@radicalappdev
Thank you for the suggestion!
Yes, I did try using EnvironmentLightingConfigurationComponent as described in the WWDC 2024 session. I also experimented with different values such as intensityExponent and applied the component to both the virtual space entity and the world entity.
However, unfortunately it didn’t resolve the issue. The lighting still shifts noticeably when crossing the portal — especially when going from the virtual environment back into the real-world view. The CG objects appear much darker after crossing, even with environment lighting configured.
I also tried adding an ImageBasedLightComponent to the world, which helped a bit with consistency, but the lighting discontinuity through the portal still remains quite visible.
It seems like the lighting system doesn’t fully preserve consistency across portal boundaries, or maybe there’s some additional configuration I’m missing?
If you’ve seen a case where this worked seamlessly, I'd love to know more about the setup.