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Reply to Profiles
Check out this link to manually generate a provisioning profile. https://developer.apple.com/help/account/manage-profiles/create-a-development-provisioning-profile/ However, many of us find it much easier to let Xcode automatically generate the provisioning profile. See the image below.
Oct ’23
Reply to 5.5" iPhone Display Size Intersect iOS 17 = NULL Set
Apple's answer is below this line. Some screenshots are always required. Even though your app will not run on those devices, it will still be displayed and just say it is not downloadable on that device. Also, 5.5 screenshots are used for scaling up and down depending on the users device and what screenshots the developer has or has not provided. For a list of required screenshots, you can visit the link below: https://developer.apple.com/help/app-store-connect/reference/screenshot-specifications
Oct ’23
Reply to Opinions on existing iOS app and Vision Pro
I want the look of the app to be compatible with the Apple Vision Pro, so I have decided to create an Apple Vision destination with the visionOS SDK. It took some work for this to happen, but it looks nicer than the iPad app looks on the simulator.
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’23
Reply to Profiles
Just in case you didn't see my comment. That image is not of a website. That image is of Xcode. You should have Xcode.
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Oct ’23
Reply to Profiles
Check out this link to manually generate a provisioning profile. https://developer.apple.com/help/account/manage-profiles/create-a-development-provisioning-profile/ However, many of us find it much easier to let Xcode automatically generate the provisioning profile. See the image below.
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Oct ’23
Reply to Xcode Launch Fails for Destination: Mac (Designed for iPad)
I found the issue. For some reason, I had an App Group entitlement that was unnecessary. I removed it and it now launches.
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Oct ’23
Reply to Ornament Toolbar disappears
The issue has been fixed for me in Xcode 15.1 Beta.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Reply to Xcode Launch Fails for Destination: Mac (Designed for iPad)
My feedback number for this go around is FB13225056.
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Oct ’23
Reply to Xcode Launch Fails for Destination: Mac (Designed for iPad)
And yes, I tried to change the bundle id and then back. The changed id worked, but the correct one doesn't.
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Oct ’23
Reply to 5.5" iPhone Display Size Intersect iOS 17 = NULL Set
Apple's answer is below this line. Some screenshots are always required. Even though your app will not run on those devices, it will still be displayed and just say it is not downloadable on that device. Also, 5.5 screenshots are used for scaling up and down depending on the users device and what screenshots the developer has or has not provided. For a list of required screenshots, you can visit the link below: https://developer.apple.com/help/app-store-connect/reference/screenshot-specifications
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Oct ’23
Reply to Xcode Launch Fails for Destination: Mac (Designed for iPad)
I generated a profile and used that instead of the automatic profile and it still doesn't launch under Destination Mac (Designed for iPad).
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Oct ’23
Reply to Xcode Launch Fails for Destination: Mac (Designed for iPad)
Where can I find the definition of the error codes?
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Oct ’23
Reply to Seeking Advice on Unjust Review Rejection Due to Existing Identical App
You should call Apple about this. https://developer.apple.com/contact/#!/topic/select
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Sep ’23
Reply to 5.5" iPhone Display Size Intersect iOS 17 = NULL Set
I got an answer from Apple on this. I think I shouldn't have posted this to begin with.
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Sep ’23
Reply to Xcode Launch Fails for Destination: Mac (Designed for iPad)
I submitted this version of the app to the App Store. It passed. I also purchased my app so I could run the purchased app when the new version came out. It came out today and the app launched on my Mac. I still need this to be fixed as development is hindered.
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Sep ’23
Reply to Could Not Launch Mac (Designed for iPad) App in Xcode
Well, it got unfixed. Something is goofed up here.
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Sep ’23
Reply to Could Not Launch Mac (Designed for iPad) App in Xcode
I fixed it. I temporarily changed the bundle id slightly. It launched and ran. Then I changed the bundle id back and it launched and ran.
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Sep ’23