Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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PKPass Framework
I am trying to work with the data inside the barcode string in shared PKPass. The documentation shows that is should look for @property (nonatomic, readonly, nullable) PKBarcode *primaryBarcode; I have tried to use it like this guard let code = pass.primaryBarcode?.message else { return } I get a constant message that PKPass has no member primaryBarcode The PKPass.h file in my IOS SDK does not seem to include the @property primaryBarcode or @property barcode. I am running Xcode 16.4 (16F6) and my app target is 17.6 + Is there a restriction on this property? I cannot find an SDK later than mine - the App Store does not offer one. I am unsure of this is a public or private issue - does anyone know? Thanks for reading this. Max
Topic: UI Frameworks SubTopic: SwiftUI
0
0
100
Jun ’25
How to prevent iOS VoiceOver from speaking accessibility-labels and traits?
I have a button with the following properties: accessibilityLabel: "Action Button", traits: "Button", accessibilityHint: "Performs the main action". The voiceover reads the button as follows: Action Button, Button, Performs the main action. I want to understand how to configure it to only speak the accessibilityHint or only the accessibilityLabel and never speak the traits. In another example, a switch has the traits: Button, and Toggle. So these traits are a part of what the voiceover speaks. I want only the accessibilityLabel or accessibilityHint to be spoken in this case. Please let me know how. Thanks
1
0
146
May ’25
visionOS 26.0 beta does not call .onTapGesture
Prior to visionOS 2.5, .onTapGesture was called with the following structure, but in visionOS 26.0 beta, it is no longer called. Is .onTapGesture deprecated in visionOS 26.0 and above? Or is it a bug? TabView(selection: $selectedTab) { WebViewView(selectedTab: $selectedTab) .onTapGesture { viewModel.userDidInteract = true } }
2
0
108
Jun ’25
Custom, Markdown autocapitalizationType.
Hi, I've got an app that displays markdown in UITextView / NSTextView. I would like it to behave like Notes app does, that is if user types the line start modifier, e.g: "# " or "> " I would like the keyboard to show a capitalized letters. I've tried looking into overriding insertText - and it breaks the predictive text (can not insert white space). I've tried implementing UITextInputTokenizer but no luck either. Like I said, I see the Notes app does it perfectly, so maybe I'm missing something obvious or there is a way to do it without interrupting the auto-correction and predictive text. Ideally same thing can be applied to the NSTextView as the app support both platforms.
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
266
May ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
1
0
126
May ’25
CPGridTemplate in CPTabBarTemplate: Second Item Not Selecting in CarPlay Simulator
I am experiencing an issue while using CPGridTemplate within CPTabBarTemplate in my CarPlay app running in the simulator. On app launch, when I select the second item in the grid, it does not visually reflect as selected in the UI. This behavior is unexpected, as the grid item selection should update accordingly. Has anyone encountered this issue or found a solution to ensure proper item selection?
1
0
79
May ’25
How to achieve a pure backdrop blur effect without predefined tint color in SwiftUI / UIKit?
Hi everyone, I’m currently trying to create a pure backdrop blur effect in my iOS app (SwiftUI / UIKit), similar to the backdrop-filter: blur(20px) effect in CSS. My goal is simple: • Apply a Gaussian blur (radius ~20px) to the background content • Overlay a semi-transparent black layer (opacity 0.3) • Avoid any predefined color tint from UIBlurEffect or .ultraThinMaterial, etc. However, every method I’ve tried so far (e.g., .ultraThinMaterial, UIBlurEffect(style:)) always introduces a built-in tint, which makes the result look gray or washed out. Even when layering a black color with opacity 0.3 over .ultraThinMaterial, it doesn’t give the clean, transparent-black + blur look I want. What I’m looking for: • A clean 20px blur effect (like CIGaussianBlur) • No color shift/tint added by default • A layer of black at 30% opacity on top of the blur • Ideally works live (not a static snapshot blur) Has anyone achieved something like this in UIKit or SwiftUI? Would really appreciate any insights, workarounds, or libraries that can help. Thanks in advance! Ben
3
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220
Jun ’25
New WebView (Xcode 26 beta) doesn't resize when NavigationSplitView sidebar appears
I'm using the new Swifty WebView in 26.0 beta (17A5241e). Previously, I would wrap WKWebView in a ViewRepresentable and place it in the detail area of a NavigationSplitView. The page content correctly shrunk when the sidebar was opened. Now, the page content takes up the full width of the NavigationSplitView and the sidebar hovers over the page content with a translucent effect. This is in spite of setting .navigationSplitViewStyle(.balanced). Code below. I believe this is a problem with the new WebView not respecting size hints from parent views in the hierarchy. This is because if I replace the WebView with a centered Text view, it shifts over correctly when the sidebar is opened. struct OccludingNavSplitView: View { var body: some View { NavigationSplitView { Text("Sidebar") } detail: { WebView(url: URL(string: "https://www.google.com")!) } .navigationSplitViewStyle(.balanced) } } #Preview("Occluding sidebar") { OccludingNavSplitView() }
2
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147
Jun ’25
iOS 18.4.1 Keyboard Extension Dark Mode Background Issue
Background Color Issue in Custom Keyboard Extension in Dark Mode for iOS 18.4.1 Issue Description I'm developing a custom keyboard extension for iOS 18.4.1 and experiencing an issue with background colors when using Dark Mode. After a user makes a selection from a menu in the keyboard, the background color of a view unexpectedly changes to white instead of maintaining the dark theme color. Steps to Reproduce Enable Dark Mode on the device Activate the custom keyboard in any text field Perform a specific interaction (selecting an item from a menu) After selection, the background of the view turns white instead of remaining dark Technical Details The issue appears to be related to UIScrollView's background color behavior The problem doesn't occur on initial display of the menu, only after user interaction I've attempted to set background colors explicitly on the view hierarchy, but the issue persists Environment iOS 18.4.1 Xcode 16.0 Custom keyboard extension Questions Has anyone encountered similar issues with view background colors changing after user interactions in keyboard extensions on iOS 18.4.1? Is there a recommended approach to maintain dark background colors in keyboard extensions after user selections? Could this be related to a change in how UIScrollView handles background colors in recent iOS versions? Thank you for any assistance or insights.
Topic: UI Frameworks SubTopic: UIKit
0
0
131
May ’25
Double < Back Button Issue Reappears in DocumentGroup on Xcode 16.3 + iOS 18.4+
The workaround of using .toolbarRole(.automatic) in DocumentGroup to avoid the double back button no longer works on Xcode 16.3 + iOS 18.4 and above. After cross-testing, here are the results: Xcode 16.3 + iOS 18.5 = Issue present Xcode 16.3 + iOS 18.4 = Issue present Xcode 16.3 + iOS 18.3 = Successfully avoids double back button Xcode 16.2 + iOS 18.5 = Successfully avoids double back button Xcode 16.2 + iOS 18.4 = Successfully avoids double back button Xcode 16.2 + iOS 18.3 = Successfully avoids double back button
Topic: UI Frameworks SubTopic: SwiftUI
1
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63
May ’25
Crash/Glitch when using setViewControllers(_:animated:) with UIHostingController and .refreshable in SwiftUI
Introduction Hello, As part of our ongoing migration to SwiftUI, we are currently managing navigation using UIKit. Our SwiftUI views are embedded in UIHostingController instances and pushed or presented via UINavigationController. We’ve encountered an issue that causes either a UI glitch on iOS 18 or a crash on iOS 17 when using the .refreshable modifier in a SwiftUI view that is added to a UINavigationController via setViewControllers(_:animated:). To reproduce the issue, we’re using the following simple SwiftUI view: struct TestView: View { var body: some View { List { ForEach(0...100, id: \.self) { Text("Number: \($0)") } } .refreshable { // No action needed — the presence of this modifier alone triggers the issue } } } Problematic Scenario The following code causes the issue: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This causes a freeze (iOS 18) or crash (iOS 17) newNav.setViewControllers([hostingController], animated: true) initialNav?.present(newNav, animated: true) } } After presenting the navigation controller, our app is freezing on iOS 18 or crashing on iOS 17. Working scenario When using pushViewController(_:animated:), the issue does not occur: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This works without issue newNav.pushViewController(hostingController, animated: true) initialNav?.present(newNav, animated: true) } } Conclusion We would like to better understand the root cause of this behavior. While using pushViewController is a viable workaround, there are scenarios where we must rely on setViewControllers, and currently, that approach breaks the experience or crashes the app. Is this a known issue, or are we missing something about how UIHostingController interacts with .refreshable in this context? Thanks for your time — we look forward to any insights you can share.
2
0
241
May ’25
memory leak upon mouse down in a NSTextField
Dear all, Sorry if the topic has already been commented but I could not be able to find it in over 10,000 picks using the forum search field... My problem is that with any NSTextField in my app, a click will result in a memory leak. There is no code attached, just bindings to NSNumber properties. How can I fix this ? Thanks for your help. Best regards Chris
Topic: UI Frameworks SubTopic: AppKit
0
0
79
May ’25
iOS app bottom and top layout not working
Hello. I have a projet due in a few days and there is smth wrong with my code. It has some kind of "border" on top and on the bottom, and it really interferes with my app. At first thought it was a simulator problem so tried on a physical iphone (13pr) and the border was still there. Already tried to use .ignoreSafeArea but still doesnt work. So I came here. Please help me, thanks! Attached below is the screenshot of the "border" This is my code for Contentview ContentView.swift Please help asap, as the project is due i a few days. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI
2
0
124
Jun ’25
Emulate AppKit NSPopUpButton in SwiftUI
How to make a control that looks and feels as close as possible to NSPopUpButton in SwiftUI, so a Mac user accepts the control as being native Mac UI? Items should have icon and text, I need separators between some items and certain items may be disabled at times, so they should not be selectable. Picker seems to lack some of those features (separators and disabled items), and Menu looks and behaves differently. Any guidance? For now I went with Menu, but find both the "chevron.down" icon at the trailing end as well as the positioning of the menu below the control weird.
Topic: UI Frameworks SubTopic: SwiftUI
2
0
94
Jun ’25
How does Appintent independently display icons
There are hundreds of functions in my project that require creating shortcuts, but AppShortcutsProvider only supports up to 10 AppShortcut declarations, so I used over 100 AppIntents for users to manually add shortcuts (I did not add them to AppShortcutsProvider); The problem now is that I hope all the AppIntents I declare have specific names and function icons. I have tried my best to configure AppIntents with the query document, but the default display in the shortcut app is the icon of this application instead of the function icon I set. My code is as follows: struct ResizeImageIntent: AppIntent { static var title: LocalizedStringResource = "修改图片尺寸" static var description: IntentDescription = IntentDescription("快速打开修改图片尺寸功能") static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://resizeimage") { await UIApplication.shared.open(url) } return .result() } } The following is the code with icon configuration added: struct VideoParseIntent: AppIntent { static var title: LocalizedStringResource = "万能解析" static var description: IntentDescription = IntentDescription("快速打开万能解析功能") static var openAppWhenRun: Bool = true // 修正:返回AppShortcut数组 static var appShortcuts: [AppShortcut] { [ AppShortcut( intent: VideoParseIntent(), phrases: ["使用万能解析"], systemImageName: "play.rectangle.on.rectangle" // 系统内置图标 ) ] } func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://videoparse") { await UIApplication.shared.open(url) } return .result() } }
Topic: UI Frameworks SubTopic: SwiftUI
1
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127
Jun ’25
Error querying optional Codable with SwiftData
I'm building a SwiftUI app using SwiftData. In my app I have a Customer model with an optional codable structure Contact. Below is a simplified version of my model: @Model class Customer { var name: String = "" var contact: Contact? init(name: String, contact: Contact? = nil) { self.name = name self.contact = contact } struct Contact: Codable, Equatable { var phone: String var email: String var allowSMS: Bool } } I'm trying to query all the Customers that have a contact with @Query. For example: @Query(filter: #Predicate<Customer> { customer in customer.contact != nil }) var customers: [Customer] However no matter how I set the predicate I always get an error: BugDemo crashed due to an uncaught exception NSInvalidArgumentException. Reason: keypath contact not found in entity Customer. How can I fix this so that I'm able to filter by contact not nil in my Model?
2
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290
Jun ’25
How remove AppIntent dialog programmatically?
When the perform method of my AppIntent returns the custom view's dialog, and after I click the "Click Test" button, my app will be launched, but this dialog does not close. How can I close it? struct QuestionResultView: View { var body: some View { VStack { if #available(iOS 17.0, *) { Button(role:.cancel, intent: OpenAppIntent()) { Text("Click Test") } } }.frame(height: 300) } } struct OpenAppIntent : AppIntent { static let title: LocalizedStringResource = "Open my app" static let openAppWhenRun: Bool = true static let isDiscoverable: Bool = false; @MainActor func perform() async throws -> some IntentResult { return .result() } } struct OpenPhotoRecognizing: AppIntent { static let title: LocalizedStringResource = "Read photo" static let description = IntentDescription("") static let openAppWhenRun: Bool = false func perform() async throws -> some IntentResult & ShowsSnippetView & ProvidesDialog{ return .result(dialog: "Demo Test") { DemoResultView() } } }
Topic: UI Frameworks SubTopic: SwiftUI
0
0
82
May ’25
PKPass Framework
I am trying to work with the data inside the barcode string in shared PKPass. The documentation shows that is should look for @property (nonatomic, readonly, nullable) PKBarcode *primaryBarcode; I have tried to use it like this guard let code = pass.primaryBarcode?.message else { return } I get a constant message that PKPass has no member primaryBarcode The PKPass.h file in my IOS SDK does not seem to include the @property primaryBarcode or @property barcode. I am running Xcode 16.4 (16F6) and my app target is 17.6 + Is there a restriction on this property? I cannot find an SDK later than mine - the App Store does not offer one. I am unsure of this is a public or private issue - does anyone know? Thanks for reading this. Max
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
Boosts
0
Views
100
Activity
Jun ’25
How to prevent iOS VoiceOver from speaking accessibility-labels and traits?
I have a button with the following properties: accessibilityLabel: "Action Button", traits: "Button", accessibilityHint: "Performs the main action". The voiceover reads the button as follows: Action Button, Button, Performs the main action. I want to understand how to configure it to only speak the accessibilityHint or only the accessibilityLabel and never speak the traits. In another example, a switch has the traits: Button, and Toggle. So these traits are a part of what the voiceover speaks. I want only the accessibilityLabel or accessibilityHint to be spoken in this case. Please let me know how. Thanks
Replies
1
Boosts
0
Views
146
Activity
May ’25
visionOS 26.0 beta does not call .onTapGesture
Prior to visionOS 2.5, .onTapGesture was called with the following structure, but in visionOS 26.0 beta, it is no longer called. Is .onTapGesture deprecated in visionOS 26.0 and above? Or is it a bug? TabView(selection: $selectedTab) { WebViewView(selectedTab: $selectedTab) .onTapGesture { viewModel.userDidInteract = true } }
Replies
2
Boosts
0
Views
108
Activity
Jun ’25
Custom, Markdown autocapitalizationType.
Hi, I've got an app that displays markdown in UITextView / NSTextView. I would like it to behave like Notes app does, that is if user types the line start modifier, e.g: "# " or "> " I would like the keyboard to show a capitalized letters. I've tried looking into overriding insertText - and it breaks the predictive text (can not insert white space). I've tried implementing UITextInputTokenizer but no luck either. Like I said, I see the Notes app does it perfectly, so maybe I'm missing something obvious or there is a way to do it without interrupting the auto-correction and predictive text. Ideally same thing can be applied to the NSTextView as the app support both platforms.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
266
Activity
May ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
Replies
1
Boosts
0
Views
126
Activity
May ’25
CPGridTemplate in CPTabBarTemplate: Second Item Not Selecting in CarPlay Simulator
I am experiencing an issue while using CPGridTemplate within CPTabBarTemplate in my CarPlay app running in the simulator. On app launch, when I select the second item in the grid, it does not visually reflect as selected in the UI. This behavior is unexpected, as the grid item selection should update accordingly. Has anyone encountered this issue or found a solution to ensure proper item selection?
Replies
1
Boosts
0
Views
79
Activity
May ’25
How to achieve a pure backdrop blur effect without predefined tint color in SwiftUI / UIKit?
Hi everyone, I’m currently trying to create a pure backdrop blur effect in my iOS app (SwiftUI / UIKit), similar to the backdrop-filter: blur(20px) effect in CSS. My goal is simple: • Apply a Gaussian blur (radius ~20px) to the background content • Overlay a semi-transparent black layer (opacity 0.3) • Avoid any predefined color tint from UIBlurEffect or .ultraThinMaterial, etc. However, every method I’ve tried so far (e.g., .ultraThinMaterial, UIBlurEffect(style:)) always introduces a built-in tint, which makes the result look gray or washed out. Even when layering a black color with opacity 0.3 over .ultraThinMaterial, it doesn’t give the clean, transparent-black + blur look I want. What I’m looking for: • A clean 20px blur effect (like CIGaussianBlur) • No color shift/tint added by default • A layer of black at 30% opacity on top of the blur • Ideally works live (not a static snapshot blur) Has anyone achieved something like this in UIKit or SwiftUI? Would really appreciate any insights, workarounds, or libraries that can help. Thanks in advance! Ben
Replies
3
Boosts
0
Views
220
Activity
Jun ’25
New WebView (Xcode 26 beta) doesn't resize when NavigationSplitView sidebar appears
I'm using the new Swifty WebView in 26.0 beta (17A5241e). Previously, I would wrap WKWebView in a ViewRepresentable and place it in the detail area of a NavigationSplitView. The page content correctly shrunk when the sidebar was opened. Now, the page content takes up the full width of the NavigationSplitView and the sidebar hovers over the page content with a translucent effect. This is in spite of setting .navigationSplitViewStyle(.balanced). Code below. I believe this is a problem with the new WebView not respecting size hints from parent views in the hierarchy. This is because if I replace the WebView with a centered Text view, it shifts over correctly when the sidebar is opened. struct OccludingNavSplitView: View { var body: some View { NavigationSplitView { Text("Sidebar") } detail: { WebView(url: URL(string: "https://www.google.com")!) } .navigationSplitViewStyle(.balanced) } } #Preview("Occluding sidebar") { OccludingNavSplitView() }
Replies
2
Boosts
0
Views
147
Activity
Jun ’25
iOS 18.4.1 Keyboard Extension Dark Mode Background Issue
Background Color Issue in Custom Keyboard Extension in Dark Mode for iOS 18.4.1 Issue Description I'm developing a custom keyboard extension for iOS 18.4.1 and experiencing an issue with background colors when using Dark Mode. After a user makes a selection from a menu in the keyboard, the background color of a view unexpectedly changes to white instead of maintaining the dark theme color. Steps to Reproduce Enable Dark Mode on the device Activate the custom keyboard in any text field Perform a specific interaction (selecting an item from a menu) After selection, the background of the view turns white instead of remaining dark Technical Details The issue appears to be related to UIScrollView's background color behavior The problem doesn't occur on initial display of the menu, only after user interaction I've attempted to set background colors explicitly on the view hierarchy, but the issue persists Environment iOS 18.4.1 Xcode 16.0 Custom keyboard extension Questions Has anyone encountered similar issues with view background colors changing after user interactions in keyboard extensions on iOS 18.4.1? Is there a recommended approach to maintain dark background colors in keyboard extensions after user selections? Could this be related to a change in how UIScrollView handles background colors in recent iOS versions? Thank you for any assistance or insights.
Topic: UI Frameworks SubTopic: UIKit
Replies
0
Boosts
0
Views
131
Activity
May ’25
Double < Back Button Issue Reappears in DocumentGroup on Xcode 16.3 + iOS 18.4+
The workaround of using .toolbarRole(.automatic) in DocumentGroup to avoid the double back button no longer works on Xcode 16.3 + iOS 18.4 and above. After cross-testing, here are the results: Xcode 16.3 + iOS 18.5 = Issue present Xcode 16.3 + iOS 18.4 = Issue present Xcode 16.3 + iOS 18.3 = Successfully avoids double back button Xcode 16.2 + iOS 18.5 = Successfully avoids double back button Xcode 16.2 + iOS 18.4 = Successfully avoids double back button Xcode 16.2 + iOS 18.3 = Successfully avoids double back button
Topic: UI Frameworks SubTopic: SwiftUI
Replies
1
Boosts
0
Views
63
Activity
May ’25
CarPlay and iOS 18.5, app crashes if the mobile one is not running
Hi, after upgrading to iOS 18.5 our app crashes in CarPlay. Only when the app is running on our mobile the carplay app works fine. If we run the same app in mobiles with iOS < 18.5 everything works. What has changed in iOS 18.5? Thanks
Replies
1
Boosts
0
Views
111
Activity
May ’25
Programmatically Setting Constraints for CollectionViewCell Elements
Is there any possibility to update constraints for elements inside CollectionViewCell with button tap? And where to put the code inside CellForItem or Inside CollectionViewCell Class File?
Replies
2
Boosts
0
Views
95
Activity
May ’25
Screen Time hata
Cannot convert value of type '[ApplicationToken]' (aka 'Array<Token>') to expected argument type 'Binding'
Replies
1
Boosts
0
Views
86
Activity
May ’25
Crash/Glitch when using setViewControllers(_:animated:) with UIHostingController and .refreshable in SwiftUI
Introduction Hello, As part of our ongoing migration to SwiftUI, we are currently managing navigation using UIKit. Our SwiftUI views are embedded in UIHostingController instances and pushed or presented via UINavigationController. We’ve encountered an issue that causes either a UI glitch on iOS 18 or a crash on iOS 17 when using the .refreshable modifier in a SwiftUI view that is added to a UINavigationController via setViewControllers(_:animated:). To reproduce the issue, we’re using the following simple SwiftUI view: struct TestView: View { var body: some View { List { ForEach(0...100, id: \.self) { Text("Number: \($0)") } } .refreshable { // No action needed — the presence of this modifier alone triggers the issue } } } Problematic Scenario The following code causes the issue: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This causes a freeze (iOS 18) or crash (iOS 17) newNav.setViewControllers([hostingController], animated: true) initialNav?.present(newNav, animated: true) } } After presenting the navigation controller, our app is freezing on iOS 18 or crashing on iOS 17. Working scenario When using pushViewController(_:animated:), the issue does not occur: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This works without issue newNav.pushViewController(hostingController, animated: true) initialNav?.present(newNav, animated: true) } } Conclusion We would like to better understand the root cause of this behavior. While using pushViewController is a viable workaround, there are scenarios where we must rely on setViewControllers, and currently, that approach breaks the experience or crashes the app. Is this a known issue, or are we missing something about how UIHostingController interacts with .refreshable in this context? Thanks for your time — we look forward to any insights you can share.
Replies
2
Boosts
0
Views
241
Activity
May ’25
memory leak upon mouse down in a NSTextField
Dear all, Sorry if the topic has already been commented but I could not be able to find it in over 10,000 picks using the forum search field... My problem is that with any NSTextField in my app, a click will result in a memory leak. There is no code attached, just bindings to NSNumber properties. How can I fix this ? Thanks for your help. Best regards Chris
Topic: UI Frameworks SubTopic: AppKit
Replies
0
Boosts
0
Views
79
Activity
May ’25
iOS app bottom and top layout not working
Hello. I have a projet due in a few days and there is smth wrong with my code. It has some kind of "border" on top and on the bottom, and it really interferes with my app. At first thought it was a simulator problem so tried on a physical iphone (13pr) and the border was still there. Already tried to use .ignoreSafeArea but still doesnt work. So I came here. Please help me, thanks! Attached below is the screenshot of the "border" This is my code for Contentview ContentView.swift Please help asap, as the project is due i a few days. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI
Replies
2
Boosts
0
Views
124
Activity
Jun ’25
Emulate AppKit NSPopUpButton in SwiftUI
How to make a control that looks and feels as close as possible to NSPopUpButton in SwiftUI, so a Mac user accepts the control as being native Mac UI? Items should have icon and text, I need separators between some items and certain items may be disabled at times, so they should not be selectable. Picker seems to lack some of those features (separators and disabled items), and Menu looks and behaves differently. Any guidance? For now I went with Menu, but find both the "chevron.down" icon at the trailing end as well as the positioning of the menu below the control weird.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
2
Boosts
0
Views
94
Activity
Jun ’25
How does Appintent independently display icons
There are hundreds of functions in my project that require creating shortcuts, but AppShortcutsProvider only supports up to 10 AppShortcut declarations, so I used over 100 AppIntents for users to manually add shortcuts (I did not add them to AppShortcutsProvider); The problem now is that I hope all the AppIntents I declare have specific names and function icons. I have tried my best to configure AppIntents with the query document, but the default display in the shortcut app is the icon of this application instead of the function icon I set. My code is as follows: struct ResizeImageIntent: AppIntent { static var title: LocalizedStringResource = "修改图片尺寸" static var description: IntentDescription = IntentDescription("快速打开修改图片尺寸功能") static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://resizeimage") { await UIApplication.shared.open(url) } return .result() } } The following is the code with icon configuration added: struct VideoParseIntent: AppIntent { static var title: LocalizedStringResource = "万能解析" static var description: IntentDescription = IntentDescription("快速打开万能解析功能") static var openAppWhenRun: Bool = true // 修正:返回AppShortcut数组 static var appShortcuts: [AppShortcut] { [ AppShortcut( intent: VideoParseIntent(), phrases: ["使用万能解析"], systemImageName: "play.rectangle.on.rectangle" // 系统内置图标 ) ] } func perform() async throws -> some IntentResult { if let url = URL(string: "toolbox://videoparse") { await UIApplication.shared.open(url) } return .result() } }
Topic: UI Frameworks SubTopic: SwiftUI
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127
Activity
Jun ’25
Error querying optional Codable with SwiftData
I'm building a SwiftUI app using SwiftData. In my app I have a Customer model with an optional codable structure Contact. Below is a simplified version of my model: @Model class Customer { var name: String = "" var contact: Contact? init(name: String, contact: Contact? = nil) { self.name = name self.contact = contact } struct Contact: Codable, Equatable { var phone: String var email: String var allowSMS: Bool } } I'm trying to query all the Customers that have a contact with @Query. For example: @Query(filter: #Predicate<Customer> { customer in customer.contact != nil }) var customers: [Customer] However no matter how I set the predicate I always get an error: BugDemo crashed due to an uncaught exception NSInvalidArgumentException. Reason: keypath contact not found in entity Customer. How can I fix this so that I'm able to filter by contact not nil in my Model?
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290
Activity
Jun ’25
How remove AppIntent dialog programmatically?
When the perform method of my AppIntent returns the custom view's dialog, and after I click the "Click Test" button, my app will be launched, but this dialog does not close. How can I close it? struct QuestionResultView: View { var body: some View { VStack { if #available(iOS 17.0, *) { Button(role:.cancel, intent: OpenAppIntent()) { Text("Click Test") } } }.frame(height: 300) } } struct OpenAppIntent : AppIntent { static let title: LocalizedStringResource = "Open my app" static let openAppWhenRun: Bool = true static let isDiscoverable: Bool = false; @MainActor func perform() async throws -> some IntentResult { return .result() } } struct OpenPhotoRecognizing: AppIntent { static let title: LocalizedStringResource = "Read photo" static let description = IntentDescription("") static let openAppWhenRun: Bool = false func perform() async throws -> some IntentResult & ShowsSnippetView & ProvidesDialog{ return .result(dialog: "Demo Test") { DemoResultView() } } }
Topic: UI Frameworks SubTopic: SwiftUI
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82
Activity
May ’25