Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
8
8
590
Mar ’25
Animation does not work with List, while works with ScrollView + ForEach
Why there is a working animation with ScrollView + ForEach of items removal, but there is none with List? ScrollView + ForEach: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { ScrollView(.vertical) { ForEach(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } } } List: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { List(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } }```
6
1
312
Mar ’25
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
6
1
181
Apr ’25
NSTextView.shouldDrawInsertionPoint doesn't work with TextKit 2
The following code only ever causes shouldDrawInsertionPoint to be printed (no drawInsertionPoint), but even if that method returns false, the blinking insertion point is still drawn. On the other hand, with TextKit 1 it works as expected. Is there a way to hide the default insertion point in TextKit 2? My app draws its own. I've filed FB13684251. class TextView: NSTextView { override var shouldDrawInsertionPoint: Bool { print("shouldDrawInsertionPoint") return false } override func drawInsertionPoint(in rect: NSRect, color: NSColor, turnedOn flag: Bool) { print("drawInsertionPoint", flag) } } ``
Topic: UI Frameworks SubTopic: AppKit Tags:
10
0
302
Apr ’25
How to display numbers as grid marks along axes for plotting in Swift Charts?
If you try to add a graph for a function in Apple Notes you can see that numbers marking coordinates are positioned along the axes (see screenshot 1). But when I am making my own plot view with Swift Charts I don't see that option. Marks for X axis are positioned at the bottom, and marks for Y axis are positioned to the right. I don't see an API that can configure them to be shown along the axes. Is there something that I am missing? Or is Apple just using some private API for that? I could make a custom overlay to display these marks, but then I will have to adjust them while zooming myself, which can be problematic.
1
0
243
Apr ’25
NSToolbar doesn't restore displayMode when NSWindow.titleVisibility = .hidden
Apparently when setting a window to hide its title, the toolbar's displayMode is not restored when relaunching the app. For example, by default my app sets to show toolbar icons only, but when right-clicking it, selecting "Icon and Text" and relaunching the app, it's again "Icon Only". Is there a workaround? I've filed FB17144212. class ViewController: NSViewController, NSToolbarDelegate { override func viewDidAppear() { let toolbar = NSToolbar(identifier: "toolbar") toolbar.delegate = self toolbar.autosavesConfiguration = true toolbar.displayMode = .iconOnly view.window?.titleVisibility = .hidden view.window?.toolbar = toolbar view.window?.toolbarStyle = .unified } func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] { return [.init(rawValue: "item")] } func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] { return [.init(rawValue: "item")] } func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? { let item = NSToolbarItem(itemIdentifier: itemIdentifier) item.image = NSImage(named: NSImage.addTemplateName)! item.label = "item" return item } }
Topic: UI Frameworks SubTopic: AppKit Tags:
2
0
105
Apr ’25
App getting stuck after active from background
I got users feed back, sometimes they seem the launch screen after active from background, and the launch screen show more longer than the cold launch. I check the app's log, when this issue happens, it displays a view controller named 'STKPrewarmingViewController', and disappears after about 5 seconds. And form the normal users, app don't have same behavior. It seems app need prewarming after back from background, why? Devices System version: iOS 18.4, app build with Xcode 16. How to fixed this issues? Thanks!
1
0
350
Apr ’25
Dual .fileImporter modifier only one is called
On macOS I'm seeing that only one .fileImporter modifier is called when two are defined. Anybody seeing the same issue? The scenario I have is two different file sources share the same file extension but they need to be loaded by two slightly different processes. Select the first option. Nothing happens. Select the second option, it works. Seeing this also in another project. Because the isPresented value is a binding, it isn't straightforward to logically OR the boolean @States and conditionally extract within the import closure. @main struct Dual_File_Importer_ExpApp: App { @State private var showFirstDialog = false @State private var showSecondDialog = false var body: some Scene { DocumentGroup(newDocument: Dual_File_Importer_ExpDocument()) { file in ContentView(document: file.$document) .fileImporter(isPresented: $showFirstDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("first") } .fileImporter(isPresented: $showSecondDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("second") } } .commands { CommandGroup(after: .importExport) { Button("Import First") { showFirstDialog.toggle() } Button("Import Second") { showSecondDialog.toggle() } } } } }```
Topic: UI Frameworks SubTopic: SwiftUI
3
0
190
Apr ’25
GCMouse causes onDisappear to not run after dismissImmersiveSpace?
I have created a simple app that enters and exits an immersive space. I have not changed the basic code that gets created when you start a new visionOS project. I have connected a Magic Mouse to the AVP using BT. I have added a simple call to print(GCMouse.mice())and I have also tried print(GCController.controllers()) when the RealityView is launched inside the body closure. If I do not have the GCMouse/GCController call, everything works fine. However, with this perfect storm (Magic Mouse connected, enter immersive space, call GCMouse/GCController, exit immersive space) the onDisappear closure is never called, so I cannot reset my ToggleImmersiveSpace button out of disabled state due to transition. Once I power off and disconnect the mouse, the onDisappear closure is finally called. I have attempted to profile the issue, and I see that right before the onDisappear is called after the controllers are disconnected (which is long after the dismissImmersiveSpace was called), I see two mentions of some deallocation/destruction of GameController: -[GCMouse.cxx_destruct] -[GCPhysicalInputProfile(Pooling) release]
2
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319
Apr ’25
scrolling beyond bottom in iOS
I have a scrollable text field where the text changes programmatically. when I scroll up to see the end of the text, I can keep scrolling so that all of the text scrolls out of site (this is bad). I should only be able to scroll up until I reach the end of the text. Even worse, something in the scrolling goes into an infinite loop, and the app starts use up memory until I have to kill it. I assume that it is something that is set wrong in Main.storyboard, but I am not sure. Andy ideas?
Topic: UI Frameworks SubTopic: UIKit
1
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73
Apr ’25
Alert structure and playing sound
Hello, I'm working on an SwiftUI iOS app that shows a list of timers. When the timer is up then I pop up an alert struct. The user hits "ok" to dismiss the alert. I am trying to include an alarm sound using AVFoundation. I can get the sounds to play if I change the code to play when a button clicks so I believe I have the url path correct. But I really want it to play during the alert pop up. I have not been able to find examples where this is done using an alert so I suspect I need a custom view but thought I'd try the alert route first. Anyone try this before? @State var audioPlayer: AVAudioPlayer? .alert(isPresented: $showAlarmAlert) { playSound() -- Calls AVFoundation return Alert(title: Text("Time's Up!")) } func playSound() { let alertSoundPath = Bundle.main.url(forResource: "classicAlarm", withExtension: "mp3")! do { audioPlayer = try AVAudioPlayer(contentsOf: alertSoundPath) audioPlayer?.play() } catch { appData.logger.debug("Error playing sound: \(alertSoundPath)") } }
4
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167
Apr ’25
Charts - Exclude dates on x-axis
Hi! I'm building an app that uses Swift Charts to visualize stock market data, and I'm encountering a couple of issues. The stock API I’m using provides data only for the trading days when the market is open. The problem is that I need to skip over the missing dates (non-trading days) in the chart, but still keep the x-axis formatted correctly (e.g., group ticks by month). If I convert the dates to String to handle missing data, I lose the correct x-axis formatting, and the date labels become inaccurate among with its data. Here’s som of the code I’m using for parsing the dates and structuring the data: struct StockDataPoint: Identifiable, Decodable { var id: String { datetime } let datetime: String let close: String var date: Date { datetime.toDate() ?? Date() } var closePrice: Double { Double(close) ?? 0.0 } } extension String { func toDate() -> Date? { let formatter = DateFormatter() formatter.locale = Locale(identifier: "en_US_POSIX") formatter.timeZone = TimeZone(abbreviation: "UTC") formatter.dateFormat = self.count == 10 ? "yyyy-MM-dd" : "yyyy-MM-dd HH:mm:ss" return formatter.date(from: self) } } And: LineMark( x: .value("Datum", point.date), y: .value("Pris", point.closePrice) ) .interpolationMethod(.cardinal) .lineStyle(StrokeStyle(lineWidth: 0.7)) .foregroundStyle(.linearGradient(colors: [.blue, .yellow, .orange], startPoint: .bottomTrailing, endPoint: .topLeading)) .frame(height: 300) .background(Color.black.opacity(0.6)) .chartYScale( domain: ( (stockAPI.stockData.map { $0.closePrice }.min() ?? 0) * 0.98 ... (stockAPI.stockData.map { $0.closePrice }.max() ?? 100) * 1.02 ) ) .chartXAxis { AxisMarks(values: .automatic(desiredCount: 5)) { value in AxisGridLine().foregroundStyle(Color.gray.opacity(0.5)) AxisTick().foregroundStyle(Color.gray) AxisValueLabel().foregroundStyle(Color.gray) } } .chartYAxis { AxisMarks(values: .automatic(desiredCount: 5)) { value in AxisGridLine().foregroundStyle(Color.gray.opacity(0.5)) AxisTick().foregroundStyle(Color.gray) AxisValueLabel().foregroundStyle(Color.gray) } } What I need help with: Skipping missing dates on the x-axis and show correct data for corresponding days. Keeping the x-axis well formatted (grouped by month, accurate labels). Thanks in advance for any suggestions!
2
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183
Apr ’25
Shared modelContainer between DocumentGroup and WindowGroup
Hi, I am currently developing a document-based application with additional WindowGroup for macOS and have encountered a challenge related to document container management. Specifically, I need to open a windowGroup that shares the same container as the one used in the DocumentGroup. However, my current approach of using a global shared model container has led to unintended behavior: any new document created is linked to existing ones, and changes made in one document are reflected across all documents. To address this issue, I am looking for a solution that allows each newly created document to be individualized while still sharing the document container with all relevant WindowGroups that require access to the data it holds. I would greatly appreciate any insights or recommendations you might have on how to achieve this. struct Todo: App { var body: some Scene { DocumentGroup(editing: Item.self, contentType: .item) { ContentView() } WindowGroup(for: Item.self) { $item in ItemView(item:$item) .modelContainer(Of DocumentGroup above) } } } Thank you for your time and assistance. Best regards,
1
1
181
Apr ’25
Overriding NSDocument.prepareSavePanel(_:) hides file format popup button
I would like to provide a default filename when saving a document depending on the document data. I thought I could do so by overriding NSDocument.prepareSavePanel(_:) and setting NSSavePanel.nameFieldStringValue, but simply implementing that method seems to hide the file format popup button shown by default (see image). Calling super doesn't help. Is it possible to set a default filename and keep the file format popup button? On macOS 15, I can toggle NSSavePanel.showsContentTypes, but how about macOS 14 and older?
Topic: UI Frameworks SubTopic: AppKit Tags:
5
0
275
Apr ’25
Custom @Observable RandomAcccessCollection List/ForEach issues
I'm trying to understand the behavior I'm seeing here. In the following example, I have a custom @Observable class that adopts RandomAccessCollection and am attempting to populate a List with it. If I use an inner collection property of the instance (even computed as this shows), the top view identifies additions to the list. However, if I just use the list as a collection in its own right, it detects when a change is made, but not that the change increased the length of the list. If you add text that has capital letters you'll see them get sorted correctly, but the lower list retains its prior count. The choice of a List initializer with the model versus an inner ForEach doesn't change the outcome, btw. If I cast that type as an Array(), effectively copying its contents, it works fine which leads me to believe there is some additional Array protocol conformance that I'm missing, but that would be unfortunate since I'm not sure how I would have known that. Any ideas what's going on here? The new type can be used with for-in scenarios fine and compiles great with List/ForEach, but has this issue. I'd like the type to not require extra nonsense to be used like an array here. import SwiftUI fileprivate struct _VExpObservable6: View { @Binding var model: ExpModel @State private var text: String = "" var body: some View { NavigationStack { VStack(spacing: 20) { Spacer() .frame(height: 40) HStack { TextField("Item", text: $text) .textFieldStyle(.roundedBorder) .textContentType(.none) .textCase(.none) Button("Add Item") { guard !text.isEmpty else { return } model.addItem(text) text = "" print("updated model #2 using \(Array(model.indices)):") for s in model { print("- \(s)") } } } InnerView(model: model) OuterView(model: model) } .listStyle(.plain) .padding() } } } // - displays the model data using an inner property expressed as // a collection. fileprivate struct InnerView: View { let model: ExpModel var body: some View { VStack { Text("Model Inner Collection:") .font(.title3) List { ForEach(model.sorted, id: \.self) { item in Text("- \(item)") } } .border(.darkGray) } } } // - displays the model using the model _as the collection_ fileprivate struct OuterView: View { let model: ExpModel var body: some View { VStack { Text("Model as Collection:") .font(.title3) // - the List/ForEach collections do not appear to work // by default using the @Observable model (RandomAccessCollection) // itself, unless it is cast as an Array here. List { // ForEach(Array(model), id: \.self) { item in ForEach(model, id: \.self) { item in Text("- \(item)") } } .border(.darkGray) } } } #Preview { @Previewable @State var model = ExpModel() _VExpObservable6(model: $model) } @Observable fileprivate final class ExpModel: RandomAccessCollection { typealias Element = String var startIndex: Int { 0 } var endIndex: Int { sorted.count } init() { _listData = ["apple", "yellow", "about"] } subscript(_ position: Int) -> String { sortedData()[position] } var sorted: [String] { sortedData() } func addItem(_ item: String) { _listData.append(item) _sorted = nil } private var _listData: [String] private var _sorted: [String]? private func sortedData() -> [String] { if let ret = _sorted { return ret } let ret = _listData.sorted() _sorted = ret return ret } }
2
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266
Apr ’25
App Crashes on Paper Selection After Background Printer Connection
Description: 1. When initiating the print flow via UIPrintInteractionController, and no printer is initially connected, iOS displays all possible paper sizes in the paper selection UI. However, if a printer connects in the background after this view is shown, the list of paper sizes does not automatically refresh to reflect only the options supported by the connected printer. 2. If the user selects an incompatible paper size (one not supported by the printer that has just connected), the app crashes due to an invalid configuration. Steps to Reproduce: Launch the app and navigate to the print functionality. Tap the Print button to invoke UIPrintInteractionController. At this point, no printer is yet connected. iOS displays all available paper sizes. While the paper selection UI is visible, the AirPrint-compatible printer connects in the background. Without dismissing the controller, the user selects a paper size (e.g., one that is not supported by the printer). The app crashes. Expected Result: App should not crash Once the printer becomes available (connected in the background), the paper size options should refresh automatically. The list should be filtered to only include sizes that are compatible with the connected printer. This prevents the user from selecting an invalid option, avoiding crashes. Actual Result: App crashes The paper size list remains unfiltered. The user can still select unsupported paper sizes. Selecting an incompatible option causes the app to crash, due to a mismatch between UI selection and printer capability. Demo App Crash : https://drive.google.com/file/d/19PV02wzOJhc2DYI6kAe-uxHuR1Qg15Bu/view?usp=sharing Apple Files App Crash: https://drive.google.com/file/d/1flHKuU_xaxHSzRun1dYlh8w7nBPJZeRb/view?usp=sharing
2
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198
Apr ’25
macOS: First Hangul input ignored/separated after locale change or initial focus with default Korean IME
I reported Korean IME bug to QT Bug report. Please refer to below link. https://bugreports.qt.io/browse/QTBUG-136128?jql=text%20~%20korean%20ORDER%20BY%20created%20DESC But, QT reponsed me like follwing. Thank you for reporting. However, this issue seems like a known issue with apple's Korean IME. There are many threads in Korean community about the same problem with Non-Qt apps. If this issue is a really Qt issue, feel free to open it again. Is there any workaround to fix this IME bug ? Thanks, Ted
3
0
265
May ’25
Specific ARKit node not showing in AR
After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas? This is the common code, apart of the class: func appendInAR(ghostElement: Ghost){ let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement) ghostElementAnnotationLocation.scaleRelativeToDistance = true sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation) shownGhostsAnnotations.append(ghostElementAnnotationLocation) }
9
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191
May ’25
Using multiple Line Styles on a single Line Mark
Hello, I am wondering if it is possible to have a Line Mark with different line styles. I am trying to create a Line Mark where part of the line is solid and another part of the line is dashed. Even with a conditional it only displays one or the other. Is it currently possible in SwiftCharts to do something like the attached image? Thank you.
Replies
1
Boosts
1
Views
201
Activity
Mar ’25
Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
Replies
8
Boosts
8
Views
590
Activity
Mar ’25
Animation does not work with List, while works with ScrollView + ForEach
Why there is a working animation with ScrollView + ForEach of items removal, but there is none with List? ScrollView + ForEach: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { ScrollView(.vertical) { ForEach(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } } } List: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { List(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } }```
Replies
6
Boosts
1
Views
312
Activity
Mar ’25
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
6
Boosts
1
Views
181
Activity
Apr ’25
NSTextView.shouldDrawInsertionPoint doesn't work with TextKit 2
The following code only ever causes shouldDrawInsertionPoint to be printed (no drawInsertionPoint), but even if that method returns false, the blinking insertion point is still drawn. On the other hand, with TextKit 1 it works as expected. Is there a way to hide the default insertion point in TextKit 2? My app draws its own. I've filed FB13684251. class TextView: NSTextView { override var shouldDrawInsertionPoint: Bool { print("shouldDrawInsertionPoint") return false } override func drawInsertionPoint(in rect: NSRect, color: NSColor, turnedOn flag: Bool) { print("drawInsertionPoint", flag) } } ``
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
10
Boosts
0
Views
302
Activity
Apr ’25
How to display numbers as grid marks along axes for plotting in Swift Charts?
If you try to add a graph for a function in Apple Notes you can see that numbers marking coordinates are positioned along the axes (see screenshot 1). But when I am making my own plot view with Swift Charts I don't see that option. Marks for X axis are positioned at the bottom, and marks for Y axis are positioned to the right. I don't see an API that can configure them to be shown along the axes. Is there something that I am missing? Or is Apple just using some private API for that? I could make a custom overlay to display these marks, but then I will have to adjust them while zooming myself, which can be problematic.
Replies
1
Boosts
0
Views
243
Activity
Apr ’25
NSToolbar doesn't restore displayMode when NSWindow.titleVisibility = .hidden
Apparently when setting a window to hide its title, the toolbar's displayMode is not restored when relaunching the app. For example, by default my app sets to show toolbar icons only, but when right-clicking it, selecting "Icon and Text" and relaunching the app, it's again "Icon Only". Is there a workaround? I've filed FB17144212. class ViewController: NSViewController, NSToolbarDelegate { override func viewDidAppear() { let toolbar = NSToolbar(identifier: "toolbar") toolbar.delegate = self toolbar.autosavesConfiguration = true toolbar.displayMode = .iconOnly view.window?.titleVisibility = .hidden view.window?.toolbar = toolbar view.window?.toolbarStyle = .unified } func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] { return [.init(rawValue: "item")] } func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] { return [.init(rawValue: "item")] } func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? { let item = NSToolbarItem(itemIdentifier: itemIdentifier) item.image = NSImage(named: NSImage.addTemplateName)! item.label = "item" return item } }
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
2
Boosts
0
Views
105
Activity
Apr ’25
App getting stuck after active from background
I got users feed back, sometimes they seem the launch screen after active from background, and the launch screen show more longer than the cold launch. I check the app's log, when this issue happens, it displays a view controller named 'STKPrewarmingViewController', and disappears after about 5 seconds. And form the normal users, app don't have same behavior. It seems app need prewarming after back from background, why? Devices System version: iOS 18.4, app build with Xcode 16. How to fixed this issues? Thanks!
Replies
1
Boosts
0
Views
350
Activity
Apr ’25
Dual .fileImporter modifier only one is called
On macOS I'm seeing that only one .fileImporter modifier is called when two are defined. Anybody seeing the same issue? The scenario I have is two different file sources share the same file extension but they need to be loaded by two slightly different processes. Select the first option. Nothing happens. Select the second option, it works. Seeing this also in another project. Because the isPresented value is a binding, it isn't straightforward to logically OR the boolean @States and conditionally extract within the import closure. @main struct Dual_File_Importer_ExpApp: App { @State private var showFirstDialog = false @State private var showSecondDialog = false var body: some Scene { DocumentGroup(newDocument: Dual_File_Importer_ExpDocument()) { file in ContentView(document: file.$document) .fileImporter(isPresented: $showFirstDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("first") } .fileImporter(isPresented: $showSecondDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("second") } } .commands { CommandGroup(after: .importExport) { Button("Import First") { showFirstDialog.toggle() } Button("Import Second") { showSecondDialog.toggle() } } } } }```
Topic: UI Frameworks SubTopic: SwiftUI
Replies
3
Boosts
0
Views
190
Activity
Apr ’25
GCMouse causes onDisappear to not run after dismissImmersiveSpace?
I have created a simple app that enters and exits an immersive space. I have not changed the basic code that gets created when you start a new visionOS project. I have connected a Magic Mouse to the AVP using BT. I have added a simple call to print(GCMouse.mice())and I have also tried print(GCController.controllers()) when the RealityView is launched inside the body closure. If I do not have the GCMouse/GCController call, everything works fine. However, with this perfect storm (Magic Mouse connected, enter immersive space, call GCMouse/GCController, exit immersive space) the onDisappear closure is never called, so I cannot reset my ToggleImmersiveSpace button out of disabled state due to transition. Once I power off and disconnect the mouse, the onDisappear closure is finally called. I have attempted to profile the issue, and I see that right before the onDisappear is called after the controllers are disconnected (which is long after the dismissImmersiveSpace was called), I see two mentions of some deallocation/destruction of GameController: -[GCMouse.cxx_destruct] -[GCPhysicalInputProfile(Pooling) release]
Replies
2
Boosts
0
Views
319
Activity
Apr ’25
scrolling beyond bottom in iOS
I have a scrollable text field where the text changes programmatically. when I scroll up to see the end of the text, I can keep scrolling so that all of the text scrolls out of site (this is bad). I should only be able to scroll up until I reach the end of the text. Even worse, something in the scrolling goes into an infinite loop, and the app starts use up memory until I have to kill it. I assume that it is something that is set wrong in Main.storyboard, but I am not sure. Andy ideas?
Topic: UI Frameworks SubTopic: UIKit
Replies
1
Boosts
0
Views
73
Activity
Apr ’25
Alert structure and playing sound
Hello, I'm working on an SwiftUI iOS app that shows a list of timers. When the timer is up then I pop up an alert struct. The user hits "ok" to dismiss the alert. I am trying to include an alarm sound using AVFoundation. I can get the sounds to play if I change the code to play when a button clicks so I believe I have the url path correct. But I really want it to play during the alert pop up. I have not been able to find examples where this is done using an alert so I suspect I need a custom view but thought I'd try the alert route first. Anyone try this before? @State var audioPlayer: AVAudioPlayer? .alert(isPresented: $showAlarmAlert) { playSound() -- Calls AVFoundation return Alert(title: Text("Time's Up!")) } func playSound() { let alertSoundPath = Bundle.main.url(forResource: "classicAlarm", withExtension: "mp3")! do { audioPlayer = try AVAudioPlayer(contentsOf: alertSoundPath) audioPlayer?.play() } catch { appData.logger.debug("Error playing sound: \(alertSoundPath)") } }
Replies
4
Boosts
0
Views
167
Activity
Apr ’25
Charts - Exclude dates on x-axis
Hi! I'm building an app that uses Swift Charts to visualize stock market data, and I'm encountering a couple of issues. The stock API I’m using provides data only for the trading days when the market is open. The problem is that I need to skip over the missing dates (non-trading days) in the chart, but still keep the x-axis formatted correctly (e.g., group ticks by month). If I convert the dates to String to handle missing data, I lose the correct x-axis formatting, and the date labels become inaccurate among with its data. Here’s som of the code I’m using for parsing the dates and structuring the data: struct StockDataPoint: Identifiable, Decodable { var id: String { datetime } let datetime: String let close: String var date: Date { datetime.toDate() ?? Date() } var closePrice: Double { Double(close) ?? 0.0 } } extension String { func toDate() -> Date? { let formatter = DateFormatter() formatter.locale = Locale(identifier: "en_US_POSIX") formatter.timeZone = TimeZone(abbreviation: "UTC") formatter.dateFormat = self.count == 10 ? "yyyy-MM-dd" : "yyyy-MM-dd HH:mm:ss" return formatter.date(from: self) } } And: LineMark( x: .value("Datum", point.date), y: .value("Pris", point.closePrice) ) .interpolationMethod(.cardinal) .lineStyle(StrokeStyle(lineWidth: 0.7)) .foregroundStyle(.linearGradient(colors: [.blue, .yellow, .orange], startPoint: .bottomTrailing, endPoint: .topLeading)) .frame(height: 300) .background(Color.black.opacity(0.6)) .chartYScale( domain: ( (stockAPI.stockData.map { $0.closePrice }.min() ?? 0) * 0.98 ... (stockAPI.stockData.map { $0.closePrice }.max() ?? 100) * 1.02 ) ) .chartXAxis { AxisMarks(values: .automatic(desiredCount: 5)) { value in AxisGridLine().foregroundStyle(Color.gray.opacity(0.5)) AxisTick().foregroundStyle(Color.gray) AxisValueLabel().foregroundStyle(Color.gray) } } .chartYAxis { AxisMarks(values: .automatic(desiredCount: 5)) { value in AxisGridLine().foregroundStyle(Color.gray.opacity(0.5)) AxisTick().foregroundStyle(Color.gray) AxisValueLabel().foregroundStyle(Color.gray) } } What I need help with: Skipping missing dates on the x-axis and show correct data for corresponding days. Keeping the x-axis well formatted (grouped by month, accurate labels). Thanks in advance for any suggestions!
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2
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183
Activity
Apr ’25
Shared modelContainer between DocumentGroup and WindowGroup
Hi, I am currently developing a document-based application with additional WindowGroup for macOS and have encountered a challenge related to document container management. Specifically, I need to open a windowGroup that shares the same container as the one used in the DocumentGroup. However, my current approach of using a global shared model container has led to unintended behavior: any new document created is linked to existing ones, and changes made in one document are reflected across all documents. To address this issue, I am looking for a solution that allows each newly created document to be individualized while still sharing the document container with all relevant WindowGroups that require access to the data it holds. I would greatly appreciate any insights or recommendations you might have on how to achieve this. struct Todo: App { var body: some Scene { DocumentGroup(editing: Item.self, contentType: .item) { ContentView() } WindowGroup(for: Item.self) { $item in ItemView(item:$item) .modelContainer(Of DocumentGroup above) } } } Thank you for your time and assistance. Best regards,
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1
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181
Activity
Apr ’25
Programmatically Setting Constraints for CollectionViewCell Elements
Is there any possibility to update constraints for elements inside CollectionViewCell with button tap? And where to put the code inside CellForItem or Inside CollectionViewCell Class File?
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2
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98
Activity
Apr ’25
Overriding NSDocument.prepareSavePanel(_:) hides file format popup button
I would like to provide a default filename when saving a document depending on the document data. I thought I could do so by overriding NSDocument.prepareSavePanel(_:) and setting NSSavePanel.nameFieldStringValue, but simply implementing that method seems to hide the file format popup button shown by default (see image). Calling super doesn't help. Is it possible to set a default filename and keep the file format popup button? On macOS 15, I can toggle NSSavePanel.showsContentTypes, but how about macOS 14 and older?
Topic: UI Frameworks SubTopic: AppKit Tags:
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5
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275
Activity
Apr ’25
Custom @Observable RandomAcccessCollection List/ForEach issues
I'm trying to understand the behavior I'm seeing here. In the following example, I have a custom @Observable class that adopts RandomAccessCollection and am attempting to populate a List with it. If I use an inner collection property of the instance (even computed as this shows), the top view identifies additions to the list. However, if I just use the list as a collection in its own right, it detects when a change is made, but not that the change increased the length of the list. If you add text that has capital letters you'll see them get sorted correctly, but the lower list retains its prior count. The choice of a List initializer with the model versus an inner ForEach doesn't change the outcome, btw. If I cast that type as an Array(), effectively copying its contents, it works fine which leads me to believe there is some additional Array protocol conformance that I'm missing, but that would be unfortunate since I'm not sure how I would have known that. Any ideas what's going on here? The new type can be used with for-in scenarios fine and compiles great with List/ForEach, but has this issue. I'd like the type to not require extra nonsense to be used like an array here. import SwiftUI fileprivate struct _VExpObservable6: View { @Binding var model: ExpModel @State private var text: String = "" var body: some View { NavigationStack { VStack(spacing: 20) { Spacer() .frame(height: 40) HStack { TextField("Item", text: $text) .textFieldStyle(.roundedBorder) .textContentType(.none) .textCase(.none) Button("Add Item") { guard !text.isEmpty else { return } model.addItem(text) text = "" print("updated model #2 using \(Array(model.indices)):") for s in model { print("- \(s)") } } } InnerView(model: model) OuterView(model: model) } .listStyle(.plain) .padding() } } } // - displays the model data using an inner property expressed as // a collection. fileprivate struct InnerView: View { let model: ExpModel var body: some View { VStack { Text("Model Inner Collection:") .font(.title3) List { ForEach(model.sorted, id: \.self) { item in Text("- \(item)") } } .border(.darkGray) } } } // - displays the model using the model _as the collection_ fileprivate struct OuterView: View { let model: ExpModel var body: some View { VStack { Text("Model as Collection:") .font(.title3) // - the List/ForEach collections do not appear to work // by default using the @Observable model (RandomAccessCollection) // itself, unless it is cast as an Array here. List { // ForEach(Array(model), id: \.self) { item in ForEach(model, id: \.self) { item in Text("- \(item)") } } .border(.darkGray) } } } #Preview { @Previewable @State var model = ExpModel() _VExpObservable6(model: $model) } @Observable fileprivate final class ExpModel: RandomAccessCollection { typealias Element = String var startIndex: Int { 0 } var endIndex: Int { sorted.count } init() { _listData = ["apple", "yellow", "about"] } subscript(_ position: Int) -> String { sortedData()[position] } var sorted: [String] { sortedData() } func addItem(_ item: String) { _listData.append(item) _sorted = nil } private var _listData: [String] private var _sorted: [String]? private func sortedData() -> [String] { if let ret = _sorted { return ret } let ret = _listData.sorted() _sorted = ret return ret } }
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2
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266
Activity
Apr ’25
App Crashes on Paper Selection After Background Printer Connection
Description: 1. When initiating the print flow via UIPrintInteractionController, and no printer is initially connected, iOS displays all possible paper sizes in the paper selection UI. However, if a printer connects in the background after this view is shown, the list of paper sizes does not automatically refresh to reflect only the options supported by the connected printer. 2. If the user selects an incompatible paper size (one not supported by the printer that has just connected), the app crashes due to an invalid configuration. Steps to Reproduce: Launch the app and navigate to the print functionality. Tap the Print button to invoke UIPrintInteractionController. At this point, no printer is yet connected. iOS displays all available paper sizes. While the paper selection UI is visible, the AirPrint-compatible printer connects in the background. Without dismissing the controller, the user selects a paper size (e.g., one that is not supported by the printer). The app crashes. Expected Result: App should not crash Once the printer becomes available (connected in the background), the paper size options should refresh automatically. The list should be filtered to only include sizes that are compatible with the connected printer. This prevents the user from selecting an invalid option, avoiding crashes. Actual Result: App crashes The paper size list remains unfiltered. The user can still select unsupported paper sizes. Selecting an incompatible option causes the app to crash, due to a mismatch between UI selection and printer capability. Demo App Crash : https://drive.google.com/file/d/19PV02wzOJhc2DYI6kAe-uxHuR1Qg15Bu/view?usp=sharing Apple Files App Crash: https://drive.google.com/file/d/1flHKuU_xaxHSzRun1dYlh8w7nBPJZeRb/view?usp=sharing
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2
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0
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198
Activity
Apr ’25
macOS: First Hangul input ignored/separated after locale change or initial focus with default Korean IME
I reported Korean IME bug to QT Bug report. Please refer to below link. https://bugreports.qt.io/browse/QTBUG-136128?jql=text%20~%20korean%20ORDER%20BY%20created%20DESC But, QT reponsed me like follwing. Thank you for reporting. However, this issue seems like a known issue with apple's Korean IME. There are many threads in Korean community about the same problem with Non-Qt apps. If this issue is a really Qt issue, feel free to open it again. Is there any workaround to fix this IME bug ? Thanks, Ted
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3
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265
Activity
May ’25
Specific ARKit node not showing in AR
After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas? This is the common code, apart of the class: func appendInAR(ghostElement: Ghost){ let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement) ghostElementAnnotationLocation.scaleRelativeToDistance = true sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation) shownGhostsAnnotations.append(ghostElementAnnotationLocation) }
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9
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191
Activity
May ’25