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Xcode 10.0 diagnosticd high CPU w/iPhone XR Simulator
Hi All,I've got the new 2018 MacBook Pro 15" (15,1) running High Sierra 10.13.6 and the Xcode 10.0 (10A255) release version and am having the following recurring issue.I've got an iOS project that I'm running in the simulator. In this case I'm actually running XCTests. The total tests run for about 4 seconds.At this point, Xcode looks like it's idle, but my fans spin up to full speed and Activity Monitor shows me: diagnosticd 170% cpu diagnosticd 82% cpu notifyd 78% cpu SpringBoard 78% cpuSometimes it shows diagnosticd higher like 350% CPU, but always diagnosticd is the highest.The computer doesn't seem to be doing anything. Both Xcode and Simulator are responsive.If I close the simulator, these disappear and the fans spin back down.This happens 100% of the time with the iPhone XR simulator, but doesn't seem to happen at all with any of the others, including the XS and XS Max.Anyone else seeing this?
5
0
6k
Sep ’18
Can't upload app: No accounts with App Store Connect access have been found
Getting this error suddenly tonight:No App Store Conect Account:No accounts with App Store Connect access have been found for the team "<MY TEAM>". App Store Connect access is required for App Store distribution.Then below it lists my Apple ID and says "No App Store Connect access for the team".Nothing has changed and it worked a week ago.I'm the owner of my company, the "agent" account in member center and admin on app store connect.Any solution to this?I had a similar problem maybe 6 months ago that randomly went away on its own at some point, but was stuck with it for a week or more at the time.
6
0
8.2k
Nov ’18
No accounts with App Store Connect access - unable to authenticate with app store connect
Suddenly today I'm getting this error when I click "Distribute App" in Xcode 12.5: No App Store Connect account: No accounts with App Store Connect access have been found for the team "XXXXXXXXXXXX". App Store Connect access is required for App Store Connect distribution. Then it lists my several accounts below, and next to each, under "Issue", it says "Unable to authenticate with App Store Connect". I can login to AppStoreConnect via the website, with no issues, and my account is the account owner. There are no updated terms or developer agreements etc to accept and no banking or tax info to update. I tried deleting the account from Xcode and re-adding it. It adds without trouble, but then fails at this point. Ideas?
2
0
6.0k
Jun ’21
Xcode 13 beta source control -- can't change branches with submodules
I've got a project repo that includes some submodules. In one of my submodules, I checked out a different commit. Neither the original repo nor the submodule have any changes. Once you get in this situation, you cannot change branches. For example, I am in "develop" branch, and I want to switch to "main". In Xcode, I control-click the "main" branch and choose "Check-out". This fails with an error that says, "The working copy has conflicting, uncommitted changes. Commit or discard the changes and try again." However, if I go to the Source Control menu and choose "Discard All Changes...", I get an error, "Cannot Discard Changes. There are no uncommitted changes in the working copies for this project." The Source Control Navigator, under Changes, under Local Changes, shows the submodule with a "?" as the status. It looks to me that Xcode 13 is confused by the submodule -- in one spot setting that changes exist, in another, acting as if there are no changes. Am I missing something?
1
0
2.1k
Jun ’21
Async/let producing error in playground? Xcode 13.0 beta
I'm seeing an error trying to test out async let. It seems like this should work, based on the async/let and structured concurrency session videos. Here's the code: func doIt() async -> String {     let t = TimeInterval.random(in: 0.25 ... 2.0)     Thread.sleep(forTimeInterval: t)     return String("\(Double.random(in: 0...1000))") } async {     async let a = doIt()     async let b = doIt()     async let c = doIt()     async let d = doIt()     let results = await [a, b, c, d]     for result in results {         print("  \(result)")     } } But, I get this error for every "async let" statement: error: AsyncLetSwift55WWDC21.playground:12:15: error: expression is 'async' but is not marked with 'await' async let a = doIt() ^ await Am I missing something key, or is this a bug? I'm running this in the Xcode 13.0 beta, in a Playground. Thanks!!
12
0
4.4k
Jun ’21
DYLD_PRINT_STATISTICS not working / Xcode 13.0 beta / iOS 15.0 beta 8
Hello! I'm working on a new app, and DYLD_PRINT_STATISTICS=1 is not working - i.e., not producing any output. Build platform: MacBook Pro (15-inch, 2018) macOS Monterey, 12.0 beta 6 (21A5506j) Xcode 13.0 beta 5 (13A5212g) Test device: iPad 8th generation iPadOS 15.0 beta 8 (19A5340a) I'm setting it as usual in Product -> Scheme -> Edit Scheme, then going to "Run" tab on the left and choosing "Arguments" on the top. In that screen I enter "DYLD_PRINT_STATISTICS" for Name and "YES" for Value. Nothing prints. I also tried: Using "1" for Value instead of "YES" Entering "DYLD_PRINT_STATISTICS=YES" as Name and leaving Value blank Entering "DYLD_PRINT_STATISTICS=1" as Name and leaving Value blank Every combination of the above, but as command-line arguments instead of environment variables. Also, I tried "DYLD_PRINT_APIS" as Name and "YES" as Value, and that works normally. What's going on here? Is it something with the all-SwiftUI lifecycle? An issue with the beta macOS/Xcode/iPadOS? Thanks!
4
1
6.9k
Sep ’21
Source code for Push To Talk demo app?
I was just watching the Enhance voice communication with Push To Talk WWDC22 session video and was wondering (a few questions) -- (1) (when) will you be making the demo app available that was shown at the beginning of the video? (2) There was some detail given regarding the new APNs push type ("pushtotalk"), but it was unclear to me if that's something I need to handle manually, or if those will be sent automatically when I do channelManager.requestBeginTransmitting? (3) How does the audio data itself get routed around? Is that handled by the system between the requestBeginTransmitting and stopTransmitting calls? Or somehow part of the APNs payload? Or something we must handle? Thank you! thanks!!
6
1
3.8k
Jun ’22
SwiftData + CloudKit -- data not loaded on fresh install
Okay, so I created a new Xcode project using SwiftData, and ticked the box for iCloud integration. I added a container on the web dashboard. Then I added “ = Date()” to the definition of Item.timestamp so that it has a default value. I added the container to my Xcode project.. Then I added this “let config” and “let container” and changed the “.modelContainer” like this: This will successfully add stuff to core data, which also appears in iCloud dashboard. BUT, if I delete the app and re-launch, I don’t see the existing iCloud data until the SECOND launch, even though the Xcode runtime log shows it fetched it. Do I need to do some magic to get it to refresh? Is the CloudKit subscription managed by SwiftData or do I need to do something for that? thanks!
7
3
4.5k
Jun ’23
ERROR: Unrecognized attribute string flag '?' in attribute string "T@"NSString",?,R,C" for property debugDescription
Hello, I'm seeing many errors like this in the Xcode debug console when I build and run my app: ERROR: Unrecognized attribute string flag '?' in attribute string "T@"NSString",?,R,C" for property debugDescription The app project makes heavy use of Logger(), and I suspect it is related to that logging in some way, but I haven't been able to narrow down the issue to specific log calls. I have Category, Subsystem and Timestamp enabled in the Xcode console, but none of those are displayed for this output. What causes this? Or how can I better narrow down the source?
4
3
1k
Aug ’24
App Store Connect API - Historical pricing for app, IAPs, subscriptions
Hello! I'm using the App Store Connect API and am trying to find out if there is a way to get historical pricing for apps, in-app purchases, and/or subscriptions? I see https://developer.apple.com/documentation/appstoreconnectapi/get-v1-apppriceschedules-_id_, as well as similar APIs for in-app purchases and subscriptions, but those don't appear to return (or give a way to return) anything historical. Thanks!
1
0
396
Feb ’25
Base territory for app, in-app purchase
Hello! I'm using the App Store Connect API to get some pricing information for my apps and in-app purchases. If I'm understand correctly, I first need to get the base territory and then get pricing schedules for that territory, and the process looks to be the same across both App information and In-App Purchase information, even though those each use different API endpoints. My question is about Base Territory. I thought that was a thing that's the same across an entire App Store Connect team, but I see these two APIs: (1) Read the base territory for an app's price schedule and (2) Read the selected base territory for an in-app purchase price schedule The fact that both of these exist implies that IAPs can have a different base territory than the app itself, and that different apps can have different base territories, or even that different IAPs in the same app could have different base territories. Is that actually true? Or, do both APIs exist for convenience - so that if you're dealing with an IAP you can use that API instead of the app API, for example? The reason I'm asking is that I'd like to be as efficient as possible with API calls. Right now, in order to get prices for all apps in my account and all IAPs, I believe I need to call: To fetch all pricing information: /v1/apps - Get list of all apps For each app: /v1/appPriceSchedules/{appId}/baseTerritory - Get base territory /v1/appPriceSchedules/{appId}/manualPrices?filter[territory]={territoryId} - Get prices for base territory /v1/apps/{appId}/inAppPurchasesV2?include=iapPriceSchedule - Get IAPs /v1/apps/{appId}/subscriptionGroups?include=subscriptions - Get auto-renewable subscriptions For each IAP: If type is NOT non-renewing subscription: /v1/inAppPurchasePriceSchedules/{iapId}/baseTerritory - Get base territory /v1/inAppPurchasePriceSchedules/{iapId}/manualPrices?filter[territory]={territoryId} - Get prices If type IS non-renewing subscription OR auto-renewable subscription: /v1/subscriptions/{iapId}/prices?filter[territory]={territoryId} - Get subscription prices This is getting what we want, but hat's a LOT of API calls. Are there steps here we can shortcut or cut out? I'm looking for the current, manually-set prices for everything. Thanks very much!
1
0
495
Feb ’25
How to get base territory for subscriptions with App Store Connect API?
Hello all, In the App Store Connect API: Apps have /v1/appPriceSchedules/{id}/baseTerritory. IAPs have /v1/inAppPurchasePriceSchedules/{id}/baseTerritory. ...but: Auto-renewing subscriptions don't have a corresponding endpoint for getting the base territory However, the App Store Connect website does indeed require you to set a base territory when creating new auto-renewable subscriptions. Why's that? More importantly, what's the best way of determining what to use for a base territory? Thank you!!
0
0
340
Feb ’25
App Store Connect API - Can't modify subscription price that's close to its effective date
Hello, I'm using the App Store Connect API to check and modify subscription prices. I know there can be only 1 outstanding future price change for subscription pricing, so I check for any scheduled future price changes (after today's date) and then delete them before setting new ones. This works 95% of the time -- except in the last little bit before the date changes. For example, if it is 1 hour before midnight and tomorrow's date is when the scheduled price change goes into effect, when I try to delete, I'll get something like this: The request failed with response code 409 ENTITY_ERROR. There is a problem with the request entity. Cannot delete Subscription Price with id . Only future price changes can be deleted. If I look at the same subscription in App Store Connect, it will still show it as a future price change, and won't show the usual buttons to modify or delete it. However, in App Store Connect, I can still hit the "+" button to create a new price change and it will successfully delete and replace the pending price change, which will then appear with the usual Delete and Edit buttons. My first thought was that maybe it was a timezone issue, but if I go to put the new pricing into effect, that request fails with an error like this: "errors" : [ { "id" : "5a51c570-1f38-4fa0-b490-9fa979f4aecf", "status" : "409", "code" : "STATE_ERROR", "title" : "The request cannot be fulfilled because of the state of another resource.", "detail" : "Must delete future price change before creating a new price change." } ] So... my questions are: Is this expected behavior? How can App Store Connect replace the pending price change in the final hours but I can't do it with the API? As a workaround, is there a set amount of time before the price change goes into effect where the prices should no longer be editable? Thanks!
0
0
378
Feb ’25
Xcode 10.0 diagnosticd high CPU w/iPhone XR Simulator
Hi All,I've got the new 2018 MacBook Pro 15" (15,1) running High Sierra 10.13.6 and the Xcode 10.0 (10A255) release version and am having the following recurring issue.I've got an iOS project that I'm running in the simulator. In this case I'm actually running XCTests. The total tests run for about 4 seconds.At this point, Xcode looks like it's idle, but my fans spin up to full speed and Activity Monitor shows me: diagnosticd 170% cpu diagnosticd 82% cpu notifyd 78% cpu SpringBoard 78% cpuSometimes it shows diagnosticd higher like 350% CPU, but always diagnosticd is the highest.The computer doesn't seem to be doing anything. Both Xcode and Simulator are responsive.If I close the simulator, these disappear and the fans spin back down.This happens 100% of the time with the iPhone XR simulator, but doesn't seem to happen at all with any of the others, including the XS and XS Max.Anyone else seeing this?
Replies
5
Boosts
0
Views
6k
Activity
Sep ’18
Can't upload app: No accounts with App Store Connect access have been found
Getting this error suddenly tonight:No App Store Conect Account:No accounts with App Store Connect access have been found for the team "<MY TEAM>". App Store Connect access is required for App Store distribution.Then below it lists my Apple ID and says "No App Store Connect access for the team".Nothing has changed and it worked a week ago.I'm the owner of my company, the "agent" account in member center and admin on app store connect.Any solution to this?I had a similar problem maybe 6 months ago that randomly went away on its own at some point, but was stuck with it for a week or more at the time.
Replies
6
Boosts
0
Views
8.2k
Activity
Nov ’18
No accounts with App Store Connect access - unable to authenticate with app store connect
Suddenly today I'm getting this error when I click "Distribute App" in Xcode 12.5: No App Store Connect account: No accounts with App Store Connect access have been found for the team "XXXXXXXXXXXX". App Store Connect access is required for App Store Connect distribution. Then it lists my several accounts below, and next to each, under "Issue", it says "Unable to authenticate with App Store Connect". I can login to AppStoreConnect via the website, with no issues, and my account is the account owner. There are no updated terms or developer agreements etc to accept and no banking or tax info to update. I tried deleting the account from Xcode and re-adding it. It adds without trouble, but then fails at this point. Ideas?
Replies
2
Boosts
0
Views
6.0k
Activity
Jun ’21
Xcode 13 beta -- how to see/work with PRs and comments?
The Xcode 13 part of the SOTU video and the https://developer.apple.com/xcode/ page mention "Team Comments" -- this seems really cool. But... how do you get the comments? And can you ADD or EDIT comments within Xcode? Or just see them? I've tried with a github repo and a bitbucket one but don't see those. Thanks!
Replies
3
Boosts
0
Views
9.5k
Activity
Jun ’21
Xcode 13 beta source control -- can't change branches with submodules
I've got a project repo that includes some submodules. In one of my submodules, I checked out a different commit. Neither the original repo nor the submodule have any changes. Once you get in this situation, you cannot change branches. For example, I am in "develop" branch, and I want to switch to "main". In Xcode, I control-click the "main" branch and choose "Check-out". This fails with an error that says, "The working copy has conflicting, uncommitted changes. Commit or discard the changes and try again." However, if I go to the Source Control menu and choose "Discard All Changes...", I get an error, "Cannot Discard Changes. There are no uncommitted changes in the working copies for this project." The Source Control Navigator, under Changes, under Local Changes, shows the submodule with a "?" as the status. It looks to me that Xcode 13 is confused by the submodule -- in one spot setting that changes exist, in another, acting as if there are no changes. Am I missing something?
Replies
1
Boosts
0
Views
2.1k
Activity
Jun ’21
Async/let producing error in playground? Xcode 13.0 beta
I'm seeing an error trying to test out async let. It seems like this should work, based on the async/let and structured concurrency session videos. Here's the code: func doIt() async -> String {     let t = TimeInterval.random(in: 0.25 ... 2.0)     Thread.sleep(forTimeInterval: t)     return String("\(Double.random(in: 0...1000))") } async {     async let a = doIt()     async let b = doIt()     async let c = doIt()     async let d = doIt()     let results = await [a, b, c, d]     for result in results {         print("  \(result)")     } } But, I get this error for every "async let" statement: error: AsyncLetSwift55WWDC21.playground:12:15: error: expression is 'async' but is not marked with 'await' async let a = doIt() ^ await Am I missing something key, or is this a bug? I'm running this in the Xcode 13.0 beta, in a Playground. Thanks!!
Replies
12
Boosts
0
Views
4.4k
Activity
Jun ’21
DYLD_PRINT_STATISTICS not working / Xcode 13.0 beta / iOS 15.0 beta 8
Hello! I'm working on a new app, and DYLD_PRINT_STATISTICS=1 is not working - i.e., not producing any output. Build platform: MacBook Pro (15-inch, 2018) macOS Monterey, 12.0 beta 6 (21A5506j) Xcode 13.0 beta 5 (13A5212g) Test device: iPad 8th generation iPadOS 15.0 beta 8 (19A5340a) I'm setting it as usual in Product -> Scheme -> Edit Scheme, then going to "Run" tab on the left and choosing "Arguments" on the top. In that screen I enter "DYLD_PRINT_STATISTICS" for Name and "YES" for Value. Nothing prints. I also tried: Using "1" for Value instead of "YES" Entering "DYLD_PRINT_STATISTICS=YES" as Name and leaving Value blank Entering "DYLD_PRINT_STATISTICS=1" as Name and leaving Value blank Every combination of the above, but as command-line arguments instead of environment variables. Also, I tried "DYLD_PRINT_APIS" as Name and "YES" as Value, and that works normally. What's going on here? Is it something with the all-SwiftUI lifecycle? An issue with the beta macOS/Xcode/iPadOS? Thanks!
Replies
4
Boosts
1
Views
6.9k
Activity
Sep ’21
Source code for Push To Talk demo app?
I was just watching the Enhance voice communication with Push To Talk WWDC22 session video and was wondering (a few questions) -- (1) (when) will you be making the demo app available that was shown at the beginning of the video? (2) There was some detail given regarding the new APNs push type ("pushtotalk"), but it was unclear to me if that's something I need to handle manually, or if those will be sent automatically when I do channelManager.requestBeginTransmitting? (3) How does the audio data itself get routed around? Is that handled by the system between the requestBeginTransmitting and stopTransmitting calls? Or somehow part of the APNs payload? Or something we must handle? Thank you! thanks!!
Replies
6
Boosts
1
Views
3.8k
Activity
Jun ’22
SwiftData + CloudKit -- data not loaded on fresh install
Okay, so I created a new Xcode project using SwiftData, and ticked the box for iCloud integration. I added a container on the web dashboard. Then I added “ = Date()” to the definition of Item.timestamp so that it has a default value. I added the container to my Xcode project.. Then I added this “let config” and “let container” and changed the “.modelContainer” like this: This will successfully add stuff to core data, which also appears in iCloud dashboard. BUT, if I delete the app and re-launch, I don’t see the existing iCloud data until the SECOND launch, even though the Xcode runtime log shows it fetched it. Do I need to do some magic to get it to refresh? Is the CloudKit subscription managed by SwiftData or do I need to do something for that? thanks!
Replies
7
Boosts
3
Views
4.5k
Activity
Jun ’23
ERROR: Unrecognized attribute string flag '?' in attribute string "T@"NSString",?,R,C" for property debugDescription
Hello, I'm seeing many errors like this in the Xcode debug console when I build and run my app: ERROR: Unrecognized attribute string flag '?' in attribute string "T@"NSString",?,R,C" for property debugDescription The app project makes heavy use of Logger(), and I suspect it is related to that logging in some way, but I haven't been able to narrow down the issue to specific log calls. I have Category, Subsystem and Timestamp enabled in the Xcode console, but none of those are displayed for this output. What causes this? Or how can I better narrow down the source?
Replies
4
Boosts
3
Views
1k
Activity
Aug ’24
Xcode 16 where is Continue building after errors ?
Hello! I'm running Xcode 16 and can't find the "Continue building after errors" setting anymore. Anybody know where to find it? The documentation says it's in the General tab of Xcode preferences, so that seems out of date. Thanks!
Replies
1
Boosts
0
Views
939
Activity
Sep ’24
App Store Connect API - Historical pricing for app, IAPs, subscriptions
Hello! I'm using the App Store Connect API and am trying to find out if there is a way to get historical pricing for apps, in-app purchases, and/or subscriptions? I see https://developer.apple.com/documentation/appstoreconnectapi/get-v1-apppriceschedules-_id_, as well as similar APIs for in-app purchases and subscriptions, but those don't appear to return (or give a way to return) anything historical. Thanks!
Replies
1
Boosts
0
Views
396
Activity
Feb ’25
Base territory for app, in-app purchase
Hello! I'm using the App Store Connect API to get some pricing information for my apps and in-app purchases. If I'm understand correctly, I first need to get the base territory and then get pricing schedules for that territory, and the process looks to be the same across both App information and In-App Purchase information, even though those each use different API endpoints. My question is about Base Territory. I thought that was a thing that's the same across an entire App Store Connect team, but I see these two APIs: (1) Read the base territory for an app's price schedule and (2) Read the selected base territory for an in-app purchase price schedule The fact that both of these exist implies that IAPs can have a different base territory than the app itself, and that different apps can have different base territories, or even that different IAPs in the same app could have different base territories. Is that actually true? Or, do both APIs exist for convenience - so that if you're dealing with an IAP you can use that API instead of the app API, for example? The reason I'm asking is that I'd like to be as efficient as possible with API calls. Right now, in order to get prices for all apps in my account and all IAPs, I believe I need to call: To fetch all pricing information: /v1/apps - Get list of all apps For each app: /v1/appPriceSchedules/{appId}/baseTerritory - Get base territory /v1/appPriceSchedules/{appId}/manualPrices?filter[territory]={territoryId} - Get prices for base territory /v1/apps/{appId}/inAppPurchasesV2?include=iapPriceSchedule - Get IAPs /v1/apps/{appId}/subscriptionGroups?include=subscriptions - Get auto-renewable subscriptions For each IAP: If type is NOT non-renewing subscription: /v1/inAppPurchasePriceSchedules/{iapId}/baseTerritory - Get base territory /v1/inAppPurchasePriceSchedules/{iapId}/manualPrices?filter[territory]={territoryId} - Get prices If type IS non-renewing subscription OR auto-renewable subscription: /v1/subscriptions/{iapId}/prices?filter[territory]={territoryId} - Get subscription prices This is getting what we want, but hat's a LOT of API calls. Are there steps here we can shortcut or cut out? I'm looking for the current, manually-set prices for everything. Thanks very much!
Replies
1
Boosts
0
Views
495
Activity
Feb ’25
How to get base territory for subscriptions with App Store Connect API?
Hello all, In the App Store Connect API: Apps have /v1/appPriceSchedules/{id}/baseTerritory. IAPs have /v1/inAppPurchasePriceSchedules/{id}/baseTerritory. ...but: Auto-renewing subscriptions don't have a corresponding endpoint for getting the base territory However, the App Store Connect website does indeed require you to set a base territory when creating new auto-renewable subscriptions. Why's that? More importantly, what's the best way of determining what to use for a base territory? Thank you!!
Replies
0
Boosts
0
Views
340
Activity
Feb ’25
App Store Connect API - Can't modify subscription price that's close to its effective date
Hello, I'm using the App Store Connect API to check and modify subscription prices. I know there can be only 1 outstanding future price change for subscription pricing, so I check for any scheduled future price changes (after today's date) and then delete them before setting new ones. This works 95% of the time -- except in the last little bit before the date changes. For example, if it is 1 hour before midnight and tomorrow's date is when the scheduled price change goes into effect, when I try to delete, I'll get something like this: The request failed with response code 409 ENTITY_ERROR. There is a problem with the request entity. Cannot delete Subscription Price with id . Only future price changes can be deleted. If I look at the same subscription in App Store Connect, it will still show it as a future price change, and won't show the usual buttons to modify or delete it. However, in App Store Connect, I can still hit the "+" button to create a new price change and it will successfully delete and replace the pending price change, which will then appear with the usual Delete and Edit buttons. My first thought was that maybe it was a timezone issue, but if I go to put the new pricing into effect, that request fails with an error like this: "errors" : [ { "id" : "5a51c570-1f38-4fa0-b490-9fa979f4aecf", "status" : "409", "code" : "STATE_ERROR", "title" : "The request cannot be fulfilled because of the state of another resource.", "detail" : "Must delete future price change before creating a new price change." } ] So... my questions are: Is this expected behavior? How can App Store Connect replace the pending price change in the final hours but I can't do it with the API? As a workaround, is there a set amount of time before the price change goes into effect where the prices should no longer be editable? Thanks!
Replies
0
Boosts
0
Views
378
Activity
Feb ’25