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New features for APNs token authentication now available
Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management. For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
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1.6k
Feb ’25
Trackpad becomes non-clickable
Hello, I have a Macbook Pro, 13", 2020, M1 model. Sometimes when I use my macbook, the trackpad becomes non-clickable, the only solution seems to be to manually turn it off. It has happened multiple times the past couple months, which has drawn me to write this post. I don't see manually turning it off, as a viable way of getting around the issue, on the long run. Today I was writing an application, and it was one of those applications where you fill out a form online, and it was not saveable. My trackpad stopped working and I had to turn off my macbook and lost all progress. Does anyone have any tips, tricks or information on what is happening? Is this just something that happens with older models? What can I do?
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196
Dec ’24
Cannot get my app update (with IAP for first time) approved
I’m trying to get approval for an update to my app to transition from paid model to IAP subscription. This is my first time submitting an app with IAP. This is my current state: App submission shows rejected IAP subscriptions show "Development action needed" Localization (for all subscription plans) was showing "Rejected"; I updated (only) the review notes for each subscription plan, and now the status for the localization of each subscription is "Prepare for submission" (the status for each subscription is still "Development action needed") I'm at a loss for what needs to be done, and in what order. Sandbox testing has been working fine all along. 1 - I noticed my submitted binary was missing the "In-App Purchase" capability in Xcode (under target capabilities). Could this be the reason? Is this even needed? I am surprised that weeks of sandbox testing without the IAP capability added in Xcode has been working fine. 2- I seem to be in a chicken and egg situation, Do I need to submit localizations first for review and how? Do I need to submit the subscriptions first for review and how? It seems modified/new localizations need approved subscriptions, and new/modified subscriptions need an approved app with IAP support first, is this correct understanding? As I mentioned, in the current state, I can see the app working fine with sandbox testing Appreciate any help with step-by-step instructions to get past the review.
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552
Dec ’24
Refreshing widgets - policy and background tasks?
I have widgets providing their timeline using the .atEnd reload policy, i.e.: // AppIntentTimelineProvider: return Timeline(entries: entries, policy: .atEnd) // TimelineProvider let timeline = Timeline(entries: entries, policy: .atEnd) completion(timeline) I can't seem to find any information on what happens after the end of the timeline. So, let's say I've got two days worth of entries, the dev docs for the reload policy say, "A policy that specifies that WidgetKit requests a new timeline after the last date in a timeline passes." Great! But how does it request the new timeline? Does iOS launch my app in the background and simply re-run the timeline to generate another two days worth of entries? I doubt it. I figure I need to implement some sort of background task, and the dev docs say how to do it with an Operation, but then I read that this is an old way of doing it? I've found some info online saying to use something like this, so this is what I've implemented: let kBackgroundWidgetRefreshTask = "my.refresh.task.identifier" // This has been registered in the info.plist correctly class SchedulingService { static let shared = SchedulingService() func registerBackgroundTasks() { let isRegistered = BGTaskScheduler.shared.register(forTaskWithIdentifier: kBackgroundWidgetRefreshTask, using: nil) { task in print("Background task is executing: \(task.identifier)") // This does print "true" self.handleWidgetRefresh(task: task as! BGAppRefreshTask) } print("Is the background task registered? \(isRegistered)") } func scheduleWidgetRefresh() { let request = BGAppRefreshTaskRequest(identifier: kBackgroundWidgetRefreshTask) // Fetch no earlier than 1 hour from now - test, will be two days request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 60) do { try BGTaskScheduler.shared.submit(request) print("Scheduled widget refresh for one hour from now") } catch { print("Could not schedule widget refresh: \(error)") } } private func handleWidgetRefresh(task: BGAppRefreshTask) { // Schedule a new refresh task scheduleWidgetRefresh() // Start refresh of the widget data let refreshTask = Task { do { print("Going to refresh widgets") try await self.backgroundRefreshWidgets() task.setTaskCompleted(success: true) } catch { print("Could not refresh widgets: \(error)") task.setTaskCompleted(success: false) } } // Provide the background task with an expiration handler that cancels the operation task.expirationHandler = { refreshTask.cancel() } } func backgroundRefreshWidgets() async throws { print("backgroundRefreshWidgets() called") definitelyRefreshWidgets() } } As I've commented above, the line print("Background task is executing: \(task.identifier)") does print true so the task has been registered correctly. I've put the app into the background and left it for hours and nothing is printed to the console. I've implemented a logger that writes to a file in the app container, but that doesn't get anything either. So, is there something I'm misunderstanding? Should I change the reload policy to .after(date)? But what makes the timeline reload? As a second but linked issue, my widgets have countdown timers on them and the entire timeline shows that every entry is correct, but the widgets on the Home Screen simply fail to refresh correctly. For example, with timeline entries for every hour for the next two days from 6pm today (so, 7pm, 8pm...) every entry in the preview in Xcode shows the right countdown timer. However, if you put the widget on the Home Screen, after about five hours the timer shows 25:12:34 (for example). No entry in the timeline preview ever shows more than 24 hours because the entires are every hour, and the one that shows a timer starting at 23:00:00 should never get to 24:00:00 as the next entry would kick in from 0:00:00, so it should never show more than 23:59:59 on the timer. It's like the 23:00:00 timer is just left to run for hours instead of being replaced by the next entry. It's as though the widget isn't refreshing correctly and entries aren't loaded? Given this is the Simulator - and my development device - and both are set to Developer Mode so widget refresh budgets aren't an issue, why is this happening? How do you get widgets to refresh properly? The dev docs are not very helpful (neither is the Backyard Birds example Apple keep pushing). Thanks!
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1.1k
Dec ’24
Building Issue
Hello, I am very new to programming with Xcode. I’ve been searching the forums and online but can’t seem to find an answer. My project is not displaying the triangle build button in the left corner, nor the status of the build. No issues with my code are apparent, yet it does not build and preview when I push build and clean in the product tab
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263
Dec ’24
Allow network access in tvOS app
I have a TVML style app on the app store that no longer seems to work. I'm working on converting it to SwiftUI after seeing the WWDC video "Migrate your TVML app to SwiftUI". I've got most of the code working up until I'm trying to display video from a remote source (my website). It looks like the network connection is blocked, maybe. On a macOS app I see a App Sandbox capabilities that include Network access. I don't see that option for the tvOS app. Am I missing something or is it not needed, and I should look elsewhere? Thanks, David
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549
Dec ’24
Voice Dictation Support After Action Button Trigger
I’m trying to run a Shortcut from my iPhone’s Action button and immediately dictate input by voice, without tapping or switching modes. Currently, it always defaults to a text field. Voice dictation works seamlessly if I trigger the shortcut via a voice command, but not when I use the Action button. Is there a way, API, or future plan from Apple to allow voice dictation after the Action button triggers a Shortcut? Any guidance or ideas would be really helpful!
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372
Dec ’24
Swift file reading permission error on macOS sandbox
I'm trying to read the contents of a file on the filesystem in a macOS Swift app (Xcode 9 / Swift 4).I'm using the following snippet for it:let path = "/my/path/string.txt" let s = try! String(contentsOfFile: path) print(s)My problem is the following:1. This works in a Playground2. This works when I use the Command Line Tool macOS app template3. This terminates in a permission error when I use the Cocoa App macOS app templateThe permission error is the following:Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=NSCocoaErrorDomain Code=257 "The file "data.txt" couldn't be opened because you don't have permission to view it." UserInfo={NSFilePath=/my/path/data.txt, NSUnderlyingError=0x60c0000449b0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}}I guess it's related to sandboxing but I found no information about it.1. How can I read from the filesystem in a sandboxed app? I mean there are so many GUI apps which need an Open File dialog, it cannot be a realistic restriction of sandboxed apps to not read files from outside the sandbox.2. Alternatively, how can I switch off sandboxing in Build Settings?3. Finally, I tried to compare the project.pbxproj files between the default Cocoa Apps and Command Line Tool template and I didn't see any meaningful difference, like something about security or sandbox. If not here, where are those settings stored?
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28k
Dec ’24
Promotional Offer Code Not Accepted on Subscription Plans
I have an Apple subscription with a 2-week introductory offer and a 3-month promotional offer code. There are 2 subscription plans: 1-month subscription 12-month subscription For the 1-month plan, my promotional offer code is "Monthly_Free," and for the 12-month plan, my promotional offer code is "Yearly_Free." However, when users try to enter the respective promo codes for the 1-month or 12-month plans, they receive the following error: "Offer not available. Your account is not eligible for this offer. You can still subscribe at the regular plan price." This works fine in the sandbox account, where I can use the promo codes as many times as needed, switching between the 1-month and 12-month plans easily. What could be the issue here?
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388
Dec ’24
Some questions about Device Check
I've got a few questions about device check, and would be grateful if anybody knows the answers: why is DC not reset when the device transfers between users? The canonical example of why an app might use DC is if it offers a promotion and to stop user's from getting that promotion multiple times. However, using the same example scenario yes you've stopped the first user from getting multiple promotions but then if that device is transferred to another user you've stopped them from getting any promotions at all? how can you test things when the bits can't be reset? If once you've set the bits on a device then you can no longer ever use that device again to test the apps behavior in the situation when the bits are unset. does the app have complete freedom to set the timestamp to whatever it wants? For example, could the app set a bit with a timestamp of epoch? if the bits are shared between all apps from the same developer, then supposing that developer have more apps in the App Store then there are bits? If they have 5 apps offering a promotion and a device has previously had 4 apps installed, then the user wants to install a 5th app, but with all 4 bits now then the user will be able to abuse the promotion on the 5th app because the app has no way of recording if the promo has been used or not as the collective bits have been used up?
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379
Dec ’24
Devices sometimes do not fetch updated Wallet passes
Hello, I'm using Apple Wallet passes with a custom backend for distributing and updating them, as described in the documentation (https://developer.apple.com/documentation/walletpasses). I'm sometimes seeing a behaviour where the device does not download an updated pass even though the push notification for informing about the changes has been successfully sent (I've received a success response from APNs). APNs documentation says that it should retry sending the notification if the device is not reachable, but in the cases I'm describing here, the request from the device to fetch the updated pass never arrives. I don't have the apns-expiration header set. Also, I've checked the load balancer and firewall logs, etc. and there are no traces of the requests. Any thoughts on what might be the issue here? Or how to debug this further?
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376
Dec ’24
Is there any official resource that lists all paths/URLs for iOS settings across versions?
HI! I am interested in redirecting the user to some specific iOS settings but just discovered that the paths/URLs to the settings change sometimes across iOS versions. Is there any official Apple resource with a list of all the paths for the iOS settings? Or at least for the latest iOS version? I found some non-official resources without citing the source, but it would be great to have official documentation about this topic. Thank you very much in advance for taking your time to read this post! Best regards, Iván
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635
Dec ’24
Error in installing Rosetta and build issue with game-porting-toolkit
hi! recently, I reinstalled my computer to get gptk2. I found such an error when loading rosetta. when I typed "softwareupdate --install-rosetta" on the terminal, the terminal feedback was "Installing Rosetta 2 on this system is not support Ed." besides, when I use homebrew install gptk, it will return "Error: openssl @1.1 has been disabled because it is not supported upstream! It was disabled on 2024-10-24." Is there any way to solve these problems?
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1.1k
Dec ’24
How can I keep my app up to date with the server without throttling
I am trying to build a chat app. I am using FCM to deliver messages to my app accompanied by some custom data like the new message_data, deleted message_id and so on; each message will need to run the app in the background to do some background processing and local database syncing. This continuous background processing is clearly not acceptable as APNs imposes a per-device limit on background push notifications . I am asking how can I push messages and actions payload without being throttled ?
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441
Dec ’24