The Xcode 15 beta does not have a 17.* folder within Developer/Platforms/iPhoneOS.platform/DeviceSupport.
How therefore does it build/install/run on a a phone with iOS 17 installed? Is there a different mechanism for device support used from 17 onwards than has historically been the case?
I want to build/run using Xcode 14.n with an iOS 17 phone, but without being able to locate the iOS 17 support file am unable to do so.
Where is the iOS 17 device support files with Xcode 15? How can I build using Xcode 14 for iOS 17 if its not present in Xcode15 (in order to drag and drop it into Xcode 14)
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If you go to https://feedbackassistant.apple.com and create a new feedback (for iOS and iPad) item, then these are the types of feedback choices:
Incorrect/Unexpected Behavior
Application Crash
Application Slow/Unresponsive
Battery Life
Suggestion
A suggestion sounds more like something an iPhone user want so suggest as a feature, not how a developer might request an API feature. Is that really what, as a developer, you are supposed to use to make a development feature request?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device.
But recently to add to this, installation and launching is just taking really forever.
I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example).
Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols."
What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time?
I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time.
The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network.
Xcode 15.1
M1 Macbook Pro
Sonomo 14.0
iOS 17.2
I have a lot of phones and constantly switch between them, its very very annoying that when a phone is connected via cable, and then swapped out with another one, then Xcode will continue to install/run with the phone that's just been switched out, not the one that's just been connected by cable.
This is because Connect via network it turned on and there's no way to turn it off.
In previous versions of Xcode you could turn this on/off as you wished, not so with Xcode 15, it decides to turn it on for you and won't let you turn it off because its always disabled.
A couple of days ago I changed laptops from an Intel/Big Sur to a MacBook Pro M1/Monterey.
Since then I've encountered endless endless problems building in Xcode (for iOS).
The very first attempt at building my project after setting up the laptop was successful, but since then builds just fail randomly without making any code changes. i.e. make a build and its successful, change nothing whatsoever and it fails.
Once a build fails it takes an eternity to get it building successfully again, doing a clean, delete derived data, quit/re-launch Xcode doesn't necessarily fix the problem, it might be necessary to do this 3 or 4 times before the build succeeds again. But that build success will only be temporary before it fails again.
The failures are different each time, but one thing they seem to have in common is a Killed: 9 message, here's an example
Script-00DD1BFF1BD5951E006B06BC.sh: line 5: 22679 Killed: 9 ../node_modules/@sentry/cli/bin/sentry-cli react-native xcode ../node_modules/react-native/scripts/react-native-xcode.sh
Command PhaseScriptExecution failed with a nonzero exit code
I've had about 6 or 7 different random failures in different places, but they all say Killed: 9 Command PhaseScriptExecution failed with a nonzero exit code.
The project used to build fine on the old laptop, its the exact same project/code, the only variable here is the laptop itself and the MacOS.
I've been struggling with this for the last 3 days, the problems are just endless. The build failures are random, like I mentioned a build will work fine one time, then just stop for no reason. They could occur at any random moment in any random component of the project or its dependencies.
Its utterly impossible to proceed like this, I'm the first in my company out of about 100 employees who are going to upgrade their laptops from Intel to Silicon. I will be telling our IT department we absolutely cannot make that switch as things are just unusable and its impossible to proceed with this combination of laptop|OS|Xcode.
I'm on Monterey 12.2.1 | Xcode 13.2.1, but the problem was also present with Monterey 12.0.1|Xcode 13.2.1
Opening Xcode with Rosetta makes no difference to the problems.
Using the newly released Xcode 14 to upload an app to App Store Connect results in several warnings saying "The app references non-public selectors in ....."
This does not occur when uploading if the archive is built using Xcode 13
Is this a re-emergence of an Apple bug:
https://developer.apple.com/forums/thread/127678?answerId=715975022#715975022
Which has the response: "The issue has been resolved on the app validation backend. Please try resubmitting. Sorry for the trouble." Apple Developer Tools Engineer
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
iOS
App Store Connect
Xcode