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How to change position of a shape
Hello guys! I would like to change the position of a shape but I can't understand which command I have to put in the code so that the square will be to the right. let columns: [GridItem] = [GridItem(.flexible()),                            GridItem(.flexible()),                            GridItem(.flexible())] struct ContentView: View {     var body: some View {         GeometryReader { geometry in             VStack{                 Spacer()                 ZStack {                     LazyVGrid(columns: columns) {                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                         Circle()                             .frame(width: 100, height: 100)                             .foregroundColor(Color(.systemBlue))                             .opacity(0.5)                             Rectangle()                                 .frame(width: 200, height: 80)                                 .foregroundColor(Color(.systemBlue))                                 .opacity(0.5)                                 .cornerRadius(60)                     }                 }                 Spacer()             }         }              } } Of course if I did something wrong, please tell me... Thank u, have a great day!
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0
386
Dec ’21
Forum full of spammers
Hello Apple, I would like to say that the forum is really full of spam messages saying “call” “girls” please provide to delete them because they’re very irritating. I really think that this space is for developers, for who has some doubts and so they can receive help, but despite there are some people like the spammers who doesn’t care about anything. Please Apple help us.
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660
Dec ’21
Apple Developer Membership is activated
Hi, I heard that Apple will send me an email saying that my Apple developer membership is activated, with the confirmation and I can start exporting and publishing apps, but to me came 3 emails: welcome to the Apple Developer Program App Store connect good news! Your receipt for order — is ready But there isn’t any confirmation email, so how can I know if I can start posting my apps to App Store?
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385
Dec ’21
Apple Developer Membership is activated
Hi, I heard that Apple will send me an email saying that my Apple developer membership is activated, with the confirmation and I can start exporting and publishing apps, but to me came 3 emails: welcome to the Apple Developer Program App Store connect good news! Your receipt for order — is ready But there isn’t any confirmation email, so how can I know if I can start posting my apps to App Store?
2
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506
Dec ’21
Result of 'Text' initializer is unused
Hello there, I'm trying to create a button with it initially written "hello", then when I click on the button I would like the 'hello' to become a number. I already defined the variable (var Number = 1) and then I called Text("(Number)"). But when I recall the variable, ‘hello’ must change to number 1. It gives me this warning "Result of 'Text' initializer is unused" near Text("(Number)") under the func tapped()... and the text doesn't change. Here's my code: var Number = 1 struct NewView: View {     var body: some View {         Button {             tapped()         } label: {             Text("hello")         }     } }               func tapped() {     Text("\(Number)") } struct NewView_Previews: PreviewProvider {     static var previews: some View {         NewView()     } }
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412
Dec ’21
Text background color
Hi guys do you know how to change the text background color in SwiftUI? .foregroundColor() changes the text color .background(Color) changes all the background's color So which is the command that changes only the text background color? Thanks
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5.7k
Dec ’21
Flip animation in SwiftUI
Hello everyone, I would like to a flip animation, so that when I press on the rectangle it will flip to other side (like in a cards game) How can I do that? Thank you Here's my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {                      Group {                 Button {                                      } label: {                     Rectangle()                         .frame(width: 140, height: 170)                         .foregroundColor(Color(.systemTeal))                         .cornerRadius(20)                 }             }     } } PlaygroundPage.current.setLiveView(ContentView())
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0
3.0k
Jan ’22
Scroll according to mouse position
Hey there, I would like to create a card game (I'm following the Stanford University's tutorial) and I want to Scroll the view according to the position of the mouse, like if it's to the top so I would like that it automatically rolls up, so if it's to the down, scroll automatically to the down: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View{         HStack {             CardView()             CardView()             CardView()             CardView()         }         .padding()         .foregroundColor(Color(.systemRed))     } } struct CardView: View {     @State var isFaceUp = false     var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text("😀").font(.system(size: 80))             } else {                 shape.fill()             }         }          .onTapGesture(perform: {             isFaceUp = !isFaceUp         })     } } PlaygroundPage.current.setLiveView(ContentView())
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373
Jan ’22
Scroll according to mouse position
Hey there, I would like to create a card game (I'm following the Stanford University's tutorial) and I want to Scroll the view according to the position of the mouse, like if it's to the top so I would like that it automatically rolls up, so if it's to the down, scroll automatically to the down: This is my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View{         HStack {             CardView()             CardView()             CardView()             CardView()         }         .padding()         .foregroundColor(Color(.systemRed))     } } struct CardView: View {     @State var isFaceUp = false     var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text("😀").font(.system(size: 80))             } else {                 shape.fill()             }         }          .onTapGesture(perform: {             isFaceUp = !isFaceUp         })     } } PlaygroundPage.current.setLiveView(ContentView())
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394
Jan ’22
Scroll automatically
Hi there! I'm trying to create an app which scrolls automatically when my mouse goes to the top of the screen or to the bottom. For example the mouse goes towards the top, it has to scroll to the top and vice versa. So if it possible help me please. Thanks very much! I leave you my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View{         HStack {             CardView()             CardView()             CardView()             CardView()         }         .padding()         .foregroundColor(Color(.systemRed))     } } struct CardView: View {     @State var isFaceUp = false     var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text("😀").font(.system(size: 80))             } else {                 shape.fill()             }         }          .onTapGesture(perform: {             isFaceUp = !isFaceUp         })     } } PlaygroundPage.current.setLiveView(ContentView())
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755
Jan ’22
iOS 15.2.1
Hello everyone! I have updated my iPhone to iOS 15.2.1 and before this update my phone after the good the sleep mode turns off, it appears a screen with written on it “Good Morning” and the weather. But since I have updated my device to iOS 15.2.1 it isn’t showing me this screen. Is it a feature that Apple has deleted or is this a bug? Thank you.
3
0
1.3k
Jan ’22