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Manage European Union digital services act compliance information
On App Store there is the new request to declared if I am a trader operator or not under the new EU law. As many I'm a single developer so the declaration can be reduced to "any natural person [...] who is acting [...] for purposes relating to his or her trade, business, craft or profession.", to learn more Apple links to EU commission. I'm not 100% sure if, a single developer whit very small business and which use only Apple Store to distribute its apps, can declared "This is the account of a supplier who is not a trader". Is someone more legal expert than me able to replay?
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4.6k
Mar ’24
SCNNode into SKScene is deformed when hit an object
Into a SKScene, I add a SCNSphere as a child of SKShapeNode, as depicted below. When the sphere hit another node (the fence in the example) the sphere is deformed as it were elastic. I didn't found any information about elastic properties. Someone know a way to avoid the deformation? import SwiftUI import SpriteKit import SceneKit @main struct MyApp: App { var body: some Scene { WindowGroup {SpriteView(scene: GameSceneSK(size: UIScreen.main.bounds.size))} } } class GameSceneSK: SKScene { override func sceneDidLoad() { var fencePoints = [ CGPoint(x: 300, y: 0), CGPoint(x: 300, y: 400), CGPoint(x: 0, y: 400) ] let fence = SKShapeNode(points: &fencePoints, count: fencePoints.count) fence.physicsBody = SKPhysicsBody(edgeChainFrom: fence.path!) addChild(fence) let sphereGeometry = SCNSphere(radius: 20) let sphereNode = SCNNode(geometry: sphereGeometry) let sphereScnScene = SCNScene() sphereScnScene.rootNode.addChildNode(sphereNode) let ball3D = SK3DNode(viewportSize: CGSize(width: 40, height: 40)) ball3D.scnScene = sphereScnScene let ball = SKShapeNode(circleOfRadius: 20) ball.physicsBody = SKPhysicsBody(circleOfRadius: 20) ball.addChild(ball3D) physicsWorld.gravity = CGVector(dx: 0.2, dy: 0.2) addChild(ball) } }
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Nov ’24
listRowSeparatorTint not updated
This sample code exhibits two issues: struct ContentView: View { @State private var myColor = Color.red var body: some View { VStack() { List() { Text("Object") Text("Object") Text("Object") .listRowSeparatorTint(myColor) Text("Object") } Button(action:{myColor = Color.green}) {Text("Change color")} } .foregroundColor(myColor) } } the row separator isn't redraws when the @State property change listRowSeparatorTint apply to two lines The first point is really disappointing. Is there anyone which know if this is a bug or there is a more correct way to use listRowSeparatorTint with changing parameter?
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Apr ’25