Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Passkey Associated domain error 1004
iOS18.1.1 macOS15.1.1 xcode16.1 Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 "Unable to verify webcredentials association of ********** with domain ******************. Please try again in a few seconds." Our domain must query with VPN, so I set webcredentials:qa.ejeokvv.com?mode=developer following: "If you use a private web server, which is unreachable from the public internet, while developing your app, enable the alternate mode feature to bypass the CDN and connect directly to your server. To do this, add a query string to your associated domains entitlement, as shown in the following example: :?mode= " but it still not working, even after I set mode=developer. Please help!!!!
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1.1k
May ’25
ASWebAuthenticationSession Async/Await API
Is there any particular reason why ASWebAuthenticationSession doesn't have support for async/await? (example below) do { let callbackURL = try await webAuthSession.start() } catch { // handle error } I'm curious if this style of integration doesn't exist for architectural reasons? Or is the legacy completion handler style preserved in order to prevent existing integrations from breaking?
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Nov ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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1k
Dec ’25
Exporting and re-importing ECC keys with file-based keychain
I'm trying to export and re-import a P-256 private key that was originally generated via SecKeyCreateRandomKey(), but I keep running into roadblocks. The key is simply exported via SecItemExport() with format formatWrappedPKCS8, and I did set a password just to be sure. Do note that I must use the file-based keychain, as the data protection keychain requires a restricted entitlement and I'm not going to pay a yearly fee just to securely store some private keys for a personal project. The 7-day limit for unsigned/self-signed binaries isn't feasible either. Here's pretty much everything I could think of trying: Simply using SecItemImport() does import the key, but I cannot set kSecAttrLabel and more importantly: kSecAttrApplicationTag. There just isn't any way to pass these attributes upfront, so it's always imported as Imported Private Key with an empty comment. Keys don't support many attributes to begin with and I need something that's unique to my program but shared across all the relevant key entries, otherwise it's impossible to query for only my program's keys. kSecAttrLabel is already used for something else and is always unique, which really only leaves kSecAttrApplicationTag. I've already accepted that this can be changed via Keychain Access, as this attribute should end up as the entry's comment. At least, that's how it works with SecKeyCreateRandomKey() and SecItemCopyMatching(). I'm trying to get that same behaviour for imports. Running SecItemUpdate() afterwards to set these 2 attributes doesn't work either, as now the kSecAttrApplicationTag is suddenly used for the entry's label instead of the comment. Even setting kSecAttrComment (just to be certain) doesn't change the comment. I think kSecAttrApplicationTag might be a creation-time attribute only, and since SecItemImport() already created a SecKey I will never be able to set this. It likely falls back to updating the label because it needs to target something that is still mutable? Using SecItemImport() with a nil keychain (i.e. create a transient key), then persisting that with SecItemAdd() via kSecValueRef does allow me to set the 2 attributes, but now the ACL is lost. Or more precise: the ACL does seem to exist as any OS prompts do show the label I originally set for the ACL, but in Keychain Access it shows as Allow all applications to access this item. I'm looking to enable Confirm before allowing access and add my own program to the Always allow access by these applications list. Private keys outright being open to all programs is of course not acceptable, and I can indeed access them from other programs without any prompts. Changing the ACL via SecKeychainItemSetAccess() after SecItemAdd() doesn't seem to do anything. It apparently succeeds but nothing changes. I also reopened Keychain Access to make sure it's not a UI "caching" issue. Creating a transient key first, then getting the raw key via SecKeyCopyExternalRepresentation() and passing that to SecItemAdd() via kSecValueData results in The specified attribute does not exist. This error only disappears if I remove almost all of the attributes. I can pass only kSecValueData, kSecClass and kSecAttrApplicationTag, but then I get The specified item already exists in the keychain errors. I found a doc that explains what determines uniqueness, so here are the rest of the attributes I'm using for SecItemAdd(): kSecClass: not mentioned as part of the primary key but still required, otherwise you'll get One or more parameters passed to a function were not valid. kSecAttrLabel: needed for my use case and not part of the primary key either, but as I said this results in The specified attribute does not exist. kSecAttrApplicationLabel: The specified attribute does not exist. As I understand it this should be the SHA1 hash of the public key, passed as Data. Just omitting it would certainly be an option if the other attributes actually worked, but right now I'm passing it to try and construct a truly unique primary key. kSecAttrApplicationTag: The specified item already exists in the keychain. kSecAttrKeySizeInBits: The specified attribute does not exist. kSecAttrEffectiveKeySize: The specified attribute does not exist. kSecAttrKeyClass: The specified attribute does not exist. kSecAttrKeyType: The specified attribute does not exist. It looks like only kSecAttrApplicationTag is accepted, but still ignored for the primary key. Even entering something that is guaranteed to be unique still results in The specified item already exists in the keychain, so I think might actually be targeting literally any key. I decided to create a completely new keychain and import it there (which does succeed), but the key is completely broken. There's no Kind and Usage at the top of Keychain Access and the table view just below it shows symmetric key instead of private. The kSecAttrApplicationTag I'm passing is still being used as the label instead of the comment and there's no ACL. I can't even delete this key because Keychain Access complains that A missing value was detected. It seems like the key doesn't really contain anything unique for its primary key, so it will always match any existing key. Using SecKeyCreateWithData() and then using that key as the kSecValueRef for SecItemAdd() results in A required entitlement isn't present. I also have to add kSecUseDataProtectionKeychain: false to SecItemAdd() (even though that should already be the default) but then I get The specified item is no longer valid. It may have been deleted from the keychain. This occurs even if I decrypt the PKCS8 manually instead of via SecItemImport(), so it's at least not like it's detecting the transient key somehow. No combination of kSecAttrIsPermanent, kSecUseDataProtectionKeychain and kSecUseKeychain on either SecKeyCreateWithData() or SecItemAdd() changes anything. I also tried PKCS12 despite that it always expects an "identity" (key + cert), while I only have (and need) a private key. Exporting as formatPKCS12 and importing it with itemTypeAggregate (or itemTypeUnknown) does import the key, and now it's only missing the kSecAttrApplicationTag as the original label is automatically included in the PKCS12. The outItems parameter contains an empty list though, which sort of makes sense because I'm not importing a full "identity". I can at least target the key by kSecAttrLabel for SecItemUpdate(), but any attempt to update the comment once again changes the label so it's not really any better than before. SecPKCS12Import() doesn't even import anything at all, even though it does return errSecSuccess while also passing kSecImportExportKeychain explicitly. Is there literally no way?
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1k
Jan ’26
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
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636
Nov ’25
Auth Plugin Timeout Issue During Screen Unlock
Hi! We are developing an authentication plugin for macOS that integrates with the system's authentication flow. The plugin is designed to prompt the user for approval via a push notification in our app before allowing access. The plugin is added as the first mechanism in the authenticate rule, followed by the default builtin:authenticate as a fallback. When the system requests authentication (e.g., during screen unlock), our plugin successfully displays the custom UI and sends a push notification to the user's device. However, I've encountered the following issue: If the user does not approve the push notification within ~30 seconds, the system resets the screen lock (expected behavior). If the user approves the push notification within approximately 30 seconds but doesn’t start entering their password before the timeout expires, the system still resets the screen lock before they can enter their password, effectively canceling the session. What I've Tried: Attempted to imitate mouse movement after the push button was clicked to keep the session active. Created a display sleep prevention assertion using IOKit to prevent the screen from turning off. Used the caffeinate command to keep the display and system awake. Tried setting the result as allow for the authorization request and passing an empty password to prevent the display from turning off. I also checked the system logs when this issue occurred and found the following messages: ___loginwindow: -[LWScreenLock (Private) askForPasswordSecAgent] | localUser = >timeout loginwindow: -[LWScreenLock handleUnlockResult:] _block_invoke | ERROR: Unexpected _lockRequestedBy of:7 sleeping screen loginwindow: SleepDisplay | enter powerd: Process (loginwindow) is requesting display idle___ These messages suggest that the loginwindow process encounters a timeout condition, followed by the display entering sleep mode. Despite my attempts to prevent this behavior, the screen lock still resets prematurely. Questions: Is there a documented (or undocumented) system timeout for the entire authentication flow during screen unlock that I cannot override? Are there any strategies for pausing or extending the authentication timeout to allow for complex authentication flows like push notifications? Any guidance or insights would be greatly appreciated. Thank you!
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Jun ’25
Enhanced Security Capability < iOS 26
Hi, After enabling the new Enhanced Security capability in Xcode 26, I’m seeing install failures on devices running < iOS 26. Deployment target: iOS 15.0 Capability: Enhanced Security (added via Signing & Capabilities tab) Building to iOS 18 device error - Unable to Install ...Please ensure sure that your app is signed by a valid provisioning profile. It works fine on iOS 26 devices. I’d like to confirm Apple’s intent here: Is this capability formally supported only on iOS 26 and later, and therefore incompatible with earlier OS versions? Or should older systems ignore the entitlement, meaning this behavior might be a bug?
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4w
DCAppAttestService errors: com.apple.devicecheck.error 3 and 4
Hello, we are using DeviceCheck – App Attest in a production iOS app. The integration has been live for some time and works correctly for most users, but a small subset of users encounter non-deterministic failures that we are unable to reproduce internally. Environment iOS 14+ Real devices only (no simulator) App Attest capability enabled Correct App ID, Team ID and App Attest entitlement Production environment Relevant code let service = DCAppAttestService.shared service.generateKey { keyId, error in // key generation } service.attestKey(keyId, clientDataHash: hash) { attestation, error in // ERROR: com.apple.devicecheck.error 3 / 4 } service.generateAssertion(keyId, clientDataHash: clientDataHash) { assertion, error in // ERROR: com.apple.devicecheck.error 3 / 4 } For some users we intermittently receive: com.apple.devicecheck.error error 3 com.apple.devicecheck.error error 4 Characteristics: appears random affects only some users/devices sometimes resolves after time or reinstall not reproducible on our test devices NSError contains no additional diagnostic info Some questions: What is the official meaning of App Attest errors 3 and 4? Are these errors related to key state, device conditions, throttling, or transient App Attest service issues? Is there any recommended way to debug or gain more insight when this happens in production? Any guidance would be greatly appreciated, as this impacts real users and is difficult to diagnose. Thank you.
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Feb ’26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file sharing, giving end users unrestricted access to the model file, which can be copied, rehosted, or reverse-engineered. This issue critically affects production environments and prevents us from deploying our AR-based solutions. Implement a standard QuickLookAR preview with a USDZ file hosted on your web server (e.g., via ARQuickLookPreviewItem). 2. Open the AR view on iOS 26. 3. Tap the Share icon from QuickLookAR. 4. Send via any messenger (Telegram, WhatsApp, etc.). 5. Observe that the actual .usdz model is sent instead of the original website URL. ⸻ Expected behavior: QuickLookAR should share only the original URL (as in iOS 17–18), not the file itself. This ensures that intellectual property and licensed 3D models remain protected and controlled by the content owner. ⸻ Actual behavior: QuickLookAR shares the entire USDZ file, leaking the model content outside of the intended environment. ⸻ Impact: • Violation of copyright and confidential data policies • Loss of control over proprietary 3D assets • Breaking change for all existing web-based AR integrations • Critical blocker for AR production deployment ⸻ Environment: • iOS 26.0 and 26.1 (tested on iPhone 14, iPhone 15) • Safari + QuickLookAR integration • Works correctly on iOS 17 / iOS 18 ⸻ Notes: This regression appears to have been introduced in the latest iOS 26 system handling of QuickLookAR sharing. Please escalate this issue to the ARKit / QuickLook engineering team as it directly affects compliance, IP protection, and usability of AR features across production applications. Additional Notes / Verification: Please test this behavior yourself using the CheckAR test model on my website: https://admixreality.com/ios26/ • If the login page appears, click “Check AR” and then “View in Your Space”. • On iOS 18 and earlier, sharing correctly sends the website URL. • On iOS 26, sharing sends the actual USDZ model file. This clearly demonstrates the regression and the security/IP issue.
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1k
Feb ’26
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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548
Jun ’25
Is it possible for an iOS app extension to support App Attest?
From watching the video on App Attest the answer would appear to be no, but the video is a few years old so in hope, I thought I would post this question anyway. There's several scenarios where I would like a notification service extension to be able to use App Attest in communications with the back end(for example to send a receipt to the backend acknowledging receipt of the push, fetching an image from a url in the push payload, a few others). Any change App Attest can be used in by a notification service extension?
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1w
Credential Provider Extension UI Appears Only on Second “Continue” Tap
I’m having an issue with my Credential Provider Extension for passkey registration. On the browser I click on registration, in IOS i can select my App for passkey registration with a continue button. Wenn I click the continue button the prepareInterface(forPasskeyRegistration:) function is called but the MainInterface is not shown —it only appears when I click the continue button a second time. Here’s a simplified version of my prepareInterface method: override func prepareInterface(forPasskeyRegistration registrationRequest: ASCredentialRequest) { guard let request = registrationRequest as? ASPasskeyCredentialRequest, let identity = request.credentialIdentity as? ASPasskeyCredentialIdentity else { extensionContext.cancelRequest(withError: ASExtensionError(.failed)) return } self.identity = identity self.request = request log.info("prepareInterface called successfully") } In viewDidAppear, I trigger FaceID authentication and complete the registration process if register is true. However, the UI only shows after a second “Continue” tap. Has anyone encountered this behavior or have suggestions on how to ensure the UI appears immediately after prepareInterface is called? Could it be a timing or lifecycle issue with the extension context? Thanks for any insights!
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145
Apr ’25
Application with identifier is not associated with domain
Hi, This issue is happening during Passkey creation. We’ve observed that approximately 1% of our customer users encounter a persistent error during Passkey creation. For the vast majority, the process works as expected. We believe our apple-app-site-association file is correctly configured, served directly from the RP ID over HTTPS without redirects, and is up-to-date. This setup appears to work for most users, and it seems the Apple CDN cache reflects the latest version of the file. To help us diagnose and address the issue for the affected users, we would appreciate guidance on the following: What tools or steps does Apple recommend to identify the root cause of this issue? Are there any known recovery steps we can suggest to users to resolve this on affected devices? Is there a way to force a refresh of the on-device cache for the apple-app-site-association file? Thank you in advance for any input or guidance.
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164
May ’25
Emerging Issue with macOS Tahoe 26.1 – Full Disk Access (FDA) Behaviour
Hello Team, We’ve recently started receiving reports from our customer base (Trellix) regarding issues with Full Disk Access (FDA) for Trellix binaries on macOS devices running Tahoe 26.1 (released on November 3, 2025). The issue occurs when users attempt to add Trellix CLI binaries under FDA to grant the required permissions; the binaries fail to appear under the FDA settings, even after selection. Upon further investigation, this appears to be a macOS 26.1–specific issue and not observed in earlier versions. Similar reports have been noted across various forums, indicating that the issue affects multiple binaries, not just Trellix: Some of the discussions on the same issue I see online. https://developer.apple.com/forums/thread/806187 https://developer.apple.com/forums/thread/806156 https://forum.logik.tv/t/macos-26-1-installation-issue-wait-before-updating/13761 https://www.reddit.com/r/MacOS/comments/1os1ph3/cant_add_anything_to_privacy_security_full_disk/ I have also logged FB21009024 for the same. We would like to understand when we can expect this to be fixed, since the issue persists even in 26.2 Beta and also whether the workaround of dragging and dropping the binaries can still be suggested?
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338
Dec ’25
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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597
Nov ’25
Java remote debugging stymied by connection refused on local network
I am trying to setup remote Java debugging between two machines running macOS (15.6 and 26). I am able to get the Java program to listen on a socket. However, I can connect to that socket only from the same machine, not from another machine on my local network. I use nc to test the connection. It reports Connection refused when trying to connect from the other machine. This issue sounds like it could be caused by the Java program lacking Local Network system permission. I am familiar with that issue arising when a program attempts to connect to a port on the local network. In that case, a dialog is displayed and System Settings can be used to grant Local Network permission to the client program. I don't know whether the same permission is required on the program that is receiving client requests. If it is, then I don't know how to grant that permission. There is no dialog, and System Settings does not provide any obvious way to grant permission to a program that I specify. Note that a Java application is a program run by the java command, not a bundled application. The java command contains a hard-wired Info.plist which, annoyingly, requests permission to use the microphone, but not Local Network access.
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446
Aug ’25
How to Hide the "Save to Another Device" Option During Passkey Registration?
I'm working on integrating Passkey functionality into my iOS app (targeting iOS 16.0+), and I'm facing an issue where the system dialog still shows the "Save to another device" option during Passkey registration. I want to hide this option to force users to create Passkeys only on the current device. 1. My Current Registration Implementation Here’s the code I’m using to create a Passkey registration request. I’ve tried to use ASAuthorizationPlatformPublicKeyCredentialProvider (which is supposed to target platform authenticators like Face ID/Touch ID), but the "Save to another device" option still appears: `// Initialize provider for platform authenticators let provider = ASAuthorizationPlatformPublicKeyCredentialProvider(relyingPartyIdentifier: domain) // Create registration request let registrationRequest = provider.createCredentialRegistrationRequest( challenge: challenge, name: username, userID: userId ) // Optional configurations (tried these but no effect on "another device" option) registrationRequest.displayName = "Test Device" registrationRequest.userVerificationPreference = .required registrationRequest.attestationPreference = .none // Set up authorization controller let authController = ASAuthorizationController(authorizationRequests: [registrationRequest]) let delegate = PasskeyRegistrationDelegate(completion: completion) authController.delegate = delegate // Trigger the registration flow authController.performRequests(options: .preferImmediatelyAvailableCredentials)` 2. Observation from Authentication Flow (Working as Expected) During the Passkey authentication flow (not registration), I can successfully hide the "Use another device" option by specifying allowedCredentials in the ASAuthorizationPlatformPublicKeyCredentialAssertionRequest. Here’s a simplified example of that working code: let assertionRequest = provider.createCredentialAssertionRequest(challenge: challenge) assertionRequest.allowedCredentials = allowedCredentials After adding allowedCredentials, the system dialog no longer shows cross-device options—this is exactly the behavior I want for registration. 3. My Questions Is there a similar parameter to allowedCredentials (from authentication) that I can use during registration to hide the "Save to another device" option? Did I miss any configuration in the registration request (e.g., authenticatorAttachment or other properties) that forces the flow to use only the current device’s platform authenticator? Are there any system-level constraints or WebAuthn standards I’m overlooking that cause the "Save to another device" option to persist during registration? Any insights or code examples would be greatly appreciated!
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332
Oct ’25
SystemExtension approve failed on mac15.x
Hello, I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure. I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work. When the system warning box pops up, I can see some error log information through the console application, including an error related to Failed to authorize right 'com.apple.system-extensions.admin' by client '/System/Library/ExtensionKit/Extensions/SettingsSystemExtensionController.appex' [2256] for authorization created by '/System/Library/ExtensionKit/Extensions/SettingsSystemExtensionController.appex' [2256] (3,0) (-60005) (engine 179) as shown in the screenshot. The same problem, mentioned in Cannot approve some extensions in MacOS Sequoia , but there is no solution
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840
Oct ’25
Implementation of Screen Recording permissions for background OCR utility
I am exploring the development of a utility app that provides real-time feedback to users based on their active screen content (e.g., providing text suggestions for various communication apps). To achieve this, I am looking at using ReplayKit and Broadcast Upload Extensions to process screen frames in the background via OCR. I have a few questions regarding the "Screen Recording" permission and App Store Review: Permission Clarity: Is it possible to trigger the Screen Recording permission request in a way that clearly communicates the "utility" nature of the app without the system UI making it look like a standard video recording? Background Persistence: Can a Broadcast Extension reliably stay active in the background while the user switches between other third-party apps (like messaging or social apps) for the purpose of continuous OCR processing? App Store Guidelines: Are there specific "Privacy & Data Use" guidelines I should be aware of when an app requires persistent screen access to provide text-based suggestions? I want to ensure the user experience is transparent and that the permission flow feels like a "helper utility" rather than a security risk. Any insights on the best APIs to use for this specific background processing would be appreciated.
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12h