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Invalid mode 'kCFRunLoopCommonModes' provided to CFRunLoopRunSpecific
I make a toggle to control a textfield in a form. When I run it, I get a piece of warning: invalid mode 'kCFRunLoopCommonModes' provided to CFRunLoopRunSpecific - break on _CFRunLoopError_RunCalledWithInvalidMode to debug. This message will only appear once per execution What could I do to fix it? What's the harm if it's not fixed( App crashes, or...?). Any help will be appreciated. struct ContentView: View {     @State private var toggle1 = true     @State private var str1 = "..."     var body: some View {         Form{             Section{                 Toggle(isOn: $toggle1, label: {                     Text("Toggle 1")})             }             Section{                     if toggle1{                         HStack{                             Text("Toggle 1")                             TextField("...", text: $str1)                         }                     }             }             .textFieldStyle(RoundedBorderTextFieldStyle())         }     } }
0
1
1.2k
Jan ’22
onTapGesture conflicts with button
I want to perform some code when the form is tapped. However the button in the form is affected by the onTapGesture either. I want the button tapped to execute the action block, not the onTapGesture block. How should I do? Thanks in advance. struct TextFieldPopupView: View {     @State private var text = ""     @State private var isON = false     var body: some View {         Form{             Text("Hello")             TextField("Hello", text: $text) .textFieldStyle(RoundedBorderTextFieldStyle())             Button(action: {                 print("Button")             }, label: {Text("Button")})             Toggle(isOn: $isON, label: {                 Text("Toggle")             })         }         .onTapGesture {             print("Form")         }     } }
2
1
6.3k
Jun ’21
"onTapGesture" interferes with segmented picker
struct ProblemSegmentTest: View {     @State private var select = 0     var body: some View {         VStack {             Picker("Test", selection: $select) {                 Text("A").tag(0)                 Text("B").tag(1)                 Text("C").tag(2)             }             .pickerStyle(SegmentedPickerStyle())         }         .onTapGesture {             print("test")         }     } } I want to do sth when the picker is taped. However, when I apply ".onTapGesture" to the vstack, the picker's options can't be selected any more. Any help will be appreciated.
5
1
2.0k
Oct ’21
pencil kit issue--drawing can't stay on canvas
I want to use pencil kit in my swiftui app. I encapsulate PKCanvasView in UIViewRepresentable. I can draw on canvas with only one stroke. However, the image will disappear immediately when I release the finger. Am I missing anything? import SwiftUI import PencilKit struct ContentView: View { var body: some View { CanvasView() } } struct CanvasView: UIViewRepresentable { func makeUIView(context: Context) -> PKCanvasView { let canvas = PKCanvasView() canvas.tool = PKInkingTool(.pen, color: .green, width: 10) canvas.drawingPolicy = .anyInput return canvas } func updateUIView(_ uiView: PKCanvasView, context: Context) { } }
1
1
1.2k
Dec ’22
What's the difference between InlinePickerStyle and WheelPickerStyle
struct PickerStyleView: View {     @State private var num  =  0     var body: some View {         Form{             Text("Number")             Picker(String(num), selection: $num, content: {                                  Text("5").tag(5)                 Text("10").tag(10)                 Text("15").tag(15)                 Text("20").tag(20)             })             .pickerStyle(InlinePickerStyle())         }     } } Using InlinePickerStyle() and WheelPickerStyle() seems to be no difference. What does "InlinePickerStyle()" refer to? And which case is "InlinePickerStyle()" suitable for in practice? Any help will be appreciated.
1
0
794
Sep ’21
How to auto adjust the height of list row in edit mode?
I have a list. When I click the show button in any of rows, the long text appears and the height of row auto gets taller enough to show all of the long text. However, when the list is in "edit" mode, the height of row can't auto get taller enough to show all of the long text. The long text is truncated. I have to push the list to the top manually and release, then the height of row auto gets taller and the long text can be completely displayed again. Is there any way to achieve the "auto" adjustment effect just the same as the "non-edit" mode? struct ListEditTest: View { @State private var selects: Set<Int> = [] var body: some View { VStack{ EditButton() List(selection: $selects){ ForEach(1..<5){ ItemInList(num: $0) } } .listStyle(PlainListStyle()) } } } struct ItemInList: View{ let num: Int @State private var showDetail = false var body: some View{ HStack{ Text("NO.\(num)") Text("HelloWorld") if showDetail{ Text("TooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWords") Button { showDetail.toggle() } label: { Text("Hide") } }else{ Button { showDetail.toggle() } label: { Text("Show") } } } .buttonStyle(BorderlessButtonStyle()) } }
4
0
2.6k
Jun ’22
Reload images from PHPickerViewController
I'm writing an app which allow users to pick images from photo library by swiftUI. I wrap PHPickerViewController in representable to achieve the functionality. The benefit is that users don’t need to explicitly authorize my app to select photos. func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) Currently, I get images by picker(::) method above and save images in my app in order to reload images the next time users launch the app without needs to request authorization. Obviously, if the app stores references to the selected images, rather than images themselves, it can prevent from taking up large amounts of space. Is it meaning that I have to prompt to users for requesting authorization to access the library? Is there any approach only to use references and reload images which were selected by users previously from photo library using PHPickerViewController, supporting no need to request authorization.
1
0
1.6k
Nov ’22
how to make custom font to align in center of the frame
I need to use custom font in my app. While the built-in standard font will align in center automatically, the custom font seems to align "top"(seeing red border part) instead of "center"(blue border part). Is there any approach to fix it? struct ContentView: View { var body: some View { VStack(spacing: 20){ Text("SEPTEMBER") .font(.largeTitle) .border(.blue) Text("SEPTEMBER") .font(Font.custom("Arial Hebrew", size: 20)) .border(.red) } } }
2
0
1.3k
Mar ’23
legal font used in iOS app
[https://developer.apple.com/fonts/system-fonts/) shows dozens of system fonts. And it says "Apple platforms come with many preinstalled fonts that can be used by your app’s user interface. " on the top of the web page. Does it mean I can use any of them in my iOS app legally? Does it involve font license issue? What else should I pay attention to use system fonts legally?
1
0
872
Mar ’23
A weird problem of LazyVGrid layout
I wrote some code using LazyVGrid. struct LazyVStackTestView: View {     let columnGridItem = Array(repeating: GridItem(), count: 3)     var body: some View {         GeometryReader{geo in             HStack{                 Rectangle().frame(maxWidth: 300,maxHeight: 100)                 LazyVGrid(columns: columnGridItem){                     ForEach(1..<13) { btn in                         Image(systemName: "plusminus.circle")                             .resizable()                             .scaledToFit()                             .clipShape(Circle())                     }                 }                 .padding()                 .frame(maxWidth: geo.size.height*0.6, maxHeight: geo.size.height)             }.border(Color.black)             .padding()         }.border(Color.blue)     } } When run it on simulator(iPhone 11) in horizontal orientation, I get a 4rows3columns button pad that is what I want. But when I turn the simulator to vertical orientation and back to horizontal orientation immediately, the button pad becomes 3rows3columns! What had happened? Any help will be appreciated.
2
0
2.8k
Jun ’21
keyboard can't be popped up in live preview mode
In the simulator, everything is ok. However, in live preview mode of canvas, no keyboard pops up when I tap in the textfield. Did I miss anything? Or need more codes in preview?Thanks in advance.
Replies
6
Boosts
0
Views
16k
Activity
Apr ’22
Invalid mode 'kCFRunLoopCommonModes' provided to CFRunLoopRunSpecific
I make a toggle to control a textfield in a form. When I run it, I get a piece of warning: invalid mode 'kCFRunLoopCommonModes' provided to CFRunLoopRunSpecific - break on _CFRunLoopError_RunCalledWithInvalidMode to debug. This message will only appear once per execution What could I do to fix it? What's the harm if it's not fixed( App crashes, or...?). Any help will be appreciated. struct ContentView: View {     @State private var toggle1 = true     @State private var str1 = "..."     var body: some View {         Form{             Section{                 Toggle(isOn: $toggle1, label: {                     Text("Toggle 1")})             }             Section{                     if toggle1{                         HStack{                             Text("Toggle 1")                             TextField("...", text: $str1)                         }                     }             }             .textFieldStyle(RoundedBorderTextFieldStyle())         }     } }
Replies
0
Boosts
1
Views
1.2k
Activity
Jan ’22
onTapGesture conflicts with button
I want to perform some code when the form is tapped. However the button in the form is affected by the onTapGesture either. I want the button tapped to execute the action block, not the onTapGesture block. How should I do? Thanks in advance. struct TextFieldPopupView: View {     @State private var text = ""     @State private var isON = false     var body: some View {         Form{             Text("Hello")             TextField("Hello", text: $text) .textFieldStyle(RoundedBorderTextFieldStyle())             Button(action: {                 print("Button")             }, label: {Text("Button")})             Toggle(isOn: $isON, label: {                 Text("Toggle")             })         }         .onTapGesture {             print("Form")         }     } }
Replies
2
Boosts
1
Views
6.3k
Activity
Jun ’21
"onTapGesture" interferes with segmented picker
struct ProblemSegmentTest: View {     @State private var select = 0     var body: some View {         VStack {             Picker("Test", selection: $select) {                 Text("A").tag(0)                 Text("B").tag(1)                 Text("C").tag(2)             }             .pickerStyle(SegmentedPickerStyle())         }         .onTapGesture {             print("test")         }     } } I want to do sth when the picker is taped. However, when I apply ".onTapGesture" to the vstack, the picker's options can't be selected any more. Any help will be appreciated.
Replies
5
Boosts
1
Views
2.0k
Activity
Oct ’21
pencil kit issue--drawing can't stay on canvas
I want to use pencil kit in my swiftui app. I encapsulate PKCanvasView in UIViewRepresentable. I can draw on canvas with only one stroke. However, the image will disappear immediately when I release the finger. Am I missing anything? import SwiftUI import PencilKit struct ContentView: View { var body: some View { CanvasView() } } struct CanvasView: UIViewRepresentable { func makeUIView(context: Context) -> PKCanvasView { let canvas = PKCanvasView() canvas.tool = PKInkingTool(.pen, color: .green, width: 10) canvas.drawingPolicy = .anyInput return canvas } func updateUIView(_ uiView: PKCanvasView, context: Context) { } }
Replies
1
Boosts
1
Views
1.2k
Activity
Dec ’22
some symbols in sf symbol 3 can't be displayed
I downloaded sf symbol3 today. My Xcode is 12.5. When I write a simple code like: Image(systemName: "gearshape") everything is ok. However when the code turns to : Image(systemName: "gearshape.circle") nothing will be displayed. Do I miss anything? Thanks in advance.
Replies
1
Boosts
0
Views
2.2k
Activity
Jun ’21
What's the difference between InlinePickerStyle and WheelPickerStyle
struct PickerStyleView: View {     @State private var num  =  0     var body: some View {         Form{             Text("Number")             Picker(String(num), selection: $num, content: {                                  Text("5").tag(5)                 Text("10").tag(10)                 Text("15").tag(15)                 Text("20").tag(20)             })             .pickerStyle(InlinePickerStyle())         }     } } Using InlinePickerStyle() and WheelPickerStyle() seems to be no difference. What does "InlinePickerStyle()" refer to? And which case is "InlinePickerStyle()" suitable for in practice? Any help will be appreciated.
Replies
1
Boosts
0
Views
794
Activity
Sep ’21
How to auto adjust the height of list row in edit mode?
I have a list. When I click the show button in any of rows, the long text appears and the height of row auto gets taller enough to show all of the long text. However, when the list is in "edit" mode, the height of row can't auto get taller enough to show all of the long text. The long text is truncated. I have to push the list to the top manually and release, then the height of row auto gets taller and the long text can be completely displayed again. Is there any way to achieve the "auto" adjustment effect just the same as the "non-edit" mode? struct ListEditTest: View { @State private var selects: Set<Int> = [] var body: some View { VStack{ EditButton() List(selection: $selects){ ForEach(1..<5){ ItemInList(num: $0) } } .listStyle(PlainListStyle()) } } } struct ItemInList: View{ let num: Int @State private var showDetail = false var body: some View{ HStack{ Text("NO.\(num)") Text("HelloWorld") if showDetail{ Text("TooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWordsTooManyWords") Button { showDetail.toggle() } label: { Text("Hide") } }else{ Button { showDetail.toggle() } label: { Text("Show") } } } .buttonStyle(BorderlessButtonStyle()) } }
Replies
4
Boosts
0
Views
2.6k
Activity
Jun ’22
Reload images from PHPickerViewController
I'm writing an app which allow users to pick images from photo library by swiftUI. I wrap PHPickerViewController in representable to achieve the functionality. The benefit is that users don’t need to explicitly authorize my app to select photos. func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) Currently, I get images by picker(::) method above and save images in my app in order to reload images the next time users launch the app without needs to request authorization. Obviously, if the app stores references to the selected images, rather than images themselves, it can prevent from taking up large amounts of space. Is it meaning that I have to prompt to users for requesting authorization to access the library? Is there any approach only to use references and reload images which were selected by users previously from photo library using PHPickerViewController, supporting no need to request authorization.
Replies
1
Boosts
0
Views
1.6k
Activity
Nov ’22
how to detect major color in an image in iOS
I have a swiftui view that displays a picture which users select from Photo app and shows some texts below the picture. I want to dynamically tune the background color of the view depending on the picture major color. Say, if users select a grass or forest image, the background auto changes to green. Is there any best practice?
Replies
2
Boosts
0
Views
4.7k
Activity
Feb ’23
how to make custom font to align in center of the frame
I need to use custom font in my app. While the built-in standard font will align in center automatically, the custom font seems to align "top"(seeing red border part) instead of "center"(blue border part). Is there any approach to fix it? struct ContentView: View { var body: some View { VStack(spacing: 20){ Text("SEPTEMBER") .font(.largeTitle) .border(.blue) Text("SEPTEMBER") .font(Font.custom("Arial Hebrew", size: 20)) .border(.red) } } }
Replies
2
Boosts
0
Views
1.3k
Activity
Mar ’23
legal font used in iOS app
[https://developer.apple.com/fonts/system-fonts/) shows dozens of system fonts. And it says "Apple platforms come with many preinstalled fonts that can be used by your app’s user interface. " on the top of the web page. Does it mean I can use any of them in my iOS app legally? Does it involve font license issue? What else should I pay attention to use system fonts legally?
Replies
1
Boosts
0
Views
872
Activity
Mar ’23
Is there any detailed article on "How to use RedactionReasons"
I know I can use .redacted(reason: .placeholder) to make displayed data appear as generic placeholders. But how can I declare a custom RedactionReasons instance and use it? The examples of initializer in documentation seem not to be helpful. Thanks in advance.
Replies
0
Boosts
0
Views
450
Activity
Jun ’21
A weird problem of LazyVGrid layout
I wrote some code using LazyVGrid. struct LazyVStackTestView: View {     let columnGridItem = Array(repeating: GridItem(), count: 3)     var body: some View {         GeometryReader{geo in             HStack{                 Rectangle().frame(maxWidth: 300,maxHeight: 100)                 LazyVGrid(columns: columnGridItem){                     ForEach(1..<13) { btn in                         Image(systemName: "plusminus.circle")                             .resizable()                             .scaledToFit()                             .clipShape(Circle())                     }                 }                 .padding()                 .frame(maxWidth: geo.size.height*0.6, maxHeight: geo.size.height)             }.border(Color.black)             .padding()         }.border(Color.blue)     } } When run it on simulator(iPhone 11) in horizontal orientation, I get a 4rows3columns button pad that is what I want. But when I turn the simulator to vertical orientation and back to horizontal orientation immediately, the button pad becomes 3rows3columns! What had happened? Any help will be appreciated.
Replies
2
Boosts
0
Views
2.8k
Activity
Jun ’21
Change the price of my app
I have an app released in the iOS store which is set to be price tier 1. I want to set it to be free for just next week. After that, the price should be back to price tier1 again. If I tune it in App Store connect. Will it make my app to be in review again, or just take effect immediately? Thanks in advance.
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0
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0
Views
671
Activity
Jun ’21