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I used createML to generate a text-categorized mlmodel file. I want to import it into my app and let users use it. How can I pour in and write code?
Please note: 1. My app was written with SwiftUI. 2. This createML mlmodel file is used for text classification.
Excuse me, games developed with Unity can be put on the arcade?
Does visionOS support mapkit?
I'm writing a visionOS App using SwiftUI language, in which I wrote a button with the following code:
import SwiftUI
Button(action: {
openWindow(id: landmark.windowTag)
}) {
VStack {
Image(landmark.imageName)
.resizable()
.aspectRatio(contentMode: .fill)
.clipShape(RoundedRectangle(cornerRadius: 10))
.frame(width: 150, height: 150)
VStack(alignment: .leading){
Text(landmark.name)
.font(.title)
.foregroundColor(.white)
Text(landmark.describe)
.font(.subheadline)
.foregroundColor(.gray)
}
}
.frame(width: 200, height: 400)
.padding()
.clipShape(RoundedRectangle(cornerRadius: 20))
}
.padding(20)
My idea is that the border of the button is a rounded square (note that I'm not talking about the picture is a rounded square, but the border of the button is a rounded square), but the default button border of visionOS is oval, so I added the following code:
.clipShape(RoundedRectangle(cornerRadius: 20))
But there is no change in operation, and the border of the button has not become a rounded square. It is still the default oval of visionOS. How can I modify the code?
Does anyone have any income after downloading the game on Apple arcade?
Can arcade be put on the shelves of visionOS games?
I want to do visionOS games. Which one is better, SwiftUI or UIKit? What are the advantages?
Does anyone have any latest news about the Apple Vision Pro Developer Kit?
Developer Kit Link
I now have a developer account to join the Apple developer program. Now I want to add a new developer account to the Apple developer program (with the same identity) without my original account being affected. What should I do?
I now have a developer account to join the Apple developer program. Now I want to add a new developer account to the Apple developer program (with the same identity) without my original account being affected. What should I do?
May I ask how to find the credibility of the Apple Developer Program account?
Is TipKit compatible with visionOS?
In visionOS, in order to fully implement Group Activities, do we need to write additional code?
I have some question about visionOS:
Does Apple open the eye tracking API to developers? If I want to know how to achieve it, when the eyes are stared at a specific View, a Boolean value can be changed to true, and when the eyes are removed from this View, it will become false.
In ImmersiveSpace, when immersionStyle is .full or .progressive, a black background will appear by default. How can I turn this background into a panorama of my own?
In ImmersiveSpace, how to make a View always follow the user?
In visionOS, have many code with 3D attributes (SwiftUI) is adapted from the code in iOS, like: .padding(_:) to .padding3D(_:). In iOS have .offset(x:_, y:_), it only have X and Y, but in visionOS, view is in a 3D scene, so I want offset have Z, but offset can't use Z, so I try offset3D:
import SwiftUI
//Some View
.offset3D(x: Number, y: Number, z: Number)
Xcode report an error:
Error: No member 'offset3D'
So do you now how to use like offset's Modifiers, and can use Z in visionOS.