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Weird UI layout in SwiftUI .swipeActions
OK after I'm done with my last issue I came across some weird UI layout this is really a serious issue because afterward it looks like this😂 why? I've never met this kind of issue before in my same code before upgrading to Ventura code: List { ...                 Section {                     ForEach(data) { datum in                         TableRow(data: datum)                             .swipeActions {                             Button(role: .destructive) {                                 data.delete(datum)                             } label: {                                 Label("Delete", systemImage: "trash")                             }                         }                     }                 } ... }
1
0
620
Jun ’22
Why isn't my "Add button" not working?
I'm trying out Swift Charts and I'm pretty messed up After I deleted all of my items, I couldn't add items anymore import SwiftUI extension Array where Element == ChartsData {     mutating func delete(_ item: ChartsData) {         self.removeAll {             $0 == item         }     } } struct ContentView: View {     var ofType: ChartsType     @State var data: [ChartsData] = []     var body: some View {         List {             VStack {                 HStack {                     Spacer() // MARK - add button                     Button {                         data.append(ChartsData(item: "item"))                     } label: {                         Image(systemName: "plus").imageScale(.large)                     }.buttonStyle(.plain).padding()                 }                                  List {                     ForEach(data) { datum in                         TableRow(data: datum).swipeActions {                             Button(role: .destructive) {                                 data.delete(datum)                             } label: {                                 Label("Delete", systemImage: "trash")                             }                         }                     }                 }                 NavigationLink{                     ChartsView(ofType: .BarChart, data: data)                 } label: {                     Text("Generate").font(.largeTitle).foregroundStyle(.linearGradient(colors: [.orange, .yellow, .blue, .purple], startPoint: .topTrailing, endPoint: .bottomLeading))                 }.padding()             }         }     } } struct ContentView_Previews: PreviewProvider {     static var previews: some View {         ContentView(ofType: .BarChart, data: [             ChartsData(item: "testItem1", value: 10),             ChartsData(item: "testItem2", value: 20)         ])     } }
1
0
599
Jun ’22
Virtualization
I know how to use Virtualization now But I don't know how to write interface in AppKit So I should find a way to embed a NSView(the VM's UI) in a SwiftUI View However I couldn't find any reference on how except NSViewRepresentable which, of course, will not work I know there must be a easy way to do this But I'm just can't find it... any help is appreciated
1
0
881
Jun ’22
Really easy question
I know this is really easy I want to get the absolute path for the current app And I can achieve using String(reflecting: Bundle.main.bundleURL) But what outputs isn't like /User/xxx/..... but file:///User/xx/... so what can I do to get a absolute path in /xxx/xxx/xxx format? thanks
1
0
344
Jun ’22
Sth about WWDC
I remembered there's a message that says that you cannot modify this video or whatever at the end of every session. So, if I trim the video and send it to my friend, is it allowed? Bonus: where can I find the background music for every daily debrief video (if I can)?
2
0
531
Jun ’22
sth wrong with .searchable
I add searchable to my SwiftUI List But the search TextField isn't showing Here's my code NavigationView { List(searchResults, id: \.self) { item in NavigationLink { LegendDetailView(item: item) } label: { HStack { Text(item.name).padding(1) Spacer() Image(systemName: "chevron.right").imageScale(.small) } } } }.searchable(text: $searchText)
2
1
925
May ’22
'self' used before all stored properties are initialized and I have not idea why
No idea why this error occurred, and I suspect that it's me putting initialization in the wrong place. struct TodosDocument: FileDocument { var todo: Context @AppStorage("defaultText") var defaultText: String = defaultContent var content: String var erroreousFileContent: Bool = false init(content: String = defaultContent, defaultText: String = defaultContent) { self.defaultText = defaultText self.content = content do { self.todo = try JSONDecoder().decode(Context.self, from: content.data(using: .utf8)!) } catch { print("ERROR \(error)") fatalError() } } static var readableContentTypes: [UTType] { [.TodoType] } init(configuration: ReadConfiguration) throws { guard let data = configuration.file.regularFileContents, let string = String(data: data, encoding: .utf8) else { throw CocoaError(.fileReadCorruptFile) } self.content = string do { self.todo = try JSONDecoder().decode(Context.self, from: data) } catch { self.todo = try JSONDecoder().decode(Context.self, from: defaultText.data(using: .utf8)!) // <- here } } func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper { let data = content.data(using: .utf8)! let i = JSONEncoder() i.outputFormatting = .prettyPrinted let content = Context(title: todo.title, items: todo.items) do { let dat = try i.encode(content) return .init(regularFileWithContents: dat) } catch { fatalError("Cannot write content \"\(data)\" with \(configuration): \(error)") } } }
3
0
1.3k
May ’22
Strange bug
My SceneKit Game failed with a com.apple.scenekit.scnview-renderer (10): signal SIGABRT The error was marked on the line @main Here's the log navigator: 2022-05-25 15:24:18.829319+0800 MyWorldiOS[9022:293392] Metal API Validation Enabled validateRenderPassDescriptor:899: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action for the depth attachment is not supported by device PixelFormat MTLPixelFormatDepth32Float cannot be a MSAA resolve target ' dyld4 config: DYLD_ROOT_PATH=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/wangkeshijian/Library/Developer/Xcode/DerivedData/MyWorld-aayoxjgvyfzbxvgqnvylzgvlwkyr/Build/Products/Debug-iphonesimulator:/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/wangkeshijian/Library/Developer/Xcode/DerivedData/MyWorld-aayoxjgvyfzbxvgqnvylzgvlwkyr/Build/Products/Debug-iphonesimulator validateRenderPassDescriptor:899: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action for the depth attachment is not supported by device PixelFormat MTLPixelFormatDepth32Float cannot be a MSAA resolve target ' CoreSimulator 802.6 - Device: MyPhone (EBB1ECDE-8AD7-4418-84AF-0B761E0A2EA7) - Runtime: iOS 15.4 (19E5234a) - DeviceType: iPhone 12 (lldb)  I'm not sure what else should I put in here
1
0
1k
May ’22
Weird UI layout in SwiftUI .swipeActions
OK after I'm done with my last issue I came across some weird UI layout this is really a serious issue because afterward it looks like this😂 why? I've never met this kind of issue before in my same code before upgrading to Ventura code: List { ...                 Section {                     ForEach(data) { datum in                         TableRow(data: datum)                             .swipeActions {                             Button(role: .destructive) {                                 data.delete(datum)                             } label: {                                 Label("Delete", systemImage: "trash")                             }                         }                     }                 } ... }
Replies
1
Boosts
0
Views
620
Activity
Jun ’22
Why isn't my "Add button" not working?
I'm trying out Swift Charts and I'm pretty messed up After I deleted all of my items, I couldn't add items anymore import SwiftUI extension Array where Element == ChartsData {     mutating func delete(_ item: ChartsData) {         self.removeAll {             $0 == item         }     } } struct ContentView: View {     var ofType: ChartsType     @State var data: [ChartsData] = []     var body: some View {         List {             VStack {                 HStack {                     Spacer() // MARK - add button                     Button {                         data.append(ChartsData(item: "item"))                     } label: {                         Image(systemName: "plus").imageScale(.large)                     }.buttonStyle(.plain).padding()                 }                                  List {                     ForEach(data) { datum in                         TableRow(data: datum).swipeActions {                             Button(role: .destructive) {                                 data.delete(datum)                             } label: {                                 Label("Delete", systemImage: "trash")                             }                         }                     }                 }                 NavigationLink{                     ChartsView(ofType: .BarChart, data: data)                 } label: {                     Text("Generate").font(.largeTitle).foregroundStyle(.linearGradient(colors: [.orange, .yellow, .blue, .purple], startPoint: .topTrailing, endPoint: .bottomLeading))                 }.padding()             }         }     } } struct ContentView_Previews: PreviewProvider {     static var previews: some View {         ContentView(ofType: .BarChart, data: [             ChartsData(item: "testItem1", value: 10),             ChartsData(item: "testItem2", value: 20)         ])     } }
Replies
1
Boosts
0
Views
599
Activity
Jun ’22
Virtualization
I know how to use Virtualization now But I don't know how to write interface in AppKit So I should find a way to embed a NSView(the VM's UI) in a SwiftUI View However I couldn't find any reference on how except NSViewRepresentable which, of course, will not work I know there must be a easy way to do this But I'm just can't find it... any help is appreciated
Replies
1
Boosts
0
Views
881
Activity
Jun ’22
Really easy question
I know this is really easy I want to get the absolute path for the current app And I can achieve using String(reflecting: Bundle.main.bundleURL) But what outputs isn't like /User/xxx/..... but file:///User/xx/... so what can I do to get a absolute path in /xxx/xxx/xxx format? thanks
Replies
1
Boosts
0
Views
344
Activity
Jun ’22
Where's the Preview Variants 😂 I can't find it where it should be
It says there's an error uploading the image so I can't get a image up here in a moment EDIT AFTER RESTARTING SAFARI: Oh no still won't work
Replies
2
Boosts
0
Views
890
Activity
Jun ’22
Sth about WWDC
I remembered there's a message that says that you cannot modify this video or whatever at the end of every session. So, if I trim the video and send it to my friend, is it allowed? Bonus: where can I find the background music for every daily debrief video (if I can)?
Replies
2
Boosts
0
Views
531
Activity
Jun ’22
Not able to update to beta Ventura
The requested version of macOS is not available. Please check if your Mac is compatible with this software.
Replies
2
Boosts
0
Views
551
Activity
Jun ’22
Can I sth else then structures in JSON?
How can I make it work? jsonString = """ ["foo", "bar"] """ let decoder = JSONDecoder var whatIWant = decoder.decode(Array<String>.self, jsonString) for i in whatIWant { print(i) } EDIT: Minor syntax mistake ignore this thread sorry everyone
Replies
1
Boosts
0
Views
395
Activity
May ’22
WWCD question
I'm in China, and if I sign up for a digital lounge or lab, It's either me or Apple staying up all night. So, what's the case to activities for areas not in the same time zone as USA?
Replies
3
Boosts
0
Views
724
Activity
May ’22
Beta Icon
How could I create an icon with an alpha/beta/dev badge? like this⬇️
Replies
0
Boosts
0
Views
516
Activity
May ’22
sth wrong with .searchable
I add searchable to my SwiftUI List But the search TextField isn't showing Here's my code NavigationView { List(searchResults, id: \.self) { item in NavigationLink { LegendDetailView(item: item) } label: { HStack { Text(item.name).padding(1) Spacer() Image(systemName: "chevron.right").imageScale(.small) } } } }.searchable(text: $searchText)
Replies
2
Boosts
1
Views
925
Activity
May ’22
'self' used before all stored properties are initialized and I have not idea why
No idea why this error occurred, and I suspect that it's me putting initialization in the wrong place. struct TodosDocument: FileDocument { var todo: Context @AppStorage("defaultText") var defaultText: String = defaultContent var content: String var erroreousFileContent: Bool = false init(content: String = defaultContent, defaultText: String = defaultContent) { self.defaultText = defaultText self.content = content do { self.todo = try JSONDecoder().decode(Context.self, from: content.data(using: .utf8)!) } catch { print("ERROR \(error)") fatalError() } } static var readableContentTypes: [UTType] { [.TodoType] } init(configuration: ReadConfiguration) throws { guard let data = configuration.file.regularFileContents, let string = String(data: data, encoding: .utf8) else { throw CocoaError(.fileReadCorruptFile) } self.content = string do { self.todo = try JSONDecoder().decode(Context.self, from: data) } catch { self.todo = try JSONDecoder().decode(Context.self, from: defaultText.data(using: .utf8)!) // <- here } } func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper { let data = content.data(using: .utf8)! let i = JSONEncoder() i.outputFormatting = .prettyPrinted let content = Context(title: todo.title, items: todo.items) do { let dat = try i.encode(content) return .init(regularFileWithContents: dat) } catch { fatalError("Cannot write content \"\(data)\" with \(configuration): \(error)") } } }
Replies
3
Boosts
0
Views
1.3k
Activity
May ’22
I'm running out of idea for apps🙁
⬆️
Replies
2
Boosts
0
Views
811
Activity
May ’22
iOS1.4 + iPhone SE 1st
My iPhone SE 1st will be stuck every 30 secs or so I think it's sth because it's a second-handed one I've used Instruments but can't find anything Anyone HELP Thanks🙏
Replies
1
Boosts
0
Views
862
Activity
May ’22
Strange bug
My SceneKit Game failed with a com.apple.scenekit.scnview-renderer (10): signal SIGABRT The error was marked on the line @main Here's the log navigator: 2022-05-25 15:24:18.829319+0800 MyWorldiOS[9022:293392] Metal API Validation Enabled validateRenderPassDescriptor:899: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action for the depth attachment is not supported by device PixelFormat MTLPixelFormatDepth32Float cannot be a MSAA resolve target ' dyld4 config: DYLD_ROOT_PATH=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/wangkeshijian/Library/Developer/Xcode/DerivedData/MyWorld-aayoxjgvyfzbxvgqnvylzgvlwkyr/Build/Products/Debug-iphonesimulator:/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/wangkeshijian/Library/Developer/Xcode/DerivedData/MyWorld-aayoxjgvyfzbxvgqnvylzgvlwkyr/Build/Products/Debug-iphonesimulator validateRenderPassDescriptor:899: failed assertion `RenderPass Descriptor Validation MTLRenderPassAttachmentDescriptor MTLStoreActionMultisampleResolve store action for the depth attachment is not supported by device PixelFormat MTLPixelFormatDepth32Float cannot be a MSAA resolve target ' CoreSimulator 802.6 - Device: MyPhone (EBB1ECDE-8AD7-4418-84AF-0B761E0A2EA7) - Runtime: iOS 15.4 (19E5234a) - DeviceType: iPhone 12 (lldb)  I'm not sure what else should I put in here
Replies
1
Boosts
0
Views
1k
Activity
May ’22