I don't know if this is a bug but when you put text fiels in a form, pressing the Tab key on a physical keyboard will just jump to the first field and stay there:
import SwiftUI
struct ContentView: View {
enum FocusedField {
case firstName, lastName
}
@State var name = ""
@State var lastName = ""
@FocusState private var focusedField: FocusedField?
var body: some View {
Form {
TextField("Name", text: $name)
.focused($focusedField, equals: .firstName)
TextField("Last", text: $lastName)
.focused($focusedField, equals: .lastName)
}
.padding()
.onAppear {
focusedField = .firstName
}
}
}
This is the result:
Note that this works fine on macOS or when using the Tab key on the virtual keyboard.
If you put the fields into a VStack instead, you'll be able to move through the fields via the Tab key.
Selecting any option will automatically load the page
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When I try to run my iPad app in the simulator, I get this error:
dyld[25133]: Symbol not found: _$s21DeveloperToolsSupport15PreviewRegistryPAAE04makeD0AA0D0VyKFZ
Referenced from: <40E6A0C8-6B05-3C87-8F68-D333EF2586EA> /Users/me/Library/Developer/CoreSimulator/Devices/DAE1996F-4A59-49CA-B55D-FE2AF0E6461F/data/Containers/Bundle/Application/B49E91FE-89D5-4496-831D-31B87A6F1170/My.app/My
Expected in: <31FB64EE-D651-3287-9607-1ED38855E80F> /Library/Developer/CoreSimulator/Volumes/xrOS_21N5165g/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 1.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/DeveloperToolsSupport.framework/DeveloperToolsSupport
Message from debugger: killed
Is this a bug, my iPad app is not compatible or there's something I need to do?
Xcode 26.2 RC has been out for over 24 hours and it's still not possible to submit apps.
I have a list of navigation links that I want to be draggable. However, it seems like onDrag conflicts with mouse clicks on macOS (iOS is fine).
Here's some sample code:
swift
import SwiftUI
struct ContentView: View {
var items = ["Peter", "Mark", "Joe", "Frank", "Tim"]
@State var selected: String?
var body: some View {
NavigationView {
List {
ForEach(items, id: \.self) { item in
NavigationLink(destination: Text(item), tag: item, selection: $selected, label: {
Text(item)
.onDrag { () - NSItemProvider in
return NSItemProvider(object: String(item) as NSString)
}
})
}
}
Text("")
}
}
}
Here's the weird part: if you click on the text, the item doesn't get selected and the link seems disabled. However, if you click on a section of the item that is empty, then it works!
Again, this works just fine on iOS. Is this a SwiftUI bug/limitation or am I doing it wrong?
Thanks!
I'm in the process of migrating to the Observation framework but it seems like it is not compatible with didSet. I cannot find information about if this is just not supported or a new approach needs to be implemented?
import Observation
@Observable class MySettings {
var windowSize: CGSize = .zero
var isInFullscreen = false
var scalingMode: ScalingMode = .scaled {
didSet {
...
}
}
...
}
This code triggers this error:
Instance member 'scalingMode' cannot be used on type 'MySettings'; did you mean to use a value of this type instead?
Anyone knows what needs to be done? Thanks!
Hi! What is wrong with this code and why does this work for a Picker but not a List?
struct ContentView: View {
enum FooBar: CaseIterable, Identifiable {
public var id : String { UUID().uuidString }
case foo
case bar
case buzz
case bizz
}
@State var selectedFooBar: FooBar = .bar
var body: some View {
VStack {
Picker("Select", selection: $selectedFooBar) {
ForEach(FooBar.allCases) { item in
Text(self.string(from: item)).tag(item)
}
}
List(FooBar.allCases, selection: $selectedFooBar) { item in
Text(self.string(from: item)).tag(item)
}
Text("You selected: \(self.string(from: selectedFooBar))")
}
}
private func string(from item: FooBar) -> String {
var str = ""
switch item {
case .foo:
str = "Foo"
case .bar:
str = "Bar"
case .buzz:
str = "Buzz"
case .bizz:
str = "Bizz"
}
return str
}
}
Is there a setting am I missing or Simulator is just broken on Beta 2 and won't go on the Internet?
Xcode 12.4 is working fine. Other devs see this as well.
Nothing in the release notes.
Any workaround?