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Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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Dec ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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548
Jun ’25
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
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636
Nov ’25
Binary executable requires Accessibility Permissions in Tahoe
I have a binary executable which needs to be given Accessibility Permissions so it can inject keypresses and mouse moves. This was always possible up to macOS 15 - when the first keypress arrived the Accessibility Permissions window would open and allow me to add the executable. However this no longer works in macOS 26: the window still opens, I navigate to the executable file and select it but it doesn't appear in the list. No error message appears. I'm guessing that this may be due to some tightening of security in Tahoe but I need to figure out what to change with my executable to allow it to work.
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Dec ’25
SecureTransport PSK Support for TLS
We have successfully deployed our Qt C++ application on Windows and Android using OpenSSL with TLS Pre-Shared Key (PSK) authentication to connect to our servers. However, I understand that apps submitted to the App Store must use SecureTransport as the TLS backend on iOS. My understandiunig is that SecureTransport does not support PSK ciphersuites, which is critical for our security architecture. Questions: Does SecureTransport support TLS PSK authentication, or are there plans to add this feature? If PSK is not supported, what is Apple's recommended alternative for applications that require PSK-based authentication? Is there an approved exception process that would allow me to use OpenSSL for TLS connections on iOS while still complying with App Store guidelines? The application requires PSK for secure communication with our infrastructure, and we need guidance on how to maintain feature parity across all platforms while meeting App Store requirements
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DeviceCheck Framework Crash: DCAnalytics nil Dictionary Insertion in Production
We're experiencing crashes in our production iOS app related to Apple's DeviceCheck framework. The crash occurs in DCAnalytics internal performance tracking, affecting some specific versions of iOS 18 (18.4.1, 18.5.0). Crash Signature CoreFoundation: -[__NSDictionaryM setObject:forKeyedSubscript:] + 460 DeviceCheck: -[DCAnalytics sendPerformanceForCategory:eventType:] + 236 Observed Patterns Scenario 1 - Token Generation: Crashed: com.appQueue EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000010 DeviceCheck: -[DCDevice generateTokenWithCompletionHandler:] Thread: Background dispatch queue Scenario 2 - Support Check: Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000008 DeviceCheck: -[DCDevice _isSupportedReturningError:] DeviceCheck: -[DCDevice isSupported] Thread: Main thread Root Cause Analysis The DCAnalytics component within DeviceCheck attempts to insert a nil value into an NSMutableDictionary when recording performance metrics, indicating missing nil validation before dictionary operations. Reproduction Context Crashes occur during standard DeviceCheck API usage: Calling DCDevice.isSupported property Calling DCDevice.generateToken(completionHandler:) (triggered by Firebase App Check SDK) Both operations invoke internal analytics that fail with nil insertion attempts. Concurrency Considerations We've implemented sequential access guards around DeviceCheck token generation to prevent race conditions, yet crashes persist. This suggests the issue likely originates within the DeviceCheck framework's internal implementation rather than concurrent access from our application code. Note: Scenario 2 occurs through Firebase SDK's App Check integration, which internally uses DeviceCheck for attestation. Request Can Apple engineering confirm if this is a known issue with DeviceCheck's analytics subsystem? Is there a recommended workaround to disable DCAnalytics or ensure thread-safe DeviceCheck API usage? Any guidance on preventing these crashes would be appreciated.
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Nov ’25
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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Nov ’25
Sign In With Apple _ Invalid client
Hello, I am at wits' end with the Apple Sign-in api. I have tested in stage and it works beautifully, but when i push to production it gives me the error "invalid_client". I'm confident the setup is correct, when I asked Apple for help over the phone, they sent me a few forums with no answers. Has anyone had the same issue? How did you resolve? Could it be because I have two app IDs and two service IDs? (prod + stage) Help!
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Jun ’25
Sign In with Apple fails: Error -7003 (AKAuthenticationError) and 1001 (ASAuthorizationError)
I'm developing a Unity iOS app using the official "Sign In with Apple" Unity plugin (v1.5.0), and I'm encountering persistent errors during authentication. Here’s the full context: App Info: Unity version: 6000.0.32f1 Bundle ID: com.pfcgaming.applesignin Sign In with Apple enabled in the Apple Developer portal Real iOS device, not simulator Error Logs: txt Copy Edit Authorization failed: Error Domain=AKAuthenticationError Code=-7003 "(null)" UserInfo={AKClientBundleID=com.pfcgaming.applesignin} ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1001 "(null)" Description: The operation couldn’t be completed. No credentials available for login. What I’ve Done So Far: Verified "Sign In with Apple" is enabled under the App ID in developer.apple.com. Provisioning profile has been regenerated with correct entitlements. Xcode project has the “Sign In with Apple” capability added. Tested on multiple real iOS devices with iCloud + Keychain enabled. Tried both PerformQuickLogin() and LoginWithAppleId() approaches in the plugin. My Observations: These errors started occurring right after enabling "Sign In with Apple" in the developer portal. Based on some community feedback, there may be a backend propagation delay after enabling SIWA (Sign In With Apple) which might cause these errors. Questions: Is it expected to receive error -7003 or 1001 immediately after enabling SIWA in the Developer Portal? How long does it typically take for entitlement changes to fully propagate? Is there any Apple-recommended workaround to test during this wait time? Any insight or confirmation would be helpful. Thanks in advance!
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Jun ’25
"Sign Up Not Completed" Error When Using Sign In with Apple on Real Device
Hello, I'm developing an iOS app that includes a Sign In with Apple feature. I’ve completed the following setup steps: Enabled Sign In with Apple for the app’s Bundle ID in the Apple Developer Console. Added Sign In with Apple capability in Xcode under Signing & Capabilities. Tested the feature on a real device, not a simulator. Registered the real device ID in the Developer Console just in case any hidden permission issues exist. Despite following all the necessary steps (and even using the official Apple sample code) the Sign In bottom sheet displays a "Sign Up Not Completed" message. Unfortunately, I don’t receive any further error details to help diagnose the issue. After searching through StackOverflow and this forum, I came across posts suggesting that the feature might take up to 48 hours to become active after setup. Is this still the case in 2025? Or is there something I might be missing? For additional context: other features such as APNs (Push Notifications) are working as expected. Thank you in advance for any help or insight!
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Jun ’25
Question: Best Practice for Storing API Keys in iOS Apps (RevenueCat, PostHog, AWS Rekognition, etc.)
Hi everyone, I’m looking for clarification on best practices for storing API keys in an iOS app — for example, keys used with RevenueCat, PostHog, AWS Rekognition, barcode scanners, and similar third-party services. I understand that hard-coding API keys directly in the app’s source code is a bad idea, since they can be extracted from the binary. However, using a .plist file doesn’t seem secure either, as it’s still bundled with the app and can be inspected. I’m wondering: What are Apple’s recommended approaches for managing these kinds of keys? Does Xcode Cloud offer a built-in or best-practice method for securely injecting environment variables or secrets at build time? Would using an external service like AWS Secrets Manager or another server-side solution make sense for this use case? Any insights or examples of how others are handling this securely within Apple’s ecosystem would be greatly appreciated. Thanks for considering my questions! — Paul
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484
Oct ’25
appleid.apple.com IPv6 support
Hi, I've been developing an app with a server. I'm hosting the server on an IPv6-ONLY network that's hidden behind the CloudFlare, so it works flawlessly from the clients point of view, but if server needs to access external resources, they need to be accessible over IPv6. As it turns out, appleid.apple.com doesn't support IPv6, and the Sign In with Apple happens with the help of my server. So, I can't sign users in as Apple doesn't support IPv6 traffic on appleid.apple.com. Are there any plans to support IPv6 in the near future, or should I work on the networking setup to enable IPv4 just for the Apple SSO? Or maybe there's a clever workaround I'm missing?
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289
Jun ’25
Apple Sign In Not Returning
I am having trouble with one of my apps that will not let me log in via Apple Sign In. I am using Firebase and Firebase UI for the sign in process. I have many other apps with the same exact config that currently work just fine, but this one I have gone as far as completely deleting the targets and rebuilding and it will not return from the login screen I checked the following: Sign in with Apple ID Capability is available in XCode and on the dev certificate on developer.apple.com I have also toggled both of them on and off. I have double checked the config in Firebase to turn on the Apple Login identifier. Again I have toggle it on and off. I have cleaned the project multiple times to no avail. I have logged out and back into my developer account in XCode. It seams like after I put in the correct password to log in, it just never returns to the app, there is no logging. I do get a notified(shaking input box) if I put in an incorrect password, but when I put in the correct one, the login window never dismisses and my app is not notified. I checked the Console and the last message from akd on a working app is: Notifying client (bundle) of credential state change 1. Remote view sent a finish event On the one not working, using the same user and password akd returns: SRP authentication with server failed! Error: Error Domain=com.apple.AppleIDAuthSupport Code=2 "M2 missing (bad password) I have 100% verified I am putting in the correct user password. I was only notified of this issue because Policy is having the same issue logging in during App Review. Also, if I put in a bad password the input window shakes and when this is happening, the input window is not shaking
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121
Jun ’25
Authentication Services uses Safari when it is not the default browser and fails the flow anyway
We are developing an app that uses Authentication Services to authenticate users. According to the documentation, this framework will open the default web browser if it supports auth session handling, and Safari otherwise. This is not entirely true, and users will be frustrated! macOS version: Sequoia 15.5; Safari version: 18.5. When: The default browser is not Safari, and supports auth session handling (Google Chrome and Microsoft Edge as examples); and - The Safari app is already running; The auth flow will: Present the confirmation dialog box with the default browser icon. Good! Open a Safari window, instead of the default browser's one. Bad! Respond with "User Cancelled" error to the app, after making the end user believe the auth was good. Very Bad!! If the app retries the auth session, the default browser window will open as expected, and it will work as expected. However, requiring users to authenticate twice is a very bad users experience... This issue does not reproduce, when either: Safari is not running at the moment of auth session start; The default browser does not support auth session handling; or - Safari is the default browser. Fellow developers, be warned! Apple engineers, feedback #18426939 is waiting for you. Cheers!
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109
Jun ’25
prepareInterfaceToProvideCredential .oneTimeCode case is not called
Since release of 18.4. prepareInterfaceToProvideCredential .oneTimeCode case is not called and instead prepareInterfaceForUserChoosingTextToInsert() is called. That is the wrong delegate for this case and it causes confusion for the users. Also, some TOTP fields are recognised however, the key icon button is not presented above the keyboard next to TOTP suggestions. I've also tested 18.5 and it has the same issue. provideOneTimeCodeWithoutUserInteraction works just fine.
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May ’25
SystemExtension approve failed on mac15.x
Hello, I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure. I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work. When the system warning box pops up, I can see some error log information through the console application, including an error related to Failed to authorize right 'com.apple.system-extensions.admin' by client '/System/Library/ExtensionKit/Extensions/SettingsSystemExtensionController.appex' [2256] for authorization created by '/System/Library/ExtensionKit/Extensions/SettingsSystemExtensionController.appex' [2256] (3,0) (-60005) (engine 179) as shown in the screenshot. The same problem, mentioned in Cannot approve some extensions in MacOS Sequoia , but there is no solution
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840
Oct ’25
Mac Issue with Developer ID certificate and Sign in with Apple capability
Hello I have a problem with provisionprofile file. I have created Identifier with Sign in with Apple capability turned on, created Profile with Developer ID selected and now I try to export archive with generated Developer ID provision file but it says "Profile doesn't support Sign in with Apple" Also interesting thing that default provisions like macOS App Development Mac App Store Connect don't show such error when I try to export archive Maybe this problem is only related to Developer ID provision and Direct Distribution doesn't support Sign in with Apple, but I havent found proves about this idea
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546
Oct ’25
FIDO2 USB Monitoring using custom Authorization Plugin
I'm looking to implement USB monitoring for FIDO2 authentication through a custom Authorization Plugin, specifically for the below ones. This plugin applies to the following macOS authorization mechanisms: system.login.console — login window authentication system.login.screensaver — screensaver unlock authentication The goal is to build a GUI AuthPlugin, an authorization plugin that presents a custom window prompting the user to "Insert your FIDO key”. Additionally, the plugin should detect when the FIDO2 device is removed and respond accordingly. Additional Info: We have already developed a custom authorization plugin which is a primary authentication using OTP at login and Lock Screen. We are now extending to include FIDO2 support as a primary. Our custom authorization plugin is designed to replace the default loginwindow:login mechanism with a custom implementation. Question: Is there a reliable approach to achieve the USB monitoring functionality through a custom authorization plugin? Any guidance or pointers on this would be greatly appreciated.
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Nov ’25
Sign in with Apple Not Working – "Sign Up Not Completed" Error
We have integrated Sign in with Apple into our iOS project using the recommended implementation from your documentation,However, we are experiencing issues when testing with the following: Bundle ID: com.app.xxx Using real certificates from our Apple Developer account Issue Details: On real devices, after entering the Apple ID password, we receive a message saying: "Sign-up not completed" On simulators, the flow gets stuck after entering the password no further progress occurs. We are not receiving any explicit error messages in the console or logs. We also tested with the official Apple sign-in demo code from the documentation link above, and the same issue occurred. Our team has confirmed that all necessary configurations have been set correctly, and the same implementation works on other accounts. We would appreciate your assistance in identifying the root cause and helping us resolve this issue. Thank you,
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127
Jun ’25