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Reply to ShaderGraphMaterial with Occlusion Surface Output fails to load on iOS and macOS
Hey I'm running into the same issue - PBRSurface displays just fine, when I'm using: occluderMaterial = try await ShaderGraphMaterial.init( named: "/Root/Object/Occluder", from: "Immersive", in: realityKitContentBundle ) But when I connect OcclusionSurface as CustomSurface it breaks and I get error: Failed to load a shader material: materialNameNotFound printed in the console. I've been testing this on Apple Vision Pro. Why is it happening am I setting something wrong in the Shader Graph, or is that a bug?
Jan ’25
Reply to ShaderGraphMaterial with Occlusion Surface Output fails to load on iOS and macOS
Hey I'm running into the same issue - PBRSurface displays just fine, when I'm using: occluderMaterial = try await ShaderGraphMaterial.init( named: "/Root/Object/Occluder", from: "Immersive", in: realityKitContentBundle ) But when I connect OcclusionSurface as CustomSurface it breaks and I get error: Failed to load a shader material: materialNameNotFound printed in the console. I've been testing this on Apple Vision Pro. Why is it happening am I setting something wrong in the Shader Graph, or is that a bug?
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Jan ’25
Reply to How to Get Featured on the Apple Vision Pro App Store?
I'd love to know more about this too!
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Sep ’24
Reply to Uploading an Archive to App Store Connect with XCode 16 Beta 3 and visionOS SDK 2 beta 3.
you won't be able to publish app made with xcode beta on the app store anyway. Just went through the process - and got this info when I was trying to submit the app for Review via App Store Connect.
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Jul ’24