I requested an expedited review, and the app was approved within a few hours.
However, the in-app purchase subscription plan is still under review.
Is there anything I can do to speed up the approval process for the in-app purchase, or do I just have to wait?
Thanks.
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We're using XCode 26.1.1
We do not have resource to adopt Liquid Glass design. Hence, we are using the following workaround
<key>UIDesignRequiresCompatibility</key>
<true/>
This is our Storyboard.
Pre XCode 26
Before XCode 26.1.1, the bottom toolbar looks great.
In XCode 26
However, in XCode 26.1.1, the bottom toolbar buttons seems to "Squish together".
Do anyone have any idea, how I can make UIToolbar works by enabling UIDesignRequiresCompatibility?
Thanks.
Hi,
We have a simple calendar reminder app that uses UNNotificationRequest to schedule local notifications for user events.
I’m wondering whether UNNotificationRequest has a system-imposed limit of 64 upcoming scheduled notifications, similar to the deprecated UILocalNotification.
We’re asking because one of our users is not receiving recently scheduled reminders.
Our current workflow is:
We schedule notifications on app launch and when the app is about to quit.
Before scheduling, we call removeAllPendingNotificationRequests().
We then fetch the 64 nearest upcoming events and schedule them using
UNUserNotificationCenter.current().add(...).
This approach works fine during our testing, but we’re unsure what might be causing the issue for some users.
Any insights would be appreciated. Thanks!
I have an older project that was created before Xcode 26.2.
In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting.
With those older versions, the following behavior occurs: a nonisolated function executes off the main thread.
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
run()
}
private func run() {
Task {
await runInMainThread()
}
}
func runInMainThread() async {
print(">>>> IN runInMainThread(), Thread.isMainThread \(Thread.isMainThread)")
await runInBackgroundThread()
}
private nonisolated func runInBackgroundThread() async {
print(">>>> IN runInBackgroundThread(), Thread.isMainThread \(Thread.isMainThread)")
}
}
Output:
>>>> IN runInMainThread(), Thread.isMainThread true
>>>> IN runInBackgroundThread(), Thread.isMainThread false
However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings.
When running the same code with the default configuration:
Approachable Concurrency = Yes
Default Actor Isolation = MainActor
This is the output
Output:
>>>> IN runInMainThread(), Thread.isMainThread true
>>>> IN runInBackgroundThread(), Thread.isMainThread true
the nonisolated function now executes on the main thread.
This raises the following questions:
What is the correct Swift Compiler – Concurrency configuration if I want a nonisolated function to run off the main thread?
Is nonisolated still an appropriate way to ensure code runs on a background thread?