Post

Replies

Boosts

Views

Activity

Using and expressing "case let" statements
After seveal years with Swift, I still find it hard to use the if case let or while case let, even worse with opotional pattern if case let x?.So, I would like to find an expression to "speak" case let more naturally.Presently, to be sure of what I do, I have to menatlly replace the if case by the full switch statement, with a single case and default ; pretty tedious.I thought of canMatch or canMatchUnwrap … with:So, following would readif case let x = y { // if canMatch x with yif case let x? = someOptional { // if canMatchUnwrap x with someOptionalwhile case let next? = node.next { // while canMatchUnwrap next with node.nextAm I the only one with such problem ? Have you found a better way ?
5
0
7.8k
Jun ’21
Video required for WatchOS app ?
I submitted an iOS app with a watchOS companion app.App has been 'Metadata Rejected':Here is the full message:Guideline 2.1 - Information NeededWe have started the review of your app, but we are not able to continue because we need access to a video that demonstrates the current version of your app in use on a physical watchOS device.Please only include footage in your demo video of your app running on a physical watchOS device, and not on a simulator. It is acceptable to use a screen recorder to capture footage of your app in use.Next StepsTo help us proceed with the review of your app, please provide us with a link to a demo video in the App Review Information section of App Store Connect and reply to this message in Resolution Center.To provide a link to a demo video:- Log in to App Store Connect- Click on "My Apps"- Select your app- Click on the app version on the left side of the screen- Scroll down to "App Review Information"- Provide demo video access details in the "Notes" section- Once you've completed all changes, click the "Save" button at the top of the Version Information page.Please note that in the event that your app may only be reviewed by means of a demo video, you will be required to provide an updated demo video with every resubmission.Since your App Store Connect status is Metadata Rejected, we do NOT require a new binary. To revise the metadata, visit App Store Connect to select your app and revise the desired metadata values. Once you’ve completed all changes, reply to this message in Resolution Center and we will continue the review.I have 3 questions:- Is it a systematic requirement for Watch apps ? I did not see in guidelines ; or is it for some reason specific to my app or to the reviewer ?- How can I record video on the Apple Watch ? Should I film the watch while in operation and post this video ? Or is there a direct way to record the video from the watch to iPhone (using system tools, not third party).- I understand it is not video for publication on appstore, but video for tester. So should I include video in the screen captures section or put it on some web site and give a link to it to the tester ?
7
0
3.8k
Sep ’21
Capturing the image read by QRCode
In this app I get access to QRCode. Reading works perfectly from the camera. Now I am struggling to get the image that was processed by the built in QRCode reader. I have found many hints on SO, but cannot make it work. Here is the code I have now. It is a bit long, I have to slit in 2 parts I looked at: // https://stackoverflow.com/questions/56088575/how-to-get-image-of-qr-code-after-scanning-in-swift-ios // https://stackoverflow.com/questions/37869963/how-to-use-avcapturephotooutput import UIKit import AVFoundation class ScannerViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate { &#9;&#9;fileprivate var captureSession: AVCaptureSession! // use for QRCode reading &#9;&#9;fileprivate var previewLayer: AVCaptureVideoPreviewLayer! &#9;&#9; &#9;&#9;// To get the image of the QRCode &#9;&#9;private var photoOutputQR: AVCapturePhotoOutput! &#9;&#9;private var isCapturing = false &#9;&#9; &#9;&#9;override func viewDidLoad() { &#9;&#9;&#9;&#9;super.viewDidLoad() &#9;&#9;&#9;&#9;var accessGranted = false &#9;&#9;&#9; //&#9;switch AVCaptureDevice.authorizationStatus(for: .video) { // HERE TEST FOR ACCESS RIGHT. WORKS OK ; // But is .video enough ? &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if !accessGranted {&#9;return } &#9;&#9;&#9;&#9;captureSession = AVCaptureSession() &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;photoOutputQR = AVCapturePhotoOutput() // IS IT THE RIGHT PLACE AND THE RIGHT THING TO DO ? &#9;&#9;&#9;&#9;captureSession.addOutput(photoOutputQR)&#9; // Goal is to capture an image of QRCode once acquisition is done &#9;&#9;&#9;&#9;guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return } &#9;&#9;&#9;&#9;let videoInput: AVCaptureDeviceInput &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;do { &#9;&#9;&#9;&#9;&#9;&#9;videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice) &#9;&#9;&#9;&#9;} catch {&#9;return } &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if (captureSession.canAddInput(videoInput)) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.addInput(videoInput) &#9;&#9;&#9;&#9;} else { &#9;&#9;&#9;&#9;&#9;&#9;failed() &#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;let metadataOutput = AVCaptureMetadataOutput() &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if (captureSession.canAddOutput(metadataOutput)) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.addOutput(metadataOutput) // SO I have 2 output in captureSession. IS IT RIGHT ? &#9;&#9;&#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;&#9;&#9;metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main) &#9;&#9;&#9;&#9;&#9;&#9;metadataOutput.metadataObjectTypes = [.qr]&#9;// For QRCode video acquisition &#9;&#9;&#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;} else { &#9;&#9;&#9;&#9;&#9;&#9;failed() &#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) &#9;&#9;&#9;&#9;previewLayer.frame = view.layer.bounds &#9;&#9;&#9;&#9;previewLayer.frame.origin.y += 40 &#9;&#9;&#9;&#9;previewLayer.frame.size.height -= 40 &#9;&#9;&#9;&#9;previewLayer.videoGravity = .resizeAspectFill &#9;&#9;&#9;&#9;view.layer.addSublayer(previewLayer) &#9;&#9;&#9;&#9;captureSession.startRunning() &#9;&#9;} &#9;&#9; &#9;&#9;override func viewWillAppear(_ animated: Bool) { &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;super.viewWillAppear(animated) &#9;&#9;&#9;&#9;if (captureSession?.isRunning == false) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.startRunning() &#9;&#9;&#9;&#9;} &#9;&#9;} &#9;&#9; &#9;&#9;override func viewWillDisappear(_ animated: Bool) { &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;super.viewWillDisappear(animated) &#9;&#9;&#9;&#9;if (captureSession?.isRunning == true) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.stopRunning() &#9;&#9;&#9;&#9;} &#9;&#9;} &#9;&#9; &#9;&#9;// MARK: - scan Results &#9;&#9; &#9;&#9;func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) { &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;captureSession.stopRunning() &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if let metadataObject = metadataObjects.first { &#9;&#9;&#9;&#9;&#9;&#9;guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return } &#9;&#9;&#9;&#9;&#9;&#9;guard let stringValue = readableObject.stringValue else { return } &#9;&#9;&#9;&#9;&#9;&#9;AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate)) &#9;&#9;&#9;&#9;&#9;&#9;found(code: stringValue) &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;// Get image - IS IT THE RIGHT PLACE TO DO IT ? &#9;&#9;&#9;&#9;// https://stackoverflow.com/questions/37869963/how-to-use-avcapturephotooutput &#9;&#9;&#9;&#9;print("Do I get here ?", isCapturing) &#9;&#9;&#9;&#9;let photoSettings = AVCapturePhotoSettings() &#9;&#9;&#9;&#9;let previewPixelType = photoSettings.availablePreviewPhotoPixelFormatTypes.first! &#9;&#9;&#9;&#9;print("previewPixelType", previewPixelType) &#9;&#9;&#9;&#9;let previewFormat = [kCVPixelBufferPixelFormatTypeKey as String: previewPixelType, &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; kCVPixelBufferWidthKey as String: 160, &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; kCVPixelBufferHeightKey as String: 160] &#9;&#9;&#9;&#9;photoSettings.previewPhotoFormat = previewFormat &#9;&#9;&#9;&#9;if !isCapturing { &#9;&#9;&#9;&#9;&#9;&#9;isCapturing = true &#9;&#9;&#9;&#9;&#9;&#9;photoOutputQR.capturePhoto(with: photoSettings, delegate: self) &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;dismiss(animated: true) &#9;&#9;} &#9;&#9; } extension ScannerViewController: AVCapturePhotoCaptureDelegate { &#9; &#9;&#9;func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { &#9;&#9;&#9; &#9;&#9;&#9;&#9;isCapturing = false &#9;&#9;&#9;&#9;print("photo", photo, photo.fileDataRepresentation()) &#9;&#9;&#9;&#9;guard let imageData = photo.fileDataRepresentation() else { &#9;&#9;&#9;&#9;&#9;&#9;print("Error while generating image from photo capture data."); &#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;} &#9;&#9; } } I get the following print on console Clearly photo is not loaded properly Do I get here ? false previewPixelType 875704422 photo <AVCapturePhoto: 0x281973a20 pts:nan 1/1 settings:uid:3 photo:{0x0} time:nan-nan> nil Error while generating image from photo capture data.
4
0
6.1k
Jul ’22
Assignment operator in Swift - What is the rationale behind language design ?
I suspect this point has been discussed in length, but I would like to find some reference to the design logic behind some Swift key aspect : the assignment operator, by value or reference. We know well how = works, depending it deals with reference or value (knowing the consequence of misuse) and the difference between the 2 : class AClass { var val: Int = 0 } struct AStruct { var val : Int = 0 } let aClass = AClass() let bClass = aClass bClass.val += 10 print("aClass.val", aClass.val, "bClass.val", bClass.val) let aStruct = AStruct() var bStruct = aStruct bStruct.val += 10 print("aStruct.val", aStruct.val, "bStruct.val", bStruct.val) Hence my question. Was it ever considered to have 2 operators, one used to assign reference and the other to assign value? Imagine we have : = operator when dealing with references := operator when dealing with content. Then let bClass = aClass would remain unchanged. But var bStruct = aStruct would not be valid anymore, with a compiler warning to replace by var bStruct := aStruct On the other end, we could now write let bClass := aClass to create a new instance and assign another instance content, equivalent to convenience initialiser class AClass { var val: Int = 0 init(with aVar: AClass) { self.val = aVar.val } init() { } } called as let cClass = AClass(with: aClass) But the 2 operators would have made it clear that when using = we copy the reference. When using := we copy content. I do think there is a strong rationale behind the present design choice (side effects I do not see ?), but I would appreciate to better understand which.
2
0
808
Jun ’21
Lines numbering in Code Block
The Code Block doesn't number lines anymore. The work around is to ask for Numbered list in addition to Code block. Just applying Code Block: required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) commonInit() } Code Block AND Numbered List (or the other order) 1. required init?(coder aDecoder: NSCoder) { 2. super.init(coder: aDecoder) 3. commonInit() 4. } Is there another way to get numbering directly ?
4
0
939
Aug ’21
Rotating a page in a pdf file - and get a mirrored image
I try to rotate a page 180° in a pdf file. I nearly get it, but the page is also mirrored horizontally. Some images to illustrate: Initial page: Result after rotation (see code): it is rotated 180° BUT mirrored horizontally as well: The expected result It is just as if it was rotated 180°, around the x axis of the page. And I would need to rotate 180° around z axis (perpendicular to the page). It is probably the result of writeContext!.scaleBy(x: 1, y: -1) I have tried a lot of changes for transform, translate, scale parameters, including removing calls to some of them, to no avail. @IBAction func createNewPDF(_ sender: UIButton) { var originalPdfDocument: CGPDFDocument! let urls = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask) let documentsDirectory = urls[0] // read some pdf from bundle for test if let path = Bundle.main.path(forResource: "Test", ofType: "pdf"), let pdf = CGPDFDocument(URL(fileURLWithPath: path) as CFURL) { originalPdfDocument = pdf } else { return } // create new pdf let modifiedPdfURL = documentsDirectory.appendingPathComponent("Modified.pdf") guard let page = originalPdfDocument.page(at: 1) else { return } // Starts at page 1 var mediaBox: CGRect = page.getBoxRect(CGPDFBox.mediaBox) // mediabox which will set the height and width of page let writeContext = CGContext(modifiedPdfURL as CFURL, mediaBox: &mediaBox, nil) // get the context var pageRect: CGRect = page.getBoxRect(CGPDFBox.mediaBox) // get the page rect writeContext!.beginPage(mediaBox: &pageRect) let m = page.getDrawingTransform(.mediaBox, rect: mediaBox, rotate: 0, preserveAspectRatio: true) // Because of rotate 0, no effect ; changed rotate to 180, then get an empty page writeContext!.translateBy(x: 0, y: pageRect.size.height) writeContext!.scaleBy(x: 1, y: -1) writeContext!.concatenate(m) writeContext!.clip(to: pageRect) writeContext!.drawPDFPage(page) // draw content in page writeContext!.endPage() // end the current page writeContext!.closePDF() } Note: This is a follow up of a previous thread, https://developer.apple.com/forums/thread/688436
2
0
2.2k
Nov ’23
Excluding activity types for UIActivityViewController: some are still present
I try to exclude some activities from UIActivity. It works as expected when exclusion is done directly with the activity, as with: UIActivity.ActivityType.message, UIActivity.ActivityType.airDrop but not when activity is declared with an init as with: UIActivity.ActivityType(rawValue: "net.whatsapp.WhatsApp.ShareExtension"), UIActivity.ActivityType(rawValue: "com.ifttt.ifttt.share"), So, with the following code: let excludedActivityTypes = [ UIActivity.ActivityType.message, UIActivity.ActivityType.airDrop, UIActivity.ActivityType(rawValue: "net.whatsapp.WhatsApp.ShareExtension"), UIActivity.ActivityType(rawValue: "com.ifttt.ifttt.share") ]         let activityVC = UIActivityViewController(activityItems: [modifiedPdfURL], applicationActivities: nil)          activityVC.excludedActivityTypes = excludedActivityTypes message and airDrop do not show, but WhatsApp and IFTTT still show. I have tested with         activityVC.completionWithItemsHandler = { (activity, success, modifiedItems, error) in             print("activity: \(activity), success: \(success), items: \(modifiedItems), error: \(error)")         } that WhatsApp and IFTTT services are effectively the ones listed here. When selecting WhatsApp, print above gives: activity: Optional(__C.UIActivityType(_rawValue: net.whatsapp.WhatsApp.ShareExtension)), success: false, items: nil, error: nil
4
0
5.3k
Jul ’22
Change in Watch 7 in rounded corners of WKInterfaceLabel or WKInterfaceGroup
When testing in simulator with Xcode 13, I noted a subtle difference in the display of WKInterfaceLabel between Watch series 6 and series 7. WKInterfaceLabel is in a WKInterfaceGroup. On Series 7: the text Fast Driving is clipped with round corner at top and bottom On Series 6, round clipping is much less (noticeable on leading F and D) I could not find what parameter has changed in IB nor how to change this round corner value. Nor why such a change ?
3
0
2k
Nov ’21
SegmentedControl do not work correctly on iPhone 13Mini simulator
UISegmented controls seem not to work correctly in iPhone 13 Mini simulator. When tapping on a segment, control does not react before 30 to 40 s ; then it shows uncomplete redraw: I also noted similar lag in updating display when some label text changes. Configuration: MacOS 11.6.1 Xcode 13RC iOS 15.0 simulator. It works ok on a few other simulators I tested. I created an extremely simple project to reproduce: new project in Xcode 13RC added a segmentedControl at bottom of view, constrained to leading and trailing 0 to the safe area set selected color to red. run on iPhone 13 mini simulator I will test later with Xcode 13.2ß
1
0
919
Nov ’21
UIApplication.openSettingsURLString does not work on iPadOS 15 simulator ?
The following code opens the app settings, including preferred language. func openSettings() { guard let settingsUrl = URL(string: UIApplication.openSettingsURLString) else { return } if UIApplication.shared.canOpenURL(settingsUrl) { UIApplication.shared.open(settingsUrl, completionHandler: nil) } } That works well in iOS (14.6 or 15.2), on iPadOS 14.4 ( both device and simulator) But on iPadOS 15.2 simulator, the preferred language setting for the app does not show. I noticed this in 2 different apps.
1
0
1.1k
Dec ’21
repeatCount in UIViewPropertyAnimator
I have a func to flash a view a number of times and execute closure at the end. The following code with UIView.setAnimationRepeatCount works OK: animation occurs the requested number of times and afterEnd closure executes at the end. func flashIt(repeated: Int, cycleTime: Double, delayed: Double = 5.0, afterEnd: (() -> Void)? = nil) { if repeated < 0 { return } let initAlpha = self.alpha UIView.animate(withDuration: cycleTime, delay: delayed, options:[.allowUserInteraction, .curveEaseInOut, .autoreverse, .repeat], animations: { UIView.setAnimationRepeatCount(Float(repeated)) self.alpha = 0.1 // Not 0.0, to allow user interaction }, completion: { (done: Bool) in self.alpha = initAlpha afterEnd?() } ) } To address UIView.setAnimationRepeatCount deprecation, I now try this (inspired by https://stackoverflow.com/questions/47496584/uiviewpropertyanimator-reverse-animation) func flashIt(repeated: Int, cycleTime: Double, delayed: Double = 5.0, afterEnd: (() -> Void)? = nil) { if repeated < 0 { return } let initAlpha = self.alpha let animator = UIViewPropertyAnimator(duration: cycleTime, curve: .linear) { self.alpha = 0.1 } animator.addCompletion { _ in let reverseAnimator = UIViewPropertyAnimator(duration: cycleTime, curve: .linear) { self.alpha = initAlpha } reverseAnimator.addCompletion { [self] _ in flashIt(repeated: repeated-1, cycleTime: cycleTime, delayed: 0) // without delay here } reverseAnimator.startAnimation() if repeated <= 1 { // 1 and not 0, otherwise an extra loop… afterEnd?() // Not called return } } animator.startAnimation(afterDelay: delayed) } The flash works, but afterEnd closure is never called. I've tried to call if repeated <= 1 { // 1 and not 0, otherwise an extra loop… afterEnd?() // Not called return } in other places, to no avail. What do I miss ? Is there a better and simpler way to have a RepeatCount with UIViewPropertyAnimator ?
3
0
1.5k
Jan ’22
What is this view that appears floating over the tableView ?
I have a tableView inside a UIView in a VC. This VC is in a navigation view. It is a UIViewController, not a UITableViewController. The VC set up is this one: The issue: When I run app, there is a bar (full width, about 25 pixels high) appearing over the tableView at the bottom, hiding partially a cell (we see the (i) button nearly completely hidden). When scrolling tableView, this bar does not move and hides other cell. I looked at the view in debugger (I edited the content of cells): and found that the bar which is hiding comes from navigation controller: So 2 questions: what is this view ? How to avoid it coming over the table view ? I have a solution by replacing upperView by a header in tableView, but I would like to understand what goes on here.
5
0
1.5k
Mar ’22
Contribution to Quinn’s Top Ten DevForums Tips
Hi Quinn, if I may add a point 10 to your (very meaningful) list: when pasting images, think of reducing the size (can edit simply the image ref by dividing a dimension by 2) to avoid huge images that clutter the screen. When you get an answer, please indicate if that solved the issue, if not explain what is not working. And don't forget to close the thread by marking the correct answer once you got it.
5
0
3.3k
Jun ’22
Using and expressing "case let" statements
After seveal years with Swift, I still find it hard to use the if case let or while case let, even worse with opotional pattern if case let x?.So, I would like to find an expression to "speak" case let more naturally.Presently, to be sure of what I do, I have to menatlly replace the if case by the full switch statement, with a single case and default ; pretty tedious.I thought of canMatch or canMatchUnwrap … with:So, following would readif case let x = y { // if canMatch x with yif case let x? = someOptional { // if canMatchUnwrap x with someOptionalwhile case let next? = node.next { // while canMatchUnwrap next with node.nextAm I the only one with such problem ? Have you found a better way ?
Replies
5
Boosts
0
Views
7.8k
Activity
Jun ’21
Video required for WatchOS app ?
I submitted an iOS app with a watchOS companion app.App has been 'Metadata Rejected':Here is the full message:Guideline 2.1 - Information NeededWe have started the review of your app, but we are not able to continue because we need access to a video that demonstrates the current version of your app in use on a physical watchOS device.Please only include footage in your demo video of your app running on a physical watchOS device, and not on a simulator. It is acceptable to use a screen recorder to capture footage of your app in use.Next StepsTo help us proceed with the review of your app, please provide us with a link to a demo video in the App Review Information section of App Store Connect and reply to this message in Resolution Center.To provide a link to a demo video:- Log in to App Store Connect- Click on "My Apps"- Select your app- Click on the app version on the left side of the screen- Scroll down to "App Review Information"- Provide demo video access details in the "Notes" section- Once you've completed all changes, click the "Save" button at the top of the Version Information page.Please note that in the event that your app may only be reviewed by means of a demo video, you will be required to provide an updated demo video with every resubmission.Since your App Store Connect status is Metadata Rejected, we do NOT require a new binary. To revise the metadata, visit App Store Connect to select your app and revise the desired metadata values. Once you’ve completed all changes, reply to this message in Resolution Center and we will continue the review.I have 3 questions:- Is it a systematic requirement for Watch apps ? I did not see in guidelines ; or is it for some reason specific to my app or to the reviewer ?- How can I record video on the Apple Watch ? Should I film the watch while in operation and post this video ? Or is there a direct way to record the video from the watch to iPhone (using system tools, not third party).- I understand it is not video for publication on appstore, but video for tester. So should I include video in the screen captures section or put it on some web site and give a link to it to the tester ?
Replies
7
Boosts
0
Views
3.8k
Activity
Sep ’21
Re: A library with the identifier xcframework error
Do you use third party framweworks, like Alamofire ?
Replies
6
Boosts
0
Views
2.2k
Activity
Mar ’22
Capturing the image read by QRCode
In this app I get access to QRCode. Reading works perfectly from the camera. Now I am struggling to get the image that was processed by the built in QRCode reader. I have found many hints on SO, but cannot make it work. Here is the code I have now. It is a bit long, I have to slit in 2 parts I looked at: // https://stackoverflow.com/questions/56088575/how-to-get-image-of-qr-code-after-scanning-in-swift-ios // https://stackoverflow.com/questions/37869963/how-to-use-avcapturephotooutput import UIKit import AVFoundation class ScannerViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate { &#9;&#9;fileprivate var captureSession: AVCaptureSession! // use for QRCode reading &#9;&#9;fileprivate var previewLayer: AVCaptureVideoPreviewLayer! &#9;&#9; &#9;&#9;// To get the image of the QRCode &#9;&#9;private var photoOutputQR: AVCapturePhotoOutput! &#9;&#9;private var isCapturing = false &#9;&#9; &#9;&#9;override func viewDidLoad() { &#9;&#9;&#9;&#9;super.viewDidLoad() &#9;&#9;&#9;&#9;var accessGranted = false &#9;&#9;&#9; //&#9;switch AVCaptureDevice.authorizationStatus(for: .video) { // HERE TEST FOR ACCESS RIGHT. WORKS OK ; // But is .video enough ? &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if !accessGranted {&#9;return } &#9;&#9;&#9;&#9;captureSession = AVCaptureSession() &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;photoOutputQR = AVCapturePhotoOutput() // IS IT THE RIGHT PLACE AND THE RIGHT THING TO DO ? &#9;&#9;&#9;&#9;captureSession.addOutput(photoOutputQR)&#9; // Goal is to capture an image of QRCode once acquisition is done &#9;&#9;&#9;&#9;guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return } &#9;&#9;&#9;&#9;let videoInput: AVCaptureDeviceInput &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;do { &#9;&#9;&#9;&#9;&#9;&#9;videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice) &#9;&#9;&#9;&#9;} catch {&#9;return } &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if (captureSession.canAddInput(videoInput)) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.addInput(videoInput) &#9;&#9;&#9;&#9;} else { &#9;&#9;&#9;&#9;&#9;&#9;failed() &#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;let metadataOutput = AVCaptureMetadataOutput() &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if (captureSession.canAddOutput(metadataOutput)) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.addOutput(metadataOutput) // SO I have 2 output in captureSession. IS IT RIGHT ? &#9;&#9;&#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;&#9;&#9;metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main) &#9;&#9;&#9;&#9;&#9;&#9;metadataOutput.metadataObjectTypes = [.qr]&#9;// For QRCode video acquisition &#9;&#9;&#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;} else { &#9;&#9;&#9;&#9;&#9;&#9;failed() &#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) &#9;&#9;&#9;&#9;previewLayer.frame = view.layer.bounds &#9;&#9;&#9;&#9;previewLayer.frame.origin.y += 40 &#9;&#9;&#9;&#9;previewLayer.frame.size.height -= 40 &#9;&#9;&#9;&#9;previewLayer.videoGravity = .resizeAspectFill &#9;&#9;&#9;&#9;view.layer.addSublayer(previewLayer) &#9;&#9;&#9;&#9;captureSession.startRunning() &#9;&#9;} &#9;&#9; &#9;&#9;override func viewWillAppear(_ animated: Bool) { &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;super.viewWillAppear(animated) &#9;&#9;&#9;&#9;if (captureSession?.isRunning == false) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.startRunning() &#9;&#9;&#9;&#9;} &#9;&#9;} &#9;&#9; &#9;&#9;override func viewWillDisappear(_ animated: Bool) { &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;super.viewWillDisappear(animated) &#9;&#9;&#9;&#9;if (captureSession?.isRunning == true) { &#9;&#9;&#9;&#9;&#9;&#9;captureSession.stopRunning() &#9;&#9;&#9;&#9;} &#9;&#9;} &#9;&#9; &#9;&#9;// MARK: - scan Results &#9;&#9; &#9;&#9;func metadataOutput(_ output: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) { &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;captureSession.stopRunning() &#9;&#9;&#9;&#9; &#9;&#9;&#9;&#9;if let metadataObject = metadataObjects.first { &#9;&#9;&#9;&#9;&#9;&#9;guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return } &#9;&#9;&#9;&#9;&#9;&#9;guard let stringValue = readableObject.stringValue else { return } &#9;&#9;&#9;&#9;&#9;&#9;AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate)) &#9;&#9;&#9;&#9;&#9;&#9;found(code: stringValue) &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;// Get image - IS IT THE RIGHT PLACE TO DO IT ? &#9;&#9;&#9;&#9;// https://stackoverflow.com/questions/37869963/how-to-use-avcapturephotooutput &#9;&#9;&#9;&#9;print("Do I get here ?", isCapturing) &#9;&#9;&#9;&#9;let photoSettings = AVCapturePhotoSettings() &#9;&#9;&#9;&#9;let previewPixelType = photoSettings.availablePreviewPhotoPixelFormatTypes.first! &#9;&#9;&#9;&#9;print("previewPixelType", previewPixelType) &#9;&#9;&#9;&#9;let previewFormat = [kCVPixelBufferPixelFormatTypeKey as String: previewPixelType, &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; kCVPixelBufferWidthKey as String: 160, &#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; kCVPixelBufferHeightKey as String: 160] &#9;&#9;&#9;&#9;photoSettings.previewPhotoFormat = previewFormat &#9;&#9;&#9;&#9;if !isCapturing { &#9;&#9;&#9;&#9;&#9;&#9;isCapturing = true &#9;&#9;&#9;&#9;&#9;&#9;photoOutputQR.capturePhoto(with: photoSettings, delegate: self) &#9;&#9;&#9;&#9;} &#9;&#9;&#9;&#9;dismiss(animated: true) &#9;&#9;} &#9;&#9; } extension ScannerViewController: AVCapturePhotoCaptureDelegate { &#9; &#9;&#9;func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { &#9;&#9;&#9; &#9;&#9;&#9;&#9;isCapturing = false &#9;&#9;&#9;&#9;print("photo", photo, photo.fileDataRepresentation()) &#9;&#9;&#9;&#9;guard let imageData = photo.fileDataRepresentation() else { &#9;&#9;&#9;&#9;&#9;&#9;print("Error while generating image from photo capture data."); &#9;&#9;&#9;&#9;&#9;&#9;return &#9;&#9;&#9;&#9;} &#9;&#9; } } I get the following print on console Clearly photo is not loaded properly Do I get here ? false previewPixelType 875704422 photo <AVCapturePhoto: 0x281973a20 pts:nan 1/1 settings:uid:3 photo:{0x0} time:nan-nan> nil Error while generating image from photo capture data.
Replies
4
Boosts
0
Views
6.1k
Activity
Jul ’22
Assignment operator in Swift - What is the rationale behind language design ?
I suspect this point has been discussed in length, but I would like to find some reference to the design logic behind some Swift key aspect : the assignment operator, by value or reference. We know well how = works, depending it deals with reference or value (knowing the consequence of misuse) and the difference between the 2 : class AClass { var val: Int = 0 } struct AStruct { var val : Int = 0 } let aClass = AClass() let bClass = aClass bClass.val += 10 print("aClass.val", aClass.val, "bClass.val", bClass.val) let aStruct = AStruct() var bStruct = aStruct bStruct.val += 10 print("aStruct.val", aStruct.val, "bStruct.val", bStruct.val) Hence my question. Was it ever considered to have 2 operators, one used to assign reference and the other to assign value? Imagine we have : = operator when dealing with references := operator when dealing with content. Then let bClass = aClass would remain unchanged. But var bStruct = aStruct would not be valid anymore, with a compiler warning to replace by var bStruct := aStruct On the other end, we could now write let bClass := aClass to create a new instance and assign another instance content, equivalent to convenience initialiser class AClass { var val: Int = 0 init(with aVar: AClass) { self.val = aVar.val } init() { } } called as let cClass = AClass(with: aClass) But the 2 operators would have made it clear that when using = we copy the reference. When using := we copy content. I do think there is a strong rationale behind the present design choice (side effects I do not see ?), but I would appreciate to better understand which.
Replies
2
Boosts
0
Views
808
Activity
Jun ’21
Lines numbering in Code Block
The Code Block doesn't number lines anymore. The work around is to ask for Numbered list in addition to Code block. Just applying Code Block: required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) commonInit() } Code Block AND Numbered List (or the other order) 1. required init?(coder aDecoder: NSCoder) { 2. super.init(coder: aDecoder) 3. commonInit() 4. } Is there another way to get numbering directly ?
Replies
4
Boosts
0
Views
939
Activity
Aug ’21
No more mail notification from forum
Even though I have selected all the notification options in my profile, I do not receive any mail (since about a week), at least when an answer is marked as correct. I did check they are not in spam. What do I miss ?
Replies
5
Boosts
0
Views
1.5k
Activity
Aug ’21
Rotating a page in a pdf file - and get a mirrored image
I try to rotate a page 180° in a pdf file. I nearly get it, but the page is also mirrored horizontally. Some images to illustrate: Initial page: Result after rotation (see code): it is rotated 180° BUT mirrored horizontally as well: The expected result It is just as if it was rotated 180°, around the x axis of the page. And I would need to rotate 180° around z axis (perpendicular to the page). It is probably the result of writeContext!.scaleBy(x: 1, y: -1) I have tried a lot of changes for transform, translate, scale parameters, including removing calls to some of them, to no avail. @IBAction func createNewPDF(_ sender: UIButton) { var originalPdfDocument: CGPDFDocument! let urls = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask) let documentsDirectory = urls[0] // read some pdf from bundle for test if let path = Bundle.main.path(forResource: "Test", ofType: "pdf"), let pdf = CGPDFDocument(URL(fileURLWithPath: path) as CFURL) { originalPdfDocument = pdf } else { return } // create new pdf let modifiedPdfURL = documentsDirectory.appendingPathComponent("Modified.pdf") guard let page = originalPdfDocument.page(at: 1) else { return } // Starts at page 1 var mediaBox: CGRect = page.getBoxRect(CGPDFBox.mediaBox) // mediabox which will set the height and width of page let writeContext = CGContext(modifiedPdfURL as CFURL, mediaBox: &mediaBox, nil) // get the context var pageRect: CGRect = page.getBoxRect(CGPDFBox.mediaBox) // get the page rect writeContext!.beginPage(mediaBox: &pageRect) let m = page.getDrawingTransform(.mediaBox, rect: mediaBox, rotate: 0, preserveAspectRatio: true) // Because of rotate 0, no effect ; changed rotate to 180, then get an empty page writeContext!.translateBy(x: 0, y: pageRect.size.height) writeContext!.scaleBy(x: 1, y: -1) writeContext!.concatenate(m) writeContext!.clip(to: pageRect) writeContext!.drawPDFPage(page) // draw content in page writeContext!.endPage() // end the current page writeContext!.closePDF() } Note: This is a follow up of a previous thread, https://developer.apple.com/forums/thread/688436
Replies
2
Boosts
0
Views
2.2k
Activity
Nov ’23
Excluding activity types for UIActivityViewController: some are still present
I try to exclude some activities from UIActivity. It works as expected when exclusion is done directly with the activity, as with: UIActivity.ActivityType.message, UIActivity.ActivityType.airDrop but not when activity is declared with an init as with: UIActivity.ActivityType(rawValue: "net.whatsapp.WhatsApp.ShareExtension"), UIActivity.ActivityType(rawValue: "com.ifttt.ifttt.share"), So, with the following code: let excludedActivityTypes = [ UIActivity.ActivityType.message, UIActivity.ActivityType.airDrop, UIActivity.ActivityType(rawValue: "net.whatsapp.WhatsApp.ShareExtension"), UIActivity.ActivityType(rawValue: "com.ifttt.ifttt.share") ]         let activityVC = UIActivityViewController(activityItems: [modifiedPdfURL], applicationActivities: nil)          activityVC.excludedActivityTypes = excludedActivityTypes message and airDrop do not show, but WhatsApp and IFTTT still show. I have tested with         activityVC.completionWithItemsHandler = { (activity, success, modifiedItems, error) in             print("activity: \(activity), success: \(success), items: \(modifiedItems), error: \(error)")         } that WhatsApp and IFTTT services are effectively the ones listed here. When selecting WhatsApp, print above gives: activity: Optional(__C.UIActivityType(_rawValue: net.whatsapp.WhatsApp.ShareExtension)), success: false, items: nil, error: nil
Replies
4
Boosts
0
Views
5.3k
Activity
Jul ’22
Change in Watch 7 in rounded corners of WKInterfaceLabel or WKInterfaceGroup
When testing in simulator with Xcode 13, I noted a subtle difference in the display of WKInterfaceLabel between Watch series 6 and series 7. WKInterfaceLabel is in a WKInterfaceGroup. On Series 7: the text Fast Driving is clipped with round corner at top and bottom On Series 6, round clipping is much less (noticeable on leading F and D) I could not find what parameter has changed in IB nor how to change this round corner value. Nor why such a change ?
Replies
3
Boosts
0
Views
2k
Activity
Nov ’21
SegmentedControl do not work correctly on iPhone 13Mini simulator
UISegmented controls seem not to work correctly in iPhone 13 Mini simulator. When tapping on a segment, control does not react before 30 to 40 s ; then it shows uncomplete redraw: I also noted similar lag in updating display when some label text changes. Configuration: MacOS 11.6.1 Xcode 13RC iOS 15.0 simulator. It works ok on a few other simulators I tested. I created an extremely simple project to reproduce: new project in Xcode 13RC added a segmentedControl at bottom of view, constrained to leading and trailing 0 to the safe area set selected color to red. run on iPhone 13 mini simulator I will test later with Xcode 13.2ß
Replies
1
Boosts
0
Views
919
Activity
Nov ’21
UIApplication.openSettingsURLString does not work on iPadOS 15 simulator ?
The following code opens the app settings, including preferred language. func openSettings() { guard let settingsUrl = URL(string: UIApplication.openSettingsURLString) else { return } if UIApplication.shared.canOpenURL(settingsUrl) { UIApplication.shared.open(settingsUrl, completionHandler: nil) } } That works well in iOS (14.6 or 15.2), on iPadOS 14.4 ( both device and simulator) But on iPadOS 15.2 simulator, the preferred language setting for the app does not show. I noticed this in 2 different apps.
Replies
1
Boosts
0
Views
1.1k
Activity
Dec ’21
repeatCount in UIViewPropertyAnimator
I have a func to flash a view a number of times and execute closure at the end. The following code with UIView.setAnimationRepeatCount works OK: animation occurs the requested number of times and afterEnd closure executes at the end. func flashIt(repeated: Int, cycleTime: Double, delayed: Double = 5.0, afterEnd: (() -> Void)? = nil) { if repeated < 0 { return } let initAlpha = self.alpha UIView.animate(withDuration: cycleTime, delay: delayed, options:[.allowUserInteraction, .curveEaseInOut, .autoreverse, .repeat], animations: { UIView.setAnimationRepeatCount(Float(repeated)) self.alpha = 0.1 // Not 0.0, to allow user interaction }, completion: { (done: Bool) in self.alpha = initAlpha afterEnd?() } ) } To address UIView.setAnimationRepeatCount deprecation, I now try this (inspired by https://stackoverflow.com/questions/47496584/uiviewpropertyanimator-reverse-animation) func flashIt(repeated: Int, cycleTime: Double, delayed: Double = 5.0, afterEnd: (() -> Void)? = nil) { if repeated < 0 { return } let initAlpha = self.alpha let animator = UIViewPropertyAnimator(duration: cycleTime, curve: .linear) { self.alpha = 0.1 } animator.addCompletion { _ in let reverseAnimator = UIViewPropertyAnimator(duration: cycleTime, curve: .linear) { self.alpha = initAlpha } reverseAnimator.addCompletion { [self] _ in flashIt(repeated: repeated-1, cycleTime: cycleTime, delayed: 0) // without delay here } reverseAnimator.startAnimation() if repeated <= 1 { // 1 and not 0, otherwise an extra loop… afterEnd?() // Not called return } } animator.startAnimation(afterDelay: delayed) } The flash works, but afterEnd closure is never called. I've tried to call if repeated <= 1 { // 1 and not 0, otherwise an extra loop… afterEnd?() // Not called return } in other places, to no avail. What do I miss ? Is there a better and simpler way to have a RepeatCount with UIViewPropertyAnimator ?
Replies
3
Boosts
0
Views
1.5k
Activity
Jan ’22
What is this view that appears floating over the tableView ?
I have a tableView inside a UIView in a VC. This VC is in a navigation view. It is a UIViewController, not a UITableViewController. The VC set up is this one: The issue: When I run app, there is a bar (full width, about 25 pixels high) appearing over the tableView at the bottom, hiding partially a cell (we see the (i) button nearly completely hidden). When scrolling tableView, this bar does not move and hides other cell. I looked at the view in debugger (I edited the content of cells): and found that the bar which is hiding comes from navigation controller: So 2 questions: what is this view ? How to avoid it coming over the table view ? I have a solution by replacing upperView by a header in tableView, but I would like to understand what goes on here.
Replies
5
Boosts
0
Views
1.5k
Activity
Mar ’22
Contribution to Quinn’s Top Ten DevForums Tips
Hi Quinn, if I may add a point 10 to your (very meaningful) list: when pasting images, think of reducing the size (can edit simply the image ref by dividing a dimension by 2) to avoid huge images that clutter the screen. When you get an answer, please indicate if that solved the issue, if not explain what is not working. And don't forget to close the thread by marking the correct answer once you got it.
Replies
5
Boosts
0
Views
3.3k
Activity
Jun ’22