Post

Replies

Boosts

Views

Activity

Reply to Simulator crashing with iOS < 14. Started happening since Big Sur
No crash here but application grinds to a halt, using AVAudioSession and AVAudioPlayer. App execution on iOS 12, 13 simulators immediately logs: 2020-12-30 15:07:45.125612+0100 HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range 2020-12-30 15:07:45.125793+0100 HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range 2020-12-30 15:07:45.137752+0100 [aqme] AQME.h:254:IOProcFailure: AQDefaultDevice (1): output stream 0: null buffer 2020-12-30 15:07:45.137985+0100 AQMEIO_HAL.cpp:1774:IOProc: EXCEPTION thrown (-50): error != 0 2020-12-30 15:07:59.535460+0100 AQMEIO.cpp:179:AwaitIOCycle: timed out after 15.000s (0 1); suspension count=0 (IOSuspensions: ) 2020-12-30 15:07:59.535868+0100 CA_UISoundClient.cpp:241:StartPlaying_block_invoke: CA_UISoundClientBase::StartPlaying: AddRunningClient failed (status = -66681). After the 15 second timeout the app continues running until the next call to AVAudioSession or AVAudioPlayer. On iOS 14, everything is fine. I hope this does not occur on real devices but could not test that.
Dec ’20
Reply to Xcode 12 spinning beach balls all the time
Same here (Xcode 12.4, 12D4e) , especially immediately after starting up my computer (fastest Mac mini 2018) which is switched off during the night. It occurs to me: • beach balls occur even without any file or project open. Xcode just stops responding while seemingly doing nothing. No disk, CPU or network activity can be seen. • if I wait it out (for instance 10 minutes) the beach balls will eventually finish and Xcode continues to work as normal. • if I wait it out (which is unbearable), the beach balls mostly will not come back until the next morning. • if I force quit Xcode, sometimes a couple of times in sequence, the problem is gone in most cases. • when Time Machine is doing stuff, beachballs take much longer to disappear. • unpairing all devices and re-adding them does not seem to help. • not using network but only lightning connections for devices does not seem to help. • cleaning out all caches, derived data, etc does not help. It's just terrible. I am afraid to open a new project or switch projects in Xcode because that seems to mean another early lunch break. I am afraid to open a storyboard or nib file because that may trigger another forced 10 minute wait.
Mar ’21
Reply to Apps directory not appearing in iCloud Drive in Finder
Same here, I followed every tip I could find here and on other websites, but still the folder / files are not showing up visibly. Problem: ubiquitous container works, files can be read and written, but are not showing up in macOS Finder, nor in the Files app on iOS devices. macOS 11.5, iOS 14.7, Xcode 12.5.1 I have tried: everything stated here: https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/FileProvider.html everything stated here: https://developer.apple.com/library/archive/qa/qa1893/_index.html every variation of info.plist values for NSUbiquitousContainers (eg. both the container id and my bundle id) every variation of info.plist values for NSUbiquitousContainerIsDocumentScopePublic every variation of info.plist values for NSUbiquitousContainerName every variation of info.plist values for NSUbiquitousContainerSupportedFolderLevels creating new containers changing the apps' version and build numbers, including only increasing CFBundleShortVersionString. changing the apps' bundle identifier deleting and reinstalling the app reboots of used devices switching off/on iCloud drive for the user on all devices It is driving me crazy. Who can help?
Jul ’21