Could you explain what you mean and expect exactly by 'scrubbing' ?
This line does not compile (UIColor has no circle attribute)
let thumbImage = UIColor.red.circle(CGSize(width: thumbDiameter, height: thumbDiameter))
Is there a line missing ? Or did you define an extension (if so, please provide it).
I change the thumbImage to some systemImage.
It compiles, but screen remains empty. So I added a background to SizeSlider and I get it on screen. But just a coloured rect, not a slider.
Could you show what you get ?
I completed code as follows, and now thumb (and slider) increase size. But thumb can get out of slider, is not saved at the end of school… Looks like there are missing parts in your code.
extension UIImage {
static func from(color: UIColor, size: CGSize = CGSize(width: 1, height: 1)) -> UIImage {
let format = UIGraphicsImageRendererFormat()
format.scale = 1
return UIGraphicsImageRenderer(size: size, format: format).image { context in
color.setFill()
context.fill(CGRect(origin: .zero, size: size))
}
}
}
class SizeSliderView: UISlider {
private var previousLocation: CGPoint?
private var currentLocation: CGPoint?
private var translation: CGFloat = 0
private var scrubbingSpeed: CGFloat = 1
private var defaultDiameter: Float
init(startValue: Float = 0, defaultDiameter: Float = 500) {
self.defaultDiameter = defaultDiameter
super.init(frame: .zero)
value = clamp(value: startValue, min: minimumValue, max: maximumValue)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
super.draw(rect)
clear()
createThumbImageView()
addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged)
}
// Clear elements
private func clear() {
tintColor = .clear
maximumTrackTintColor = .clear
backgroundColor = .clear
thumbTintColor = .clear
}
// Call when value is changed
@objc private func valueChanged(_ sender: SizeSliderView) {
CATransaction.begin()
CATransaction.setDisableActions(true)
CATransaction.commit()
createThumbImageView()
}
// Create thumb image with thumb diameter dependent on thumb value
private func createThumbImageView() {
let thumbDiameter = CGFloat(defaultDiameter * value)
// let thumbImage = UIColor.red.circle(CGSize(width: thumbDiameter, height: thumbDiameter))
let thumbImage = UIImage.from(color: .blue, size: CGSize(width: thumbDiameter, height: thumbDiameter))
setThumbImage(thumbImage, for: .normal)
setThumbImage(thumbImage, for: .highlighted)
setThumbImage(thumbImage, for: .application)
setThumbImage(thumbImage, for: .disabled)
setThumbImage(thumbImage, for: .focused)
setThumbImage(thumbImage, for: .reserved)
setThumbImage(thumbImage, for: .selected)
}
// Return true so touches are tracked
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let location = touch.location(in: self)
// Ensure that start location is on thumb
let thumbDiameter = CGFloat(defaultDiameter * value)
print(location, bounds, thumbDiameter)
if location.x < bounds.width / 2 - thumbDiameter / 2 || location.x > bounds.width / 2 + thumbDiameter / 2 || location.y < 0 || location.y > thumbDiameter {
return false
}
previousLocation = location
super.beginTracking(touch, with: event)
return true
}
// Track based on moving slider
override func continueTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
guard isTracking else { return false }
guard let previousLocation = previousLocation else { return false }
// Reference
// location: location of touch relative to device
// delta location: change in touch location WITH scrubbing
// adjusted location: location of touch to slider bounds (WITH scrubbing)
// translation: location of slider relative to device
let location = touch.location(in: self)
currentLocation = location
scrubbingSpeed = getScrubbingSpeed(for: location.y - 50)
let deltaLocation = (location.x - previousLocation.x) * scrubbingSpeed
var adjustedLocation = deltaLocation + previousLocation.x - translation
if adjustedLocation < 0 {
translation += adjustedLocation
adjustedLocation = deltaLocation + previousLocation.x - translation
} else if adjustedLocation > bounds.width {
translation += adjustedLocation - bounds.width
adjustedLocation = deltaLocation + previousLocation.x - translation
}
self.previousLocation = CGPoint(x: deltaLocation + previousLocation.x, y: location.y)
let newValue = Float(adjustedLocation / bounds.width) * (maximumValue - minimumValue) + minimumValue
setValue(newValue, animated: false)
sendActions(for: .valueChanged)
return true
}
// Reset start and current location
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.currentLocation = nil
self.translation = 0
super.touchesEnded(touches, with: event)
}
// Thumb location follows current location and resets in middle
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect {
let thumbDiameter = CGFloat(defaultDiameter * value)
let origin = CGPoint(x: (currentLocation?.x ?? bounds.width / 2) - thumbDiameter / 2, y: (currentLocation?.y ?? thumbDiameter / 2) - thumbDiameter / 2)
return CGRect(origin: origin, size: CGSize(width: thumbDiameter, height: thumbDiameter))
}
private func getScrubbingSpeed(for value: CGFloat) -> CGFloat {
switch value {
case 0:
return 1
case 0...50:
return 0.5
case 50...100:
return 0.25
case 100...:
return 0.1
default:
return 1
}
}
private func clamp(value: Float, min: Float, max: Float) -> Float {
if value < min {
return min
} else if value > max {
return max
} else {
return value
}
}
}
//UIView representative:
struct SizeSlider: UIViewRepresentable {
private var startValue: Float
private var defaultDiameter: Float
init(startValue: Float, defaultDiameter: Float) {
self.startValue = startValue
self.defaultDiameter = defaultDiameter
}
func makeUIView(context: Context) -> SizeSliderView {
let view = SizeSliderView(startValue: startValue, defaultDiameter: defaultDiameter)
view.minimumValue = 0.1
view.maximumValue = 1
return view
}
func updateUIView(_ uiView: SizeSliderView, context: Context) { }
}
struct ContentView: View {
var body: some View {
SizeSlider(startValue: 0.20, defaultDiameter: 100)
.frame(width: 400)
.background(.red). // Just to see something
.opacity(0.1)
}
}