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visionOS Move Bug
I was making a gesture to let the goose (character) walk, but I had two problems. 1: I added collision and physical body components to the goose and the collided entity, but I found that those physical formations could not completely block the way of the goose. For example, a tree is in front of it. After the goose is blocked, it will cross the tree or run to the top of the tree as long as it is a little faster. 2: Because the knowledge I have accumulated is not very complete, I can control the movement of the goose on the z-axis. I hope that the user's gestures can be realized by dragging back and forth (z-axis), but I can only realize the user's gestures by dragging up and down (y-axis). I hope you can give me some guidance: GooseOriginalPosition.z + Float(translation.height / 10000) This is the complete code: @State var goose: Entity? @State var isDraggingGoose = false @State var gooseOriginalPosition = SIMD3<Float>(repeating: 0) RealityView { content in if let model = try? await Entity(named: "WorldScene", in: realityKitContentBundle) { content.add(model) } if let gooseEntity = try? await Entity(named: "Goose", in: realityKitContentBundle) { gooseEntity.scale = SIMD3<Float>(repeating: 0.3) content.add(gooseEntity) goose = gooseEntity } } .simultaneousGesture(DragGesture() .targetedToAnyEntity() .onChanged { value in handleDrag(value) } .onEnded { _ in isDraggingGoose = false gooseTimer?.invalidate() }) func handleDrag(_ value: EntityTargetValue<DragGesture.Value>) { guard let goose = goose else { return } if !isDraggingGoose { isDraggingGoose = true gooseOriginalPosition = goose.position(relativeTo: nil) } let translation = value.gestureValue.translation let newPosition = SIMD3<Float>( gooseOriginalPosition.x + Float(translation.width / 10000), gooseOriginalPosition.y, gooseOriginalPosition.z + Float(translation.height / 10000)//I hope the gesture here should be z-axis drag. ) goose.setPosition(newPosition, relativeTo: nil) }
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510
Aug ’24
SharePlay Test
During testing, I encountered an issue with SharePlay. Since SharePlay necessitates multi-device testing, I intend to use my Mac and Vision Pro for testing. However, since these two devices are also my primary devices, I am reluctant to switch Apple IDs for testing purposes. Instead, I would like to test the original Apple ID. However, since both devices belong to the same Apple ID and rely on the same phone number, they are unable to FaceTime each other. I am at a loss as to how to proceed.
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837
Aug ’24
Envision the future: Build great apps for visionOS
I am honored that I successfully participated in the "Envision the future: Build great apps for visionOS"(https://developer.apple.com/events/view/ZCH7ZUY24C/dashboard) conference. However, unfortunately, I am in China, and due to the visa problem (because it usually takes at least 2 months to apply for a visa, but it only takes about 10 days from the time I received the notice to the meeting), I can't go to the United States to participate in the site. So I hope Apple can place an iPad on site and create a FaceTime link, and then I can make a call to this iPad. I also told Apple about this suggestion, but now there are only a few days left to start. They didn't reply to me. Even Apple has sent me the ticket to the Developer Center and asked me to add it to the Apple Wallet App, which means that Apple has not There is a request to deal with me. So I hope you can give me some advice or help me for those who know about this aspect. For Apple's internal engineers, if possible, I hope you can contact the person who manages this meeting. I'm very grateful for this. Thank you.
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643
Oct ’24
Start Metal3 and visionOS in Compositor Services
I am seeking a comprehensive pathway to learning Metal programming on VisionOS. The official documentation’s Pathway on Metal is insufficient in this regard. I kindly request that someone create a detailed pathway to assist me in this endeavor. The pathway should encompass the following key areas: Knowledge Base: Understand the fundamental principles of Metal and other frameworks, as well as basic concepts, to prepare for future learning. Metal3 (very important) : Gain a deep understanding of Metal itself, the programming language used to communicate with the GPU on the device to render graphics. This knowledge forms the foundation for all Metal-related tasks. Compositor Services and ARKit (important) : Learn how to display Metal scenes within the Vision device’s space and enable augmented reality (AR) and hand interaction. This knowledge is essential for creating interactive and immersive experiences. Metal Performance Shaders: Acquire expertise in optimizing material rendering to enhance performance. MetalKit: Simplifies the tasks that display your Metal content onscreen. MetalFX: Develop proficiency in using MetalFX to improve rendering efficiency and achieve visually stunning effects. I would appreciate it if you could provide me with a detailed and comprehensive pathway, including the URLs of relevant documents, to guide my learning journey. Thank you for your assistance.
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548
Nov ’24
View lifecycle in Tabview
In TabView, when I open a view in a Tab, and I switch to another Tab, but the View lifecycle of the view in the old Tab is still not over, and the threads of some functions are still in the background. I want to completely end the View lifecycle of the View in the previously opened tab when switching Tab. How can I do it? Thank you!
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170
Jul ’25