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Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
2
0
478
Aug ’25
Keep getting exceededContextWindowSize with Foundation Models
I'm a bit new to the LLM stuff and with Foundation Models. My understanding is that there is a token limit of around 4K. I want to process the contents of files which may be quite large. I first tried going the Tool route but that didn't work out so I then tried manually chunking the text to keep things under the limit. It mostly works except that every now and then it'll exceed the limit. This happens even when the chunks are less than 100 characters. Instructions themselves are about 500 characters but still overall, well below 1000 characters per prompt, all told, which, in my limited understanding, should not result in 4K tokens being parsed. Any ideas on what is going on here?
2
0
328
Aug ’25
How to Ensure Controlled and Contextual Responses Using Foundation Models ?
Hi everyone, I’m currently exploring the use of Foundation models on Apple platforms to build a chatbot-style assistant within an app. While the integration part is straightforward using the new FoundationModel APIs, I’m trying to figure out how to control the assistant’s responses more tightly — particularly: Ensuring the assistant adheres to a specific tone, context, or domain (e.g. hospitality, healthcare, etc.) Preventing hallucinations or unrelated outputs Constraining responses based on app-specific rules, structured data, or recent interactions I’ve experimented with prompt, systemMessage, and few-shot examples to steer outputs, but even with carefully generated prompts, the model occasionally produces incorrect or out-of-scope responses. Additionally, when using multiple tools, I'm unsure how best to structure the setup so the model can select the correct pathway/tool and respond appropriately. Is there a recommended approach to guiding the model's decision-making when several tools or structured contexts are involved? Looking forward to hearing your thoughts or being pointed toward related WWDC sessions, Apple docs, or sample projects.
0
0
150
Jul ’25
TAMM toolkit v0.2.0 is for base model older than base model in macOS 26 beta 4
Problem: We trained a LoRA adapter for Apple's FoundationModels framework using their TAMM (Training Adapter for Model Modification) toolkit v0.2.0 on macOS 26 beta 4. The adapter trains successfully but fails to load with: "Adapter is not compatible with the current system base model." TAMM 2.0 contains export/constants.py with: BASE_SIGNATURE = "9799725ff8e851184037110b422d891ad3b92ec1" Findings: Adapter Export Process: In export_fmadapter.py def write_metadata(...): self_dict[MetadataKeys.BASE_SIGNATURE] = BASE_SIGNATURE # Hardcoded value The Compatibility Check: - When loading an adapter, Apple's system compares the adapter's baseModelSignature with the current system model - If they don't match: compatibleAdapterNotFound error - The error doesn't reveal the expected signature Questions: - How is BASE_SIGNATURE derived from the base model? - Is it SHA-1 of base-model.pt or some other computation? - Can we compute the correct signature for beta 4? - Or do we need Apple to release TAMM v0.3.0 with updated signature?
1
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702
Aug ’25
Request for Agentic AI Mode (MCP Protocol) Support in Future Versions of iOS or Xcode
Hello Apple Team, Thank you for the recent Group Lab and for your continued work on advancing Xcode and developer tools. I’d like to submit a feature request: Are there any plans to introduce support for Agentic AI Mode (MCP protocol) in future versions of iOS or Xcode? As developer tools evolve toward more intelligent and context-aware environments, the integration of agentic AI capabilities could significantly enhance productivity and unlock new creative workflows. Looking forward to your consideration, and thank you again for the excellent session. Best regards
3
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283
Jun ’25
Foundation Model crash on macOS 15 (iPad app compatibility)
I have integrated Apple’s Foundation Model into my iOS application. As known, Foundation Model is only supported starting from iOS 26 on compatible devices. To maintain compatibility with older iOS versions, I wrapped the API calls with the condition if #available(iOS 26, *). The application works normally on an iPad running iOS 18 and on a Mac running macOS 26. However, when running the same build on a MacBook Air M1 (macOS 15) through iPad app compatibility, the app crashes immediately upon launch. The main issue is that I cannot debug directly on macOS 15, since the app can only be built on macOS 26 with Xcode beta. I then have to distribute it via TestFlight and download it on the MacBook Air M1 for testing. This makes identifying the detailed cause of the crash very difficult and time-consuming. Nevertheless, I have confirmed that the crash is caused by the Foundation Model APIs.
1
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973
Aug ’25
Max tokens for Foundation Models
Do we know what a safe max token limit is? After some iterating, I have come to believe 4096 might be the limit on device. Could you help me out by answering any of these questions: Is 4096 the correct limit? Do all devices have the same limit? Will the limit change over time or by device? The errors I get when going over the limit do not seem to say, hey you are over, so it's just by trial and error that I figure these issues out. Thanks for the fun new toys. Regards, Rob
2
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301
Jul ’25
Foundation model adapter assets are invalid
I've tried creating a Lora adapter using the example dataset, scripts as part of the adapter_training_toolkit_v26_0_0 (last available) on MacOs 26 Beta 6. import SwiftUI import FoundationModels import Playgrounds #Playground { // The absolute path to your adapter. let localURL = URL(filePath: "/Users/syl/Downloads/adapter_training_toolkit_v26_0_0/train/test-lora.fmadapter") // Initialize the adapter by using the local URL. let adapter = try SystemLanguageModel.Adapter(fileURL: localURL) // An instance of the the system language model using your adapter. let customAdapterModel = SystemLanguageModel(adapter: adapter) // Create a session and prompt the model. let session = LanguageModelSession(model: customAdapterModel) let response = try await session.respond(to: "hello") } I get Adapter assets are invalid error. I've added the entitlements Is adapter_training_toolkit_v26_0_0 up to date?
2
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257
Aug ’25
VNDetectTextRectanglesRequest not detecting text rectangles (includes image)
Hi everyone, I'm trying to use VNDetectTextRectanglesRequest to detect text rectangles in an image. Here's my current code: guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return } let textDetectionRequest = VNDetectTextRectanglesRequest { request, error in if let error = error { print("Text detection error: \(error)") return } guard let observations = request.results as? [VNTextObservation] else { print("No text rectangles detected.") return } print("Detected \(observations.count) text rectangles.") for observation in observations { print(observation.boundingBox) } } textDetectionRequest.revision = VNDetectTextRectanglesRequestRevision1 textDetectionRequest.reportCharacterBoxes = true let handler = VNImageRequestHandler(cgImage: cgImage, orientation: .up, options: [:]) do { try handler.perform([textDetectionRequest]) } catch { print("Vision request error: \(error)") } The request completes without error, but no text rectangles are detected — the observations array is empty (count = 0). Here's a sample image I'm testing with: I expected VNTextObservation results, but I'm not getting any. Is there something I'm missing in how this API works? Or could it be a limitation of this request or revision? Thanks for any help!
2
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173
May ’25
Embedding model missing once transferred to Xcode
I've created a "Transfer Learning BERT Embeddings" model with the default "Latin" language family and "Automatic" Language setting. This model performs exceptionally well against the test data set and functions as expected when I preview it in Create ML. However, when I add it to the Xcode project of the application to which I am deploying it, I am getting runtime errors that suggest it can't find the embedding resources: Failed to locate assets for 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' embedding model Note, I am adding the model to the app project the same way that I added an earlier "Maximum Entropy" model. That model had no runtime issues. So it seems there is an issue getting hold of the embeddings at runtime. For now, "runtime" means in the Simulator. I intend to deploy my application to iOS devices once GM 26 is released (the app also uses AFM). I'm developing on Tahoe 26 beta, running on iOS 26 beta, using Xcode 26 beta. Is this a known/expected issue? Are the embeddings expected to be a resource in the model? Is there a workaround? I did try opening the model in Xcode and saving it as an mlpackage, then adding that to my app project, but that also didn't resolve the issue.
1
0
590
Sep ’25
LanguageModelSession always returns very lengthy responses
No matter what, the LanguageModelSession always returns very lengthy / verbose responses. I set the maximumResponseTokens option to various small numbers but it doesn't appear to have any effect. I've even used this instructions format to keep responses between 3-8 words but it returns multiple paragraphs. Is there a way to manage LLM response length? Thanks.
3
0
396
Sep ’25
FoundationModels Content Sanitizer Blocking Legitimate Text Processing
I'm developing a macOS application using the FoundationModels framework (LanguageModelSession) and encountering issues with the content sanitizer blocking legitimate text input. ** Issue Description:** The content sanitizer is flagging text strings that contain certain substrings, even when they represent legitimate technical content. For example: F_SEEL_SEX1S.wav (sE Electronics SEX1S microphone model) Technical product identifiers Serial numbers and version codes ** Broader Concern:** The content sanitizer appears to be applying restrictions that seem inappropriate for user-owned content. Even if a filename were something like "human sex.wav", users should have the right to process their own legitimate files on their own devices without content filtering interference. ** Error Messages:** SensitiveContentSettings: Sanitizer model found unsafe content in value FoundationModels.LanguageModelSession.GenerationError error 2 ** Questions:** Is there a way to disable content sanitization for processing user-owned content? 2. What's the recommended approach for applications that need to handle arbitrary user text? 3. Are there APIs to process personal content without filtering restrictions? ** Environment:** macOS 26.0 FoundationModels framework LanguageModelSession Any guidance would be appreciated.
1
0
506
Jun ’25
How to test for VisualIntelligence available on device?
I'm adding Visual Intelligence support to my app, and now want to add a Tip using TipKit to guide users to this feature from within my app. I want to add a Rule to my Tip which will only show this Tip on devices where Visual Intelligence is supported (ex. not iPhone 14 Pro Max). What is the best way for me to determine availability to set this TipKit rule? Here's the documentation I'm following for Visual Intelligence: https://developer.apple.com/documentation/visualintelligence/integrating-your-app-with-visual-intelligence
0
0
794
Sep ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
0
0
129
Jun ’25
Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
Replies
2
Boosts
0
Views
478
Activity
Aug ’25
The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error 4.)
Is there anywhere we can reference error codes? I'm getting this error: "The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error 4.)" and I have no idea of what it means or what to attempt to fix.
Replies
2
Boosts
0
Views
713
Activity
Jul ’25
Keep getting exceededContextWindowSize with Foundation Models
I'm a bit new to the LLM stuff and with Foundation Models. My understanding is that there is a token limit of around 4K. I want to process the contents of files which may be quite large. I first tried going the Tool route but that didn't work out so I then tried manually chunking the text to keep things under the limit. It mostly works except that every now and then it'll exceed the limit. This happens even when the chunks are less than 100 characters. Instructions themselves are about 500 characters but still overall, well below 1000 characters per prompt, all told, which, in my limited understanding, should not result in 4K tokens being parsed. Any ideas on what is going on here?
Replies
2
Boosts
0
Views
328
Activity
Aug ’25
FoundationModelsTripPlanner sample not working?
I installed Xcode 26.0 beta and downloaded the generative models sample from here: https://developer.apple.com/documentation/foundationmodels/adding-intelligent-app-features-with-generative-models But when I run it in the iOS 26.0 simulator, I get the error shown here. What's going wrong?
Replies
1
Boosts
0
Views
351
Activity
Jun ’25
Documentation Deleted?
Was just wondering why the foundation model documentation is no longer available, thanks! https://developer.apple.com/documentation/FoundationModels
Replies
1
Boosts
0
Views
280
Activity
Aug ’25
How to Ensure Controlled and Contextual Responses Using Foundation Models ?
Hi everyone, I’m currently exploring the use of Foundation models on Apple platforms to build a chatbot-style assistant within an app. While the integration part is straightforward using the new FoundationModel APIs, I’m trying to figure out how to control the assistant’s responses more tightly — particularly: Ensuring the assistant adheres to a specific tone, context, or domain (e.g. hospitality, healthcare, etc.) Preventing hallucinations or unrelated outputs Constraining responses based on app-specific rules, structured data, or recent interactions I’ve experimented with prompt, systemMessage, and few-shot examples to steer outputs, but even with carefully generated prompts, the model occasionally produces incorrect or out-of-scope responses. Additionally, when using multiple tools, I'm unsure how best to structure the setup so the model can select the correct pathway/tool and respond appropriately. Is there a recommended approach to guiding the model's decision-making when several tools or structured contexts are involved? Looking forward to hearing your thoughts or being pointed toward related WWDC sessions, Apple docs, or sample projects.
Replies
0
Boosts
0
Views
150
Activity
Jul ’25
TAMM toolkit v0.2.0 is for base model older than base model in macOS 26 beta 4
Problem: We trained a LoRA adapter for Apple's FoundationModels framework using their TAMM (Training Adapter for Model Modification) toolkit v0.2.0 on macOS 26 beta 4. The adapter trains successfully but fails to load with: "Adapter is not compatible with the current system base model." TAMM 2.0 contains export/constants.py with: BASE_SIGNATURE = "9799725ff8e851184037110b422d891ad3b92ec1" Findings: Adapter Export Process: In export_fmadapter.py def write_metadata(...): self_dict[MetadataKeys.BASE_SIGNATURE] = BASE_SIGNATURE # Hardcoded value The Compatibility Check: - When loading an adapter, Apple's system compares the adapter's baseModelSignature with the current system model - If they don't match: compatibleAdapterNotFound error - The error doesn't reveal the expected signature Questions: - How is BASE_SIGNATURE derived from the base model? - Is it SHA-1 of base-model.pt or some other computation? - Can we compute the correct signature for beta 4? - Or do we need Apple to release TAMM v0.3.0 with updated signature?
Replies
1
Boosts
0
Views
702
Activity
Aug ’25
Request for Agentic AI Mode (MCP Protocol) Support in Future Versions of iOS or Xcode
Hello Apple Team, Thank you for the recent Group Lab and for your continued work on advancing Xcode and developer tools. I’d like to submit a feature request: Are there any plans to introduce support for Agentic AI Mode (MCP protocol) in future versions of iOS or Xcode? As developer tools evolve toward more intelligent and context-aware environments, the integration of agentic AI capabilities could significantly enhance productivity and unlock new creative workflows. Looking forward to your consideration, and thank you again for the excellent session. Best regards
Replies
3
Boosts
0
Views
283
Activity
Jun ’25
Foundation Model crash on macOS 15 (iPad app compatibility)
I have integrated Apple’s Foundation Model into my iOS application. As known, Foundation Model is only supported starting from iOS 26 on compatible devices. To maintain compatibility with older iOS versions, I wrapped the API calls with the condition if #available(iOS 26, *). The application works normally on an iPad running iOS 18 and on a Mac running macOS 26. However, when running the same build on a MacBook Air M1 (macOS 15) through iPad app compatibility, the app crashes immediately upon launch. The main issue is that I cannot debug directly on macOS 15, since the app can only be built on macOS 26 with Xcode beta. I then have to distribute it via TestFlight and download it on the MacBook Air M1 for testing. This makes identifying the detailed cause of the crash very difficult and time-consuming. Nevertheless, I have confirmed that the crash is caused by the Foundation Model APIs.
Replies
1
Boosts
0
Views
973
Activity
Aug ’25
Max tokens for Foundation Models
Do we know what a safe max token limit is? After some iterating, I have come to believe 4096 might be the limit on device. Could you help me out by answering any of these questions: Is 4096 the correct limit? Do all devices have the same limit? Will the limit change over time or by device? The errors I get when going over the limit do not seem to say, hey you are over, so it's just by trial and error that I figure these issues out. Thanks for the fun new toys. Regards, Rob
Replies
2
Boosts
0
Views
301
Activity
Jul ’25
Foundation model adapter assets are invalid
I've tried creating a Lora adapter using the example dataset, scripts as part of the adapter_training_toolkit_v26_0_0 (last available) on MacOs 26 Beta 6. import SwiftUI import FoundationModels import Playgrounds #Playground { // The absolute path to your adapter. let localURL = URL(filePath: "/Users/syl/Downloads/adapter_training_toolkit_v26_0_0/train/test-lora.fmadapter") // Initialize the adapter by using the local URL. let adapter = try SystemLanguageModel.Adapter(fileURL: localURL) // An instance of the the system language model using your adapter. let customAdapterModel = SystemLanguageModel(adapter: adapter) // Create a session and prompt the model. let session = LanguageModelSession(model: customAdapterModel) let response = try await session.respond(to: "hello") } I get Adapter assets are invalid error. I've added the entitlements Is adapter_training_toolkit_v26_0_0 up to date?
Replies
2
Boosts
0
Views
257
Activity
Aug ’25
VNDetectTextRectanglesRequest not detecting text rectangles (includes image)
Hi everyone, I'm trying to use VNDetectTextRectanglesRequest to detect text rectangles in an image. Here's my current code: guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return } let textDetectionRequest = VNDetectTextRectanglesRequest { request, error in if let error = error { print("Text detection error: \(error)") return } guard let observations = request.results as? [VNTextObservation] else { print("No text rectangles detected.") return } print("Detected \(observations.count) text rectangles.") for observation in observations { print(observation.boundingBox) } } textDetectionRequest.revision = VNDetectTextRectanglesRequestRevision1 textDetectionRequest.reportCharacterBoxes = true let handler = VNImageRequestHandler(cgImage: cgImage, orientation: .up, options: [:]) do { try handler.perform([textDetectionRequest]) } catch { print("Vision request error: \(error)") } The request completes without error, but no text rectangles are detected — the observations array is empty (count = 0). Here's a sample image I'm testing with: I expected VNTextObservation results, but I'm not getting any. Is there something I'm missing in how this API works? Or could it be a limitation of this request or revision? Thanks for any help!
Replies
2
Boosts
0
Views
173
Activity
May ’25
Embedding model missing once transferred to Xcode
I've created a "Transfer Learning BERT Embeddings" model with the default "Latin" language family and "Automatic" Language setting. This model performs exceptionally well against the test data set and functions as expected when I preview it in Create ML. However, when I add it to the Xcode project of the application to which I am deploying it, I am getting runtime errors that suggest it can't find the embedding resources: Failed to locate assets for 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' embedding model Note, I am adding the model to the app project the same way that I added an earlier "Maximum Entropy" model. That model had no runtime issues. So it seems there is an issue getting hold of the embeddings at runtime. For now, "runtime" means in the Simulator. I intend to deploy my application to iOS devices once GM 26 is released (the app also uses AFM). I'm developing on Tahoe 26 beta, running on iOS 26 beta, using Xcode 26 beta. Is this a known/expected issue? Are the embeddings expected to be a resource in the model? Is there a workaround? I did try opening the model in Xcode and saving it as an mlpackage, then adding that to my app project, but that also didn't resolve the issue.
Replies
1
Boosts
0
Views
590
Activity
Sep ’25
Can CoreML object detection do OBB?
Does CoreML object detection only support AABB (Axis-Aligned Bounding Boxes) or also OBB (Oriented Bounded Boxes)? If not, any way to do it using Apple frameworks?
Replies
1
Boosts
0
Views
241
Activity
Jul ’25
LanguageModelSession always returns very lengthy responses
No matter what, the LanguageModelSession always returns very lengthy / verbose responses. I set the maximumResponseTokens option to various small numbers but it doesn't appear to have any effect. I've even used this instructions format to keep responses between 3-8 words but it returns multiple paragraphs. Is there a way to manage LLM response length? Thanks.
Replies
3
Boosts
0
Views
396
Activity
Sep ’25
FoundationModels Content Sanitizer Blocking Legitimate Text Processing
I'm developing a macOS application using the FoundationModels framework (LanguageModelSession) and encountering issues with the content sanitizer blocking legitimate text input. ** Issue Description:** The content sanitizer is flagging text strings that contain certain substrings, even when they represent legitimate technical content. For example: F_SEEL_SEX1S.wav (sE Electronics SEX1S microphone model) Technical product identifiers Serial numbers and version codes ** Broader Concern:** The content sanitizer appears to be applying restrictions that seem inappropriate for user-owned content. Even if a filename were something like "human sex.wav", users should have the right to process their own legitimate files on their own devices without content filtering interference. ** Error Messages:** SensitiveContentSettings: Sanitizer model found unsafe content in value FoundationModels.LanguageModelSession.GenerationError error 2 ** Questions:** Is there a way to disable content sanitization for processing user-owned content? 2. What's the recommended approach for applications that need to handle arbitrary user text? 3. Are there APIs to process personal content without filtering restrictions? ** Environment:** macOS 26.0 FoundationModels framework LanguageModelSession Any guidance would be appreciated.
Replies
1
Boosts
0
Views
506
Activity
Jun ’25
How to test for VisualIntelligence available on device?
I'm adding Visual Intelligence support to my app, and now want to add a Tip using TipKit to guide users to this feature from within my app. I want to add a Rule to my Tip which will only show this Tip on devices where Visual Intelligence is supported (ex. not iPhone 14 Pro Max). What is the best way for me to determine availability to set this TipKit rule? Here's the documentation I'm following for Visual Intelligence: https://developer.apple.com/documentation/visualintelligence/integrating-your-app-with-visual-intelligence
Replies
0
Boosts
0
Views
794
Activity
Sep ’25
IPC error
While runninf Apple Foundation Model in iPhone simulator, I got this error: IPC error: Underlying connection interrupted What does this mean? Related to foundation model?
Replies
2
Boosts
0
Views
231
Activity
Jul ’25
face and body detection in the Vision framework a local model or a cloud model?
Is the face and body detection service in the Vision framework a local model or a cloud model? Is there a performance report? https://developer.apple.com/documentation/vision
Replies
1
Boosts
0
Views
514
Activity
Sep ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
Replies
0
Boosts
0
Views
129
Activity
Jun ’25