//add cgPath var to NSBezierPath
extension NSBezierPath {
public var cgPath: CGPath {
let path = CGMutablePath()
var points = [CGPoint](repeating: .zero, count: 3)
for i in 0 ..< elementCount {
let type = element(at: i, associatedPoints: &points)
switch type {
case .moveTo: path.move(to: points[0])
case .lineTo: path.addLine(to: points[0])
case .curveTo: path.addCurve(to: points[2], control1: points[0], control2: points[1])
case .closePath: path.closeSubpath()
@unknown default: continue
}
}
return path
}
}
//View var albumImage = NSImageView()
albumImage.layer?.shadowRadius = 10.0
albumImage.layer?.shadowColor = .black
albumImage.layer?.shadowOffset = CGSize(width: 10, height: 10)
albumImage.layer?.shadowOpacity = 1.0
albumImage.layer?.shadowPath = NSBezierPath(roundedRect: albumImage.bounds, xRadius: 28.0, yRadius: 28.0).cgPath
What is supposed draw the shadow ? You create the path, but you do not draw it.