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Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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42k
Jan ’26
Custom Installer plugin fails signature validation on macOS 27 beta 5/6
I'm seeing a problem with custom Installer plugins on macOS 27 beta 5 and beta 6. I have a .pkg containing a custom Installer plugin. The plugin is properly signed, and if I check it manually from Terminal, codesign is happy with it and doesn't report any errors. However, when I install the package by double-clicking the .pkg in Finder, the plugin is not loaded. I see this in the logs: amfid: /private/tmp/com.apple.installer.../KLNagentInstallPlugin.bundle/Contents/MacOS/KLNagentInstallPlugin not valid: Error Domain=AppleMobileFileIntegrityError Code=-420 "The signature on the file is invalid" So apparently the plugin fails signature validation after Installer extracts it into /private/tmp, even though the same plugin passes codesign validation. This package/plugin worked on earlier macOS versions. So far, I've reproduced the issue on macOS 27 beta 5 and beta 6. Has anyone else run into this? Did anything change in macOS 27 regarding signing or validation of custom Installer plugins? I've also filed this via Feedback Assistant - FB24415432.
Topic: Code Signing SubTopic: General
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902
1h
Simplest programs ever fail to launch (killed by Terminal) after compiling with clang. Probably a codesigning pb
Hello everyone, My Mac is Intell-powered macOS 15.7.7 (24G720) $ clang --version Apple clang version 17.0.0 (clang-1700.0.13.5) Target: x86_64-apple-darwin24.6.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin I am a long-lasting developper on MacOS. For a few days, and probably since I have upgraded to MacOS Sequoia, all my C (or C++, etc) programs, even the simplest ever, fail to launch, once compiled with Apple's command line tools : $ clang simplest_ever_c_program.c $ ./a.out Killed: 9 The program is killed by MacOS before it launches. This occurs no matter with terminal I use (Zsh, bash, sh...). Removing / reinstalling command line tools did not fix the issue. There is no information printed in the Console. For some reason while investigating, I have come at some point to suspect a codesigning issue. **Indeed, signing the code after compilation seems to fix the problem : ** $ clang simplest_ever_c_program.c $ codesign -s - a.out Hello World ! Gratz : this progam could be run from the Terminal ! My questions : Why does MacOS suddenly started to kill my own executables compiled with clang ? Would you know how to fix the issue ? (may be an obscure new setting in MacOS preferences ?) Thanks much for your attention and in advance, Nicolas
Topic: Code Signing SubTopic: General
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675
1d
Free Personal Team at device limit with no way to reset - any supported workaround?
Free Personal Team, hitting "Your development team has reached the maximum number of registered iPhone devices." I need a local build on a physical device for a demo, so I'm looking for the fastest supported path rather than a fix for the underlying behavior. Context: I hadn't used this Apple ID for development in about two years, so the usual "wait a week for registrations to expire" advice doesn't seem to apply here. The registrations appear to have persisted well past that window. Already tried: removing and re-adding the account in Xcode, clearing ~/Library/Developer/Xcode/UserData/Provisioning Profiles, deleting the developer profile from the device, and confirming this isn't the separate offloaded-apps issue that causes the "maximum number of apps for free development profiles" error. Free accounts have no Devices page, so there's nothing to clear manually. I'm aware of two options: enroll in the Developer Program, or create a new Apple ID and use it as a fresh Personal Team. I've also seen reports of people calling Apple Support and having devices dropped manually, with mixed results. Is the phone call route still viable for someone on a free account, or has that closed? And is there anything else I'm missing before I go the new-Apple-ID route?
Topic: Code Signing SubTopic: General Tags:
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149
2w
pkgbuild giving signing identity error
The actual error: pkgbuild: error: Could not find appropriate signing identity for “Developer ID installer: My Name (DeveloperID)”. I'm trying to sign a program written with gfortran. The steps worked the last time (Mar 23) I built this code. The steps to error: a) xcrun notarytool store-credentials --apple-id "xxx" --team-id "yyy" Giving Profile Name zzz and App-specific password b) codesign --force --timestamp --options=runtime -s "Developer ID Application: My Name (yyy)" AppName c) pkgbuild --root ROOT --identifier org.aaa.bbb --version "1.1.1" --sign "Developer ID installer: My Name (yyy)" AppName.pkg ROOT contains the package contents At this point I get the error pkgbuild: error: Could not find appropriate signing identity for “Developer ID installer: My Name (yyy)” Are there steps that have changed. Any suggestions? Thanks, David
Topic: Code Signing SubTopic: General Tags:
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2.0k
Aug ’26
Team ID and App ID prefix mismatch for macOS
I have an app for iOS already on the AppStore and I'm trying to add a macOS version of it. The AppID prefix for this app is different than my Team ID. This mismatch was always fine for submitting my iOS app. However for some reason, the macOS version gets rejected when I upload it. It tells me the AppID prefix must match my Team ID. I do not control my TeamID and I do not control my AppID prefix, they are both given to me by Apple. Yet the error message tells me they must match. How do I get past this? Here is the error message: Validation failed Invalid code signing entitlements. Your application bundle's signature contains code signing entitlements that aren't supported on macOS. Specifically, the "APPID_PREFIX.MY_BUNDLE_ID" value for the com.apple.application-identifier key in "MY_PACKAGE" isn't supported. This value should be a string that starts with your Team ID, followed by a dot ('"), followed by the bundle ID. (ID: 930b77ae-099f-4798-a14a-2803f2a9be9e) Thanks in advance for any pointer.
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2.1k
Aug ’26
codesign tool generates "timestamps differ by XXX seconds" error
We have been having unexplained failures with the codesign tool recently on macosx aarch64 and x64 hosts. Every once in a while when signing an app locally using the following command: /usr/bin/codesign -s - -vvvv --force /home/me/FooBarCalculator.app results in the following error: /home/me/FooBarCalculator.app: timestamps differ by 185 seconds - check your system clock The number of seconds reported in the error message keeps varying (but usually in that range). We have checked the system clock but there isn't anything wrong (from what we can see) with the host. In fact, we have been seeing this error on several hosts now, so it isn't specific to one host. While looking into this issue, we even printed the details of an already signed binary using the following command: codesign -dvvv HelloWorld.app and that prints among other things, similar warning message: ... Timestamp=12 May 2026 at 5:36:0 AM HelloWorld.app: timestamp mismatch: internal time 12 May 2026 at 5:32:59 AM (184 seconds apart) I'm looking for inputs on how we go about debugging this issue and where/how the codesign tool sources these timestamps from (any specific API?) and what value is it comparing against to notice a difference. These affected hosts have different operating system versions some 15.x and some 26.x.
Topic: Code Signing SubTopic: General Tags:
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2.8k
Jul ’26
Executables crashing on MacOS BigSur version with dyld error - code signing blocked mmap
This issue is happening from some time only on MacOS Big Sur (11.0 and 11.6 specifically) machines in our environment. Other higher OS versions or even lower versions like Mojave do not have this issue. I can confirm that earlier software version was working fine here. Could this be an issue with any recent changes in the code signature process? In the codes signature details below, I'm concerned about VersionSDK being 0 and RuntimeVersion property not being present, when comparing to working setups. Also, there is a warning about library validation. Could that be causing an issue? Kindly requesting for a resolution here. Crash report: Library not loaded: @executable_path/../<Masked>.dylib Referenced from: /opt/../<Masked> Reason: no suitable image found. Did find: /opt/..<Masked>.dylib: code signing blocked mmap() of '/opt/..<Masked>.dylib' Code signature details: codesign -dv --verbose=4 : Executable=/opt/...dylib Identifier=.dylib Format=Mach-O thin (arm64) CodeDirectory v=20200 size=11314 flags=0x10000(runtime) hashes=349+2 location=embedded Library validation warning=OS X SDK version before 10.9 does not support Library Validation VersionPlatform=1 VersionMin=721920 **VersionSDK=0 ** Hash type=sha256 size=32 CandidateCDHash CandidateCDHashFull Hash choices=sha256 CMSDigest= CMSDigestType=2 Page size=4096 CDHash= Signature size=8988 Authority=Developer ID Application: Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=26-Jun-2026 at 10:48:54 PM Info.plist=not bound TeamIdentifier= Sealed Resources=none Internal requirements count=1 size=180
Topic: Code Signing SubTopic: General Tags:
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504
Jul ’26
Prolonged code signing for free?
As part of an assignment, I have to develop an iOS app and hand it in, but with one catch. I have to hand in a physical device and it gets marked weeks after I hand it in. Whenever I simply run the app from Xcode, the app only lasts a week before preventing me from opening it and instead prompting me to delete it. I believe it's an issue where my free Apple Developer account can only sign apps for a week, is this correct? If so, is there any way to get around this without paying $200 for a paid developer account or an Apple Enterprise account (to use MDM to install the app) without breaching the terms of service? I know there's other ways of getting an app onto a phone than the App Store and TestFlight, such as a third party app store, but I believe these can also only install an app for a week before it expires. I've heard in the EU Apple has been forced to allow third party app stores, so is it possible to set my region to there and then use such a store? Will it last longer than a week? Any help greatly appreciated. Thanks!
Topic: Code Signing SubTopic: General
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521
Jul ’26
Code Signing (I think)
Just started learning SWIFT. How come this code (in a separate file): // // indexLoader.swift // PhotoViewer // // Created by Bruce Quimby on 7/3/26. // import SwiftUI import SwiftData struct LoadIndex { let indexURL = "https://Some URL"; func getIndex() { print("The next step will be to get the index from this URL:" + indexURL); } } makes my build fail with: Cannot create a iOS App Development provisioning profile for "Just-Me.PhotoViewer.Retrieve-Index". Personal development teams, including "ME", do not support the Accessory Setup Extension capability.
Topic: Code Signing SubTopic: General
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544
Jul ’26
Fixing an untrusted code signing certificate
This post is a ‘child’ of Resolving errSecInternalComponent errors during code signing. If you found your way here directly, I recommend that you start at the top. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Fixing an untrusted code-signing certificate If your code-signing identity is set up correctly, selecting its certificate in Keychain Access should display a green checkmark with the text “This certificate is valid”. If it does not, you need to fix that before trying to sign code. There are three common causes of an untrusted certificate: Expired Missing issuer Trust settings overrides IMPORTANT When investigating code signing problems, don’t use sudo to run commands as root. This is a common source of confusion. I explain why in Resolving errSecInternalComponent errors during code signing. Check for an expired certificate If your code-signing identity’s certificate has expired, Keychain Access shows a red cross with the text “… certificate is expired”. If you try to sign with it, codesign will fail like so: % codesign -s "Apple Development" -f "MyTrue" error: The specified item could not be found in the keychain. If you use security to list your code-signing identities, it will show the CSSMERR_TP_CERT_EXPIRED status: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" (CSSMERR_TP_CERT_EXPIRED) 1 identities found Valid identities only 0 valid identities found The most likely cause of this problem is that… yep… your certificate has expired. To confirm that, select the certificate in Keychain Access and look at the Expires field. Or double click the certificate, expand the Details section, and look at the Not Valid Before and Not Valid After fields. If your code-signing identity’s certificate has expired, you’ll need to renew it. For information on how to do that, see Developer Account Help. If your certificate hasn’t expired, check that your Mac’s clock is set correctly. Check for a missing issuer In the X.509 public key infrastructure (PKI), every certificate has an issuer, who signed the certificate with their private key. These issuers form a chain of trust from the certificate to a trusted anchor. In most cases the trusted anchor is a root certificate, a certificate that’s self signed. Certificates between the leaf and the root are known as intermediate certificates, or intermediates for short. Your code-signing identity’s certificate is issued by Apple. The exact chain of trust depends on the type of certificate and the date that it was issued. For example, in 2022 Apple Development certificates are issued by the Apple Worldwide Developer Relations Certification Authority — G3 intermediate, which in turn was issued by the Apple Root CA certificate authority. If there’s a missing issuer in the chain of trust between your code-signing identity’s certificate and a trusted anchor, Keychain Access shows a red cross with the text “… certificate is not trusted”. If you try to sign with it, codesign will fail like so: % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature Warning: unable to build chain to self-signed root for signer "Apple Development: …" MyTrue: errSecInternalComponent The message unable to build chain to self-signed root for signer is key. If you use security to list your identities, it will not show up in the Valid identities only list but there’s no explanation as to why: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" 1 identities found Valid identities only 0 valid identities found IMPORTANT These symptoms can have multiple potential causes. The most common cause is a missing issuer, as discussed in this section. Another potential cause is a trust settings override, as discussed in the next section. There are steps you can take to investigate this further but, because this problem is most commonly caused by a missing intermediate, try taking a shortcut by assuming that’s the problem. If that fixes things, you’re all set. If not, you have at least ruled out this problem. Apple publishes its intermediates on the Apple PKI page. The simplest way to resolve this problem is to download all of the certificates in the Apple Intermediate Certificates list and use Keychain Access to add them to your keychain. Having extra intermediates installed is generally not a problem. If you want to apply a more targeted fix: In Keychain Access, find your code-signing identity’s certificate and double click it. If the Details section is collapsed, expand it. Look at the Issuer Name section. Note the value in the Common Name field and, if present, the Organizational Unit field. For example, for an Apple Development certificate that’s likely to be Apple Worldwide Developer Relations Certification Authority and G3, respectively. Go to the Apple PKI and download the corresponding intermediate. To continue the above example, the right intermediate is labelled Worldwide Developer Relations - G3. Use Keychain Access to add the intermediate to your keychain. Sometimes it’s not obvious which intermediate to choose in step 4. If you’re uncertain, download all the intermediates and preview each one using Quick Look in the Finder. Look in the Subject Name section for a certificate whose Common Name and Organizational Unit field matches the values from step 3. Finally, double check the chain of trust: In Keychain Access, select your code-signing identity’s certificate and choose Keychain Access > Certificate Assistant > Evaluate. In the resulting Certificate Assistant window, make sure that Generic (certificate chain validation only) is selected and click Continue. It might seem like selecting Code Signing here would make more sense. If you do that, however, things don’t work as you might expect. Specifically, in this case Certificate Assistant is smart enough to temporarily download a missing intermediate certificate in order to resolve the chain of trust, and that’ll prevent you from seeing any problems with your chain of trust. The resulting UI shows a list of certificates that form the chain of trust. The first item is your code-signing identity’s certificate and the last is an Apple root certificate. Double click the first item. Keychain Access presents the standard the certificate trust sheet, showing the chain of trust from the root to the leaf. You should expect to see three items in that list: An Apple root certificate An Apple intermediate Your code-signing identity’s certificate If so, that’s your chain of trust built correctly. Select each certificate in that list. The UI should show a green checkmark with the text “This certificate is valid”. If you see anything else, check your trust settings as described in the next section. Check for a trust settings override macOS allows you to customise trust settings. For example, you might tell the system to trust a particular certificate when verifying a signed email but not when connecting to a TLS server. The code-signing certificates issued by Apple are trusted by default. They don’t require you to customise any trust settings. Moreover, customising trust settings might cause problems. If code signing fails with the message unable to build chain to self-signed root for signer, first determine the chain of trust per the previous section then make sure that none of these certificates have customised trust settings. Specifically, for each certificate in the chain: Find the certificate in Keychain Access. Note that there may be multiple instances of the certificate in different keychains. If that’s the case, follow these steps for each copy of the certificate. Double click the certificate to open it in a window. If the Trust section is collapsed, expand it. Ensure that all the popups are set to their default values (Use System Defaults for the first, “no value specified” for the rest). If they are, move on to the next certificate. If not, set the popups to the default values and close the window. Closing the window may require authentication to save the trust settings. Another way to explore trust settings is with the dump-trust-settings subcommand of the security tool. On a stock macOS system you should see this: % security dump-trust-settings SecTrustSettingsCopyCertificates: No Trust Settings were found. % security dump-trust-settings -d SecTrustSettingsCopyCertificates: No Trust Settings were found. That is, there are no user or admin trust settings overrides. If you run these commands and see custom trust settings, investigate their origins. IMPORTANT If you’re working in a managed environment, you might see custom trust settings associated with that environment. For example, on my personal Mac I see this: % security dump-trust-settings -d Number of trusted certs = 1 Cert 2: QuinnNetCA Number of trust settings : 10 … because my home network infrastructure uses a custom certificate authority and I’ve configured my Mac to trust its root certificate (QuinnNetCA). Critically, this custom trust settings are nothing to do with code signing. If you dump trust settings and see an override you can’t explain, and specifically one related to code-signing certificate, use Keychain Access to remove it. Revision History 2026-07-02 Added a warning not to run tests using sudo. 2025-09-29 Added information about the dump-trust-settings command to Check for a trust settings override. Made other minor editorial changes. 2022-08-10 First posted.
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14k
Jul ’26
Resolving errSecInternalComponent errors during code signing
One code signing issue I commonly see, both here on DevForums and in my Day Job™ with DTS, is that the codesign command fails with errSecInternalComponent. This issue crops up in a wide variety of circumstances and the correct fix depends on the specific problem. This post is my attempt to clarify the potential causes of this error and help folks resolve it. If you have any questions or comments about this, please start a new thread, tagging it with Code Signing so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Resolving errSecInternalComponent errors during code signing In some circumstances the codesign command might fail with the error errSecInternalComponent. For example: % codesign -s "Apple Development" "MyTrue" MyTrue: errSecInternalComponent This typically affects folks who are signing code in a nonstandard environment, for example, when logged into a Mac via SSH or when signing code on a continuous integration (CI) server. This post explains how to resolve such issues, starting in the simplest case, signing from Terminal app, and then going on to discuss SSH and other contexts. IMPORTANT Before going further, make sure you understand the difference between a digital identity and a certificate. See TN3161 Inside Code Signing: Certificates for the details. Test from Terminal Code signing makes extensive use of the keychain, and that’s sensitive to the execution context in which it’s running. So, the first step in resolving this problem is to test your code signing from Terminal. To start, log in to the Mac using the GUI. Note If you don’t have access to the GUI, see Working without the GUI, below. Check that Keychain Access shows that your code signing identity’s certificate is trusted. Select the certificate and look for a green checkmark with the text “This certificate is valid”. If you see a red cross with an explanatory text like “… certificate is not trusted”, follow the instructions in Fixing an untrusted code signing certificate. Note macOS 15 moved Keychain Access out of the Utilities folder. The easiest way to find and launch Keychain Access is to use Spotlight. In Terminal, run the security tool to check that your code signing identity is available: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" 1 identities found Valid identities only 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" 1 valid identities found If the identity is missing from the Matching identities list, you don’t have a code signing identity to sign with. If you see your code signing identity’s certificate in the keychain, it’s possible that you’re missing its private key. See Certificate Signing Requests Explained for more about that issue. If the identity is shown in the Matching identities list but not in the Valid identities only list, see Fixing an untrusted code signing certificate. This example assumes that you’re testing with an Apple Development signing identity. If you’re using something else, you’ll see a different identity name in this list. Use that identity name in the codesign command below. Still in Terminal, make a copy of the true tool to use for this test: % cp "/usr/bin/true" "MyTrue" Try to sign it: % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature The -f flag tells codesign to replace the existing signature. This command may display one or more keychain dialogs but, once you respond to those, it should correctly sign MyTrue. If it doesn’t, skip down to the Terminal failure section at the end of this post. Eliminate keychain alerts When you signed your code in the previous section, you may have seen one of two different types of keychain alerts: Keychain unlock dialog Access control list (ACL) dialog The keychain unlock dialog looks like this: codesign wants to use the … keychain. Please enter the keychain password. Password: [ ] [Cancel] [[OK]] The keychain containing your code signing identity is locked, and you must enter the keychain password to unlock it. You rarely see this dialog when logged in via the GUI because the system automatically unlocks the login keychain when you log in. However, the underlying cause of this alert will become relevant in the next section, when you log in via SSH. The ACL dialog looks like this: codesign wants to sign using key … in your keychain. To allow this, enter the … keychain password. Password: [ ] [Always Allow] [Deny] [[Allow]] The ACL for the your code signing identity’s private key prevents codesign from using the private key without your explicit approval. If you enter your password and click Allow, codesign can use the private key once. If you click Always Allow, the system adds codesign to the private key’s ACL so that it doesn’t have to ask again. To avoid this alert in the future, enter your keychain password and click Always Allow. Now repeat the codesign command from the previous section. It will sign the code without presenting any dialogs. Test over SSH Once you can sign your code in Terminal without seeing any dialogs, it’s time to repeat that process over SSH. To start, log out of the GUI and then log in via SSH. If you’re testing on a CI system, log in to that system by running ssh from Terminal on your Mac. If you want to test on your local Mac, choose one of these options If you have a second Mac, log in to that second Mac using the GUI, launch Terminal, and then run ssh to log in to your main Mac from there. If you have an iPad, use a third-party iPad SSH app to log in to your main Mac over SSH. Use a virtualisation app to run a macOS guest that you can treat like your CI system. Once you’re logged in over SSH, repeat the signing command from the earlier section: % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature MyTrue: errSecInternalComponent This fails because: The system locked the keychain when you logged out of the GUI. Logging in via SSH does not unlock the keychain. When codesign tries to use your code signing identity, the system attempts to present the keychain unlock dialog. That fails because you’re logged in via SSH and thus don’t have access to the GUI. The system returns the errSecInternalComponent error to codesign, which reports it to you. To fix this, unlock your keychain using the security tool: % security unlock-keychain password to unlock default: KEYCHAIN_PASSWORD % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature IMPORTANT This assumes that your code signing identity is in your login keychain. If it’s in some other keychain, read the security man page to learn how to unlock a specific keychain. Best practice is to store both parts of your code signing identity (the certificate and the private key) in the same keychain. If you split the identity across two keychains, unlock the keychain that contains the private key. Test your CI job Once you have everything working on your CI system over SSH, try running exactly the same commands in your CI job. If your CI system manages user contexts correctly, those commands should just work. If they don’t, discuss this with your CI vendor. Note macOS has a complex execution context model. For background on this, see the Execution Contexts section of Technote 2083 Daemons and Agents. Some CI systems don’t correctly establish a user context when running jobs. For example, they might switch the traditional Unix execution context — the EUID, RUID, and so on — but not the security context. This mixed execution context causes problems for the keychain, which relies on the security context. Avoid doing code signing work as root. Some folks run everything as root because they think it’ll avoid problems. When working with the keychain the opposite is true: Running as root often causes more problems than it solves. These problems are most likely to show up when you use sudo, which creates a mixed execution context. Working without the GUI The instructions above assume you have access to the GUI so that you can test and resolve issues using GUI tools like Keychain Access. However, many CI systems don’t give you access to the GUI; at best you might have interactive access using SSH. Note If you CI system allows remote access using a screen sharing protocol, use that rather than messing around with the instructions here. If you don’t have access to the GUI of the machine on which you’re signing code, there are three issues to deal with: Avoiding the keychain unlock dialog Avoiding the ACL dialog Investigating an untrusted code signing certificate issue To unlock the keychain, use the unlock-keychain subcommand of the security tool, discussed in the Test over SSH section earlier. When logged in with the GUI, you can respond to ACL dialog by clicking Always Allow. This prevents that dialog showing up again. However, if you don’t have GUI access there’s no way to click that button. To get around this, import your signing identity and set its ACL to allow codesign to use it without extra authorisation. To do this, first unlock the keychain: % security unlock-keychain password to unlock default: KEYCHAIN_PASSWORD Then use the security tool to import the PKCS#12 file: % security import IDENTITY.p12 -T /usr/bin/codesign -P P12_PASSWORD 1 identity imported. Note the -T option, which adds codesign to the private key’s ACL. Finally, modify the partition list to allow access by Apple code: % security set-key-partition-list -S "apple:" -l "Apple Development: …" This example assumes you’re using an Apple Development signing identity to test with. If you’re using something else, replace Apple Development: … with that identity name. Finally, investigating an untrusted code signing certificate issue remotely is quite challenging. Your best option here is to set up a local test environment, run your investigation in that environment, and then apply the results to your CI environment. There are two good choices for your local test environment: Use a virtualisation app to create a ‘clean’ macOS guest, one that’s never seen your code signing setup before. Use System Settings > Users & Groups to create a new local user account and do your testing there. The first option is best because you can easily restore your VM to a clean state between tests. When running through the process described in Fixing an untrusted code signing certificate, you might end up performing two different remedial actions: Importing an intermediate Reseting trust settings. Once you understand these remediations, you need to apply them to your CI system. The first one is easy: To import an intermediate, run security with the import subcommand: % security import INTERMEDIATE.cer 1 certificate imported. Resetting trust settings is more of a challenge. It’s probably possible to do this with the security tool but, honestly, if you think that your CI system has messed up trust settings it’s easiest to throw it away and start again from scratch. Terminal failure The bulk of this post assumes that the process described in the Test from Terminal section works. If it doesn’t, something weird is happening and you should apply the following diagnostic suggestions. The first is to create a new local user account on your Mac — using System Settings > Users & Groups — and then retry there. The goal of this test is to isolate: A problem that affects your Mac as a whole From a problem that’s tied to your user account If the problem is with your user account, switch back to your original account and run: % security dump-trust-settings SecTrustSettingsCopyCertificates: No Trust Settings were found. In most cases this should report that no trust settings were found. If it report trust setting overrides, remove them. See Check for a trust settings override in Fixing an untrusted code signing certificate. If that doesn’t resolve the issue, something else is afoot and I recommend that you seek dedicated help per the start of this post. Revision History 2026-07-06 Fixed the breakage from last week’s update. 2026-07-02 Broke the post completely O-: 2024-10-05 Added the Terminal failure section. Made other minor editorial changes. 2022-08-12 Extended the unlock-keychain explanation to cover the split identity issue. 2022-08-11 First posted.
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15k
Jul ’26
A timestamp was expected but was not found
We are facing following message "A timestamp was expected but was not found" during codesign for following .dylib and .pkg and it cause notarization process failed. We are facing this issue for last 3 days and we have access for timestamp.apple.com and 17.0.0.0/8 and we didn't change firewall settings. We are facing this issue randomly and not for all time(scenario is 3:1). We tried the below command to sign the package, codesign --verbose --deep --force --timestamp --options=runtime --sign "&lt;CODE SIGN IDENTITY&gt;" &lt;TO BE SIGNED PACAKGE&gt; Kindly let us know how to fix this probelm.
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Jun ’26
I need the proper format for adding an application ID to an entitlements file (developing outside of Xcode)
Adding application ID to .pkg file seemed to work Original My modified version I created a .pkg file which installed to Applications folder and the app worked fine, but when I uploaded the app with transporter I got the message 'executables must include the "com.apple.security.app-sandbox" entitlement with a Boolean value of true'
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1.3k
May ’26
Export archive for app-store distribution command: 'xcodebuild -exportArchive -archivePath ...' exited with non-zero exit-code: 70
Hi, I have a project that integrates the Firebase SDK via SPM as a dependency of an internal Swift Package: My app ⟶ My Library ⟶ Firebase SDK The project builds successfully and can be archived locally ✅. The uploaded .ipa is valid and gets published 🚀. However, we are now trying to automate the release process using Xcode Cloud, but the iOS Archive action is failing ❌ on Xcode Cloud. The logs show the following error ⬇️: error: exportArchive codesign command failed (/Volumes/workspace/tmp/XcodeDistPipeline/XcodeDistPipeline.~~~oomCvM/Root/Payload/base-ios.app/Frameworks/FirebaseAnalytics.framework: replacing existing signature /Volumes/workspace/tmp/XcodeDistPipeline/XcodeDistPipeline.~~~oomCvM/Root/Payload/base-ios.app/Frameworks/FirebaseAnalytics.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:178: unexpected token: <COMPANY_NAME> ) ** EXPORT FAILED ** I have been researching this issue for a while and have tried several solutions to fix it, but with no luck. Even though the error points to a specific library—the Firebase SDK—I don’t believe Firebase is the root cause. There were related issues in the past, but those were already fixed by the Firebase team, and as I mentioned, the project archives correctly when built locally. On the other hand, the error states: line 1:178: unexpected token: <COMPANY_ACRONYM> This makes me wonder if there’s an issue parsing our Team Name during the re-signing process, as it contains special characters ": "name": "Apple Distribution: Company Full Name "COMPANY_ACRONYM""
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1.6k
May ’26
How to distribute an Input Method Engine
I have an IME for Indic languages that I currently distribute outside of the Mac App Store because it does not seem to be supported. IMEs needs to be installed under /Library/Input Methods/ which I believe is not allowed for App Store apps. I could distribute it as an embedded helper app within my larger distribution app that I then install on start up - but I believe even that is not allowed. Is there a sanctioned way to distribute IMEs via the Mac App Store? The iOS store has support which I was able to use effectively.
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2.4k
Apr ’26
Questions Regarding Apple's Third-party SDKs Signature Policy
Hello, I have a question regarding Apple's policy on third-party SDK signatures. I have reviewed the official documentation here: https://developer.apple.com/support/third-party-SDK-requirements/ Our app is developed in the following environment: Minimum Target: iOS 15 Xcode: 26.2 Engine: Unreal Engine 4.27.2 We are integrating the Firebase SDK into our project. However, we are experiencing app crashes caused by an issue within the GoogleAdsOnDeviceConversion.xcframework included in the Firebase SDK (related to a memory optimization issue in UE4). According to an official response from the Firebase team, this crash can be resolved by wrapping the Firebase SDK in a dynamic XCFramework. We have confirmed that this solution does indeed fix the crash. The problem is that wrapping the Firebase SDK in a custom dynamic XCFramework removes all of the original Firebase SDK signatures. The documentation on third-party SDK signatures, which I referenced earlier, states that a signature is required for the Firebase SDK, and this requirement also applies when repackaging it. This leads me to the following questions: Question 1: When we wrap and repackage the Firebase SDK, is it mandatory for the resulting XCFramework to still include the original Google LLC signature? Question 2: To resolve the crash, we intend to use the Firebase SDK by wrapping it in our own dynamic XCFramework (e.g., FirebaseWrapper.xcframework). When we do this, the resulting XCFramework loses the Google LLC signature, and consequently, the final built IPA's signature list does not contain any Firebase-related signatures. Will this be a reason for rejection during App Store review? Question 3: If we wrap the Firebase SDK in a dynamic XCFramework and then sign it with our own developer certificate, would this be a reason for rejection during App Store review?
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1.5k
Apr ’26
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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1.3k
Mar ’26
ScreenCaptureKit permissions lost after every build — solved by switching signing identity
Sharing a solution for a problem that took me a while to figure out. Problem: During development of a macOS 26 app that uses ScreenCaptureKit, the screen capture permissions were being reset after every build. Each time I compiled and ran the app from Xcode, I had to re-authorize screen capture in System Settings. CGPreflightScreenCaptureAccess() would return false even though I'd just granted permission minutes ago. Root cause: I was using ad-hoc code signing during development. macOS ties screen capture permissions to the app's code signing identity. With ad-hoc signing, the identity changes on every build, so the system treats each build as a "new" app. Solution: Switch to an Apple Development certificate for debug builds. In Xcode: Build Settings → Code Signing Identity → Debug → set to "Apple Development" Make sure your development team is selected After this change, the signing identity remains stable across builds, and screen capture permissions persist. This might be related to the broader issue discussed in this forum about ScreenCapture permissions disappearing — if other developers are seeing permissions vanish, it's worth checking whether the code signing identity is changing between sessions.
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1.5k
Mar ’26
macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
My team is distributing a cross-platform app outside the Mac App Store via ZIP file. The app works perfectly on Windows, but on macOS, while the ZIP downloads and extracts without issue, the app refuses to open. Users see either the app appear in the dock then immediately disappear or a Gatekeeper prompt saying the developer cannot be verified. We suspect the root cause is related to code signing and/or notarization, but we're not entirely sure where the breakdown is occurring. We have a few questions as we work through this. For ZIP-based distribution outside the Mac App Store, is both a Developer ID certificate and Apple notarization required on current macOS versions? We've also seen references to using ditto instead of Finder's built-in Compress option when packaging the ZIP. Is that necessary to properly preserve the app bundle structure and extended attributes? Any guidance on where this process might be going wrong would be hugely appreciated. Thanks!
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Mar ’26
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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42k
Activity
Jan ’26
Custom Installer plugin fails signature validation on macOS 27 beta 5/6
I'm seeing a problem with custom Installer plugins on macOS 27 beta 5 and beta 6. I have a .pkg containing a custom Installer plugin. The plugin is properly signed, and if I check it manually from Terminal, codesign is happy with it and doesn't report any errors. However, when I install the package by double-clicking the .pkg in Finder, the plugin is not loaded. I see this in the logs: amfid: /private/tmp/com.apple.installer.../KLNagentInstallPlugin.bundle/Contents/MacOS/KLNagentInstallPlugin not valid: Error Domain=AppleMobileFileIntegrityError Code=-420 "The signature on the file is invalid" So apparently the plugin fails signature validation after Installer extracts it into /private/tmp, even though the same plugin passes codesign validation. This package/plugin worked on earlier macOS versions. So far, I've reproduced the issue on macOS 27 beta 5 and beta 6. Has anyone else run into this? Did anything change in macOS 27 regarding signing or validation of custom Installer plugins? I've also filed this via Feedback Assistant - FB24415432.
Topic: Code Signing SubTopic: General
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6
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902
Activity
1h
Simplest programs ever fail to launch (killed by Terminal) after compiling with clang. Probably a codesigning pb
Hello everyone, My Mac is Intell-powered macOS 15.7.7 (24G720) $ clang --version Apple clang version 17.0.0 (clang-1700.0.13.5) Target: x86_64-apple-darwin24.6.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin I am a long-lasting developper on MacOS. For a few days, and probably since I have upgraded to MacOS Sequoia, all my C (or C++, etc) programs, even the simplest ever, fail to launch, once compiled with Apple's command line tools : $ clang simplest_ever_c_program.c $ ./a.out Killed: 9 The program is killed by MacOS before it launches. This occurs no matter with terminal I use (Zsh, bash, sh...). Removing / reinstalling command line tools did not fix the issue. There is no information printed in the Console. For some reason while investigating, I have come at some point to suspect a codesigning issue. **Indeed, signing the code after compilation seems to fix the problem : ** $ clang simplest_ever_c_program.c $ codesign -s - a.out Hello World ! Gratz : this progam could be run from the Terminal ! My questions : Why does MacOS suddenly started to kill my own executables compiled with clang ? Would you know how to fix the issue ? (may be an obscure new setting in MacOS preferences ?) Thanks much for your attention and in advance, Nicolas
Topic: Code Signing SubTopic: General
Replies
5
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0
Views
675
Activity
1d
Your development team has reached the maximum number of registered iPhone devices.
Your development team has reached the maximum number of registered iPhone devices. I am use the free provisioning file. So how can I delete old device and use my new iPhone to develop my app. only way is use a paid account? or register a new Apple ID?
Topic: Code Signing SubTopic: General
Replies
6
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1
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3.5k
Activity
6d
Free Personal Team at device limit with no way to reset - any supported workaround?
Free Personal Team, hitting "Your development team has reached the maximum number of registered iPhone devices." I need a local build on a physical device for a demo, so I'm looking for the fastest supported path rather than a fix for the underlying behavior. Context: I hadn't used this Apple ID for development in about two years, so the usual "wait a week for registrations to expire" advice doesn't seem to apply here. The registrations appear to have persisted well past that window. Already tried: removing and re-adding the account in Xcode, clearing ~/Library/Developer/Xcode/UserData/Provisioning Profiles, deleting the developer profile from the device, and confirming this isn't the separate offloaded-apps issue that causes the "maximum number of apps for free development profiles" error. Free accounts have no Devices page, so there's nothing to clear manually. I'm aware of two options: enroll in the Developer Program, or create a new Apple ID and use it as a fresh Personal Team. I've also seen reports of people calling Apple Support and having devices dropped manually, with mixed results. Is the phone call route still viable for someone on a free account, or has that closed? And is there anything else I'm missing before I go the new-Apple-ID route?
Topic: Code Signing SubTopic: General Tags:
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1
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149
Activity
2w
pkgbuild giving signing identity error
The actual error: pkgbuild: error: Could not find appropriate signing identity for “Developer ID installer: My Name (DeveloperID)”. I'm trying to sign a program written with gfortran. The steps worked the last time (Mar 23) I built this code. The steps to error: a) xcrun notarytool store-credentials --apple-id "xxx" --team-id "yyy" Giving Profile Name zzz and App-specific password b) codesign --force --timestamp --options=runtime -s "Developer ID Application: My Name (yyy)" AppName c) pkgbuild --root ROOT --identifier org.aaa.bbb --version "1.1.1" --sign "Developer ID installer: My Name (yyy)" AppName.pkg ROOT contains the package contents At this point I get the error pkgbuild: error: Could not find appropriate signing identity for “Developer ID installer: My Name (yyy)” Are there steps that have changed. Any suggestions? Thanks, David
Topic: Code Signing SubTopic: General Tags:
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3
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0
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2.0k
Activity
Aug ’26
Team ID and App ID prefix mismatch for macOS
I have an app for iOS already on the AppStore and I'm trying to add a macOS version of it. The AppID prefix for this app is different than my Team ID. This mismatch was always fine for submitting my iOS app. However for some reason, the macOS version gets rejected when I upload it. It tells me the AppID prefix must match my Team ID. I do not control my TeamID and I do not control my AppID prefix, they are both given to me by Apple. Yet the error message tells me they must match. How do I get past this? Here is the error message: Validation failed Invalid code signing entitlements. Your application bundle's signature contains code signing entitlements that aren't supported on macOS. Specifically, the "APPID_PREFIX.MY_BUNDLE_ID" value for the com.apple.application-identifier key in "MY_PACKAGE" isn't supported. This value should be a string that starts with your Team ID, followed by a dot ('"), followed by the bundle ID. (ID: 930b77ae-099f-4798-a14a-2803f2a9be9e) Thanks in advance for any pointer.
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1
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0
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2.1k
Activity
Aug ’26
codesign tool generates "timestamps differ by XXX seconds" error
We have been having unexplained failures with the codesign tool recently on macosx aarch64 and x64 hosts. Every once in a while when signing an app locally using the following command: /usr/bin/codesign -s - -vvvv --force /home/me/FooBarCalculator.app results in the following error: /home/me/FooBarCalculator.app: timestamps differ by 185 seconds - check your system clock The number of seconds reported in the error message keeps varying (but usually in that range). We have checked the system clock but there isn't anything wrong (from what we can see) with the host. In fact, we have been seeing this error on several hosts now, so it isn't specific to one host. While looking into this issue, we even printed the details of an already signed binary using the following command: codesign -dvvv HelloWorld.app and that prints among other things, similar warning message: ... Timestamp=12 May 2026 at 5:36:0 AM HelloWorld.app: timestamp mismatch: internal time 12 May 2026 at 5:32:59 AM (184 seconds apart) I'm looking for inputs on how we go about debugging this issue and where/how the codesign tool sources these timestamps from (any specific API?) and what value is it comparing against to notice a difference. These affected hosts have different operating system versions some 15.x and some 26.x.
Topic: Code Signing SubTopic: General Tags:
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9
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0
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2.8k
Activity
Jul ’26
Executables crashing on MacOS BigSur version with dyld error - code signing blocked mmap
This issue is happening from some time only on MacOS Big Sur (11.0 and 11.6 specifically) machines in our environment. Other higher OS versions or even lower versions like Mojave do not have this issue. I can confirm that earlier software version was working fine here. Could this be an issue with any recent changes in the code signature process? In the codes signature details below, I'm concerned about VersionSDK being 0 and RuntimeVersion property not being present, when comparing to working setups. Also, there is a warning about library validation. Could that be causing an issue? Kindly requesting for a resolution here. Crash report: Library not loaded: @executable_path/../<Masked>.dylib Referenced from: /opt/../<Masked> Reason: no suitable image found. Did find: /opt/..<Masked>.dylib: code signing blocked mmap() of '/opt/..<Masked>.dylib' Code signature details: codesign -dv --verbose=4 : Executable=/opt/...dylib Identifier=.dylib Format=Mach-O thin (arm64) CodeDirectory v=20200 size=11314 flags=0x10000(runtime) hashes=349+2 location=embedded Library validation warning=OS X SDK version before 10.9 does not support Library Validation VersionPlatform=1 VersionMin=721920 **VersionSDK=0 ** Hash type=sha256 size=32 CandidateCDHash CandidateCDHashFull Hash choices=sha256 CMSDigest= CMSDigestType=2 Page size=4096 CDHash= Signature size=8988 Authority=Developer ID Application: Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=26-Jun-2026 at 10:48:54 PM Info.plist=not bound TeamIdentifier= Sealed Resources=none Internal requirements count=1 size=180
Topic: Code Signing SubTopic: General Tags:
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1
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0
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504
Activity
Jul ’26
Prolonged code signing for free?
As part of an assignment, I have to develop an iOS app and hand it in, but with one catch. I have to hand in a physical device and it gets marked weeks after I hand it in. Whenever I simply run the app from Xcode, the app only lasts a week before preventing me from opening it and instead prompting me to delete it. I believe it's an issue where my free Apple Developer account can only sign apps for a week, is this correct? If so, is there any way to get around this without paying $200 for a paid developer account or an Apple Enterprise account (to use MDM to install the app) without breaching the terms of service? I know there's other ways of getting an app onto a phone than the App Store and TestFlight, such as a third party app store, but I believe these can also only install an app for a week before it expires. I've heard in the EU Apple has been forced to allow third party app stores, so is it possible to set my region to there and then use such a store? Will it last longer than a week? Any help greatly appreciated. Thanks!
Topic: Code Signing SubTopic: General
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1
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0
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521
Activity
Jul ’26
Code Signing (I think)
Just started learning SWIFT. How come this code (in a separate file): // // indexLoader.swift // PhotoViewer // // Created by Bruce Quimby on 7/3/26. // import SwiftUI import SwiftData struct LoadIndex { let indexURL = "https://Some URL"; func getIndex() { print("The next step will be to get the index from this URL:" + indexURL); } } makes my build fail with: Cannot create a iOS App Development provisioning profile for "Just-Me.PhotoViewer.Retrieve-Index". Personal development teams, including "ME", do not support the Accessory Setup Extension capability.
Topic: Code Signing SubTopic: General
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2
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0
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544
Activity
Jul ’26
Fixing an untrusted code signing certificate
This post is a ‘child’ of Resolving errSecInternalComponent errors during code signing. If you found your way here directly, I recommend that you start at the top. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Fixing an untrusted code-signing certificate If your code-signing identity is set up correctly, selecting its certificate in Keychain Access should display a green checkmark with the text “This certificate is valid”. If it does not, you need to fix that before trying to sign code. There are three common causes of an untrusted certificate: Expired Missing issuer Trust settings overrides IMPORTANT When investigating code signing problems, don’t use sudo to run commands as root. This is a common source of confusion. I explain why in Resolving errSecInternalComponent errors during code signing. Check for an expired certificate If your code-signing identity’s certificate has expired, Keychain Access shows a red cross with the text “… certificate is expired”. If you try to sign with it, codesign will fail like so: % codesign -s "Apple Development" -f "MyTrue" error: The specified item could not be found in the keychain. If you use security to list your code-signing identities, it will show the CSSMERR_TP_CERT_EXPIRED status: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" (CSSMERR_TP_CERT_EXPIRED) 1 identities found Valid identities only 0 valid identities found The most likely cause of this problem is that… yep… your certificate has expired. To confirm that, select the certificate in Keychain Access and look at the Expires field. Or double click the certificate, expand the Details section, and look at the Not Valid Before and Not Valid After fields. If your code-signing identity’s certificate has expired, you’ll need to renew it. For information on how to do that, see Developer Account Help. If your certificate hasn’t expired, check that your Mac’s clock is set correctly. Check for a missing issuer In the X.509 public key infrastructure (PKI), every certificate has an issuer, who signed the certificate with their private key. These issuers form a chain of trust from the certificate to a trusted anchor. In most cases the trusted anchor is a root certificate, a certificate that’s self signed. Certificates between the leaf and the root are known as intermediate certificates, or intermediates for short. Your code-signing identity’s certificate is issued by Apple. The exact chain of trust depends on the type of certificate and the date that it was issued. For example, in 2022 Apple Development certificates are issued by the Apple Worldwide Developer Relations Certification Authority — G3 intermediate, which in turn was issued by the Apple Root CA certificate authority. If there’s a missing issuer in the chain of trust between your code-signing identity’s certificate and a trusted anchor, Keychain Access shows a red cross with the text “… certificate is not trusted”. If you try to sign with it, codesign will fail like so: % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature Warning: unable to build chain to self-signed root for signer "Apple Development: …" MyTrue: errSecInternalComponent The message unable to build chain to self-signed root for signer is key. If you use security to list your identities, it will not show up in the Valid identities only list but there’s no explanation as to why: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" 1 identities found Valid identities only 0 valid identities found IMPORTANT These symptoms can have multiple potential causes. The most common cause is a missing issuer, as discussed in this section. Another potential cause is a trust settings override, as discussed in the next section. There are steps you can take to investigate this further but, because this problem is most commonly caused by a missing intermediate, try taking a shortcut by assuming that’s the problem. If that fixes things, you’re all set. If not, you have at least ruled out this problem. Apple publishes its intermediates on the Apple PKI page. The simplest way to resolve this problem is to download all of the certificates in the Apple Intermediate Certificates list and use Keychain Access to add them to your keychain. Having extra intermediates installed is generally not a problem. If you want to apply a more targeted fix: In Keychain Access, find your code-signing identity’s certificate and double click it. If the Details section is collapsed, expand it. Look at the Issuer Name section. Note the value in the Common Name field and, if present, the Organizational Unit field. For example, for an Apple Development certificate that’s likely to be Apple Worldwide Developer Relations Certification Authority and G3, respectively. Go to the Apple PKI and download the corresponding intermediate. To continue the above example, the right intermediate is labelled Worldwide Developer Relations - G3. Use Keychain Access to add the intermediate to your keychain. Sometimes it’s not obvious which intermediate to choose in step 4. If you’re uncertain, download all the intermediates and preview each one using Quick Look in the Finder. Look in the Subject Name section for a certificate whose Common Name and Organizational Unit field matches the values from step 3. Finally, double check the chain of trust: In Keychain Access, select your code-signing identity’s certificate and choose Keychain Access > Certificate Assistant > Evaluate. In the resulting Certificate Assistant window, make sure that Generic (certificate chain validation only) is selected and click Continue. It might seem like selecting Code Signing here would make more sense. If you do that, however, things don’t work as you might expect. Specifically, in this case Certificate Assistant is smart enough to temporarily download a missing intermediate certificate in order to resolve the chain of trust, and that’ll prevent you from seeing any problems with your chain of trust. The resulting UI shows a list of certificates that form the chain of trust. The first item is your code-signing identity’s certificate and the last is an Apple root certificate. Double click the first item. Keychain Access presents the standard the certificate trust sheet, showing the chain of trust from the root to the leaf. You should expect to see three items in that list: An Apple root certificate An Apple intermediate Your code-signing identity’s certificate If so, that’s your chain of trust built correctly. Select each certificate in that list. The UI should show a green checkmark with the text “This certificate is valid”. If you see anything else, check your trust settings as described in the next section. Check for a trust settings override macOS allows you to customise trust settings. For example, you might tell the system to trust a particular certificate when verifying a signed email but not when connecting to a TLS server. The code-signing certificates issued by Apple are trusted by default. They don’t require you to customise any trust settings. Moreover, customising trust settings might cause problems. If code signing fails with the message unable to build chain to self-signed root for signer, first determine the chain of trust per the previous section then make sure that none of these certificates have customised trust settings. Specifically, for each certificate in the chain: Find the certificate in Keychain Access. Note that there may be multiple instances of the certificate in different keychains. If that’s the case, follow these steps for each copy of the certificate. Double click the certificate to open it in a window. If the Trust section is collapsed, expand it. Ensure that all the popups are set to their default values (Use System Defaults for the first, “no value specified” for the rest). If they are, move on to the next certificate. If not, set the popups to the default values and close the window. Closing the window may require authentication to save the trust settings. Another way to explore trust settings is with the dump-trust-settings subcommand of the security tool. On a stock macOS system you should see this: % security dump-trust-settings SecTrustSettingsCopyCertificates: No Trust Settings were found. % security dump-trust-settings -d SecTrustSettingsCopyCertificates: No Trust Settings were found. That is, there are no user or admin trust settings overrides. If you run these commands and see custom trust settings, investigate their origins. IMPORTANT If you’re working in a managed environment, you might see custom trust settings associated with that environment. For example, on my personal Mac I see this: % security dump-trust-settings -d Number of trusted certs = 1 Cert 2: QuinnNetCA Number of trust settings : 10 … because my home network infrastructure uses a custom certificate authority and I’ve configured my Mac to trust its root certificate (QuinnNetCA). Critically, this custom trust settings are nothing to do with code signing. If you dump trust settings and see an override you can’t explain, and specifically one related to code-signing certificate, use Keychain Access to remove it. Revision History 2026-07-02 Added a warning not to run tests using sudo. 2025-09-29 Added information about the dump-trust-settings command to Check for a trust settings override. Made other minor editorial changes. 2022-08-10 First posted.
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Jul ’26
Resolving errSecInternalComponent errors during code signing
One code signing issue I commonly see, both here on DevForums and in my Day Job™ with DTS, is that the codesign command fails with errSecInternalComponent. This issue crops up in a wide variety of circumstances and the correct fix depends on the specific problem. This post is my attempt to clarify the potential causes of this error and help folks resolve it. If you have any questions or comments about this, please start a new thread, tagging it with Code Signing so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Resolving errSecInternalComponent errors during code signing In some circumstances the codesign command might fail with the error errSecInternalComponent. For example: % codesign -s "Apple Development" "MyTrue" MyTrue: errSecInternalComponent This typically affects folks who are signing code in a nonstandard environment, for example, when logged into a Mac via SSH or when signing code on a continuous integration (CI) server. This post explains how to resolve such issues, starting in the simplest case, signing from Terminal app, and then going on to discuss SSH and other contexts. IMPORTANT Before going further, make sure you understand the difference between a digital identity and a certificate. See TN3161 Inside Code Signing: Certificates for the details. Test from Terminal Code signing makes extensive use of the keychain, and that’s sensitive to the execution context in which it’s running. So, the first step in resolving this problem is to test your code signing from Terminal. To start, log in to the Mac using the GUI. Note If you don’t have access to the GUI, see Working without the GUI, below. Check that Keychain Access shows that your code signing identity’s certificate is trusted. Select the certificate and look for a green checkmark with the text “This certificate is valid”. If you see a red cross with an explanatory text like “… certificate is not trusted”, follow the instructions in Fixing an untrusted code signing certificate. Note macOS 15 moved Keychain Access out of the Utilities folder. The easiest way to find and launch Keychain Access is to use Spotlight. In Terminal, run the security tool to check that your code signing identity is available: % security find-identity -p codesigning Policy: Code Signing Matching identities 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" 1 identities found Valid identities only 1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …" 1 valid identities found If the identity is missing from the Matching identities list, you don’t have a code signing identity to sign with. If you see your code signing identity’s certificate in the keychain, it’s possible that you’re missing its private key. See Certificate Signing Requests Explained for more about that issue. If the identity is shown in the Matching identities list but not in the Valid identities only list, see Fixing an untrusted code signing certificate. This example assumes that you’re testing with an Apple Development signing identity. If you’re using something else, you’ll see a different identity name in this list. Use that identity name in the codesign command below. Still in Terminal, make a copy of the true tool to use for this test: % cp "/usr/bin/true" "MyTrue" Try to sign it: % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature The -f flag tells codesign to replace the existing signature. This command may display one or more keychain dialogs but, once you respond to those, it should correctly sign MyTrue. If it doesn’t, skip down to the Terminal failure section at the end of this post. Eliminate keychain alerts When you signed your code in the previous section, you may have seen one of two different types of keychain alerts: Keychain unlock dialog Access control list (ACL) dialog The keychain unlock dialog looks like this: codesign wants to use the … keychain. Please enter the keychain password. Password: [ ] [Cancel] [[OK]] The keychain containing your code signing identity is locked, and you must enter the keychain password to unlock it. You rarely see this dialog when logged in via the GUI because the system automatically unlocks the login keychain when you log in. However, the underlying cause of this alert will become relevant in the next section, when you log in via SSH. The ACL dialog looks like this: codesign wants to sign using key … in your keychain. To allow this, enter the … keychain password. Password: [ ] [Always Allow] [Deny] [[Allow]] The ACL for the your code signing identity’s private key prevents codesign from using the private key without your explicit approval. If you enter your password and click Allow, codesign can use the private key once. If you click Always Allow, the system adds codesign to the private key’s ACL so that it doesn’t have to ask again. To avoid this alert in the future, enter your keychain password and click Always Allow. Now repeat the codesign command from the previous section. It will sign the code without presenting any dialogs. Test over SSH Once you can sign your code in Terminal without seeing any dialogs, it’s time to repeat that process over SSH. To start, log out of the GUI and then log in via SSH. If you’re testing on a CI system, log in to that system by running ssh from Terminal on your Mac. If you want to test on your local Mac, choose one of these options If you have a second Mac, log in to that second Mac using the GUI, launch Terminal, and then run ssh to log in to your main Mac from there. If you have an iPad, use a third-party iPad SSH app to log in to your main Mac over SSH. Use a virtualisation app to run a macOS guest that you can treat like your CI system. Once you’re logged in over SSH, repeat the signing command from the earlier section: % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature MyTrue: errSecInternalComponent This fails because: The system locked the keychain when you logged out of the GUI. Logging in via SSH does not unlock the keychain. When codesign tries to use your code signing identity, the system attempts to present the keychain unlock dialog. That fails because you’re logged in via SSH and thus don’t have access to the GUI. The system returns the errSecInternalComponent error to codesign, which reports it to you. To fix this, unlock your keychain using the security tool: % security unlock-keychain password to unlock default: KEYCHAIN_PASSWORD % codesign -s "Apple Development" -f "MyTrue" MyTrue: replacing existing signature IMPORTANT This assumes that your code signing identity is in your login keychain. If it’s in some other keychain, read the security man page to learn how to unlock a specific keychain. Best practice is to store both parts of your code signing identity (the certificate and the private key) in the same keychain. If you split the identity across two keychains, unlock the keychain that contains the private key. Test your CI job Once you have everything working on your CI system over SSH, try running exactly the same commands in your CI job. If your CI system manages user contexts correctly, those commands should just work. If they don’t, discuss this with your CI vendor. Note macOS has a complex execution context model. For background on this, see the Execution Contexts section of Technote 2083 Daemons and Agents. Some CI systems don’t correctly establish a user context when running jobs. For example, they might switch the traditional Unix execution context — the EUID, RUID, and so on — but not the security context. This mixed execution context causes problems for the keychain, which relies on the security context. Avoid doing code signing work as root. Some folks run everything as root because they think it’ll avoid problems. When working with the keychain the opposite is true: Running as root often causes more problems than it solves. These problems are most likely to show up when you use sudo, which creates a mixed execution context. Working without the GUI The instructions above assume you have access to the GUI so that you can test and resolve issues using GUI tools like Keychain Access. However, many CI systems don’t give you access to the GUI; at best you might have interactive access using SSH. Note If you CI system allows remote access using a screen sharing protocol, use that rather than messing around with the instructions here. If you don’t have access to the GUI of the machine on which you’re signing code, there are three issues to deal with: Avoiding the keychain unlock dialog Avoiding the ACL dialog Investigating an untrusted code signing certificate issue To unlock the keychain, use the unlock-keychain subcommand of the security tool, discussed in the Test over SSH section earlier. When logged in with the GUI, you can respond to ACL dialog by clicking Always Allow. This prevents that dialog showing up again. However, if you don’t have GUI access there’s no way to click that button. To get around this, import your signing identity and set its ACL to allow codesign to use it without extra authorisation. To do this, first unlock the keychain: % security unlock-keychain password to unlock default: KEYCHAIN_PASSWORD Then use the security tool to import the PKCS#12 file: % security import IDENTITY.p12 -T /usr/bin/codesign -P P12_PASSWORD 1 identity imported. Note the -T option, which adds codesign to the private key’s ACL. Finally, modify the partition list to allow access by Apple code: % security set-key-partition-list -S "apple:" -l "Apple Development: …" This example assumes you’re using an Apple Development signing identity to test with. If you’re using something else, replace Apple Development: … with that identity name. Finally, investigating an untrusted code signing certificate issue remotely is quite challenging. Your best option here is to set up a local test environment, run your investigation in that environment, and then apply the results to your CI environment. There are two good choices for your local test environment: Use a virtualisation app to create a ‘clean’ macOS guest, one that’s never seen your code signing setup before. Use System Settings > Users & Groups to create a new local user account and do your testing there. The first option is best because you can easily restore your VM to a clean state between tests. When running through the process described in Fixing an untrusted code signing certificate, you might end up performing two different remedial actions: Importing an intermediate Reseting trust settings. Once you understand these remediations, you need to apply them to your CI system. The first one is easy: To import an intermediate, run security with the import subcommand: % security import INTERMEDIATE.cer 1 certificate imported. Resetting trust settings is more of a challenge. It’s probably possible to do this with the security tool but, honestly, if you think that your CI system has messed up trust settings it’s easiest to throw it away and start again from scratch. Terminal failure The bulk of this post assumes that the process described in the Test from Terminal section works. If it doesn’t, something weird is happening and you should apply the following diagnostic suggestions. The first is to create a new local user account on your Mac — using System Settings > Users & Groups — and then retry there. The goal of this test is to isolate: A problem that affects your Mac as a whole From a problem that’s tied to your user account If the problem is with your user account, switch back to your original account and run: % security dump-trust-settings SecTrustSettingsCopyCertificates: No Trust Settings were found. In most cases this should report that no trust settings were found. If it report trust setting overrides, remove them. See Check for a trust settings override in Fixing an untrusted code signing certificate. If that doesn’t resolve the issue, something else is afoot and I recommend that you seek dedicated help per the start of this post. Revision History 2026-07-06 Fixed the breakage from last week’s update. 2026-07-02 Broke the post completely O-: 2024-10-05 Added the Terminal failure section. Made other minor editorial changes. 2022-08-12 Extended the unlock-keychain explanation to cover the split identity issue. 2022-08-11 First posted.
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Jul ’26
A timestamp was expected but was not found
We are facing following message "A timestamp was expected but was not found" during codesign for following .dylib and .pkg and it cause notarization process failed. We are facing this issue for last 3 days and we have access for timestamp.apple.com and 17.0.0.0/8 and we didn't change firewall settings. We are facing this issue randomly and not for all time(scenario is 3:1). We tried the below command to sign the package, codesign --verbose --deep --force --timestamp --options=runtime --sign "&lt;CODE SIGN IDENTITY&gt;" &lt;TO BE SIGNED PACAKGE&gt; Kindly let us know how to fix this probelm.
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Jun ’26
I need the proper format for adding an application ID to an entitlements file (developing outside of Xcode)
Adding application ID to .pkg file seemed to work Original My modified version I created a .pkg file which installed to Applications folder and the app worked fine, but when I uploaded the app with transporter I got the message 'executables must include the "com.apple.security.app-sandbox" entitlement with a Boolean value of true'
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May ’26
Export archive for app-store distribution command: 'xcodebuild -exportArchive -archivePath ...' exited with non-zero exit-code: 70
Hi, I have a project that integrates the Firebase SDK via SPM as a dependency of an internal Swift Package: My app ⟶ My Library ⟶ Firebase SDK The project builds successfully and can be archived locally ✅. The uploaded .ipa is valid and gets published 🚀. However, we are now trying to automate the release process using Xcode Cloud, but the iOS Archive action is failing ❌ on Xcode Cloud. The logs show the following error ⬇️: error: exportArchive codesign command failed (/Volumes/workspace/tmp/XcodeDistPipeline/XcodeDistPipeline.~~~oomCvM/Root/Payload/base-ios.app/Frameworks/FirebaseAnalytics.framework: replacing existing signature /Volumes/workspace/tmp/XcodeDistPipeline/XcodeDistPipeline.~~~oomCvM/Root/Payload/base-ios.app/Frameworks/FirebaseAnalytics.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:178: unexpected token: <COMPANY_NAME> ) ** EXPORT FAILED ** I have been researching this issue for a while and have tried several solutions to fix it, but with no luck. Even though the error points to a specific library—the Firebase SDK—I don’t believe Firebase is the root cause. There were related issues in the past, but those were already fixed by the Firebase team, and as I mentioned, the project archives correctly when built locally. On the other hand, the error states: line 1:178: unexpected token: <COMPANY_ACRONYM> This makes me wonder if there’s an issue parsing our Team Name during the re-signing process, as it contains special characters ": "name": "Apple Distribution: Company Full Name "COMPANY_ACRONYM""
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May ’26
How to distribute an Input Method Engine
I have an IME for Indic languages that I currently distribute outside of the Mac App Store because it does not seem to be supported. IMEs needs to be installed under /Library/Input Methods/ which I believe is not allowed for App Store apps. I could distribute it as an embedded helper app within my larger distribution app that I then install on start up - but I believe even that is not allowed. Is there a sanctioned way to distribute IMEs via the Mac App Store? The iOS store has support which I was able to use effectively.
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Apr ’26
Questions Regarding Apple's Third-party SDKs Signature Policy
Hello, I have a question regarding Apple's policy on third-party SDK signatures. I have reviewed the official documentation here: https://developer.apple.com/support/third-party-SDK-requirements/ Our app is developed in the following environment: Minimum Target: iOS 15 Xcode: 26.2 Engine: Unreal Engine 4.27.2 We are integrating the Firebase SDK into our project. However, we are experiencing app crashes caused by an issue within the GoogleAdsOnDeviceConversion.xcframework included in the Firebase SDK (related to a memory optimization issue in UE4). According to an official response from the Firebase team, this crash can be resolved by wrapping the Firebase SDK in a dynamic XCFramework. We have confirmed that this solution does indeed fix the crash. The problem is that wrapping the Firebase SDK in a custom dynamic XCFramework removes all of the original Firebase SDK signatures. The documentation on third-party SDK signatures, which I referenced earlier, states that a signature is required for the Firebase SDK, and this requirement also applies when repackaging it. This leads me to the following questions: Question 1: When we wrap and repackage the Firebase SDK, is it mandatory for the resulting XCFramework to still include the original Google LLC signature? Question 2: To resolve the crash, we intend to use the Firebase SDK by wrapping it in our own dynamic XCFramework (e.g., FirebaseWrapper.xcframework). When we do this, the resulting XCFramework loses the Google LLC signature, and consequently, the final built IPA's signature list does not contain any Firebase-related signatures. Will this be a reason for rejection during App Store review? Question 3: If we wrap the Firebase SDK in a dynamic XCFramework and then sign it with our own developer certificate, would this be a reason for rejection during App Store review?
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Apr ’26
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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Mar ’26
ScreenCaptureKit permissions lost after every build — solved by switching signing identity
Sharing a solution for a problem that took me a while to figure out. Problem: During development of a macOS 26 app that uses ScreenCaptureKit, the screen capture permissions were being reset after every build. Each time I compiled and ran the app from Xcode, I had to re-authorize screen capture in System Settings. CGPreflightScreenCaptureAccess() would return false even though I'd just granted permission minutes ago. Root cause: I was using ad-hoc code signing during development. macOS ties screen capture permissions to the app's code signing identity. With ad-hoc signing, the identity changes on every build, so the system treats each build as a "new" app. Solution: Switch to an Apple Development certificate for debug builds. In Xcode: Build Settings → Code Signing Identity → Debug → set to "Apple Development" Make sure your development team is selected After this change, the signing identity remains stable across builds, and screen capture permissions persist. This might be related to the broader issue discussed in this forum about ScreenCapture permissions disappearing — if other developers are seeing permissions vanish, it's worth checking whether the code signing identity is changing between sessions.
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Mar ’26
macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
My team is distributing a cross-platform app outside the Mac App Store via ZIP file. The app works perfectly on Windows, but on macOS, while the ZIP downloads and extracts without issue, the app refuses to open. Users see either the app appear in the dock then immediately disappear or a Gatekeeper prompt saying the developer cannot be verified. We suspect the root cause is related to code signing and/or notarization, but we're not entirely sure where the breakdown is occurring. We have a few questions as we work through this. For ZIP-based distribution outside the Mac App Store, is both a Developer ID certificate and Apple notarization required on current macOS versions? We've also seen references to using ditto instead of Finder's built-in Compress option when packaging the ZIP. Is that necessary to properly preserve the app bundle structure and extended attributes? Any guidance on where this process might be going wrong would be hugely appreciated. Thanks!
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Mar ’26