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Memory leak with [NSMutableData appendData:]
Instruments reveals that the following simple code leaks memory on each delegate invoke: - (void)start { [_urlSession dataTaskWithURL:_url]; } - (void)URLSession:(NSURLSession *)session dataTask:(NSURLSessionDataTask *)dataTask didReceiveData:(NSData *)data { [_data appendData:data]; } I don't have any clue on this leak, it should not happen. What should I do to avoid this?
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952
May ’24
Cannot get NSTimer working in another thread
I need to create timers in another thread (not on main): @implementation AppDelegate { NSThread* _worker; } - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { _worker = [[NSThread alloc] initWithTarget:self selector:@selector(main) object:nil]; [_worker start]; } - (void)main { [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timer_tick:) userInfo:nil repeats:YES]; [NSThread sleepForTimeInterval:INFINITY]; NSLog(@"**********************"); } - (void)timer_tick:(NSTimer*)timer { NSLog(@"%@", NSThread.currentThread); } The timer never gets fired. What's wrong with my code?
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794
May ’24
Need Objective-C translation of DispatchSource.makeFileSystemObjectSource
I came across a useful repo on GitHub: https://github.com/GianniCarlo/DirectoryWatcher/blob/master/Sources/DirectoryWatcher/DirectoryWatcher.swift self.queue = DispatchQueue.global() self.source = DispatchSource.makeFileSystemObjectSource(fileDescriptor: descriptor, eventMask: .write, queue: self.queue) self.source?.setEventHandler { [weak self] in self?.directoryDidChange() } self.source?.setCancelHandler() { close(descriptor) } self.source?.resume() How do I translate this to OC version? I have an app that was written in OC and I plan to incorporate this directory watcher into the project.
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996
Jul ’24
self.window.isVisible = NO not working in windowDidLoad
The following code won't work: - (void)windowDidLoad { [super windowDidLoad]; self.window.isVisible = NO; } The only main window still shows on application startup (in a minimal newly created app). One of my published apps in App Store relies on this behavior which had been working for many years since I started Xcode development.
Topic: UI Frameworks SubTopic: AppKit
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161
Apr ’25
How include dSYM when I build my Framework project?
This question is related to this post (of mine). It seems default build settings do not include dSYM files needed when uploading embedding app package. But now Xcode issues new warnings about this. Now the question - how do I tell Xcode to create dSYM files for me, say when I build My.Framework? I asked AI chatbot which tells me that for release build I need to : set "Debug Information Format" to DWARF set "Strip Debug Symbols During Copy" to off I have item 1 turned on (which I believe is the default). But item 2 is on, maybe that's the reason I do not have dSYM files in final built My.Framework. Should I turn "Strip Debug Symbols During Copy" off?
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148
Apr ’25
Warning: Reference to captured var 'hashBag' in concurrently-executing code
I get many warnings like this when I build an old project. I asked AI chatbot which gave me several solutions, the recommended one is: var hashBag = [String: Int]() func updateHashBag() async { var tempHashBag = hashBag // make copy await withTaskGroup(of: Void.self) { group in group.addTask { tempHashBag["key1"] = 1 } group.addTask { tempHashBag["key2"] = 2 } } hashBag = tempHashBag // copy back? } My understanding is that in the task group, the concurrency engine ensures synchronized modifications on the temp copy in multiple tasks. I should not worry about this. My question is about performance. What if I want to put a lot of data into the bag? Does the compiler do some kind of magics to optimize low level memory allocations? For example, the temp copy actually is not a real copy, it is a special reference to the original hash bag; it is only grammar glue that I am modifying the copy.
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159
Apr ’25