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#import <PDFKit/PDFKit.h> causes a problem
A little lost here so suggestions welcome. Existing code, working well for years. MacOS upgrade (Sequoia) and suddenly issues with #import <PDFKit/PDFKit.h> causing the following error message /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/PDFKit.framework/Headers/PDFDocument.h:26:53 Expected identifier or '{'
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Oct ’24
Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments.
Hi Folks This error appeared when I switched to using a M1 ultra MacStudio. It therefore appears to be an issue with unified memory - since the existing code involvesI 'blitting' between CPU and GPU. I need only update the MTLBuffer when needed (which is not very often). This does not appear to be a problem caused in that way. There are many nodes in the scene graph, but the problem does not appear until I zoom down into the point cloud [when you can see relatively few 'spheres' that represent the point cloud. So it does not appear to be a problem related to too many nodes. It would help of course if I could localise where and when the problem began to appear, for the code works normally until this happens, but then of course, it loops and so I must terminate the process, and start again. I would appreciate any help on offer. The error loop repeats these messages over and over again until I cause the program to quit [using Xcode 13.4.1]. 2022-07-22 09:44:02.882746+1000 #####[13703:1234861] Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer) 2022-07-22 09:44:02.882818+1000 #####[13703:1234861] Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer) 2022-07-22 09:44:02.882875+1000 #####[13703:1234861] [SceneKit] Error: Main command buffer execution failed with status 5, error: Error Domain=MTLCommandBufferErrorDomain Code=10 "Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer)" UserInfo={NSLocalizedDescription=Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer)}
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Jul ’22
#import <PDFKit/PDFKit.h> causes a problem
A little lost here so suggestions welcome. Existing code, working well for years. MacOS upgrade (Sequoia) and suddenly issues with #import <PDFKit/PDFKit.h> causing the following error message /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.0.sdk/System/Library/Frameworks/PDFKit.framework/Headers/PDFDocument.h:26:53 Expected identifier or '{'
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471
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Oct ’24
Provisioning profile no longer valid
It is an old MacOS app but everything worked fine with uploads until today. I cannot work out how to (re)create a valid provisioning profile that can be signed by Apple.
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388
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Apr ’23
Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments.
Hi Folks This error appeared when I switched to using a M1 ultra MacStudio. It therefore appears to be an issue with unified memory - since the existing code involvesI 'blitting' between CPU and GPU. I need only update the MTLBuffer when needed (which is not very often). This does not appear to be a problem caused in that way. There are many nodes in the scene graph, but the problem does not appear until I zoom down into the point cloud [when you can see relatively few 'spheres' that represent the point cloud. So it does not appear to be a problem related to too many nodes. It would help of course if I could localise where and when the problem began to appear, for the code works normally until this happens, but then of course, it loops and so I must terminate the process, and start again. I would appreciate any help on offer. The error loop repeats these messages over and over again until I cause the program to quit [using Xcode 13.4.1]. 2022-07-22 09:44:02.882746+1000 #####[13703:1234861] Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer) 2022-07-22 09:44:02.882818+1000 #####[13703:1234861] Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer) 2022-07-22 09:44:02.882875+1000 #####[13703:1234861] [SceneKit] Error: Main command buffer execution failed with status 5, error: Error Domain=MTLCommandBufferErrorDomain Code=10 "Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer)" UserInfo={NSLocalizedDescription=Too much geometry to support memoryless render pass attachments. (0000000d:kIOGPUCommandBufferCallbackErrorOutOfMemoryForParameterBuffer)}
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Jul ’22
Message "Rsync failed" when attempting to upload to AppStore
When attempting to upload an app to the app store the message "Rsync failed" was obtained, and no success. I have restarted MacOS (12.2) and checked certificates.
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648
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Feb ’22