Hello everyone! I recently updated my Mac to macOS Ventura, everything was updated as expected, but I'm having a problem with Xcode, I also updated Xcode, but when I clicked on it for opening it, a message appeared which says that "In order to use Xcode, you need to update to the latest version" (despite having already updated it), so, when I go on App Store for updating it again, it already says me to open, and there isn't the Update option.
I'm troubling with this problem... please if anyone knows how to fix it, help me.
Thank you.
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Hello Apple,
I would like to say that the forum is really full of spam messages saying “call” “girls” please provide to delete them because they’re very irritating.
I really think that this space is for developers, for who has some doubts and so they can receive help, but despite there are some people like the spammers who doesn’t care about anything.
Please Apple help us.
Hello everyone!
I have updated my iPhone to iOS 15.2.1 and before this update my phone after the good the sleep mode turns off, it appears a screen with written on it “Good Morning” and the weather. But since I have updated my device to iOS 15.2.1 it isn’t showing me this screen. Is it a feature that Apple has deleted or is this a bug?
Thank you.
Helle everyone!
I was preparing for this year's Swift Student Challenge, and I have some questions about it. I know that Apple every year changes something in the Challenge, but I want to be ready. As I know for participating to the challenge I have to build a playground in Swift Playgrounds. So for that in Swift Playgrounds I have to use SwiftUI kit or build it in another way?
PS: if someone knows some Swift Playgrounds tutorials please suggest me here.
Thank you very much!
Hello world!
I'm planning to participate in this year's WWDC22. And I have a question: for participating at the Challenge I need to provide Educational Supervisor's Contact Information, can I enter the information of my teacher, who is also my class coordinator?
Hello world! I was creating a playground with Swift Playgrounds, and I created a .swift files and should connect these files to ContentView(), but when I write that file name on ContentView() it tells me "Cannot find ... in scope".
Does anyone know why this error and how to fix it?
Thanks in advance from heart.
Hello there! I'm trying to create a button with a neumorphic animation using SwiftUI, with a smooth animation when the user taps it.
Something like this:
Can someone help me to figure out this, please?
Thanks!
Hi there!
I want to participate in this year'S WWDC's Swift Student Challenge.
But I have some doubts.
Should my playground be experienced within exactly 3 minutes, or can it last even less?
And for the idea, do I necessarily have to create an educational thing, or can it also be something fun?
Thanks in advance.
Hey guys!
Can someone suggest me a free Application for Mac or iPad to create the 2d assets for my project?
Thanks.
Hey guys!
I wanted to place the circles along the screen, I took the screen size with UIScreen.main.bounds, so that the circle did not come out of the edges of the screen, and yet it is still coming out! Would any of you be able to help me on how to make the circle stay within the edges of the screen, please?
I'm using SwiftUI and Swift Playgrounds.
struct ContentView: View {
let screenWidth = UIScreen.main.bounds.width
let screenHeight = UIScreen.main.bounds.height
var body: some View {
Circle()
.foregroundColor(.purple)
.frame(width: 30, height: 30)
.position(
x: CGFloat.random(in: 0..<screenWidth),
y: CGFloat.random(in: 0..<screenHeight)
)
}
}
Hey there!
Does anyone know how I can have the same view that I have with the vertical orientation also with the horizontal orientation?
Because when I change orientation from the vertical to horizontal it is all upside down, is there a way to fix it?
Hello everyone,
I was working on a Xcode playground, and unexpectedly it appeared an error that I can't understand how to fix.
Here's the error that I'm facing.
Does someone know how to fix it?
Thanks in advance ;)
Hello and happy new year to all!
I've updated Xcode but I'm having a problem installing the iOS 17.2 Simulator.
It's the 4th time I'm trying to download it, but it gives me this error:
I've also download watchOS which is successfully installed, but I can't understand why only iOS is having some issues.
If someone knows how to fix this issue, please help me, I'm unable to use Xcode without the iOS simulator :(
Thanks in advance.
Hi, I heard that Apple will send me an email saying that my Apple developer membership is activated, with the confirmation and I can start exporting and publishing apps, but to me came 3 emails:
welcome to the Apple Developer Program
App Store connect
good news! Your receipt for order — is ready
But there isn’t any confirmation email, so how can I know if I can start posting my apps to App Store?
Hi guys
I'm trying to build a game (cards game precisely) and I need that when the user finds the same cards the game has to stop... I watched different videos on internet and tried a lot of lines of code but I can't do this. So please, can anyone help me?
Thank you.
I leave you my code:
import SwiftUI
import PlaygroundSupport
let columns = [GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())]
struct ContentView: View {
@State var flipped1 = false
@State var flipped2 = false
@State var flipped3 = false
@State var flipped5 = false
@State var flipped6 = false
@State var flipped7 = false
@State var flipped8 = false
@State var flipped9 = false
var body: some View {
LazyVGrid(columns: columns) {
Group {
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(flipped1 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("😀").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped1 ? 180 : 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))).opacity(flipped1 ? 1 : 0))
.rotation3DEffect(flipped1 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default, value: flipped1)
.onTapGesture {
flipped1.toggle()
}
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(flipped2 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("😜").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped2 ? 180 : 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))).opacity(flipped2 ? 1 : 0))
.rotation3DEffect(flipped2 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
flipped2.toggle()
}
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(self.flipped3 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("😘").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped3 ? 180 : 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))).opacity(flipped3 ? 1 : 0))
.rotation3DEffect(self.flipped3 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
self.flipped3.toggle()
}
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(self.flipped5 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("🥶").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped5 ? 180 : 0), axis: (x: CGFloat(0), y:CGFloat(10), z: CGFloat(0))).opacity(flipped5 ? 1 : 0))
.rotation3DEffect(self.flipped5 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
self.flipped5.toggle()
}
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(self.flipped6 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("😡").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped6 ? 180 : 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))).opacity(flipped6 ? 1 : 0))
.rotation3DEffect(self.flipped6 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
self.flipped6.toggle()
}
Group {
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(self.flipped7 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("🥶").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped7 ? 180 : 0), axis: (x: CGFloat(0), y:CGFloat(10), z: CGFloat(0))).opacity(flipped7 ? 1 : 0))
.rotation3DEffect(self.flipped7 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
self.flipped7.toggle()
}
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(self.flipped8 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("😘").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped8 ? 180 : 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))).opacity(flipped8 ? 1 : 0))
.rotation3DEffect(self.flipped8 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
self.flipped8.toggle()
}
RoundedRectangle(cornerRadius: 20)
.frame(width: 140, height: 170)
.foregroundColor(self.flipped9 ? Color(.systemIndigo) : .purple)
.padding()
.overlay(Text("😡").font(.system(size: 80)).rotation3DEffect(Angle(degrees: flipped9 ? 180 : 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))).opacity(flipped9 ? 1 : 0))
.rotation3DEffect(self.flipped9 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.animation(.default)
.onTapGesture {
self.flipped9.toggle()
}
}
}
}
}
}
PlaygroundPage.current.setLiveView(ContentView())