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App store connect NOT SIZE SCREENSHOT !!!!!!!!!!!;lkdhjslkhjegsvll;
......... damn - how could you make a magizine in which it is impossible to upload screenshots taken on your own devices ???????????????????????? ??????? I have an iPhone 12 pro Max - and I need to take some screenshots for the app store, I take them and drag them to the screenshots section and get this message - it turns out that the resolution of my screenshots does not correspond to the required statement in your store! Why should I take these screenshots then ??????? For what ????????? What devices should you use to take screenshots for your My screenshot size : 1125x2436 - needed 1242x2688 !!!!!
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613
Jul ’21
NOT WORKING TUP TO MAP ANNOtations !!!!!!!!!uyirtqweiy7rtiuaghsdfkjhklahjvs
in swiftUI NOT WORKING add     let polyline = MKGeodesicPolyline(coordinates: &coordinates, count: locations.count) - not drawing. To draw and add this, you have to use a ******* construction with struct mapViewCustom : UIViewRepresentable {... } But if you use UIViev, then touching to mapAnnotations !!!!! I have a simple question, how how how how how ?????????????????????????????????????? Get access to mapAnnotation using MapKit as UIResresentable or hot to draw MKGeodesicPolyline in SwiftUI !!!!!
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781
Jun ’21
Failed to produce diagnostic for expression; please file a bug report
Failed to produce diagnostic for expression; please file a bug report This is what the program writes to me (the most fucking SwiftUI in the world! !!!!!) and I don't understand what to do with it - tell me, friends                          do {                     try asset.export(to: fileLosUrlOBJ)                 }catch let error as NSError {                     print(" failed writing obj super variant's \(error)")                 }          } } struct ScanView: View {               @EnvironmentObject var orientationInfo : OrientationInfo     @EnvironmentObject var session: Session     @EnvironmentObject var lidarLosView : LidarViewModel          @State var inpt : String = ""     @State var outpu : String = ""     @State var typing = false     @State var myBackFloat : Float = 0.0          @Binding var los : Float     @Binding var los2 : Float          var body: some View {                          GeometryReader {geom in             ZStack {                                  if !typing {                                if !outpu.isEmpty {                                    Text("You typed: \(outpu)")                                }                            } else if !inpt.isEmpty {                                Text("You are typing: \(inpt)")                            }                                                                            // myBackFloat = lidarLosView.getMyMeasu                 lidarLosView.sceneLos                                                                    if UIDevice.current.userInterfaceIdiom == .pad {                     ScanLidarButtons()                         .edgesIgnoringSafeArea(.top)                 } else {                     ScanLidarButtonsMobile()                 }                                                    }.ignoresSafeArea(.keyboard, edges: .bottom)     } } } struct ScanView_Previews: PreviewProvider {     let float2 : Float = 0.2     static var previews: some View {                         ScanView(los: float2, los2: float2)     } }
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430
Apr ’21
How to make full screen !!!! game - why is my screen limited to 640 by 960 ?????
What shit is your documentation and IDE - even your own examples do not .... run on the whole SCREENNNNNNNNN !!!!!!!!!! I pressed all the checkboxes, put down all the plots - but instead of 1782 to 828 of my iPhone XR, I get a resolution cropped from the bottom and from the top 640 to 960 - and my question is how can I make mtkView full screen and not just this ......... cropped square
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3.6k
Sep ’20