there is no watchOS target
I did not include watchOS app icons in Assets
I do not see it in Assets>AppIcon. I only see it when there is a WatchOS companion app, in the watch Assets.
Where do you see it to be provided ?
In an app with similar situation, I provided all sizes of icons and did not notice issue.
What app icons have you provided in Assets ?
May be you could try with a unique 1024*1024 ?
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Views
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Welcome to the forum.
If I understand, you create the imageView a first time by
MyView *customView = [[MyView alloc] init];
as init calls initWithFrame which itself adds the imageView
and a second time with
[self.view addSubview:customView];
Try removing this second one. Does it work ?
Topic:
UI Frameworks
SubTopic:
AppKit
Tags:
The best is to revert to iOS 18.
Topic:
App & System Services
SubTopic:
Hardware
Welcome to the forum
It's difficult to understand what is the problem.
D should occupy the space occupied by the two buttons at the top A and B
What does it mean ? That's not what the drawing shows
Anyway, looking at the drawing, you have several ways:
if you use storyboard (UIKit), it is very easy to position the buttons in a view, either in absolute coordinates or with constraints settings.
you can also create buttons in code setting the correct frame
you could also use a grid, but it is over complex for such a simple thing
If you use SwiftUI , you create 2 HStacks, containing A, B, C and the second D, E ; then you encapsulate them in a VStack ; code would look like
VStack {
Spacer()
HStack {
Spacer()
Button { A }
Spacer()
Button { B }
Spacer()
Button { C }
Spacer()
}
Spacer()
HStack {
Spacer()
Button { D }
Spacer()
Button { E }
Spacer()
}
Spacer()
}
So please explain clearly what you do not know how to do.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Since when can we not publish apps developed in beta environments
Since the beginning. What is the issue using the most recent release ?
Reason for not allowing beta is to avoid later bugs (which should be corrected in release) due to issue in the beta development environment. That's a safe policy IMHO.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Where did you download Xcode from ?
I usually download from here: https://xcodereleases.com
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
AFAIU, it will be posted in the Appstore in the countries where DSA is applicable (EU).
Apple will publish this information in the App Store in certain countries or regions.
Here some examples (in French): https://www.igen.fr/app-store/2024/03/dsa-les-pages-de-lapp-store-affichent-de-nouvelles-infos-de-contact-des-developpeurs-142709
You should contact Apple support to see if possible and how to remove these information.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Does it work in Xcode 15 with iPhone 15 pro Max ? Or in other simulators with Xcode 16 ?
There was something a bit similar, in SwiftUI: https://developer.apple.com/forums/thread/763158
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Il serait utile de décrire précisément ces erreurs et le contexte de votre app.
Topic:
Developer Tools & Services
SubTopic:
General
I got this:
Apple's power rating for its Lightning cable is 5 Volts DC carrying 1.8 Amps of current equaling 9 Watts of power.
Which sets a max for output (may be lower however).
Topic:
App & System Services
SubTopic:
Hardware
Tags:
Make an object float in the air (with a slight downward motion reminiscent of the moon’s surface)
So it will not Float but live in a low gravity environment.
On the moon, it is 1/6 or earth gravity, ie 1.62 m/s*s vs 9.81
It is a scene property, not an object property.
See here how to set it:
https://forums.developer.apple.com/forums/thread/133516
sceneView.scene.physicsWorld.gravity = SCNVector3(0, -1.62, 0)
You can reduce the value -1.62 to -0.5 for instance if you want lower gravity.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
I tested in an app in Xcode 16.0. Compiles fine.
I also created a new project, and just added the extension at the end of AppDelegate. Compiles fine.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Как и где получить код для чего?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Here is Apple communication, dated sept 9.
The first set of Apple Intelligence features will be available in beta next month as part of iOS 18.1,
https://www.apple.com/newsroom/2024/09/apple-intelligence-comes-to-iphone-ipad-and-mac-starting-next-month/#:~:text=free%20software%20update.-,The%20first%20set%20of%20Apple%20Intelligence%20features%20will%20be%20available,in%20the%20months%20to%20come.
Apple Intelligence will be available as a free software update. The first set of Apple Intelligence features will be available in beta next month as part of iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1, with more features rolling out in the months to come. It will be available on iPhone 16, iPhone 16 Plus, iPhone 16 Pro, iPhone 16 Pro Max, iPhone 15 Pro, iPhone 15 Pro Max, and iPad and Mac with M1 and later, with device and Siri language set to U.S. English. Additional languages and platforms are coming over the course of the next year.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Is it a Mac app ? If so, it does not run on simulator but directly on the Mac. Or there is something you don't tell.
I make a minor change
What change is it ? Even a minor change can create serious problems.
As it occurred in Xcode 15, problem not to search in Xcode 16.
Similar error here: https://forums.developer.apple.com/forums/thread/759500
PS: when you expose a problem, try to be very precise and avoid digressions that make reading more complex.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
there is no watchOS target
I did not include watchOS app icons in Assets
I do not see it in Assets>AppIcon. I only see it when there is a WatchOS companion app, in the watch Assets.
Where do you see it to be provided ?
In an app with similar situation, I provided all sizes of icons and did not notice issue.
What app icons have you provided in Assets ?
May be you could try with a unique 1024*1024 ?
- Replies
- Boosts
- Views
- Activity
Welcome to the forum.
If I understand, you create the imageView a first time by
MyView *customView = [[MyView alloc] init];
as init calls initWithFrame which itself adds the imageView
and a second time with
[self.view addSubview:customView];
Try removing this second one. Does it work ?
Topic:
UI Frameworks
SubTopic:
AppKit
Tags:
- Replies
- Boosts
- Views
- Activity
The best is to revert to iOS 18.
Topic:
App & System Services
SubTopic:
Hardware
- Replies
- Boosts
- Views
- Activity
Welcome to the forum
It's difficult to understand what is the problem.
D should occupy the space occupied by the two buttons at the top A and B
What does it mean ? That's not what the drawing shows
Anyway, looking at the drawing, you have several ways:
if you use storyboard (UIKit), it is very easy to position the buttons in a view, either in absolute coordinates or with constraints settings.
you can also create buttons in code setting the correct frame
you could also use a grid, but it is over complex for such a simple thing
If you use SwiftUI , you create 2 HStacks, containing A, B, C and the second D, E ; then you encapsulate them in a VStack ; code would look like
VStack {
Spacer()
HStack {
Spacer()
Button { A }
Spacer()
Button { B }
Spacer()
Button { C }
Spacer()
}
Spacer()
HStack {
Spacer()
Button { D }
Spacer()
Button { E }
Spacer()
}
Spacer()
}
So please explain clearly what you do not know how to do.
Topic:
UI Frameworks
SubTopic:
SwiftUI
- Replies
- Boosts
- Views
- Activity
Since when can we not publish apps developed in beta environments
Since the beginning. What is the issue using the most recent release ?
Reason for not allowing beta is to avoid later bugs (which should be corrected in release) due to issue in the beta development environment. That's a safe policy IMHO.
Topic:
App Store Distribution & Marketing
SubTopic:
General
- Replies
- Boosts
- Views
- Activity
Where did you download Xcode from ?
I usually download from here: https://xcodereleases.com
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
- Replies
- Boosts
- Views
- Activity
AFAIU, it will be posted in the Appstore in the countries where DSA is applicable (EU).
Apple will publish this information in the App Store in certain countries or regions.
Here some examples (in French): https://www.igen.fr/app-store/2024/03/dsa-les-pages-de-lapp-store-affichent-de-nouvelles-infos-de-contact-des-developpeurs-142709
You should contact Apple support to see if possible and how to remove these information.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
- Replies
- Boosts
- Views
- Activity
Does it work in Xcode 15 with iPhone 15 pro Max ? Or in other simulators with Xcode 16 ?
There was something a bit similar, in SwiftUI: https://developer.apple.com/forums/thread/763158
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
- Replies
- Boosts
- Views
- Activity
Il serait utile de décrire précisément ces erreurs et le contexte de votre app.
Topic:
Developer Tools & Services
SubTopic:
General
- Replies
- Boosts
- Views
- Activity
I got this:
Apple's power rating for its Lightning cable is 5 Volts DC carrying 1.8 Amps of current equaling 9 Watts of power.
Which sets a max for output (may be lower however).
Topic:
App & System Services
SubTopic:
Hardware
Tags:
- Replies
- Boosts
- Views
- Activity
Make an object float in the air (with a slight downward motion reminiscent of the moon’s surface)
So it will not Float but live in a low gravity environment.
On the moon, it is 1/6 or earth gravity, ie 1.62 m/s*s vs 9.81
It is a scene property, not an object property.
See here how to set it:
https://forums.developer.apple.com/forums/thread/133516
sceneView.scene.physicsWorld.gravity = SCNVector3(0, -1.62, 0)
You can reduce the value -1.62 to -0.5 for instance if you want lower gravity.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
- Replies
- Boosts
- Views
- Activity
I tested in an app in Xcode 16.0. Compiles fine.
I also created a new project, and just added the extension at the end of AppDelegate. Compiles fine.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
- Replies
- Boosts
- Views
- Activity
Как и где получить код для чего?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
- Replies
- Boosts
- Views
- Activity
Here is Apple communication, dated sept 9.
The first set of Apple Intelligence features will be available in beta next month as part of iOS 18.1,
https://www.apple.com/newsroom/2024/09/apple-intelligence-comes-to-iphone-ipad-and-mac-starting-next-month/#:~:text=free%20software%20update.-,The%20first%20set%20of%20Apple%20Intelligence%20features%20will%20be%20available,in%20the%20months%20to%20come.
Apple Intelligence will be available as a free software update. The first set of Apple Intelligence features will be available in beta next month as part of iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1, with more features rolling out in the months to come. It will be available on iPhone 16, iPhone 16 Plus, iPhone 16 Pro, iPhone 16 Pro Max, iPhone 15 Pro, iPhone 15 Pro Max, and iPad and Mac with M1 and later, with device and Siri language set to U.S. English. Additional languages and platforms are coming over the course of the next year.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
- Replies
- Boosts
- Views
- Activity
Is it a Mac app ? If so, it does not run on simulator but directly on the Mac. Or there is something you don't tell.
I make a minor change
What change is it ? Even a minor change can create serious problems.
As it occurred in Xcode 15, problem not to search in Xcode 16.
Similar error here: https://forums.developer.apple.com/forums/thread/759500
PS: when you expose a problem, try to be very precise and avoid digressions that make reading more complex.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
- Replies
- Boosts
- Views
- Activity