As someone who genuinely appreciated the Liquid Glass effect introduced in iOS 26 Beta 1–2, I am deeply disappointed by its reduction in Beta 3. Liquid Glass wasn’t just eye candy it gave iOS a unique identity, futuristic feel, and a visual soul.
Now, the UI looks flat, generic, and indistinguishable from other platforms. I feel Apple is stepping back from a bold vision due to readability complaints that could’ve been solved with an option or toggle not by removing the whole design language.
Please consider restoring the full Liquid Glass look, or at least offer a toggle so users who believe in Apple’s design language can choose it. Don’t let this innovation fade because of short-term complaints.
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
[Iphone11]
Hi everyone 👋
I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock…
Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow.
I’d really love to see one of two things:
The ability to use one Pencil while another charges
or
An official external charger (or support for third-party ones)
Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go.
Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
We're using StoreKit for in-app purchases on iOS, and our backend has the server notification URL configured. However, during subscription renewals, Apple's server doesn't send any requests to our endpoint. What could be causing this?
Hello,
I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list?
I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay?
Pls suggest on the above queries
Hey there,
I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing.
But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing.
I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
Is there any way to lock the clock in Standby so it doesn't change? It is so frustrating when I put the phone on the charger and have to scroll back and forth, trying to find the clock I would like to use all the time.
Development environment:
Simulator: iOS 26 beta 3 iPhone 16 (for testing)
Simulator 2: iPadOS 26 beta 3 iPad Air 13 inch (M3) (for testing)
Connected Device: iPadOS 26 beta 3 iPad Pro 11 inch (M4) (for testing)
Dev Device: macOS Tahoe 26 beta 3 Macbook Air
When using the NavigationSplitView element, the sidebar has a built-in panel toggle button.
However, when I click the toggle button to toggle the sidebar section in SwiftUI 26 on both simulator 2 and the connected device, it has a slight animation glitch before going back to normal. What's going on?
This is my code for the specific view that has the NavigationSplitView (and all views are connected through TabViews):
RecordsPage.swift
Here are image references:
When I clicked the toggle:
After 1~2 seconds:
These images are in the state of the panel being hidden.
I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with
"new content comes in from the right side" oriented transitions.
I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design.
I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path.
Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
Will the draw (animation) functionality of SF Symbols be available when symbols are cut/pasted into a Keynote presentation? Better yet, will the draw tools from SF Symbols 7 be available in Keynote for objects created in Keynote?
We all know that the feature “Always On Display” is available only on pro models.
I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result.
When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”.
So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not..
**Possible reason: **
I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
Hello All,
I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account.
I am having two problems....
How do I transfer the source code and binary to my new apple account?
My developers have an old code, so I need to send them the LAST code they uploaded to the App Store.
How do I do that as well???
Please any help!!!
Thanks,
Mr. LM
I have completed a code with chatgpt and I am unising the latest version of code. i am also using an m1 MacBook air (2020). would love to know if anyone have resolved this issue. by using the ai to correct the code it disrupts it with something. an incorrect imoout line,but after multiple attempts ai get it right. I have notice that the code shows up on the start meaning run, take some time to load the intro page.
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Scenario is when keyboard is opened within the app being developed then switch to other app, for instance, Notes app and create a note to enable keyboard from there. While the Notes app keyboard is active switch back to the developed app the keyboard in it is dismissed. Any thoughts?Thanks
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta.
For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
hi all,
i have dating app, approved in google store, and working website
but i cant get approval from apple review team
( Guideline 4.3(b) - Design - Spam)
can someone help/suggest how to solve it
our app has 2000 clients already
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
I would like to modify the content of a published LocationNode upon been clicked by the user. But unfortunately:
func hitTest(_ point: CGPoint, options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult]
returns an SCNNode array from which it is impossible to retrieve the original LocationNode being inserted in order to be able to modify it.
Of course the solution would be to either insert the SCNNode corresponding to the inserted LocationNode in a custom class or conversely insert the identifier of the custom object as a tag of the LocationNode, in order to solve the issue. But both options seem impossible to implement.
May anyone help me?
🔍 Context
The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements.
⸻
🚫 Current Limitation
• After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats.
• No option is available to apply rounded corners to the crop.
• As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need.
⸻
✅ Proposed Solution
Add a rounded corner cropping feature to the screenshot editor.
This could be implemented as:
• A toggle to activate “Rounded Crop”.
• A radius slider (or predefined corner radius presets).
• Optional: an export option to save the result with transparent background, useful for designers and mockups.
⸻
🎯 Why it matters
• Aligns better with the iOS design language (cards, notifications, widgets, etc.).
• Saves time for users who currently have to rely on external editing apps.
• Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases.
• Useful across many professions: developers, designers, content creators, educators, marketers.
⸻
📷 Visual Example
Here’s a mockup to illustrate the proposed feature:
(Add your image here)
⸻
💡 Bonus Suggestion
Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.