Hello,
I'm getting an unknown, never-before-seen error at application launch, when running my iOS SpriteKit game on the iOS 18 arm64 simulator from Xcode 16.0 (16A242d) —
AudioConverterOOP.cpp:847 Failed to prepare AudioConverterService: -302
This is occurs on all iOS 18 simulator devices, between application(_:didFinishLaunchingWithOptions:) and the first applicationDidBecomeActive(_:) — the SKScene object may have been already initialized by SpriteKit, but the scene's didMove(to:) method hasn't been called yet.
Also, note that the error message is being emitted from a secondary (non-main) thread, obviously not created by the app.
After the error occurs, no SKScene is able to play audio — this had never occurred on iOS versions prior to 18, neither on physical devices nor on the simulator.
Has anyone seen anything like this on a physical device running 18?
Unfortunately, at the moment I cannot test myself on an 18 device, only on the simulator...
Thank you,
D.
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