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Open new document in SwiftUI on iOS
I'm trying to use @Environment(\.openDocument) private var openDocument but it seems to only be available on macOS. How can I open a document programmatically on iOS? My app has a custom interface for browsing and opening files, so that a tapped file should be shown in the current window, replacing the current file if it exists.
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491
Jun ’24
Crash in AVPlayerView.setPlaybackControlsViewController
A user of my app, which shows subtitles loaded from a text file above a video loaded from another file, reported that it crashes within minutes of launching it. The user confirmed that the crash only happens when they load a video within the app; if they use it without a video, it doesn't crash. The subtitles are shown in a NSTextView added to AVPlayerView.contentOverlayView. What could cause such a crash? I'm not able to reproduce it. (I tried attaching the full crash report but I always got a validation error "This post contains sensitive language. Please revise it in order to continue.") Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000019c50cae8 Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [20614] Application Specific Backtrace 0: 0 CoreFoundation 0x0000000198a472ec __exceptionPreprocess + 176 1 libobjc.A.dylib 0x000000019852e788 objc_exception_throw + 60 2 Foundation 0x0000000199b2caa0 -[NSKeyValueNestedProperty object:withObservance:didChangeValueForKeyOrKeys:recurse:forwardingValues:] + 664 3 Foundation 0x0000000199af4e08 -[NSKeyValueUnnestedProperty object:withObservance:didChangeValueForKeyOrKeys:recurse:forwardingValues:] + 196 4 Foundation 0x0000000199b8bc54 NSKeyValueDidChange + 200 5 Foundation 0x0000000199acde1c -[NSObject(NSKeyValueObservingPrivate) _changeValueForKeys:count:maybeOldValuesDict:maybeNewValuesDict:usingBlock:] + 684 6 Foundation 0x0000000199af7484 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKey:key:key:usingBlock:] + 64 7 Foundation 0x0000000199b110e8 _NSSetObjectValueAndNotify + 284 8 AVKit 0x00000001bd3ff694 -[AVPlayerControlsViewController setPlayerController:] + 376 9 Foundation 0x0000000199acddd0 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKeys:count:maybeOldValuesDict:maybeNewValuesDict:usingBlock:] + 608 10 Foundation 0x0000000199af7484 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKey:key:key:usingBlock:] + 64 11 Foundation 0x0000000199b110e8 _NSSetObjectValueAndNotify + 284 12 AVKit 0x00000001bd3c6e68 -[AVPlayerView setPlaybackControlsViewController:] + 88 13 Foundation 0x0000000199b11074 _NSSetObjectValueAndNotify + 168 14 AVKit 0x00000001bd40f4b8 -[AVPlayerView _updatePlaybackControlsViewControllerIfNeeded] + 536 15 AVKit 0x00000001bd3cc0b4 -[AVPlayerView viewDidMoveToWindow] + 136 16 AppKit 0x000000019c24456c -[NSView _setWindow:] + 1788 17 AppKit 0x000000019ccce4a0 __21-[NSView _setWindow:]_block_invoke.146 + 268 18 AppKit 0x000000019c244564 -[NSView _setWindow:] + 1780 19 AppKit 0x000000019ccce4a0 __21-[NSView _setWindow:]_block_invoke.146 + 268 20 AppKit 0x000000019c244564 -[NSView _setWindow:] + 1780 ... 35 AppKit 0x000000019ccce4a0 __21-[NSView _setWindow:]_block_invoke.146 + 268 36 AppKit 0x000000019c244564 -[NSView _setWindow:] + 1780 37 AppKit 0x000000019c428ec0 -[NSWindow dealloc] + 684 38 Foundation 0x000000019a1fa118 _NSKVOPerformWithDeallocatingObservable + 172 39 Foundation 0x0000000199b17404 NSKVODeallocate + 180 40 Foundation 0x0000000199b122f0 empty + 88 41 Foundation 0x0000000199af77fc dealloc + 60 42 Foundation 0x0000000199af7740 -[NSConcreteMapTable dealloc] + 76 43 AppKit 0x000000019c936e80 ___NSTouchBarFinderSetNeedsUpdateOnMain_block_invoke_2 + 1388 44 AppKit 0x000000019c2d4c4c NSDisplayCycleObserverInvoke + 168 45 AppKit 0x000000019c2d48a8 NSDisplayCycleFlush + 644 46 QuartzCore 0x00000001a0bc3f64 _ZN2CA11Transaction19run_commit_handlersE18CATransactionPhase + 120 47 QuartzCore 0x00000001a0bc2d04 _ZN2CA11Transaction6commitEv + 320 48 AppKit 0x000000019c3589d0 __62+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayLink]_block_invoke + 272 49 AppKit 0x000000019cd18208 ___NSRunLoopObserverCreateWithHandler_block_invoke + 64 50 CoreFoundation 0x00000001989d187c __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36 51 CoreFoundation 0x00000001989d1768 __CFRunLoopDoObservers + 536 52 CoreFoundation 0x00000001989d0d94 __CFRunLoopRun + 776 53 CoreFoundation 0x00000001989d0434 CFRunLoopRunSpecific + 608 54 HIToolbox 0x00000001a317419c RunCurrentEventLoopInMode + 292 55 HIToolbox 0x00000001a3173e2c ReceiveNextEventCommon + 220 ... Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 AppKit 0x19c50cae8 -[NSApplication _crashOnException:] + 240 1 AppKit 0x19c358b44 __62+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayLink]_block_invoke + 644 2 AppKit 0x19cd18208 ___NSRunLoopObserverCreateWithHandler_block_invoke + 64 3 CoreFoundation 0x1989d187c __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36 4 CoreFoundation 0x1989d1768 __CFRunLoopDoObservers + 536 5 CoreFoundation 0x1989d0d94 __CFRunLoopRun + 776 6 CoreFoundation 0x1989d0434 CFRunLoopRunSpecific + 608 7 HIToolbox 0x1a317419c RunCurrentEventLoopInMode + 292 8 HIToolbox 0x1a3173e2c ReceiveNextEventCommon + 220 9 HIToolbox 0x1a3173d30 _BlockUntilNextEventMatchingListInModeWithFilter + 76 10 AppKit 0x19c22fd68 _DPSNextEvent + 660 11 AppKit 0x19ca25808 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 12 AppKit 0x19c22309c -[NSApplication run] + 476 13 AppKit 0x19c1fa2e0 NSApplicationMain + 880 14 Underword 0x102c099ac 0x102c08000 + 6572 15 dyld 0x19856a0e0 start + 2360
Topic: UI Frameworks SubTopic: AppKit Tags:
2
0
975
Jun ’24
Share settings from SwiftUI in-app settings view to other views
In SwiftUI we can use @AppStorage to save app settings. In my app, I have a settings view which allows the user to change various settings. Since there are many of them, it's not practical to declare a binding for each setting between the settings view and whatever other views effectively use that setting. Is there a more convenient way to store a setting in one view and access it in another view?
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927
Jun ’24
Sample projects of NEFilterProvider use IPC but the documentation says that it blocks IPC
The sample project Filtering Network Traffic uses IPC (NSXPCConnection etc.) to send data from the network extension to the app, but the documentation for NEFilterProvider says The sandbox prevents the Filter Data Provider extension from moving network content outside of its address space by blocking all network access, IPC, and disk write operations. Since my network extension forwards all network traffic to the app so that the user can see it, I was wondering when the app isn’t running and the user shuts down the machine, if the network extension could write the flows it wasn’t able to forward to the app to disk, so that it could read them on the next successful connection to the app. Then almost by accident I read again the documentation and according to the quoted passage a network extension cannot write to disk, but it also cannot use IPC. Is NSXPCConnection not considered IPC, or could the statement that it cannot write to disk be false as well?
3
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520
Jul ’24
Simulate hardware keyboard button press in Xcode UI test for iPad
XCUIElement has two methods named typeKey(_:modifierFlags:): the first one takes a String as an argument, the second one a XCUIKeyboardKey, which has constants like .downArrow. Now, even if the documentation says that both methods are "Available in macOS and in iPadOS 15 and later", when compiling the UI tests for iOS, the following line app.typeKey(.downArrow, modifierFlags: []) produces a compiler error Type 'String' has no member 'downArrow' Am I missing something or is there a workaround?
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460
Jul ’24
Forcing right to left text direction in Xcode UI test prevents sliders from moving
I'm using the following code to launch a UI test that forces a specific app language and moves a slider. I noticed that when forcing right to left text direction (for Arabic or Hebrew), during the UI test the slider doesn't move. The app content: struct ContentView: View { @State private var slider = 0.0 var body: some View { Slider(value: $slider, in: 0.0...1.0) } } The UI test: final class problemUITests: XCTestCase { func testExample() throws { let app = XCUIApplication() let locale = Locale(identifier: "ar") app.launchArguments += ["-AppleLanguages", "(ar)", "-AppleLocale", "ar"] if locale.language.characterDirection == .rightToLeft { app.launchArguments += ["-NSForceRightToLeftWritingDirection", "YES", "-AppleTextDirection", "YES"] } app.launch() app.sliders.element.adjust(toNormalizedSliderPosition: 0.3) } } Am I missing something or is there a workaround?
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1
486
Jul ’24
Xcode downloaded client crash report at libsecinit_appsandbox.c
Among the newest crash reports downloaded by Xcode for my App Store app there is one that contains a single thread, crashed at libsecinit_appsandbox.c, without any trace of my app name. What could possibly cause such a crash? Is this something related with app signing? The app has been on the App Store for a long time and this never happened to me. Thread 0 Crashed: 0 libsystem_secinit.dylib 0x00000001941dcfcc _libsecinit_appsandbox.cold.12 + 60 (libsecinit_appsandbox.c:454) 1 libsystem_secinit.dylib 0x00000001941dbf94 _libsecinit_appsandbox + 1764 (libsecinit_appsandbox.c:454) 2 libsystem_trace.dylib 0x00000001872be598 _os_activity_initiate_impl + 64 (activity.c:131) 3 libsystem_secinit.dylib 0x00000001941db85c _libsecinit_initializer + 80 (libsecinit_initializer.c:17) 4 libSystem.B.dylib 0x00000001941f2664 libSystem_initializer + 280 (init.c:338) 5 dyld 0x00000001871fe608 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const::$_0::operator()() const + 168 (Loader.cpp:2198) 6 dyld 0x000000018723cd6c invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 340 (MachOAnalyzer.cpp:2481) 7 dyld 0x0000000187230400 invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 496 (MachOFile.cpp:1669) 8 dyld 0x00000001871df2fc dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 300 (MachOFile.cpp:1185) 9 dyld 0x000000018722f394 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 192 (MachOFile.cpp:1628) 10 dyld 0x000000018723c880 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 516 (MachOAnalyzer.cpp:2448) 11 dyld 0x00000001871fa53c dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 564 (Loader.cpp:2189) 12 dyld 0x00000001872042d4 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 44 (PrebuiltLoader.cpp:818) 13 dyld 0x000000018721dcc0 dyld4::APIs::runAllInitializersForMain() + 84 (DyldAPIs.cpp:3889) 14 dyld 0x00000001871e4010 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3156 (dyldMain.cpp:891) 15 dyld 0x00000001871e2ef4 start + 1868 (dyldMain.cpp:1265) Crash report
Topic: Code Signing SubTopic: General
2
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602
Sep ’24
SKTexture initialized with system UIImage has slightly wrong aspect ratio and ignores system symbol color
On macOS, system symbols displays in a SKTexture as expected, with the correct color and aspect ratio. But on iOS they are always displayed in black, and sometimes with slightly wrong aspect ratio. Is there a solution to this problem? import SpriteKit #if os(macOS) import AppKit #else import UIKit #endif class GameScene: SKScene { override func didMove(to view: SKView) { let systemImage = "square.and.arrow.up" let width = 400.0 #if os(macOS) let image = NSImage(systemSymbolName: systemImage, accessibilityDescription: nil)!.withSymbolConfiguration(.init(hierarchicalColor: .white))! let scale = NSScreen.main!.backingScaleFactor image.size = CGSize(width: width * scale, height: width / image.size.width * image.size.height * scale) #else let image = UIImage(systemName: systemImage)!.applyingSymbolConfiguration(.init(pointSize: width))!.applyingSymbolConfiguration(.init(hierarchicalColor: .white))! #endif let texture = SKTexture(image: image) print(image.size, texture.size(), image.size.width / image.size.height) let size = CGSize(width: width, height: width / image.size.width * image.size.height) addChild(SKSpriteNode(texture: texture, size: size)) } }
8
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1.2k
Sep ’24
New iPhone 6.9" screenshots with App Store Connect API
The App Store Connect API documentation still doesn't list the new 6.9" iPhone display type: https://developer.apple.com/documentation/appstoreconnectapi/screenshotdisplaytype I already opened a similar topic about the new iPad Pro 13" screenshot type in May (4 months ago), but nobody replied and that screenshot type is still not listed in the specification. I also created a bug report in Feedback Assistant back then, without any reply. Why does it take so long to update the API specification?
0
0
982
Sep ’24
Xcode UI test cannot tap menu button in form
Apparently UI tests are unable to tap menu buttons but can tap regular buttons inside forms. Earlier today I was able to see in the Simulator that the UI test tries to tap the button by tapping the center of the containing form row, which works for regular buttons, but not for menu buttons. In fact, when trying in the SwiftUI preview in Xcode it seems that menu buttons have to be tapped exactly on top of them, while regular buttons can be tapped anywhere in the form row. (Now I’m not able to see touches performed by the UI test anymore in the Simulator for an unknown reason, even though I have “Show single touches” enabled in the Simulator settings.) How can I open a menu button in a UI test? The UI code: struct ContentView: View { @State private var label1 = "Menu 1" @State private var label2 = "Menu 2" var body: some View { NavigationStack { Form { LabeledContent("Menu 1") { Button(label1) { label1 = "Menu 1 tapped" } .accessibilityIdentifier("menu1") } LabeledContent("Menu 2") { Menu(label2) { Button("Button") { } .accessibilityIdentifier("button") } .accessibilityIdentifier("menu2") } } } } } #Preview { ContentView() } And the test: final class problemUITests: XCTestCase { func testExample() throws { // UI tests must launch the application that they test. let app = XCUIApplication() app.launch() app.collectionViews.element(boundBy: 0).buttons["menu1"].tap() app.collectionViews.element(boundBy: 0).buttons["menu2"].tap() app.collectionViews.element(boundBy: 0).buttons["button"].tap() } }
2
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707
Oct ’24
NSAttributedString.enumerateAttribute(_:in) crashes with custom attribute in macOS Sequoia
The following code crashes on macOS 15 Sequoia: import Foundation let key = NSAttributedString.Key("org.example.key") let value = Value() let string = NSMutableAttributedString() string.append(NSAttributedString(string: "a", attributes: [:])) string.append(NSAttributedString(string: "b", attributes: [key: value])) string.append(NSAttributedString(string: "c", attributes: [:])) string.enumerateAttribute(key, in: NSRange(location: 0, length: string.length)) { value, range, stop in print(range) } class Value: Equatable, Hashable { static func == (lhs: Value, rhs: Value) -> Bool { return lhs === rhs } func hash(into hasher: inout Hasher) { hasher.combine(ObjectIdentifier(self)) } } The error is EXC_BAD_ACCESS (code=1, address=0x0) I wanted to run it on my external macOS 14 partition to confirm that it didn't crash before updating to macOS 15, but for some reason macOS will just restart and boot again into macOS 15. So I tried with macOS 13, which I was allowed to start for some reason, and I was able to confirm that the code doesn't crash. Is this a known issue, and is there a workaround? Removing the two lines that add the letters a and c, or just declaring class Value without conformance to Equatable, Hashable, interestingly, solves the issue.
5
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673
Oct ’24
Modal UINavigationController shown programmatically has no navigation buttons
When I create a modal segue to a navigation controller in a storyboard, the navigation bar buttons appear correctly. But when trying to recreate this programmatically, no buttons appear: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let button = UIButton(type: .infoLight, primaryAction: UIAction(handler: { _ in self.present(UINavigationController(rootViewController: ModalViewController()), animated: true) })) button.frame.origin = CGPoint(x: 100, y: 100) view.addSubview(button) } } class ModalViewController: UIViewController { override func loadView() { let button = UIBarButtonItem(title: "button") button.primaryAction = UIAction(handler: { action in }) button.style = .done navigationItem.title = "title" navigationItem.rightBarButtonItem = button view = UITableView() } } What am I doing wrong?
Topic: UI Frameworks SubTopic: UIKit Tags:
2
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501
Oct ’24