Before WWDC I had built a fairly simple tap-to-open suitcase where you could tap on an object inside to activate it. (Play audio, no are, etc) all of this was managed in the timeline, which no longer exists. This was really nice because the usdz file was easily shared as a storytelling tool.
in the new version… do I really need a model with a closed state, an open state and an opening and closing animations to do something like this? Is there a transform I can perform on an object with a tap instead of creating a specific animation separately? And then using script graphing and animation graphing?
I appreciate the in-depth tutorials to showcase the awesomefeatures, but I’m finding it hard to take the information for something as basic like this out of them.
even a simple description of how to tap and open a door would make things easier to understand.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
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