Hi
We're on tensorflow 2.20 that has support now for python 3.13 (finally!). tensorflow-metal is still only supporting 2.18 which is over a year old.
When can we expect to see support in tensorflow-metal for tf 2.20 (or later!) ?
I bought a mac thinking I would be able to get great performance from the M processors but here I am using my CPU for my ML projects.
If it's taking so long to release it, why not open source it so the community can keep it more up to date?
cheers
Matt
General
RSS for tagExplore the power of machine learning within apps. Discuss integrating machine learning features, share best practices, and explore the possibilities for your app.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hi team,
I’m exploring the Model Context Protocol (MCP), which is used to connect LLMs/AI agents to external tools in a structured way. It's becoming a common standard for automation and agent workflows.
Before I go deeper, I want to confirm:
Does Apple currently provide any official MCP server, API surface, or SDK on iOS/macOS?
From what I see, only third-party MCP servers exist for iOS simulators/devices, and Apple’s own frameworks (Foundation Models, Apple Intelligence) don’t expose MCP endpoints.
Is there any chance Apple might introduce MCP support—or publish recommended patterns for safely integrating MCP inside apps or developer tools?
I would like to see if I can share my app's data to the MCP server to enable other third-party apps/services to integrate easily
Topic:
Machine Learning & AI
SubTopic:
General
Hi
I'm having a problem with DataScannerViewController, I'm using the volume barcode scanning feature in my app, prior to that I was using an AVCaptureDevice with the UltraWideAngle set. After discovering DataScannerViewController, we planned to replace the previous obsolete code with DataScannerViewController, all together it was ok, when I want to set the ultra wide angle, I don't know how to start.
I tried to get the minZoomFactor and I realized that I get 0.0
I tried to set zoomFactor to 1.0 and I found that he is not valid
Note: func dataScannerDidZoom(_ dataScanner: DataScannerViewController), when I try to get the minZoomFactor, set the zoomFactor in this proxy method, I find that it is valid!
What should I do next, I want to use only DataScannerViewController and implement ultra wide angle
Thanks a lot.
Hi,
I'm working with vision framework to detect barcodes. I tested both ean13 and data matrix detection and both are working fine except for the QuadrilateralProviding values in the returned BarcodeObservation. TopLeft, topRight, bottomRight and bottomLeft coordinates are rotated 90° counter clockwise (physical bottom left of data Matrix, the corner of the "L" is returned as the topLeft point in observation). The same behaviour is happening with EAN13 Barcode.
Did someone else experienced the same issue with orientation? Is it normal behaviour or should we expect a fix in next releases of the Vision Framework?
Hi everyone😊, I want to implement facial recognition into my app. I was planning to use createML's image classification, but there seams to be a lot of hassle to implement (the JSON file etc.). Are there some other easy to implement options that don't involve advanced coding. Thanks, Oliver
Topic:
Machine Learning & AI
SubTopic:
General
We are using VNRecognizeTextRequest to detect text in documents, and we have noticed that even in some very clear and well-formatted documents, there are still instances where text blocks are missed. the live text also have the same issue.
I've checked on pypi.org and it appears to only have arm64 packages, has x86 with AMD been deprecated?
Not finding a lot on the Swift Assist technology announced at WWDC 2024. Does anyone know the latest status? Also, currently I use OpenAI's macOS app and its 'Work With...' functionality to assist with Xcode development, and this is okay, certainly saves copying code back and forth, but it seems like AI should be able to do a lot more to help with Xcode app development.
I guess I'm looking at what people are doing with AI in Visual Studio, Cline, Cursor and other IDEs and tools like those and feel a bit left out working in Xcode. Please let me know if there are AI tools or techniques out there you use to help with your Xcode projects.
Thanks in advance!
Has anyone been able to run Tensorflow > 2.15 with Tensorflow Metal 1.1.0 on M3? I tried several times but was not successful. Seems like development on TensorFlow Metal has paused?
I am a App designer and I am curious about what specific ML or AI Apple used to develop those features in the system.
As far as I know, Apple's hand-raising detection, destination recommendations in maps, and exercise types in fitness all use ML.
Are there more specific application examples of ML or AI?
Does Apple have a document specifically introducing examples of specific applications of ML or AI technology in the system?
Topic:
Machine Learning & AI
SubTopic:
General
Is there any way to stop GPU work running that is scheduled using metal?
Long shader calculations don't stop when application is stopped in Xcode and continue to take up GPU time and affect the display.
Why is this functionality not available when Swift Tasks are able to be canceled?
Topic:
Machine Learning & AI
SubTopic:
General
使用MPS来加速机器学习功能,有时是否与torch会有适配性问题?
While building an app with large language model inferencing on device, I got gibberish output. After carefully examining every detail, I found it's caused by the fused scaledDotProductAttention operation. I switched back to the discrete operations and problem solved. To reproduce the bug, please check https://github.com/zhoudan111/MPSGraph_SDPA_bug
Topic:
Machine Learning & AI
SubTopic:
General
Hi everyone,
I'm a Mac enthusiast experimenting with tensorflow-metal on my Mac Pro (2013). My question is about GPU selection in tensorflow-metal (v0.8.0), which still supports Intel-based Macs, including my machine.
I've noticed that when running TensorFlow with Metal, it automatically selects a GPU, regardless of what I specify using device indices like "gpu:0", "gpu:1", or "gpu:2". I'm wondering if there's a way to manually specify which GPU should be used via an environment variable or another method.
For reference, I’ve tried the example from TensorFlow’s guide on multi-GPU selection: https://www.tensorflow.org/guide/gpu#using_a_single_gpu_on_a_multi-gpu_system
My goal is to explore performance optimizations by using MirroredStrategy in TensorFlow to leverage multiple GPUs: https://www.tensorflow.org/guide/distributed_training#mirroredstrategy
Interestingly, I discovered that the metalcompute Python library (https://pypi.org/project/metalcompute/) allows to utilize manually selected GPUs on my system, allowing for proper multi-GPU computations. This makes me wonder:
Is there a hidden environment variable or setting that allows manual GPU selection in tensorflow-metal?
Has anyone successfully used MirroredStrategy on multiple GPUs with tensorflow-metal?
Would a bridge between metalcompute and tensorflow-metal be necessary for this use case, or is there a more direct approach?
I’d love to hear if anyone else has experimented with this or has insights on getting finer control over GPU selection. Any thoughts or suggestions would be greatly appreciated!
Thanks!
Hi,
One can configure the languages of a (VN)RecognizeTextRequest with either:
.automatic: language to be detected
a specific language, say Spanish
If the request is configured with .automatic and successfully detects Spanish, will the results be exactly equivalent compared to a request made with Spanish set as language?
I could not find any information about this, and this is very important for the core architecture of my app.
Thanks!
Hi, i just wanna ask, Is it possible to run YOLOv3 on visionOS using the main camera to detect objects and show bounding boxes with labels in real-time? I’m wondering if camera access and custom models work for this, or if there’s a better way. Any tips?
Hi, DataScannerViewController does't recognize currencies less than 1.00 (e.g. 0.59 USD, 0.99 EUR, etc.). Why? How to solve the problem?
This feature is not described in Apple documentation, is there a solution?
This is my code:
func makeUIViewController(context: Context) -> DataScannerViewController {
let dataScanner = DataScannerViewController(recognizedDataTypes: [ .text(textContentType: .currency)])
return dataScanner
}
Hi everyone! 👋
I'm working on a C++ project using TensorFlow Lite and was wondering if anyone has a prebuilt TensorFlow Lite C++ library (libtensorflowlite) for macOS (Apple Silicon M1/M2) that they’d be willing to share.
I’m looking specifically for the TensorFlow Lite C++ API — something that lets me use tflite::Interpreter, tflite::FlatBufferModel, etc. Building it from source using Bazel on macOS has been quite challenging and time-consuming, so a ready-to-use .dylib or .a build along with the required headers would be incredibly helpful.
TensorFlow Lite version: v2.18.0 preferred
Target: macOS arm64 (Apple Silicon)
What I need:
libtensorflowlite.dylib or .a
Corresponding headers (ideally organized in a clean include/ folder)
If you have one available or know where I can find a reliable prebuilt version, I’d be super grateful. Thanks in advance! 🙏
From tensorflow-metal example:
Created TensorFlow device (/job:localhost/replica:0/task:0/device:GPU:0 with 0 MB memory) -> physical PluggableDevice (device: 0, name: METAL, pci bus id: )
I know that Apple silicon uses UMA, and that memory copies are typical of CUDA, but wouldn't the GPU memory still be faster overall?
I have an iMac Pro with a Radeon Pro Vega 64 16 GB GPU and an Intel iMac with a Radeon Pro 5700 8 GB GPU.
But using tensorflow-metal is still WAY faster than using the CPUs. Thanks for that. I am surprised the 5700 is twice as fast as the Vega though.
When calling NLTagger.requestAssets with some languages, it hangs indefinitely both in the simulator and a device. This happens consistently for some languages like greek. An example call is NLTagger.requestAssets(for: .greek, tagScheme: .lemma). Other languages like french return immediately. I captured some logs from Console and found what looks like the repeated attempts to download the asset. I would expect the call to eventually terminate, either loading the asset or failing with an error.