType: .audio)[0] let assetReader = try! AVAssetReader(asset: asset) let readerOutput = AVAssetReaderTrackOutput(track: assetTrack, outputSettings: [AVFormatIDKey: Int(kAudioFormatLinearPCM), AVLinearPCMBitDepthKey: 16, AVLinearPCMIsBigEndianKey: false, AVLinearPCMIsFloatKey: false, AVLinearPCMIsNonInterleaved: false]) readerOutput.alwaysCopiesSampleData = false assetReader.add(readerOutput) let formatDescriptions = assetTrack.formatDescriptions as! [CMFormatDescription] let sampleRate = formatDescriptions[0].audioStreamBasicDescription!.mSampleRate //let sampleRate = formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate }).max()! print(formatDescriptions[0].audioStreamBasicDescription!.mSampleRate) print(formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate })) if !assetReader.startReading() { preconditionFailure() } var length = 0 while assetReader.status == .reading { guard let sampleBuffer = readerOutput.copyNextSampleBuffer(), let blockBuffer = sampleBuffer.dataBuffer else { break } length += blockBuffer.dataLength } print(Double(length) / (sampleRate * asset.duration.seconds))
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144
Activity
Aug ’25
USDZ model files when opened in Preview turns black
On macOS 26.2 (Tahoe), the Preview app fails to render many USDZ models correctly. The issue appears inconsistent: • Some USDZ files open normally in Preview • Some USDZ files open but the viewport turns completely black (no geometry, no material, no lighting) • All the same files open correctly when opened using “Open With → Xcode” This was not the behavior on macOS 15.7.2, where the exact same USDZ files rendered consistently in Preview without failures.
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262
Activity
Feb ’26
Optimizing UICollectionView Scrolling Performance and High-Quality Image Loading with PHCachingImageManager
Hello, I'm developing an app that displays a photo library using UICollectionView and PHCachingImageManager. I'd like to achieve a user experience similar to the native iOS Photos app, where low-quality images are shown quickly while scrolling, and higher-quality images are loaded for visible cells once scrolling stops. I'm currently using the following approach: While Scrolling: I'm using the UICollectionViewDataSourcePrefetching protocol. In the prefetchItemsAt method, I call startCachingImages with low-quality options to cache images in advance. After Scrolling Stops: In the scrollViewDidEndDecelerating method, I intend to load high-quality images for the currently visible cells. I have a few questions regarding this approach: What is the best practice for managing both low-quality and high-quality images efficiently with PHCachingImageManager? Is it correct to call startCachingImages with fastFormat options and then call it again with highQualityFormat in scrollViewDidEndDecelerating? How can I minimize the delay when a low-quality image is replaced by a high-quality one? Are there any additional strategies to help pre-load high-quality images more effectively?
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281
Activity
Aug ’25
-46250 error when calling `makeSecureTokenForExpirationDateOfPersistableContentKey`
Hi there, We're working on offline playback of DRM tracks. The persistent keys (also known as track licenses) for offline playback are stored locally on the device and are served from cache when a user initiates playback of a downloaded track. Our persistent keys have a limited validity time and need to be refreshed when they expire. To prevent a situation where a persistent key expires while the user is offline, we've decided to eagerly refresh these keys one week before their expiration date. To make that happen we need to be able to obtain the expiration date of the given track license. We've been attempting to use the makeSecureTokenForExpirationDateOfPersistableContentKey API to facilitate this process. The documentation states that this API returns a secret token representing the persistent key, which we can then exchange with our license server for the expiration date: https://developer.apple.com/documentation/avfoundation/avcontentkeysession/makesecuretokenforexpirationdate(ofpersistablecontentkey:completionhandler:)?language=objc However, every time we call makeSecureTokenForExpirationDateOfPersistableContentKey, we receive an error with code -46250. We haven't been able to find any public references or documentation for this specific error code, which is preventing us from troubleshooting the issue. We are conducting our tests on a physical device, as the simulator does not support FairPlay playback. We don't use dual expiry approach. Is our understanding of how to obtain the expiration timestamp correct? Are we using the makeSecureTokenForExpirationDateOfPersistableContentKey API as it was intended? What does the -46250 error code mean, and what steps should we take to fix our FairPlay implementation to make this work? Thanks in advance for your assistance.
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436
Activity
Jan ’26
Any way to trigger cameraLensSmudgeDetectionStatus to change?
Looking to implement to UI to tell the user to clean their lens in our app. Implemented the KVO for the cameraLensSmudgeDetectionStatus but I'm having issues reliably triggering it in, both in our app and the main camera app. Tried to get inventive by putting tupperware over the lens, but I think the model driving this or the LiDAR sensor might be smart enough to detect there is something close to the lens. Is there any way to trigger this change in a similar way we can trigger thermal changes in debug? Thanks.
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498
Activity
Jan ’26
Apple Music API no longer returns standalone singles as “single” albums
I’ve been using Apple Music API for quite a while now and a recent change must have happened which is quite disruptive. On many occasions, artists release singles from an album as part of promoting this album. For recent examples, Harry Styles released “Aperture” (a single) to promote his upcoming album “Kiss All The Time. Disco, Occasionally“. Similarly, Bruno Mars released “I Just Might”, a single from the upcoming album “The Romantic”. Previously, those would return at the endpoint ”artists/{artist_id}/albums” with a “- Single” suffix. But it seems a recent change happens where they only appear as playable tracks inside the album. This behavior is also evident in the Apple Music app itself. Those singles no longer appear under “Singles & EPs”. Instead, they would only be visible if the single becomes popular enough to be shown on “Top Songs“. Otherwise one would have to know to tap on the (future) album to discover if there are released singles. Meanwhile Spotify’s API returns those as singles properly, just like Apple Music API used to. This change must be recent but the question is if it’s intentional, and if so, how can the API be used from here on out to “extract” those singles and represent them?
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503
Activity
Jan ’26
New FairPlay Keys
Hello, My company has an in-store app with FPS SDK 4.x (1024) keys. We've handed those keys over to a trusted third-party and we do not have them. We've been in-store for several years. The person that created the keys in our organization mistakenly stored them encrypted to our third-party's PGP keys, so we cannot decrypt them, and the third party also has no mechanism to provide us with the keys even though it is in their runtime environment. They only have secure mechanisms for us to upload keys onto their servers. We are trying to migrate to a different third-party DRM provider, and would like to obtain new keys. Unfortunately, the developer portal won't let me create new keys, saying that we have exceeded the number of keys allowed, which I assume is one. Additionally, the new DRM provider can only support SDK 4.x keys, and it appears that we can only request SDK 5.x keys on the Apple Developer portal, as the SDK 4.0 option is grayed out. Regardless, it seems that we are not able to request any keys. We've submitted a request to the support e-mail address and received an automated e-mail that the response should take a few days, but may take longer on occasion. It's now been a month. The e-mail says that the reply address is not monitored. Is there any way we can accelerate this? Thank you, Carlos
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333
Activity
Aug ’25
PHImageManager.requestImageDataAndOrientation callback is never called
I occasionally receive reports from users that photo import from the Photos library gets stuck and the progress appears to stop indefinitely. I’m using the following APIs (code to be added): func fetchAsset(_ asset: PHAsset) { let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.resizeMode = .exact options.isSynchronous = false options.isNetworkAccessAllowed = true options.progressHandler = { (progress, error, stop, info) in // 🚨 never called } let requestId = PHImageManager.default().requestImageDataAndOrientation( for: asset, options: options ) { data, _, _, info in // 🚨 never called } } Due to repeated reports, I added detailed logs inside the callback closures. Based on the logs, it looks like the request keeps waiting without any callbacks being invoked — neither the progressHandler nor the completion block of requestImageDataAndOrientation is called. This happens not only with the PHImageManager approach, but also when using PHAsset with PHContentEditingInputRequestOptions — the completion callback is not invoked as well. func fetchAssetByContentEditingInput(_ asset: PHAsset) { let options = PHContentEditingInputRequestOptions() options.isNetworkAccessAllowed = true asset.requestContentEditingInput(with: nil) { contentEditingInput, info in // 🚨 never called } } I suspect this is related to iCloud Photos. Here is what I confirmed from affected users: 1. Using the native picker, iCloud download proceeds normally and the photo can be attached. However, using the PHImageManager-based approach in my app, the same photo cannot be attached. 2. Even after verifying that the photo has been fully downloaded from iCloud (e.g., by trying “Export Unmodified Originals” in the Photos app as described here: https://support.apple.com/en-us/111762, and confirming the iCloud download progress completed), the callback is still not invoked for that asset. Detailed flow for (1): • I asked the user to attach the problematic photo (the one where callbacks never fire) using the native photo picker (UIImagePickerController). • The UI showed “Downloading from iCloud” progress. • The progress advanced and the photo was attached successfully. • Then I asked the user to attach the same photo again using my custom photo picker (which uses the PHImageManager APIs mentioned above). • The progress did not advance. • No callbacks were invoked. • The operation waited indefinitely and never completed. Workaround / current behavior: • If I ask users to force-quit and relaunch the app and try again, about 6 out of 10 users can attach successfully afterward. • The remaining ~4 out of 10 users still cannot attach even after relaunching. • For users who are not fixed immediately after relaunch, it seems to resolve naturally after some time. I’ve seen similar reports elsewhere, so I’m wondering if Apple is already aware of an internal issue related to this. If there is any known information, guidance, or recommended workaround, I would appreciate it. I also logged the properties of affected PHAssets (metadata) when the issue occurs, and I can share them below if that helps troubleshooting: [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true]
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815
Activity
Jan ’26
AVAudioInputNode setup
What's the best way of dealing with AVAudioInputNode from resources perspective? Ideally, to install it as soon as it is necessary for microphone access and use it as long as it is necessary (for example, when you have a long voice chat where users exchange voice messages intermittently AVAudioInputNode should be installed at the beginning and kept until the chat ends) Or is it better to setup it inputNode.installTap( onBus: bus, bufferSize: bufferSize, format: format, block: { buffer, _ in } ) everytime user accessing microphone with push to talk The question is what's better from a performance perspective
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Activity
6h
Background Upload Extension
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1 - We implemented the code to upload still images. We would like to do the same for Live Photos but we are not sure how to proceed since a Live Photo is composed of 2 resources that we would like to upload in the same job so that we keep the association between the 2 resources. Steps: A Live Photo is captured on the device. Our application is notified for new content in the Photo Library and the asset is queued for upload by our application. The system calls the background upload extension and the Live Photo is prepared for upload but we can schedule a job only for one resource (still photo or paired video) so we can not upload both resources in a single job. 2 - Is there a way to synchronise the application and the extension so that the application would not process the same data or execute the same requests than the extension. For example: our application is working with tokens and we would like to prevent those tokens to be consumed by the application and the extension at the same time. 3 - is there a command in xcode or terminal to start or stop the extension, something similar to what exists for processing tasks (https://developer.apple.com/documentation/backgroundtasks/starting-and-terminating-tasks-during-development).
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724
Activity
Feb ’26
MusicKit - Not showing as a capability in Xcode
A bit of a novice to app development here but I have a paid developer account, I have registered the identifier for MusicKit on the developer website (using the bundle identifier I've selected in Xcode) but the option to add MusicKit as a capability is not available in Xcode? I've manually updated the certificates, closed the app and reopened it, started a new project and tried with a different demo project? Apologies if I am missing something obvious but could someone help me get this capability added?
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195
Activity
Aug ’25
Always audio from latest connected external USB mic
Hello! I've two mics connected to a USB-hub. The USB-hub is then connected to my iPad. Both mics are part of the audio session's list of available inputs. The problem is that regardless of which mic I select in my app (using setPreferredInput() on the audio session), the audio keeps coming from the mic that was last connected to the USB-hub. Anyone that knows if this is a limitation in iPadOS/iOS?
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222
Activity
Jul ’25
VisionKit - crash after photo taken in VNDocumentCameraViewController in iOS 26 when Liquid Glass enabled
I'm adopting Liquid Glass in iOS 26, when I try to test VNDocumentCameraViewController with document scanning after Liquid Glass enabled, there's a crash just after a photo is taken in VNDocumentCameraViewController, here's the screenshot when it crashed The exception output in XCode console is this: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Layout requested for visible navigation bar, <UINavigationBar: 0x1240bde00; frame = (0 117; 390 54); opaque = NO; tintColor = UIExtendedSRGBColorSpace 1 1 0 1; layer = <CALayer: 0x120c21e60>> standardAppearance=0x12407b900 scrollEdgeAppearance=0x12407bb80 compactAppearance=0x12407b880 no-scroll-edge-support, when the top item belongs to a different navigation bar. topItem = <UINavigationItem: 0x1240bd800> style=navigator leftBarButtonItems=0x123d4e5f0 rightBarButtonItems=0x123d4d5a0, navigation bar = <UINavigationBar: 0x107b9ad00; frame = (0 47; 390 54); opaque = NO; autoresize = W; tintColor = UIExtendedSRGBColorSpace 1 1 0 1; layer = <CALayer: 0x120c20150>> delegate=0x10a805200 standardAppearance=0x107b2c300 scrollEdgeAppearance=0x107b2c280 compactAppearance=0x107b2c100, possibly from a client attempt to nest wrapped navigation controllers.' *** First throw call stack: (0x18e1db994 0x18b0f5814 0x18c092aa0 0x193b18660 0x193a7d540 0x193a7e020 0x1953ec4a0 0x1943b7d78 0x18ed83420 0x18ed82f74 0x18eb83134 0x18eb44c10 0x18eb70bc4 0x18eb7e74c 0x193ac8cd0 0x193ac8c04 0x193ad6afc 0x193ad5f8c 0x27b456560 0x18e12c4cc 0x18e15c0b0 0x18e15bfd8 0x18e133c1c 0x18e132a6c 0x22ed54498 0x193af6ba4 0x193a9fa78 0x193bcb68c 0x102cc2718 0x102cc2688 0x102cc2794 0x18b14ae28) libc++abi: terminating due to uncaught exception of type NSException
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580
Activity
Jan ’26
Unable to play audio via MusicKit
Hey folks, I'm running into an odd issue suddenly with an app that had a working MusicKit integration before. I'm using ApplicationMusicPlayer to play Apple Music albums and songs. I'm testing on a physical device, signed in to Apple ID, and with a valid subscription. Apple Music via the first-party app works entirely fine on this device. Attempting to play back any content at all gives the log: <ICUserIdentityStoreACAccountBackend: 0x1070bf3e0> Failed to initialize primary apple account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store} [ICUserIdentityStore] - initializing account histories with activeAccountDSID = nil, activeLockerAccountDSID = nil, timestamp = 14605951908 [ICUserIdentityStore] Failed to fetch local store account with error: Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store}. The album artwork, track names, etc, all appear in the control center playback controls, but the music doesn't play. Trying to trigger playback with control center just results in it skipping to the next track, which doesn't play either. This exact code used to work. I have the MusicKit service selected in Apple Connect. Since this isn't entitlement-based, I'm not sure how else to check that I'm set up correctly. I've tried deleting/reinstalling the app, restarting the device, cleaning/rebuilding, and deleting DerivedData, to no avail. Any help? Running Xcode 16.4 (16F6), testing on iOS 18.5 (22F76)
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204
Activity
Jun ’25
Making DataScannerViewController work in the Simulator
Before you post —Camera doesn't work on the Simulator— that's no longer true. I've made a solution that makes the Simulator believe there's an actual hardware device connected, allowing users to stream the macOS camera to the iOS Simulator (see for more info RocketSim's documentation: https://docs.rocketsim.app/features/hzQMSrSga7BGWvxdNVdwYs/simulator-camera-support/58tQ5jvevLNSnyUEA7VgAv) Now, it works for VNDocumentCameraViewController, but when I try opening DataScannerViewController, I directly run into: Failed to start scanning: The operation couldn’t be completed. (VisionKit.DataScannerViewController.ScanningUnavailable error 0.) My question: How does this view controller determine whether scanning is available? Is there a certain capability the available AVCaptureDevice's need to support maybe? Any direction would be helpful for me to make this work for developers, making them build apps faster!
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389
Activity
Jul ’25
Inquiries about AVPlayer's ABR switching logic and control APIs for HLS/LL-HLS
Hello, I am developing a custom player SDK using AVPlayer to support HLS and LL-HLS live streaming. I have some questions about the internal logic of AVPlayer regarding ABR, as this information is not explicitly covered in the documentation. ABR Switching Logic: Does AVPlayer trigger bitrate switching primarily based on stall occurrences (buffer starvation)? I am curious if the switching logic is reactive to stalls or if it proactively switches to prevent them based on throughput estimation. Developer Controls for ABR: To influence or control the ABR selection, are preferredPeakBitRate and preferredForwardBufferDuration the only properties available to developers? Are there any other recommended APIs to assist with ABR decisions? Thank you for your help.
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685
Activity
Jan ’26
iOS 26: Underexposed image in exposure bracket appears clamped vs single capture
Hello, I have an iOS camera app that captures exposure brackets and performs custom HDR processing. On iOS 26, I’m observing a visual difference between: a single photo captured at –2 EV, and the –2 EV frame from an exposure bracket (–2 / 0 / +2 EV). On iOS 26: The single –2 EV image looks natural and consistent. The –2 EV image from the bracket appears clamped / distorted, most noticeably in high dynamic range scenes (highlight compression and loss of detail). On iOS 18, both approaches produce visually identical and correct –2 EV images. The issue only appears for bracketed captures on iOS 26. Attachments (examples) iOS 26 Single capture –2 EV (JPEG): /Users/danilobudimir/Downloads/ios26SingleImage/JPEG image-4006-8B77-51-0.jpeg Single capture –2 EV — Capture report (dumped settings): /Users/danilobudimir/Downloads/ios26SingleImage/UnderExposureDebug_CaptureReport_2026-01-09T15-59-20Z.md Bracket capture –2 EV frame (JPEG): /Users/danilobudimir/Downloads/bracket_iOS26/JPEG image-45CE-9793-A5-0.jpeg Bracket capture — Capture report (dumped settings): /Users/danilobudimir/Downloads/bracket_iOS26/UnderExposureDebug_CaptureReport_2026-01-09T15-55-42Z.md iOS 18 Single capture –2 EV (JPEG): /Users/danilobudimir/Downloads/ios18SingleImage/JPEG image-47FD-AF73-28-0.jpeg Single capture –2 EV — Capture report: /Users/danilobudimir/Downloads/ios18SingleImage/UnderExposureDebug_CaptureReport_2026-01-09T16-25-27Z.md Bracket capture — –2 EV frame (JPEG): /Users/danilobudimir/Downloads/bracket_iOS18/JPEG image-4A4C-9E93-46-0.jpeg Bracket capture — Capture report: /Users/danilobudimir/Downloads/bracket_iOS18/UnderExposureDebug_CaptureReport_2026-01-09T16-27-23Z.md Question Is there any new behavior in iOS 26 AVFoundation related to: AVCapturePhotoBracketSettings, tone mapping / HDR preprocessing, or internal image processing applied specifically to bracketed frames? Is there a new flag, format requirement or opt-out mechanism required to preserve linear underexposed frames in exposure brackets?
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899
Activity
Jan ’26
Live Photos created with PHLivePhoto API show "Motion not available" when setting as wallpaper
I'm creating Live Photos programmatically in my app using the Photos and AVFoundation frameworks. While the Live Photos work perfectly in the Photos app (long press shows motion), users cannot set them as motion wallpapers. The system shows "Motion not available" message. Here's my approach for creating Live Photos: // 1. Create video with required metadata let writer = try AVAssetWriter(outputURL: videoURL, fileType: .mov) let contentIdentifier = AVMutableMetadataItem() contentIdentifier.identifier = .quickTimeMetadataContentIdentifier contentIdentifier.value = assetIdentifier as NSString writer.metadata = [contentIdentifier] // Video settings: 882x1920, H.264, 30fps, 2 seconds // Added still-image-time metadata at middle frame // 2. Create HEIC image with asset identifier var makerAppleDict: [String: Any] = [:] makerAppleDict["17"] = assetIdentifier // Required key for Live Photo metadata[kCGImagePropertyMakerAppleDictionary as String] = makerAppleDict // 3. Generate Live Photo PHLivePhoto.request( withResourceFileURLs: [photoURL, videoURL], placeholderImage: nil, targetSize: .zero, contentMode: .aspectFit ) { livePhoto, info in // Success - Live Photo created } // 4. Save to Photos library PHAssetCreationRequest.forAsset().addResource(with: .photo, fileURL: photoURL, options: nil) PHAssetCreationRequest.forAsset().addResource(with: .pairedVideo, fileURL: videoURL, options: nil) What I've Tried Matching exact video specifications from Camera app (882x1920, H.264, 30fps) Adding all documented metadata (content identifier, still-image-time) Testing various video durations (1.5s, 2s, 3s) Different image formats (HEIC, JPEG) Comparing with exiftool against working Live Photos Expected Behavior Live Photos created programmatically should be eligible for motion wallpapers, just like those from the Camera app. Actual Behavior System shows "Motion not available" and only allows setting as static wallpaper. Any insights or workarounds would be greatly appreciated. This is affecting our users who want to use their created content as wallpapers. Questions Are there additional undocumented requirements for Live Photos to be wallpaper-eligible? Is this a deliberate restriction for third-party apps, or a bug? Has anyone successfully created Live Photos that work as motion wallpapers? Environment iOS 17.0 - 18.1 Xcode 16.0 Tested on iPhone 16 Pro
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617
Activity
Aug ’25