Hello there!
I would like to build a playground using Swift Playgrounds in AR. And I want to ask if it is possible to do it on the Mac or I can only do it with the iPad?
Thank you.
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Hello,
I've seen that Apple has posted a news for some online sessions starting from February 15 to March 29. And I'd like to participate there but for now I haven't posted any app on the App Store. So I would like to ask that I can still participate also if I'm in the beginning?
These are the sessions: https://developer.apple.com/events/view/upcoming-events
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Mac App Store
Hello there! I would like to move the object according to the button press. In this code, I have the circle and I like to move it down if I press the down button. Can anyone tell me how can I do this?
Thanks.
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
Circle()
.frame(width: 80, height: 80)
Spacer(minLength: 20)
Button{
} label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
Hi there!
Does anyone know software (possibly online) for creating 3D assets for inserting them into my project/playground?
Thanks
Hello,
Is it possible to build something in 3D in Swift Playgrounds? If yes how can I do it. Please help me.
Thanks!
Hello there! Can someone tell me the syntax to rotate an image in SwiftUI (not rotating it in the effect, but add the orientation).
Thanks very much.
Hello everyone,
Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this?
Here's the code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
@State var offset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140, y: 140 + offset)
Spacer(minLength: 20)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
PlaygroundPage.current.setLiveView(ContentView())
Thanks in advance.
Hi there!
I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it?
Code:
struct ContentView: View {
@State var vOffset: CGFloat = 0
@State var hOffset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140 + hOffset, y: 140 + vOffset)
Spacer(minLength: 20)
Button(
action: {
vOffset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
hOffset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
Thanks.
Hi there!
I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it?
Here's the code:
struct ContentView: View {
@State var vOffset: CGFloat = 0
@State var hOffset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140 + hOffset, y: 140 + vOffset)
Spacer(minLength: 20)
Button(
action: {
vOffset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
hOffset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
Hello world,
I'm building a cards came using SwiftUI and for now I have created the cards, but I want to shuffle them, so mix them randomly. Can anyone please tell me the syntax to do it? Thanks very much.
Hello guys, I want to show a badge on an object in SwiftUI (I want the rectangle to show the badge on it every time I press it). I did some tests, but it isn't working. Can someone help me to build this?
Thanks a lot.
Hello guys, I want to show a badge on an object in SwiftUI, precisely I want the rectangle to show the badge on it every time I press it. I did some tests, but it isn't working. Can someone help me to build this?
Here’s my code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
Button(action: {
badge(9)
}, label: {
Rectangle()
.frame(width: 180, height: 200)
.foregroundColor(.blue)
})
}
}
PlaygroundPage.current.setLiveView(ContentView())
Thanks a lot.
Hello there! I would like to build a game in SwiftUI where you can move an object with your mouse (for example: a rectangle points your mouse, and it goes where your mouse goes).
How can I do it?
Hello everyone,
I'm trying to make particle effect in SwiftUI, following a YouTube tutorial and this is what I made, despite I wrote the same code as the video, it gives me this error (which doesn't appear in the video). So can anyone tell me what I did wrong?
Here's my code:
And the link for the tutorial:
https://www.youtube.com/watch?v=oj4HEqkDvBY
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
Text("Hello, world!")
}
}
struct ParticleEffect: ViewModifier {
let count: Int
let duration: Double = 2.0
@State var time: Double = 0.0
func body(content: Content) -> some View {
let animation = Animation.linear(duration: duration)
.repeatForever(autoreverses: false)
return ZStack {
ForEach(0..<count) { index in
content
.scaleEffect(CGFloat((duration-self.time)/duration))
.modifier(ParticleMotion(time: self.time)) // ERROR: Cannot find 'ParticleMotion' in scope
.opacity((duration-self.time)/duration)
.animation(animation.delay(Double.random(in: 0..<self.duration)))
.blendMode(.plusLighter)
}
.onAppear {
withAnimation() {
self.time = duration
}
}
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
Hello guys,
Is it possible to display different overlays on a text in SwiftUI?
If someone knows how to do it, please help me with an example. I am in trouble with it.
Thank you very much!