Hi @lazyvar, thank you for your insightful feedback!
I completely understand your point about idea saturation. However, my game mechanics are quite different—for example, Scream Bird relies entirely on real-time voice/microphone controls rather than conventional touch controls. However, you're right, while the mechanics are different, the gameplay is quite similar, so it could be considered spam; if so, I accept that and agree if my game isn't approved.
The main issue I'm facing is inconsistency: the game was approved after initial rejections (oddly, a version that had just been rejected was approved again, which is something I've never experienced before). But then it triggered a "Account pending termination" message when I submitted another game (Hopscotch). That's why I'm requesting Apple to officially review it.
To elaborate on Hopscotch, it's a hopscotch game, quite unique and, in my opinion, quite challenging. You tap the left side of the screen to land with your left foot, tap the right side to land with your right foot, and tap both sides to land with both feet. It's a rhythm-matching game, not a music-based one. I came up with this mechanism myself. Before creating it, I looked at similar Hopscotch games on the app store, but none of them did it this way. Also, everything from the characters, UI, and every line of code was created by me. I only used one or two CC0 music tracks (the ones they gave me to download the certificate for), which I've included in the game.
When I uploaded the game Hopscotch, Apple rejected it with a Guideline 4.3(a) error - Design - Spam. I replied to explain, but while waiting for their response (they didn't reply immediately), they removed my Scream Bird game and added a Pending Termination Notice with error 3.2(f) to Scream Bird.
Here are some images of the Hopscotch game.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags: