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Reply to Manual for Shader Graph in Reality Composer Pro
@HeshamAtApple Thank you very much for your kind response. I will use the information you provided to study the Shader Graph in Reality Composer Pro. This is my request, but it would be great if the documentation of the Shader Graph, which covers all the Nodes, etc., like Unity provides, is also available for the Reality Composer Pro Shader Graph. I think creating materials using Reality Composer Pro's Shader Graph is very important for visionOS development.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
@dyyi If the phrase "We'll be back soon" appears, there is a high possibility that the application has not been successfully submitted. Once the application registration is successful, you won't be able to reach the application screen again; instead, you will be redirected to the "We've received your application" screen. Initially, when the application process started, there were issues with being unable to submit the application, and Apple responded that the problem has been resolved, and now applications can be submitted.
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’23
Reply to Play the USDZ animation in RealityView
@lijiaxu Will animations play in RCP, Reality Converter, RealityKit on iOS, or AR Quick Look? Then, take a look at the following documentation to see if your USDZ file will play animations without problems in RealityKit. https://developer.apple.com/documentation/realitykit/creating-usd-files-for-apple-devices https://developer.apple.com/documentation/realitykit/validating-usd-files
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Dec ’23
Reply to PortalComponent – allow world content to peek out
@Graphics and Games Engineer Are the comments you replied to definitely feasible? Are there any uncertainties? the mesh outside of the portal won't be clipped by default, and might appear behind the portal. You can solve that by using a ShaderGraphMaterial and discarding all the fragments that are behind the portal. How can the above be achieved? I have created a simple demo, but I switch models when a certain amount of movement is reached. However, this is not a smart approach. https://twitter.com/tokufxug/status/1763029777655771489 Also, if you move the same model inside and outside of the portal, the movement range will be different inside and outside of the portal, and you will see overlapping models. Anyway, I would appreciate it if you could provide a procedure or a sample program or a sample development project that shows how to do this. Feedback was also provided. https://feedbackassistant.apple.com/feedback/13665468
Topic: Graphics & Games SubTopic: General Tags:
Feb ’24
Reply to Unable to add build to group on testfight
I am experiencing the same issue. Not only myself, but multiple users on X are also reporting the same problem. Additionally, this issue has been occurring for several days now without any signs of improvement. https://x.com/search?q=testflight&src=typed_query&f=live TestFlight Issues Encountered Uploaded apps remain in the "Processing" state without any progress. It takes an unusually long time for uploaded apps to transition from "Processing" to "Completed." Status change notifications are not being sent via email during testing. Even when the app status changes during testing, the corresponding version does not appear in the TestFlight app's list. As of March 20, TestFlight was functioning normally. For reference, I am encountering this issue with a visionOS app. I urge Apple to promptly investigate the cause of this issue and provide an update on the current status, as well as an estimated timeline for resolution.
Mar ’25
Reply to TestFlight group selection disabled for 'Ready to Test' build — Tried 3 builds, same issue
I am experiencing the same issue. Not only myself, but multiple users on X are also reporting the same problem. Additionally, this issue has been occurring for several days now without any signs of improvement. https://x.com/search?q=testflight&src=typed_query&f=live TestFlight Issues Encountered Uploaded apps remain in the "Processing" state without any progress. It takes an unusually long time for uploaded apps to transition from "Processing" to "Completed." Status change notifications are not being sent via email during testing. Even when the app status changes during testing, the corresponding version does not appear in the TestFlight app's list. As of March 20, TestFlight was functioning normally. For reference, I am encountering this issue with a visionOS app. I urge Apple to promptly investigate the cause of this issue and provide an update on the current status, as well as an estimated timeline for resolution.
Mar ’25
Reply to Manual for Shader Graph in Reality Composer Pro
@HeshamAtApple Thank you very much for your kind response. I will use the information you provided to study the Shader Graph in Reality Composer Pro. This is my request, but it would be great if the documentation of the Shader Graph, which covers all the Nodes, etc., like Unity provides, is also available for the Reality Composer Pro Shader Graph. I think creating materials using Reality Composer Pro's Shader Graph is very important for visionOS development.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
I changed the language of my Mac to English, and the %%USE_I18N_STRING_ERROR%% error was resolved. However, after completing the application, I was redirected to "We'll be back soon". Is my application complete?
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
I am pleased to inform you that my application has been accepted. I wonder if the system issue has been fixed since it has been a few hours. I had to change the primary language of my Mac to English and access the website from Safari in order to fix the display error.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
@dyyi If the phrase "We'll be back soon" appears, there is a high possibility that the application has not been successfully submitted. Once the application registration is successful, you won't be able to reach the application screen again; instead, you will be redirected to the "We've received your application" screen. Initially, when the application process started, there were issues with being unable to submit the application, and Apple responded that the problem has been resolved, and now applications can be submitted.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to GeometryReader3D doesn't work
Setting .padding() to GeometryReader3D returned values other than origin(0, 0, 0). However, I am not sure if I am getting the correct value.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Reply to PlaneDetection, ImageTracking and Scene Reconstruction support on VisionOS Simulator NOT WORKING
Request the Feedback Assistant to also support the visionOS simulator with virtual data.
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’23
Reply to visionOS: importing USDZ file
Hi @bubbleguts Although it is in Japanese, please refer to the blog article. https://1planet.co.jp/tech-blog/applevisionpro-model3d-first-step
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Oct ’23
Reply to How to set the default size of WindowGroup volumetric in SwiftUI to fit the size of Model Entity loaded in USDZ
The AR Quick Look in visionOS scales the USDZ to its full size without missing any USDZ display when 100% is specified. It would be best if we could achieve the functionality provided by this AR Quick Look.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Reply to "unable to find sdk 'xros'" when building for VisionOS
Do you have Xcode 15 Beta version installed, you know you can't develop visionOS apps with the official version of Xcode 15, right?
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’23
Reply to Play the USDZ animation in RealityView
The following will work. https://github.com/tokufxug/VisionOSRealityViewEntityAnimation https://1planet.co.jp/tech-blog/applevisionpro-oneplanet-realityview-entity-animation-01
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dec ’23
Reply to Play the USDZ animation in RealityView
@lijiaxu Will animations play in RCP, Reality Converter, RealityKit on iOS, or AR Quick Look? Then, take a look at the following documentation to see if your USDZ file will play animations without problems in RealityKit. https://developer.apple.com/documentation/realitykit/creating-usd-files-for-apple-devices https://developer.apple.com/documentation/realitykit/validating-usd-files
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dec ’23
Reply to PortalComponent – allow world content to peek out
@Graphics and Games Engineer Are the comments you replied to definitely feasible? Are there any uncertainties? the mesh outside of the portal won't be clipped by default, and might appear behind the portal. You can solve that by using a ShaderGraphMaterial and discarding all the fragments that are behind the portal. How can the above be achieved? I have created a simple demo, but I switch models when a certain amount of movement is reached. However, this is not a smart approach. https://twitter.com/tokufxug/status/1763029777655771489 Also, if you move the same model inside and outside of the portal, the movement range will be different inside and outside of the portal, and you will see overlapping models. Anyway, I would appreciate it if you could provide a procedure or a sample program or a sample development project that shows how to do this. Feedback was also provided. https://feedbackassistant.apple.com/feedback/13665468
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Reply to How can Picker or ColorPicker be used in a volumetric scenes in visionOS?
I ran into the same event, though with Volume. Is this a bug after all?
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Jun ’24
Reply to Unable to add build to group on testfight
I am experiencing the same issue. Not only myself, but multiple users on X are also reporting the same problem. Additionally, this issue has been occurring for several days now without any signs of improvement. https://x.com/search?q=testflight&src=typed_query&f=live TestFlight Issues Encountered Uploaded apps remain in the "Processing" state without any progress. It takes an unusually long time for uploaded apps to transition from "Processing" to "Completed." Status change notifications are not being sent via email during testing. Even when the app status changes during testing, the corresponding version does not appear in the TestFlight app's list. As of March 20, TestFlight was functioning normally. For reference, I am encountering this issue with a visionOS app. I urge Apple to promptly investigate the cause of this issue and provide an update on the current status, as well as an estimated timeline for resolution.
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Mar ’25
Reply to TestFlight group selection disabled for 'Ready to Test' build — Tried 3 builds, same issue
I am experiencing the same issue. Not only myself, but multiple users on X are also reporting the same problem. Additionally, this issue has been occurring for several days now without any signs of improvement. https://x.com/search?q=testflight&src=typed_query&f=live TestFlight Issues Encountered Uploaded apps remain in the "Processing" state without any progress. It takes an unusually long time for uploaded apps to transition from "Processing" to "Completed." Status change notifications are not being sent via email during testing. Even when the app status changes during testing, the corresponding version does not appear in the TestFlight app's list. As of March 20, TestFlight was functioning normally. For reference, I am encountering this issue with a visionOS app. I urge Apple to promptly investigate the cause of this issue and provide an update on the current status, as well as an estimated timeline for resolution.
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Mar ’25