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Unity iOS app crashes due to memory overloading
We are using Unity 6000.0.51f1 for an iOS app for iPhones and iPads. We have added Firebase Crashlytics to the project. We are getting several app crash issues in iPhones and iPads as well. However, in Firebase, there is no record of the crash; the app simply closes on iOS without any error. We are using so many UnityWebRequests for APIs in the project. We optimized these coroutine functions to reduce memory overload, but still we are getting app crashes. What optimization techniques can we employ in the project to address this issue? And what memory optimization techniques, texture techniques, can we use to address this issue? Please help!
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76
Jul ’25
Not able to make archive build in Xcode of Unity app
We are working on a Unity iOS app for the App Store. We are working with different SDKs and plugins(Firebase, Facebook, CleverTap, AVpro, DTT, etc ). We can make an Xcode export build from Unity for the iOS platform. But in Xcode, we are getting errors while building an archive for our app. `chmod: /Users/MacName/Library/Developer/Xcode/DerivedData/Unity-iPhone-gfqpbnsrmtehefgrsrsapwpcyrzk/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory chmod: /Users/MacName/Library/Developer/Xcode/DerivedData/Unity-iPhone-gfqpbnsrmtehefgrsrsapwpcyrzk/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp-compile: No such file or directory chmod: /Users/MacName/Library/Developer/Xcode/DerivedData/Unity-iPhone-gfqpbnsrmtehefgrsrsapwpcyrzk/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend: No such file or directory /Users/MacName/Library/Developer/Xcode/DerivedData/Unity-iPhone-gfqpbnsrmtehefgrsrsapwpcyrzk/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh: line 27: /Users/MacName/Library/Developer/Xcode/DerivedData/Unity-iPhone-gfqpbnsrmtehefgrsrsapwpcyrzk/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory Command PhaseScriptExecution failed with a nonzero exit code Please help anyone to resolve this issue. Unity version - 2023.2.20f1 Xcode version - 16.4
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Jun ’25
App is under "Ready for distribution" but in-app purchases are under "Waiting for review"
We have uploaded our app on 17th Apr'25 on app store and status showed "Ready for distribution". However our in-app purchases are still showing "Waiting for Review". It has been 4 days since our app is live on app store but we are unable to make the in-app purchases. Please let us know what steps are we supposed to do on this front
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Apr ’25
PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
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31
Apr ’25
Entering the Tax form for India
We intend to sell in india markets. In india our tax compliance is GSTIN which is also highlighted in your "Provide tax information for alternative payment options" section. We will not be making any sale outside India and hence are not liable for any tax compliance or withholding of tax outside india. Please guide us on how we should fill the tax forms.
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Apr ’25
Tax forms help for Indian companies
Hi Team, After agreeing the Paid In-app purchase agreements, i have been asked to fill the tax forms of US Certificate of foreign status of beneficial owner and US substitute form W-8BEN-E. Being an Indian Ed-tech company, we would like to know how should we approach this. Any help or support page or video on this can make our life easier. Thanks Team ACEplus.
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Mar ’25
iOS in-app purchasing in Unity app
Hi everyone, I am working on a Unity iOS app. I am adding in-app purchasing in my app. I have added Unity IAP to the Unity project, as well as the code for initialising and purchasing a subscription with the product ID. I have also added my certificates and provisioning profile in Xcode with in-app purchasing capabilities. Also, I have set up an App Store Connect page with a non-renewing subscription with a unique product ID and all required information. The subscription status is ready to submit. I have added a sandbox tester account in it. In unity editor, it is working fine with fake purchase receipt. While testing in an iOS device, apple ID is logged out. But there is an error occurs everytime : IAP not initialized. Also I have uploaded a newer version of app on app store connect, it is in waiting for review status. Is there any step or something I am missing that it is not working in iOS device? Please help
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Mar ’25