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Reply to How to make an iPhone app resizable on Macs with an M-chip?
Unless it is a game, apps don't automatically launch full screen for obvious reasons. It's a preference of the user to resize the window as they see fit for their own needs. If your app only supports iPhone then it will always launch using the size of an iPhone device. You can go back to the drawing board and include a made-for-iPad target and layouts or include native macOS support if you wish for your users to have the ability to resize the app window.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jan ’24
Reply to Use SwiftData Crash When #Preview
What is the crash? Saying something has crashed without the specifics of the crash is most likely not going to get you the help you're looking for. So provide any logs you may have related to the crash from the Xcode console or a screenshot of the crash so anyone looking at your post can have a context to work with.
Jan ’24
Reply to Can't connect to my iPhone
Yeah, Apple dropped the ball on this version of Xcode royally without publishing the changes related to the new requirements for using Xcode within corporate offsite/remote VPN scenarios and has basically pointed the finger at VPN providers when they were the ones that changed up the architecture of Xcode.
Jan ’24