If a new (iOS) project is created in Xcode then a default set of deployment targets and values gets automatically created and set as follows:
If the iPad, Mac, and Apple Vision supported destinations are deleted from the Xcode general section, these deployment targets still remain.
If the app is then built using Xcode 16 and uploaded to TestFlight/App Store then the following issue is reported:
TMS-90899: Macs with Apple silicon support issue - The app isn‘t compatible with the provided minimum macOS version of 11.0.
Why is XCode populating the macOS deployment target with a value that that results in this issue?
Why is Xcode even populating all 6 of these targets at all when its for an iOS app and hence 5 of them are redundant?
Can the macOS deployment value simply be increased to silence this issue? Or can these that aren't relevant to iOS be deleted (if so how)?
TIA
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Over the past few weeks I've seen several people mention pushes sent via the sandbox haven't been getting delivered.
Today I'm also seeing that (though pushes sent via production are fine).
So it would appear to be down again. What's going on recently, any reason it's so unstable these last few weeks?
I want to release a Framework F, containing several other frameworks (such as Realm, Appetitive, Cocoalumberjack, PhoneNumberKit) for use by app A.
According to this article: https://medium.com/@bittudavis/how-to-create-an-umbrella-framework-in-swift-ca964d0a2345
They write, without referencing a source: "Although Apple discourage creating umbrella framework".
Is that true, do Apple discourage umbrella frameworks, if so why and is it a very strong discourage or a mild one?
If not discouraged, then how can this be achieved with Xcode 16?
I've been attempting to follow a few tutorial to achieve this, such as https://medium.com/john-lewis-software-engineering/adding-a-third-party-framework-inside-a-first-party-framework-in-xcode-3ba58cfd08da
however so far without any success. This last article mentions the Link Binary With Libraries section, which doesn't exist in Xcode 16.
There's the Frameworks, Libraries, and Embedded Content section where I have been attempting to add the frameworks into my Framework F (choosing Embed without Signing).
I'm able to successfully build Framework F, but when app A attempts to use it (adding F to the Frameworks, Libraries, and Embedded Content section with option embed and sign, or embed and don't sign, makes no difference) then I get run time errors about the umbrellaed frameworks not being able to be found.
If I define some values in an .xcconfig then I can use those to supply a value to an element within Info.plist, but if I try to do the same for a .plist with any other name then it doesn't work.
Is this some sort of hard-coded constraint?
(I can't move the elements out of the custom .plist into Info.plist as its being read by a 3rd party framework)
When a user gets added to the Apple developer account, its possible to specify specific or all apps.
However if they are added as a developer, they don't have access to the certificates/profiles etc. for the app(s).
The only way to do that is to give them app manager status and then its possible to tick the box that grants access to the certs/profiles.
But giving them manager status rather than developer status gives them access to all apps, not a limited sub section.
Is there anyway to add somebody to the developer account with elevated privileges which are restricted to just a single app?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Hello the documentation for message filtering has been offline for a few days now, is it possible to get it back, or is there somewhere else it can be viewed in the meanwhile?
https://developer.apple.com/documentation/sms_and_call_reporting/sms_and_mms_message_filtering
(I just chose topic/tags at random, there aren't any relevant for this)
If I run an app with a Message Filter Extension on a handset with iOS 18.2 then it runs fine, however if I run the exact same app with no changes on a different phone which has iOS 17.6.1 installed then the following error occurs when the extension is enabled within Settings:
dyld[631]: Symbol not found: _$sSo40ILMessageFilterCapabilitiesQueryResponseC14IdentityLookupE21promotionalSubActionsSaySo0abI6ActionVGvs
I've got an app with several app extensions (call extension, action extension, notification service extension, message filtering extension, notification content extension).
If I need to interactively debug these then I can select the scheme and run the extension within Xcode for all of them except for the notification content extension, with that I get an error dialog summary saying:
Failed to install the app on the device / The provided item to be installed is not of a type that CoreDevice recognizes.
Which when expanded has the blumpf posted below.
Why can I not run the notification content extension, when I can run any other type of app extension?
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
Failure Reason: The provided item to be installed is not of a type that CoreDevice recognizes.
User Info: {
DVTErrorCreationDateKey = "2024-12-27 16:39:54 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
NSURL = "file:///Users/Me/Library/Developer/Xcode/DerivedData/XFinity-celiagrvtevxcagztrguseawvjkl/Build/Products/Debug.Ceq.QA-iphoneos/NotificationContentExtension.appex";
}
--
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "00008101-00115D623460001E";
"device_isCoreDevice" = 1;
"device_model" = "iPhone13,3";
"device_osBuild" = "18.2 (22C152)";
"device_platform" = "com.apple.platform.iphoneos";
"device_thinningType" = "iPhone13,3";
"dvt_coredevice_version" = "397.28";
"dvt_coresimulator_version" = "993.7";
"dvt_mobiledevice_version" = "1759.40.2.100.1";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 7;
"operation_errorCode" = 3002;
"operation_errorDomain" = "com.apple.dt.CoreDeviceError";
"operation_errorWorker" = IDEInstallCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 1;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_113575882_enable" = 0;
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 0;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_mtc_enable" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 2;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.app-extension";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos18.2";
"sdk_osVersion" = "18.2";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 14.7 (Build 23H124)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2024-12-27T08:39:54-08:00
I've noticed issues with logging in the Mac's console app for a very long time now (from Xcode 15?) but have just spent several hours trying to objectively observe and monitor what's going on and try to set up reliable logging. But I've totally been unable to and my conclusion is that logging just absolutely cannot be relied upon at all, its so chronically bad as to be unusable.
If I for example add some logging lines right at the start of didFinishLaunchingWithOptions() and use a variety of logging mechanisms NSLog(), print(),os_log_with_type(), OSLog() (AppDelegate is in Obj-C and calls Obj-C logging, then calls a swift function for Swift logging), then none of them are reliable.
If the app is build/installed via Xcode then logging is reliable within Xcode's console and also within the Mac's console app. But then if the app is uploaded/installed via Testflight it's a very different matter.
Sometimes, but not very often, the logging is as expected, but more often than not, some of it is missing. How much is missing seems totally random, sometimes its a little, sometimes its a lot, and something else that very very often happens is there's lots of duplicate logging, each logging line will appear 2 or three times.
Here's a very simple example to illustrate what happens (in this example for simplicity I'm just showing using NSLog, don't focus on that as I know NSLog is "old", its the exact same result regardless of how the logging is actually performed).
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
appDelegate = self;
NSLog(@"Log line 1");
NSLog(@"Log line 2");
NSLog(@"Log line 3");
NSLog(@"Log line 4");
NSLog(@"Log line 5");
When the app is downloaded from Testflight then only very rarely will I see 5 lines of logging, sometimes it'll be 4, sometimes 2, sometimes none. And quite often the logging is duplicated i.e. I might see for example in the Console app:
Log line 1
Log line 1
Log line 2
Log line 2
Log line 3
Log line 3
In general it's just totally unusable and unreliable. It just cannot be be used at all.
Why is it this bad? What can be done to make logging reliable and useful?
I've spent days and days reading the recommended approaches, trying things out, including the new stuff like OSLog etc. But it remains dreadful.
What is the recommended approach to make logging 100% reliable?
There's never any problem with Xcode's console, it's only with the Mac's console app. However, when an app is being tested which has been installed from Testflight then using Xcode's console can't be used. So If a QA team find problems with a Testflight build and attach the Console log its utterly useless as its contents are effectively random.
One of the questions Apple ask regarding iOS apps is
"Does your app provide end-to-end encryption?"
But without defining exactly what they mean by end-to-end encryption specifically.
Isn't HTTPS basically etee? Therefore any app that contacts a server using https provides end-to-end encryption?
Or does the question mean something additional above and beyond https?
In the documentation for a Message Filter Extension it states:
If you have servers that can help your app extension determine how to handle a message, you must add the Associated Domains capability to your Xcode project and specify those domains.
(https://developer.apple.com/documentation/sms_and_call_reporting/sms_and_mms_message_filtering/creating_a_message_filter_app_extension)
The words servers and domains are in the plural.
If it's possible to specify multiple servers/domains for a Message Filter Extension then how is that done? There's no documentation nor reference for that.
If multiple domains can be added to the info.plist then what is the iOS behavior in that case?
Can the extension supply/change which domain is used at run time?
I'm attempting make to make a distribution build of an app.
In the Xcode target the supported destinations has only iPhone and build active architectures only is set to NO.
I created an archive, then selected Distribute App/ Debugging, but then got this error:
Provisioning profile "iOS Team Provisioning Profile: com.abc.def" doesn't include the currently selected device "DT-iPad-XXXX" (identifier YYYY-YYYYYY).
I've no idea what this device is, it's nothing to do with me, somebody must have added it to the provisioning profile. But that should be beside the point shouldn't it? Because this device has never ever been connected to my Mac/Xcode and so can't be "the currently selected device".
So I tried again. I changed build active architectures to YES and connected an iPhone to the Mac/Xcode and created an archive again. But it was the exact same error.
What's going on, why is Xcode saying this iPad is the currently selected device when attempting to make a distribution?
I can sucessfully send pushes to an app (which has been installed/run via Xcode) when the pushes are going through the Apple sandbox server.
However I want to test the server is configured correctly to send them through the Apple production server.
In the Xcode scheme I tried to change the build configuration to release (and ticked debug executable off) ,however the pushes still only work when sent through the sandbox.
Is there a way of installing/running the app using Xcode such that its compatible with the push production environment?
Does the APS Environment entitlement come into play here? this only ever says development.
(The app is on behalf of a 3rd party company, they've added me to their apple developer account but with limited powers, I can't upload to Testflight nor make an ad-hoc release with with to test with)
I want to set the minimum deployment to 16.0, however Xcode (16.2) won't let me select that.
In the drop down box it shows 18,17,16,15, however if any of these is selected it sets them as 18.6, 17.6, 16.6 or 15.6 (see image)
If an attempt is made to edit the value manually, to 16.0, then after change it, Xcode just deletes that value and sets it to nothing.
What's going on here? Why is Xcode only allowing the version other than be something.6 and why will it not let you manually edit it?
I've got an existing app which is using some 3rd party xcframeworks within its app extensions (for example within a Notification Service Extension).
Within the target for the app extensions there is a Frameworks and Libraries section where the xcframework was dragged and dropped into.
However now I want to create a new project and do a similar thing, within the app's target there is a Frameworks and Libraries section, but when an app extension target is created, Xcode is not adding a Frameworks and Libraries section.
There is a Link Library with Binary section, however this doesn't have an embed section (where you can select to embed, don't embed, embed without signing etc.) and I get build error trying to drag and drop the xcframework in here.
Where id the Framewoks and Libraries section go for app extensions for projects created with Xcode 16? How can this section be added?