How to spread incoming messages (A, B, ...) evenly, one every second, marking them with most recent timestamps (1, 2, ...) ?
output on the gray stripe, input above it:
It requires buffering messages (e.g. B) when necessary, and omitting timer ticks (e.g. 4) in case there were no messages to consume, current or buffered.
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When an organisation adds an app to an account the first time, it may choose a developer name different to its legal name.
Can I expect my previously chosen developer name to stay exactly as it was before after I update my legal name?
I've heard that for developers who decide to choose a different name, when/if the legal entity name has to be changed at a later stage, the App Store Connect company name is also changed to the legal entity name accordingly. But are terms App Store Connect company name and Developer Name, interchangeable? Do they refer to the same thing?
If any change to a legal name means losing an originally accepted developer name irreversibly , doesn't it contradict Apple statement that a developer name cannot be edited or updated later?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
In Simulator, I can select send keyboard input to device, or get input from a microphone. Can I have I/O from other USB devices connected to a Mac?
I am interested in receiving in a simulator events from a MIDI keyboard connected to a Mac (and supported by both MacOS, and iOS). There are many more possible use cases, since with DriverKit iPads can now support many more external devices.
Since WWDC'20 it is easy to test and deploy lambda functions to AWS.
But can Xcode similarly facilitate workflow for cloud providers other than Amazon? There are open source solutions, like https://openwhisk.apache.org, that also support Swift. If not directly, then with some format converting scripts used for deployment, can we adapt/extend lambda testing built into Xcode?
UIViews can be wrapped and used in SwiftUI. But guess what other visual elements are there that can't be wrapped? Sprites! Do you thing wrapping SKNode in similar way even make sense, also with performance considerations?
For a start it could bring back physics introduced in UIKit and lacking in SwiftUI, with even more options... Have you ever thought about it, and what were your thoughts?
If increasing sampling rate isn't possible, then is the only option for "continuous" drawing repeatedly adding a bezier curve from n-2 to n-1, that takes into account n-3 and n?
Are there other (easy) options to interpolate between location n-2 and n-1 not only visually, but with knowing and storing all intermediate points? Think more bitmap, less vector.
Below my code and a current "uneven" result
struct ContentView: View {
@State var points: [CGPoint] = []
var body: some View {
Canvas { context, size in
for point in points{
context.draw(Image(systemName: "circle"), at: point)
}
} .gesture(
DragGesture().onChanged{ value in
points += [value.location]
}
)
}
}