Post

Replies

Boosts

Views

Activity

Reply to QLPreviewPanel takes forever to load content preview in macOS 26
I just checked it and it seems like Numbers implemented in HTML or something. I get the same long delay with a bunch of messages about networking, non-existent processes, WebProcessProxy, and WebPageProxy. Then I finally get a failure message "DID FAIL LOADING QLWeb2DisplayBundle" and the preview appears. But my app doesn't have networking. If I enable outgoing client, then the preview appears more or less instantly. The preview still isn't correct. Instead of being a large icon, it's the upper left portion of the content. QLThumbnailGenerator sounds like an interesting idea.
Topic: UI Frameworks SubTopic: AppKit Tags:
4d
Reply to Trees on the in-app map?
Hi, this is a series of questions for the Apple developers, and also for anyone that would like to speculate. How are they able to get trees marked on the in-app map? There are many GIS datasets that include trees. And how come they are fairly but not completely accurately marked? That one's more difficult. Everyone loves a great dataset. You can even download open source one for free. But nobody likes to maintain any of these datasets. So they get stale really fast. Pretty much every company, government agency, and institution vastly underestimates the costs of maintenance.
4d
Reply to NSBox Basically Not Visible At All on macOS Tahoe in Light Mode?
It looks fine here. I've seen several people make similar statements about colours. One user sent me a picture of their screen (not a screenshot) where one relatively light icon was completely gone. It looked like they had turned on some accessibility contrast option. However, I did recently find a bug/change in NSBox on Tahoe. It won't print (or export to PDF). I had to override wantsUpdateLayer and return false to fix it. But, for me, that's strictly when printing. It looks fine on the screen. I have an M1 MacBook Pro and an M2 MacBook Air. If you have a significantly different computer, perhaps without a built-in display, it's possible your display could be being processed as if it were a printout, and not showing.
Topic: UI Frameworks SubTopic: AppKit Tags:
1w
Reply to App Freezes on iPadOS 26.x - GPU Metal Errors
Just because the error messages reference Metal, doesn't mean it's a bug in Metal itself. It's most likely a bug in Qt and/or the Esri SDK. Maybe just add a check and if you're running on iOS 26.1 or later, with your current version of Qt/Esri, and OpenGL is available, then use OpenGL. Then, if any of that changes, you'll fall back to Metal.
Topic: Graphics & Games SubTopic: Metal Tags:
1w
Reply to Setting Installation Directory correctly is a mystery
Hello I'm wrapping my head around on how to properly set up xcode project to produce a static library Why? file locations /usr/local/lib/libXXX.a and /usr/local/include/XXX/xxx.h so it can be used Unix style in other projects That's not really the way that macOS works. I could write an old style Makefile and have xcode call the makefile but there must be an easier way to do this. What's wrong with a makefile? Xcode is designed to build iOS apps. There is no "easy" way to make it build open-source style archives and headers. And why should there be? Any open source project would be using standard tools to do this kind of thing. They would never, ever use Xcode. This is for a cross platform development so having it packaged into a Framework would not solve it neither. The Mac and Xcode are not useful for cross-platform development. Just use whatever standard tools fit your technical and social requirements - autotools, CMake, Google-build-engine-du-jour, whatever. Now if you wanted to build an app with any of those open-source projects, then porting it all to Xcode can be a very good idea. That makes many problems vanish. But if you're trying to go the other way, you're just inventing new problems. Pro tip: recent versions of Xcode allow you to statically link frameworks, with a few caveats.
2w
Reply to Mac App Packaging
Inno Setup was a sweet app. I used to use that when I made Windows software. I don't know anything about Filemaker. A quick search says that runtimes were deprecated and removed years ago. Apparently Filemaker 18 was the last version to support them. There is some kind of "iOS App SDK" that may still be supported. It doesn't sound like this would be a quick and/or easy solution, but that seems to be all there is. After Hypercard, there was never the same kind of custom database app community (Clipper, Access, Paradox, etc.) as on PCs. I don't know what you mean by "inherited icons". A DMG is just a disk image. Its use in installing software is problematic. Why use a zip files or pkg installer when you can use DMGs that make it 3 times more difficult? Look at the "pkgutil" tool. All you need is a folder with the app you want to install. Create a directory tree of all the locations where you want to install files. Then use pkgutil to create an installer for that. Forget everything I said about the Mac App Store. That isn't applicable to what you're trying to do. This runtime approach seems like a dead end. I don't know what your higher-level goals might be for this app. There's no good way to approach this on a Mac.
3w
Reply to Mac App Packaging
I'm afraid you'll have to provide a bit more context. Do you have a specific question that someone could answer? Are you talking about building or installing? For building, the standard process is simple. Xcode > Product > Archive. There is no step two. For distribution, you can choose the Mac App Store or direct distribution. If you choose the Mac App Store, you're done with the installer package at that point. For direct distribution, you'll still need to zip the resulting app. You can do that in the Finder with control-click or double-click and choose "Compress". Of course, if you're more of a masochist, there are many, many suggestions from the internet on how to make the process more difficult. You're correct that those procedures can get Kafkaesque in no time. But you don't have to do it that way if you don't want. And if you don't like those procedures, then I don't see the point of attempting them.
3w
Reply to Fetching Tinted Folder Icons in macOS Tahoe using Swift
Yes. See the post here: https://developer.apple.com/forums/thread/805177 The only problem is that it's async. So what I have to do is use the old-style initially and then update that asynchronously. And the problem being discussed in the above thread is valid. If the user changes the icon while your app is running, you can't get the new version.
Topic: UI Frameworks SubTopic: General Tags:
3w
Reply to Malware warnings on properly notarized apps
That's what I thought. In certain situations, namely the one you're in, the idea of a "successful" notarization isn't what you think it is. Once you "successfully" notarized your app, you subject it to an additional layer of runtime checks at launch. If you're using any kind of 3rd party framework or environment to launch/run your app, then it will most likely fail to launch. You'll have to figure out why. Maybe you can just tweak your hardened runtime settings. Maybe you have to start from scratch. I can't tell from here.
Topic: Code Signing SubTopic: Notarization Tags:
3w
Reply to Exact meaning of NSURLBookmarkCreationMinimalBookmark
My assumption was that NSURLBookmarkCreationWithoutImplicitSecurityScope would create a bookmark that, when resolved via NSURLBookmarkResolutionWithoutImplicitStartAccessing, would ensure that the initial access count of the resource was 0. You know what they say when you "assume" The goal is to ensure that my own balanced pairs of startAccessingSecurityScopedResource and stopAccessingSecurityScopedResource on the resulting URL will never leak kernel resources due to unbalanced implicit accesses that I've somehow opted in to. Apparently, they shouldn't be balanced at all anymore. Instead, developers should issue one extra stopAccessingSecurityScopedResource to release the implicit startAccessingSecurityScopedResource.
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25