I'm trying to use
@Environment(\.openDocument) private var openDocument
but it seems to only be available on macOS.
How can I open a document programmatically on iOS? My app has a custom interface for browsing and opening files, so that a tapped file should be shown in the current window, replacing the current file if it exists.
Selecting any option will automatically load the page
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A user of my app, which shows subtitles loaded from a text file above a video loaded from another file, reported that it crashes within minutes of launching it. The user confirmed that the crash only happens when they load a video within the app; if they use it without a video, it doesn't crash. The subtitles are shown in a NSTextView added to AVPlayerView.contentOverlayView.
What could cause such a crash? I'm not able to reproduce it.
(I tried attaching the full crash report but I always got a validation error "This post contains sensitive language. Please revise it in order to continue.")
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x000000019c50cae8
Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5
Terminating Process: exc handler [20614]
Application Specific Backtrace 0:
0 CoreFoundation 0x0000000198a472ec __exceptionPreprocess + 176
1 libobjc.A.dylib 0x000000019852e788 objc_exception_throw + 60
2 Foundation 0x0000000199b2caa0 -[NSKeyValueNestedProperty object:withObservance:didChangeValueForKeyOrKeys:recurse:forwardingValues:] + 664
3 Foundation 0x0000000199af4e08 -[NSKeyValueUnnestedProperty object:withObservance:didChangeValueForKeyOrKeys:recurse:forwardingValues:] + 196
4 Foundation 0x0000000199b8bc54 NSKeyValueDidChange + 200
5 Foundation 0x0000000199acde1c -[NSObject(NSKeyValueObservingPrivate) _changeValueForKeys:count:maybeOldValuesDict:maybeNewValuesDict:usingBlock:] + 684
6 Foundation 0x0000000199af7484 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKey:key:key:usingBlock:] + 64
7 Foundation 0x0000000199b110e8 _NSSetObjectValueAndNotify + 284
8 AVKit 0x00000001bd3ff694 -[AVPlayerControlsViewController setPlayerController:] + 376
9 Foundation 0x0000000199acddd0 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKeys:count:maybeOldValuesDict:maybeNewValuesDict:usingBlock:] + 608
10 Foundation 0x0000000199af7484 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKey:key:key:usingBlock:] + 64
11 Foundation 0x0000000199b110e8 _NSSetObjectValueAndNotify + 284
12 AVKit 0x00000001bd3c6e68 -[AVPlayerView setPlaybackControlsViewController:] + 88
13 Foundation 0x0000000199b11074 _NSSetObjectValueAndNotify + 168
14 AVKit 0x00000001bd40f4b8 -[AVPlayerView _updatePlaybackControlsViewControllerIfNeeded] + 536
15 AVKit 0x00000001bd3cc0b4 -[AVPlayerView viewDidMoveToWindow] + 136
16 AppKit 0x000000019c24456c -[NSView _setWindow:] + 1788
17 AppKit 0x000000019ccce4a0 __21-[NSView _setWindow:]_block_invoke.146 + 268
18 AppKit 0x000000019c244564 -[NSView _setWindow:] + 1780
19 AppKit 0x000000019ccce4a0 __21-[NSView _setWindow:]_block_invoke.146 + 268
20 AppKit 0x000000019c244564 -[NSView _setWindow:] + 1780
...
35 AppKit 0x000000019ccce4a0 __21-[NSView _setWindow:]_block_invoke.146 + 268
36 AppKit 0x000000019c244564 -[NSView _setWindow:] + 1780
37 AppKit 0x000000019c428ec0 -[NSWindow dealloc] + 684
38 Foundation 0x000000019a1fa118 _NSKVOPerformWithDeallocatingObservable + 172
39 Foundation 0x0000000199b17404 NSKVODeallocate + 180
40 Foundation 0x0000000199b122f0 empty + 88
41 Foundation 0x0000000199af77fc dealloc + 60
42 Foundation 0x0000000199af7740 -[NSConcreteMapTable dealloc] + 76
43 AppKit 0x000000019c936e80 ___NSTouchBarFinderSetNeedsUpdateOnMain_block_invoke_2 + 1388
44 AppKit 0x000000019c2d4c4c NSDisplayCycleObserverInvoke + 168
45 AppKit 0x000000019c2d48a8 NSDisplayCycleFlush + 644
46 QuartzCore 0x00000001a0bc3f64 _ZN2CA11Transaction19run_commit_handlersE18CATransactionPhase + 120
47 QuartzCore 0x00000001a0bc2d04 _ZN2CA11Transaction6commitEv + 320
48 AppKit 0x000000019c3589d0 __62+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayLink]_block_invoke + 272
49 AppKit 0x000000019cd18208 ___NSRunLoopObserverCreateWithHandler_block_invoke + 64
50 CoreFoundation 0x00000001989d187c __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36
51 CoreFoundation 0x00000001989d1768 __CFRunLoopDoObservers + 536
52 CoreFoundation 0x00000001989d0d94 __CFRunLoopRun + 776
53 CoreFoundation 0x00000001989d0434 CFRunLoopRunSpecific + 608
54 HIToolbox 0x00000001a317419c RunCurrentEventLoopInMode + 292
55 HIToolbox 0x00000001a3173e2c ReceiveNextEventCommon + 220
...
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 AppKit 0x19c50cae8 -[NSApplication _crashOnException:] + 240
1 AppKit 0x19c358b44 __62+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayLink]_block_invoke + 644
2 AppKit 0x19cd18208 ___NSRunLoopObserverCreateWithHandler_block_invoke + 64
3 CoreFoundation 0x1989d187c __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36
4 CoreFoundation 0x1989d1768 __CFRunLoopDoObservers + 536
5 CoreFoundation 0x1989d0d94 __CFRunLoopRun + 776
6 CoreFoundation 0x1989d0434 CFRunLoopRunSpecific + 608
7 HIToolbox 0x1a317419c RunCurrentEventLoopInMode + 292
8 HIToolbox 0x1a3173e2c ReceiveNextEventCommon + 220
9 HIToolbox 0x1a3173d30 _BlockUntilNextEventMatchingListInModeWithFilter + 76
10 AppKit 0x19c22fd68 _DPSNextEvent + 660
11 AppKit 0x19ca25808 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700
12 AppKit 0x19c22309c -[NSApplication run] + 476
13 AppKit 0x19c1fa2e0 NSApplicationMain + 880
14 Underword 0x102c099ac 0x102c08000 + 6572
15 dyld 0x19856a0e0 start + 2360
In SwiftUI we can use @AppStorage to save app settings. In my app, I have a settings view which allows the user to change various settings. Since there are many of them, it's not practical to declare a binding for each setting between the settings view and whatever other views effectively use that setting.
Is there a more convenient way to store a setting in one view and access it in another view?
URLResourecKey.tagNamesKey is only available on macOS, so apparently there's no way of reading or writing file tags on iOS. Why is this the case, given that file tags can be set via Finder on macOS and the Files app on iOS devices? Is there a workaround?
The sample project Filtering Network Traffic uses IPC (NSXPCConnection etc.) to send data from the network extension to the app, but the documentation for NEFilterProvider says
The sandbox prevents the Filter Data Provider extension from moving network content outside of its address space by blocking all network access, IPC, and disk write operations.
Since my network extension forwards all network traffic to the app so that the user can see it, I was wondering when the app isn’t running and the user shuts down the machine, if the network extension could write the flows it wasn’t able to forward to the app to disk, so that it could read them on the next successful connection to the app. Then almost by accident I read again the documentation and according to the quoted passage a network extension cannot write to disk, but it also cannot use IPC.
Is NSXPCConnection not considered IPC, or could the statement that it cannot write to disk be false as well?
XCUIElement has two methods named typeKey(_:modifierFlags:): the first one takes a String as an argument, the second one a XCUIKeyboardKey, which has constants like .downArrow. Now, even if the documentation says that both methods are "Available in macOS and in iPadOS 15 and later", when compiling the UI tests for iOS, the following line
app.typeKey(.downArrow, modifierFlags: [])
produces a compiler error
Type 'String' has no member 'downArrow'
Am I missing something or is there a workaround?
I'm using the following code to launch a UI test that forces a specific app language and moves a slider.
I noticed that when forcing right to left text direction (for Arabic or Hebrew), during the UI test the slider doesn't move.
The app content:
struct ContentView: View {
@State private var slider = 0.0
var body: some View {
Slider(value: $slider, in: 0.0...1.0)
}
}
The UI test:
final class problemUITests: XCTestCase {
func testExample() throws {
let app = XCUIApplication()
let locale = Locale(identifier: "ar")
app.launchArguments += ["-AppleLanguages", "(ar)", "-AppleLocale", "ar"]
if locale.language.characterDirection == .rightToLeft {
app.launchArguments += ["-NSForceRightToLeftWritingDirection", "YES", "-AppleTextDirection", "YES"]
}
app.launch()
app.sliders.element.adjust(toNormalizedSliderPosition: 0.3)
}
}
Am I missing something or is there a workaround?
In TextKit 1 we have the method NSTextStorage.addLayoutManager(_:) that allows to show the same text in multiple text views. This method exists with NSLayoutManager but not with NsTextLayoutManager.
Is there a way to achieve the same thing with TextKit 2?
All the threads only contain system calls. The crashed thread only contains a single call to my app's code which is main.swift:12.
What could cause such a crash?
Crash report
Among the newest crash reports downloaded by Xcode for my App Store app there is one that contains a single thread, crashed at libsecinit_appsandbox.c, without any trace of my app name. What could possibly cause such a crash? Is this something related with app signing? The app has been on the App Store for a long time and this never happened to me.
Thread 0 Crashed:
0 libsystem_secinit.dylib 0x00000001941dcfcc _libsecinit_appsandbox.cold.12 + 60 (libsecinit_appsandbox.c:454)
1 libsystem_secinit.dylib 0x00000001941dbf94 _libsecinit_appsandbox + 1764 (libsecinit_appsandbox.c:454)
2 libsystem_trace.dylib 0x00000001872be598 _os_activity_initiate_impl + 64 (activity.c:131)
3 libsystem_secinit.dylib 0x00000001941db85c _libsecinit_initializer + 80 (libsecinit_initializer.c:17)
4 libSystem.B.dylib 0x00000001941f2664 libSystem_initializer + 280 (init.c:338)
5 dyld 0x00000001871fe608 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const::$_0::operator()() const + 168 (Loader.cpp:2198)
6 dyld 0x000000018723cd6c invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 340 (MachOAnalyzer.cpp:2481)
7 dyld 0x0000000187230400 invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 496 (MachOFile.cpp:1669)
8 dyld 0x00000001871df2fc dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 300 (MachOFile.cpp:1185)
9 dyld 0x000000018722f394 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 192 (MachOFile.cpp:1628)
10 dyld 0x000000018723c880 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 516 (MachOAnalyzer.cpp:2448)
11 dyld 0x00000001871fa53c dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 564 (Loader.cpp:2189)
12 dyld 0x00000001872042d4 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 44 (PrebuiltLoader.cpp:818)
13 dyld 0x000000018721dcc0 dyld4::APIs::runAllInitializersForMain() + 84 (DyldAPIs.cpp:3889)
14 dyld 0x00000001871e4010 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3156 (dyldMain.cpp:891)
15 dyld 0x00000001871e2ef4 start + 1868 (dyldMain.cpp:1265)
Crash report
Topic:
Code Signing
SubTopic:
General
On macOS, system symbols displays in a SKTexture as expected, with the correct color and aspect ratio.
But on iOS they are always displayed in black, and sometimes with slightly wrong aspect ratio.
Is there a solution to this problem?
import SpriteKit
#if os(macOS)
import AppKit
#else
import UIKit
#endif
class GameScene: SKScene {
override func didMove(to view: SKView) {
let systemImage = "square.and.arrow.up"
let width = 400.0
#if os(macOS)
let image = NSImage(systemSymbolName: systemImage, accessibilityDescription: nil)!.withSymbolConfiguration(.init(hierarchicalColor: .white))!
let scale = NSScreen.main!.backingScaleFactor
image.size = CGSize(width: width * scale, height: width / image.size.width * image.size.height * scale)
#else
let image = UIImage(systemName: systemImage)!.applyingSymbolConfiguration(.init(pointSize: width))!.applyingSymbolConfiguration(.init(hierarchicalColor: .white))!
#endif
let texture = SKTexture(image: image)
print(image.size, texture.size(), image.size.width / image.size.height)
let size = CGSize(width: width, height: width / image.size.width * image.size.height)
addChild(SKSpriteNode(texture: texture, size: size))
}
}
The App Store Connect API documentation still doesn't list the new 6.9" iPhone display type: https://developer.apple.com/documentation/appstoreconnectapi/screenshotdisplaytype
I already opened a similar topic about the new iPad Pro 13" screenshot type in May (4 months ago), but nobody replied and that screenshot type is still not listed in the specification. I also created a bug report in Feedback Assistant back then, without any reply.
Why does it take so long to update the API specification?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
App Store Connect API
Apparently UI tests are unable to tap menu buttons but can tap regular buttons inside forms. Earlier today I was able to see in the Simulator that the UI test tries to tap the button by tapping the center of the containing form row, which works for regular buttons, but not for menu buttons. In fact, when trying in the SwiftUI preview in Xcode it seems that menu buttons have to be tapped exactly on top of them, while regular buttons can be tapped anywhere in the form row. (Now I’m not able to see touches performed by the UI test anymore in the Simulator for an unknown reason, even though I have “Show single touches” enabled in the Simulator settings.)
How can I open a menu button in a UI test?
The UI code:
struct ContentView: View {
@State private var label1 = "Menu 1"
@State private var label2 = "Menu 2"
var body: some View {
NavigationStack {
Form {
LabeledContent("Menu 1") {
Button(label1) {
label1 = "Menu 1 tapped"
}
.accessibilityIdentifier("menu1")
}
LabeledContent("Menu 2") {
Menu(label2) {
Button("Button") {
}
.accessibilityIdentifier("button")
}
.accessibilityIdentifier("menu2")
}
}
}
}
}
#Preview {
ContentView()
}
And the test:
final class problemUITests: XCTestCase {
func testExample() throws {
// UI tests must launch the application that they test.
let app = XCUIApplication()
app.launch()
app.collectionViews.element(boundBy: 0).buttons["menu1"].tap()
app.collectionViews.element(boundBy: 0).buttons["menu2"].tap()
app.collectionViews.element(boundBy: 0).buttons["button"].tap()
}
}
The following code crashes on macOS 15 Sequoia:
import Foundation
let key = NSAttributedString.Key("org.example.key")
let value = Value()
let string = NSMutableAttributedString()
string.append(NSAttributedString(string: "a", attributes: [:]))
string.append(NSAttributedString(string: "b", attributes: [key: value]))
string.append(NSAttributedString(string: "c", attributes: [:]))
string.enumerateAttribute(key, in: NSRange(location: 0, length: string.length)) { value, range, stop in
print(range)
}
class Value: Equatable, Hashable {
static func == (lhs: Value, rhs: Value) -> Bool {
return lhs === rhs
}
func hash(into hasher: inout Hasher) {
hasher.combine(ObjectIdentifier(self))
}
}
The error is
EXC_BAD_ACCESS (code=1, address=0x0)
I wanted to run it on my external macOS 14 partition to confirm that it didn't crash before updating to macOS 15, but for some reason macOS will just restart and boot again into macOS 15. So I tried with macOS 13, which I was allowed to start for some reason, and I was able to confirm that the code doesn't crash.
Is this a known issue, and is there a workaround? Removing the two lines that add the letters a and c, or just declaring class Value without conformance to Equatable, Hashable, interestingly, solves the issue.
When I create a modal segue to a navigation controller in a storyboard, the navigation bar buttons appear correctly. But when trying to recreate this programmatically, no buttons appear:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(type: .infoLight, primaryAction: UIAction(handler: { _ in
self.present(UINavigationController(rootViewController: ModalViewController()), animated: true)
}))
button.frame.origin = CGPoint(x: 100, y: 100)
view.addSubview(button)
}
}
class ModalViewController: UIViewController {
override func loadView() {
let button = UIBarButtonItem(title: "button")
button.primaryAction = UIAction(handler: { action in
})
button.style = .done
navigationItem.title = "title"
navigationItem.rightBarButtonItem = button
view = UITableView()
}
}
What am I doing wrong?