Post

Replies

Boosts

Views

Activity

Text background color for newlines in TextKit 2
When using NSTextLayoutManager.addRenderingAttribute(.backgroundColor, value: NSColor.red, for: range), the background color for a line is only drawn as far as the last visible character. There is also a thin space between the lines where the background color is not visible. Whe using NSLayoutManager.addTemporaryAttribute(.backgroundColor, value: NSColor.red, forCharacterRange: range), the background color is drawn also for newline characters and soft line wraps. I would like to achieve the effect of using NSLayoutManager.addTemporaryAttribute(.backgroundColor, value: NSColor.red, forCharacterRange: range), but since I'm targeting TextKit 2, I have to avoid using NSLayoutManager. Is there a way to achieve this with NSTextLayoutManager or one of the other related classes in TextKit 2?
0
1
586
Sep ’23
What is the target submission date when promoting app or significant update on the App Store?
When promoting my app or a significant update at https://developer.apple.com/contact/app-store/promote I have to fill out a Target Submission Date and a Target Release Date. The release date is when I want the app or update to be released to the public on the App Store, but what is the submission date? Can the submission date in relation to the release date influence the likelihood of my app or update being considered for a promotion? Should the interval between the submission and release date be as large as possible?
0
1
626
Nov ’23
Making filecopy faster by changing block size
I'm using the filecopy function to copy many files and I noticed that it always takes longer than similar tools like cp or a Finder copy (I already did a comparison in my other post). What I didn't know before was that I can set the block size which apparently can have a big influence on how fast the file copy operation is. The question now is: what should I consider before manually setting the block size? Does it make sense to have a block size that is not a power of 2? Can certain block sizes cause an error, such as a value that is too large (for the Mac the code is running on, or for the source and target devices)? When should or shouldn't I deviate from the default? Is there a way to find out the optimal block size for given source and target devices, or at least one that performs better than the default? In the following sample code I tried to measure the average time for varying block sizes, but I'm not sure it's the best way to measure it, since each loop iteration can have wildly different durations. class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { let openPanel = NSOpenPanel() openPanel.runModal() let source = openPanel.urls[0] openPanel.canChooseDirectories = true openPanel.canChooseFiles = false openPanel.runModal() let destination = openPanel.urls[0].appendingPathComponent(source.lastPathComponent) let date = Date() let count = 10 for _ in 0..<count { try? FileManager.default.removeItem(at: destination) do { try copy(source: source, destination: destination) } catch { preconditionFailure(error.localizedDescription) } } print(-date.timeIntervalSinceNow / Double(count)) } func copy(source: URL, destination: URL) throws { try source.withUnsafeFileSystemRepresentation { sourcePath in try destination.withUnsafeFileSystemRepresentation { destinationPath in let state = copyfile_state_alloc() defer { copyfile_state_free(state) } // var bsize = Int32(16_777_216) var bsize = Int32(1_048_576) if copyfile_state_set(state, UInt32(COPYFILE_STATE_BSIZE), &bsize) != 0 || copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CB), unsafeBitCast(copyfileCallback, to: UnsafeRawPointer.self)) != 0 || copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CTX), unsafeBitCast(self, to: UnsafeRawPointer.self)) != 0 || copyfile(sourcePath, destinationPath, state, copyfile_flags_t(COPYFILE_ALL | COPYFILE_NOFOLLOW | COPYFILE_EXCL)) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } } } } private let copyfileCallback: copyfile_callback_t = { what, stage, state, src, dst, ctx in if what == COPYFILE_COPY_DATA { if stage == COPYFILE_ERR { return COPYFILE_QUIT } var size: off_t = 0 copyfile_state_get(state, UInt32(COPYFILE_STATE_COPIED), &size) let appDelegate = unsafeBitCast(ctx, to: AppDelegate.self) if !appDelegate.setCopyFileProgress(Int64(size)) { return COPYFILE_QUIT } } return COPYFILE_CONTINUE } private func setCopyFileProgress(_ progress: Int64) -> Bool { return true } }
14
1
1.5k
Jan ’24
New iPad 13" screenshots with App Store Connect API
The App Store Connect API documentation still doesn't list the new 13" iPad display type: https://developer.apple.com/documentation/appstoreconnectapi/screenshotdisplaytype When adding screenshots to 13" iPads on the website, they still seem to use the display type APP_IPAD_PRO_3GEN_129 when listed by the API, and uploading to that same type uploads them to the 13" display type instead, but then there is the requirement that one still has to upload screenshots for 12.9" display type, without an apparent way of doing so. I would expect to have an option to upload to 13" display type that is also used for 12.9" display type. Do we have to wait for Apple to update the documentation or does someone know a workaround?
1
1
1.7k
May ’24
SwiftUI ShareLink doesn't show option "Copy" when sharing text
With a Button I can directly copy contents to the clipboard via UIPasteboard.general.setObjects(objects), but this is iOS-specific so I was hoping that ShareLink would allow me to share items in a platform-independent way. Is it possible to show a Copy item in the ShareLink sheet? import SwiftUI struct ContentView: View { let myType = MyType() var body: some View { ShareLink(item: myType, preview: SharePreview(myType.text)) } } class MyType: Transferable { let text = "asdf" static var transferRepresentation: some TransferRepresentation { ProxyRepresentation { myType in return myType.text } } } #Preview { ContentView() }
4
1
1.1k
Jun ’24
Forcing right to left text direction in Xcode UI test prevents sliders from moving
I'm using the following code to launch a UI test that forces a specific app language and moves a slider. I noticed that when forcing right to left text direction (for Arabic or Hebrew), during the UI test the slider doesn't move. The app content: struct ContentView: View { @State private var slider = 0.0 var body: some View { Slider(value: $slider, in: 0.0...1.0) } } The UI test: final class problemUITests: XCTestCase { func testExample() throws { let app = XCUIApplication() let locale = Locale(identifier: "ar") app.launchArguments += ["-AppleLanguages", "(ar)", "-AppleLocale", "ar"] if locale.language.characterDirection == .rightToLeft { app.launchArguments += ["-NSForceRightToLeftWritingDirection", "YES", "-AppleTextDirection", "YES"] } app.launch() app.sliders.element.adjust(toNormalizedSliderPosition: 0.3) } } Am I missing something or is there a workaround?
0
1
510
Jul ’24
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
6
1
188
Jul ’25
Get NSTextView selection frame with NSTextLayoutManager
I'm trying to update my app to use TextKit 2. The one thing that I'm still not sure about is how I can get the selection frame. My app uses it to auto-scroll the text to keep the cursor at the same height when the text wraps onto a new line or a newline is manually inserted. Currently I'm using NSLayoutManager.layoutManager!.boundingRect(forGlyphRange:in:). The code below almost works. When editing the text or changing the selection, the current selection frame is printed out. My expectation is that the selection frame after a text or selection change should be equal to the selection frame before the next text change. I've noticed that this is not always true when the text has a NSParagraphStyle with spacing > 0. As long as I type at the end of the text, everything's fine, but if I insert some lines, then move the selection somewhere into the middle of the text and insert another newline, the frame printed after manually moving the selection is different than the frame before the newline is inserted. It seems that the offset between the two frames is exactly the same as the paragraph style's spacing. Instead when moving the selection with the arrow key the printed frames are correct. I've filed FB17104954. class ViewController: NSViewController, NSTextViewDelegate { private var textView: NSTextView! override func loadView() { let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) textView = NSTextView(frame: scrollView.frame) textView.autoresizingMask = [.width, .height] textView.delegate = self let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.lineSpacing = 40 textView.typingAttributes = [.foregroundColor: NSColor.labelColor, .paragraphStyle: paragraphStyle] scrollView.documentView = textView scrollView.hasVerticalScroller = true view = scrollView } func textView(_ textView: NSTextView, shouldChangeTextIn affectedCharRange: NSRange, replacementString: String?) -> Bool { print("before", selectionFrame.maxY, selectionFrame) return true } func textDidChange(_ notification: Notification) { print("after ", selectionFrame.maxY, selectionFrame) } func textViewDidChangeSelection(_ notification: Notification) { print("select", selectionFrame.maxY, selectionFrame) } var selectionFrame: CGRect { guard let selection = textView.textLayoutManager!.textSelections.first?.textRanges.first else { return .null } var frame = CGRect.null textView.textLayoutManager!.ensureLayout(for: selection) textView.textLayoutManager!.enumerateTextSegments(in: selection, type: .selection, options: [.rangeNotRequired]) { _, rect, _, _ in frame = rect return false } return frame } }
0
1
161
Apr ’25
Text in NSTextView with TextKit2 is cropped instead of being soft-wrapped
I noticed that sometimes TextKit2 decides to crop some text instead of soft-wrapping it to the next line. This can be reproduced by running the code below, then resizing the window by dragging the right margin to the right until you see the text with green background (starting with “file0”) at the end of the first line. If you now slowly move the window margin back to the left, you’ll see that for some time that green “file0” text is cropped and so is the end of the text with red background, until at some point it is soft-wrapped on the second line. I just created FB18289242. Is there a workaround? class ViewController: NSViewController { override func loadView() { let textView = NSTextView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) let string = NSMutableAttributedString(string: "file0\t143548282\t1970-01-01T00:00:00Z\t1\t1f40fc92da241694750979ee6cf582f2d5d7d28e18335de05abc54d0560e0f5302860c652bf08d560252aa5e74210546f369fbbbce8c12cfc7957b2652fe9a75", attributes: [.foregroundColor: NSColor.labelColor, .backgroundColor: NSColor.red.withAlphaComponent(0.2)]) string.append(NSAttributedString(string: "file0\t143548290\t1970-01-01T00:05:00Z\t 2\t0f6460d0ed7825fed6bda0f4d9c14942d88edc7ff236479212e69f081815e6f1742c272753b77cc6437f06ef93a46271c6ff9513c68945075212434080e60c82", attributes: [.foregroundColor: NSColor.labelColor, .backgroundColor: NSColor.green.withAlphaComponent(0.2)])) textView.textContentStorage!.textStorage!.setAttributedString(string) textView.autoresizingMask = [.width, .height] let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) scrollView.documentView = textView scrollView.hasVerticalScroller = true scrollView.translatesAutoresizingMaskIntoConstraints = false view = scrollView } }
0
1
184
Jun ’25
CMFormatDescription.audioStreamBasicDescription has wrong or unexpected sample rate for audio channels with different sample rates
In my app I use AVAssetReaderTrackOutput to extract PCM audio from a user-provided video or audio file and display it as a waveform. Recently a user reported that the waveform is not in sync with his video, and after receiving the video I noticed that the waveform is in fact double as long as the video duration, i.e. it shows the audio in slow-motion, so to speak. Until now I was using CMFormatDescription.audioStreamBasicDescription.mSampleRate which for this particular user video returns 22'050. But in this case it seems that this value is wrong... because the audio file has two audio channels with different sample rates, as returned by CMFormatDescription.audioFormatList.map({ $0.mASBD.mSampleRate }) The first channel has a sample rate of 44'100, the second one 22'050. If I use the first sample rate, the waveform is perfectly in sync with the video. The problem is given by the fact that the ratio between the audio data length and the sample rate multiplied by the audio duration is 8, double the ratio for the first audio file (4). In the code below this ratio is given by Double(length) / (sampleRate * asset.duration.seconds) When commenting out the line with the sampleRate variable definition in the code below and uncommenting the following line, the ratios for both audio files are 4, which is the expected result. I would expect audioStreamBasicDescription to return the correct sample rate, i.e. the one used by AVAssetReaderTrackOutput, which (I think) somehow merges the stereo tracks. The documentation is sparse, and in particular it’s not documented whether the lower or higher sample rate is used; in this case, it seems like the higher one is used, but audioStreamBasicDescription for some reason returns the lower one. Does anybody know why this is the case or how I should extract the sample rate of the produced PCM audio data? Should I always take the higher one? I created FB19620455. let openPanel = NSOpenPanel() openPanel.allowedContentTypes = [.audiovisualContent] openPanel.runModal() let url = openPanel.urls[0] let asset = AVURLAsset(url: url) let assetTrack = asset.tracks(withMediaType: .audio)[0] let assetReader = try! AVAssetReader(asset: asset) let readerOutput = AVAssetReaderTrackOutput(track: assetTrack, outputSettings: [AVFormatIDKey: Int(kAudioFormatLinearPCM), AVLinearPCMBitDepthKey: 16, AVLinearPCMIsBigEndianKey: false, AVLinearPCMIsFloatKey: false, AVLinearPCMIsNonInterleaved: false]) readerOutput.alwaysCopiesSampleData = false assetReader.add(readerOutput) let formatDescriptions = assetTrack.formatDescriptions as! [CMFormatDescription] let sampleRate = formatDescriptions[0].audioStreamBasicDescription!.mSampleRate //let sampleRate = formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate }).max()! print(formatDescriptions[0].audioStreamBasicDescription!.mSampleRate) print(formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate })) if !assetReader.startReading() { preconditionFailure() } var length = 0 while assetReader.status == .reading { guard let sampleBuffer = readerOutput.copyNextSampleBuffer(), let blockBuffer = sampleBuffer.dataBuffer else { break } length += blockBuffer.dataLength } print(Double(length) / (sampleRate * asset.duration.seconds))
0
1
138
Aug ’25
QLPreviewPanel takes forever to load content preview in macOS 26
After upgrading to macOS 26, I noticed that showing a Quicklook preview in my app is very slow. Showing small text files is fine, but some other files I've tried, such as a Numbers document, take about 30 seconds (during which the indeterminate loading indicator appears) before the preview is shown. When showing the preview of an app, such as Xcode, the panel opens immediately with a placeholder image for the Xcode icon, and the actual Xcode icon is shown only after about 25 seconds. During this time many logs appear: FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.2/ (/) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.23684/ (/Users) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.248032/ (/Users/n{9}k) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.248084/ (/Users/n{9}k/Downloads) Failed to add registration dmf.policy.monitor.app with error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction.} Failed to register application policy monitor with identifier 69DDBDB4-0736-42FA-BA7A-C8D7EA049E29 for types {( applicationcategories, websites, categories, applications )} with error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction.} FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.155797561/ (~/Downloads/X{3}e.app) It seems that Quicklook tries to access each parent directory of the previewed file, and each one fails after 5 seconds. Why is Quicklook all of a sudden so slow? It used to be almost instant in macOS 15. I created FB20268201. import Cocoa import Quartz @main class AppDelegate: NSObject, NSApplicationDelegate, QLPreviewPanelDataSource, QLPreviewPanelDelegate { var url: URL? func applicationDidFinishLaunching(_ notification: Notification) { let openPanel = NSOpenPanel() openPanel.runModal() url = openPanel.urls[0] QLPreviewPanel.shared()!.makeKeyAndOrderFront(nil) } override func acceptsPreviewPanelControl(_ panel: QLPreviewPanel!) -> Bool { return true } override func beginPreviewPanelControl(_ panel: QLPreviewPanel!) { panel.dataSource = self panel.delegate = self } override func endPreviewPanelControl(_ panel: QLPreviewPanel!) { panel.dataSource = nil panel.delegate = nil } func numberOfPreviewItems(in panel: QLPreviewPanel!) -> Int { return 1 } func previewPanel(_ panel: QLPreviewPanel!, previewItemAt index: Int) -> QLPreviewItem! { return url as? QLPreviewItem } }
5
1
523
Dec ’25
UIMainMenuSystem: remove "Paste and Match Style" item from Edit menu
The default app menu on iPadOS 26 includes an Edit menu with items (among others) Cut, Copy, Paste, Paste and Match Style. I want to remove the last one. I tried the following but nothing worked: let configuration = UIMainMenuSystem.Configuration() configuration.textFormattingPreference = .removed UIMainMenuSystem.shared.setBuildConfiguration(configuration) { builder in builder.remove(action: .pasteAndMatchStyle) if let command = builder.menu(for: .edit)?.children.first(where: { ($0 as? UICommand)?.action == #selector(UIResponderStandardEditActions.pasteAndMatchStyle(_:)) }) as? UICommand { command.attributes.insert(.hidden) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
2
0
172
Jan ’26
App Store doesn't display English among available languages for my new app
I published several apps in the past that display the correct languages in the App Store, but my newest app, which has English as the default development language in Xcode, displays all languages set in Xcode except English. My other projects seem to be set up in the exact same way, except they display correctly. What could be the issue? Xcode project info: Localizable.xcstrings (English is also fully localized): App Store Connect website: App Store page (my Mac has the primary language set to Italian):
9
1
492
Mar ’26
RealityKit animation with bindTarget: .opacity doesn't work
I want to fade objects in and out, and while setting an entity's OpacityComponent works, animating it doesn't seem to do anything. In the following code the second sphere should fade out, but it keeps its initial opacity. On the other hand, the animation that changes its transform works. What am I doing wrong? class ViewController: NSViewController { override func loadView() { let arView = ARView(frame: NSScreen.main!.frame) let anchor = AnchorEntity(.world(transform: matrix_identity_float4x4)) arView.scene.addAnchor(anchor) let sphere = ModelEntity(mesh: .generateSphere(radius: 0.5)) anchor.addChild(sphere) sphere.components.set(OpacityComponent(opacity: 0.1)) let sphere2 = ModelEntity(mesh: .generateSphere(radius: 0.5)) sphere2.position = .init(x: 0.2, y: 0, z: 0) anchor.addChild(sphere2) sphere2.components.set(OpacityComponent(opacity: 0.1)) sphere.playAnimation(try! AnimationResource.makeActionAnimation(for: FromToByAction(to: 0, timing: .linear), duration: 1, bindTarget: .opacity)) sphere.playAnimation(try! AnimationResource.makeActionAnimation(for: FromToByAction(to: Transform(translation: SIMD3(x: 0.1, y: 0, z: 0)), timing: .linear), duration: 1, bindTarget: .transform)) view = arView } }
4
0
526
Mar ’26
RealityKit game keeps using ~65% CPU even with empty scene
I'm trying to convert my game from SceneKit to RealityKit. I noticed that even when the scene is static (nothing moves), RealityKit keeps using CPU. In SceneKit, CPU goes down to 0% with a static scene. With this simplest of games, RealityKit keeps using about 65% CPU: class ViewController: NSViewController { override func loadView() { view = ARView(frame: NSScreen.main!.frame) } } Is this expected or a bug? I created FB22125047.
0
1
199
Mar ’26
Text background color for newlines in TextKit 2
When using NSTextLayoutManager.addRenderingAttribute(.backgroundColor, value: NSColor.red, for: range), the background color for a line is only drawn as far as the last visible character. There is also a thin space between the lines where the background color is not visible. Whe using NSLayoutManager.addTemporaryAttribute(.backgroundColor, value: NSColor.red, forCharacterRange: range), the background color is drawn also for newline characters and soft line wraps. I would like to achieve the effect of using NSLayoutManager.addTemporaryAttribute(.backgroundColor, value: NSColor.red, forCharacterRange: range), but since I'm targeting TextKit 2, I have to avoid using NSLayoutManager. Is there a way to achieve this with NSTextLayoutManager or one of the other related classes in TextKit 2?
Replies
0
Boosts
1
Views
586
Activity
Sep ’23
What is the target submission date when promoting app or significant update on the App Store?
When promoting my app or a significant update at https://developer.apple.com/contact/app-store/promote I have to fill out a Target Submission Date and a Target Release Date. The release date is when I want the app or update to be released to the public on the App Store, but what is the submission date? Can the submission date in relation to the release date influence the likelihood of my app or update being considered for a promotion? Should the interval between the submission and release date be as large as possible?
Replies
0
Boosts
1
Views
626
Activity
Nov ’23
Making filecopy faster by changing block size
I'm using the filecopy function to copy many files and I noticed that it always takes longer than similar tools like cp or a Finder copy (I already did a comparison in my other post). What I didn't know before was that I can set the block size which apparently can have a big influence on how fast the file copy operation is. The question now is: what should I consider before manually setting the block size? Does it make sense to have a block size that is not a power of 2? Can certain block sizes cause an error, such as a value that is too large (for the Mac the code is running on, or for the source and target devices)? When should or shouldn't I deviate from the default? Is there a way to find out the optimal block size for given source and target devices, or at least one that performs better than the default? In the following sample code I tried to measure the average time for varying block sizes, but I'm not sure it's the best way to measure it, since each loop iteration can have wildly different durations. class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { let openPanel = NSOpenPanel() openPanel.runModal() let source = openPanel.urls[0] openPanel.canChooseDirectories = true openPanel.canChooseFiles = false openPanel.runModal() let destination = openPanel.urls[0].appendingPathComponent(source.lastPathComponent) let date = Date() let count = 10 for _ in 0..<count { try? FileManager.default.removeItem(at: destination) do { try copy(source: source, destination: destination) } catch { preconditionFailure(error.localizedDescription) } } print(-date.timeIntervalSinceNow / Double(count)) } func copy(source: URL, destination: URL) throws { try source.withUnsafeFileSystemRepresentation { sourcePath in try destination.withUnsafeFileSystemRepresentation { destinationPath in let state = copyfile_state_alloc() defer { copyfile_state_free(state) } // var bsize = Int32(16_777_216) var bsize = Int32(1_048_576) if copyfile_state_set(state, UInt32(COPYFILE_STATE_BSIZE), &bsize) != 0 || copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CB), unsafeBitCast(copyfileCallback, to: UnsafeRawPointer.self)) != 0 || copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CTX), unsafeBitCast(self, to: UnsafeRawPointer.self)) != 0 || copyfile(sourcePath, destinationPath, state, copyfile_flags_t(COPYFILE_ALL | COPYFILE_NOFOLLOW | COPYFILE_EXCL)) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } } } } private let copyfileCallback: copyfile_callback_t = { what, stage, state, src, dst, ctx in if what == COPYFILE_COPY_DATA { if stage == COPYFILE_ERR { return COPYFILE_QUIT } var size: off_t = 0 copyfile_state_get(state, UInt32(COPYFILE_STATE_COPIED), &size) let appDelegate = unsafeBitCast(ctx, to: AppDelegate.self) if !appDelegate.setCopyFileProgress(Int64(size)) { return COPYFILE_QUIT } } return COPYFILE_CONTINUE } private func setCopyFileProgress(_ progress: Int64) -> Bool { return true } }
Replies
14
Boosts
1
Views
1.5k
Activity
Jan ’24
New iPad 13" screenshots with App Store Connect API
The App Store Connect API documentation still doesn't list the new 13" iPad display type: https://developer.apple.com/documentation/appstoreconnectapi/screenshotdisplaytype When adding screenshots to 13" iPads on the website, they still seem to use the display type APP_IPAD_PRO_3GEN_129 when listed by the API, and uploading to that same type uploads them to the 13" display type instead, but then there is the requirement that one still has to upload screenshots for 12.9" display type, without an apparent way of doing so. I would expect to have an option to upload to 13" display type that is also used for 12.9" display type. Do we have to wait for Apple to update the documentation or does someone know a workaround?
Replies
1
Boosts
1
Views
1.7k
Activity
May ’24
SwiftUI ShareLink doesn't show option "Copy" when sharing text
With a Button I can directly copy contents to the clipboard via UIPasteboard.general.setObjects(objects), but this is iOS-specific so I was hoping that ShareLink would allow me to share items in a platform-independent way. Is it possible to show a Copy item in the ShareLink sheet? import SwiftUI struct ContentView: View { let myType = MyType() var body: some View { ShareLink(item: myType, preview: SharePreview(myType.text)) } } class MyType: Transferable { let text = "asdf" static var transferRepresentation: some TransferRepresentation { ProxyRepresentation { myType in return myType.text } } } #Preview { ContentView() }
Replies
4
Boosts
1
Views
1.1k
Activity
Jun ’24
Forcing right to left text direction in Xcode UI test prevents sliders from moving
I'm using the following code to launch a UI test that forces a specific app language and moves a slider. I noticed that when forcing right to left text direction (for Arabic or Hebrew), during the UI test the slider doesn't move. The app content: struct ContentView: View { @State private var slider = 0.0 var body: some View { Slider(value: $slider, in: 0.0...1.0) } } The UI test: final class problemUITests: XCTestCase { func testExample() throws { let app = XCUIApplication() let locale = Locale(identifier: "ar") app.launchArguments += ["-AppleLanguages", "(ar)", "-AppleLocale", "ar"] if locale.language.characterDirection == .rightToLeft { app.launchArguments += ["-NSForceRightToLeftWritingDirection", "YES", "-AppleTextDirection", "YES"] } app.launch() app.sliders.element.adjust(toNormalizedSliderPosition: 0.3) } } Am I missing something or is there a workaround?
Replies
0
Boosts
1
Views
510
Activity
Jul ’24
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
6
Boosts
1
Views
188
Activity
Jul ’25
Get NSTextView selection frame with NSTextLayoutManager
I'm trying to update my app to use TextKit 2. The one thing that I'm still not sure about is how I can get the selection frame. My app uses it to auto-scroll the text to keep the cursor at the same height when the text wraps onto a new line or a newline is manually inserted. Currently I'm using NSLayoutManager.layoutManager!.boundingRect(forGlyphRange:in:). The code below almost works. When editing the text or changing the selection, the current selection frame is printed out. My expectation is that the selection frame after a text or selection change should be equal to the selection frame before the next text change. I've noticed that this is not always true when the text has a NSParagraphStyle with spacing > 0. As long as I type at the end of the text, everything's fine, but if I insert some lines, then move the selection somewhere into the middle of the text and insert another newline, the frame printed after manually moving the selection is different than the frame before the newline is inserted. It seems that the offset between the two frames is exactly the same as the paragraph style's spacing. Instead when moving the selection with the arrow key the printed frames are correct. I've filed FB17104954. class ViewController: NSViewController, NSTextViewDelegate { private var textView: NSTextView! override func loadView() { let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) textView = NSTextView(frame: scrollView.frame) textView.autoresizingMask = [.width, .height] textView.delegate = self let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.lineSpacing = 40 textView.typingAttributes = [.foregroundColor: NSColor.labelColor, .paragraphStyle: paragraphStyle] scrollView.documentView = textView scrollView.hasVerticalScroller = true view = scrollView } func textView(_ textView: NSTextView, shouldChangeTextIn affectedCharRange: NSRange, replacementString: String?) -> Bool { print("before", selectionFrame.maxY, selectionFrame) return true } func textDidChange(_ notification: Notification) { print("after ", selectionFrame.maxY, selectionFrame) } func textViewDidChangeSelection(_ notification: Notification) { print("select", selectionFrame.maxY, selectionFrame) } var selectionFrame: CGRect { guard let selection = textView.textLayoutManager!.textSelections.first?.textRanges.first else { return .null } var frame = CGRect.null textView.textLayoutManager!.ensureLayout(for: selection) textView.textLayoutManager!.enumerateTextSegments(in: selection, type: .selection, options: [.rangeNotRequired]) { _, rect, _, _ in frame = rect return false } return frame } }
Replies
0
Boosts
1
Views
161
Activity
Apr ’25
Text in NSTextView with TextKit2 is cropped instead of being soft-wrapped
I noticed that sometimes TextKit2 decides to crop some text instead of soft-wrapping it to the next line. This can be reproduced by running the code below, then resizing the window by dragging the right margin to the right until you see the text with green background (starting with “file0”) at the end of the first line. If you now slowly move the window margin back to the left, you’ll see that for some time that green “file0” text is cropped and so is the end of the text with red background, until at some point it is soft-wrapped on the second line. I just created FB18289242. Is there a workaround? class ViewController: NSViewController { override func loadView() { let textView = NSTextView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) let string = NSMutableAttributedString(string: "file0\t143548282\t1970-01-01T00:00:00Z\t1\t1f40fc92da241694750979ee6cf582f2d5d7d28e18335de05abc54d0560e0f5302860c652bf08d560252aa5e74210546f369fbbbce8c12cfc7957b2652fe9a75", attributes: [.foregroundColor: NSColor.labelColor, .backgroundColor: NSColor.red.withAlphaComponent(0.2)]) string.append(NSAttributedString(string: "file0\t143548290\t1970-01-01T00:05:00Z\t 2\t0f6460d0ed7825fed6bda0f4d9c14942d88edc7ff236479212e69f081815e6f1742c272753b77cc6437f06ef93a46271c6ff9513c68945075212434080e60c82", attributes: [.foregroundColor: NSColor.labelColor, .backgroundColor: NSColor.green.withAlphaComponent(0.2)])) textView.textContentStorage!.textStorage!.setAttributedString(string) textView.autoresizingMask = [.width, .height] let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 400)) scrollView.documentView = textView scrollView.hasVerticalScroller = true scrollView.translatesAutoresizingMaskIntoConstraints = false view = scrollView } }
Replies
0
Boosts
1
Views
184
Activity
Jun ’25
CMFormatDescription.audioStreamBasicDescription has wrong or unexpected sample rate for audio channels with different sample rates
In my app I use AVAssetReaderTrackOutput to extract PCM audio from a user-provided video or audio file and display it as a waveform. Recently a user reported that the waveform is not in sync with his video, and after receiving the video I noticed that the waveform is in fact double as long as the video duration, i.e. it shows the audio in slow-motion, so to speak. Until now I was using CMFormatDescription.audioStreamBasicDescription.mSampleRate which for this particular user video returns 22'050. But in this case it seems that this value is wrong... because the audio file has two audio channels with different sample rates, as returned by CMFormatDescription.audioFormatList.map({ $0.mASBD.mSampleRate }) The first channel has a sample rate of 44'100, the second one 22'050. If I use the first sample rate, the waveform is perfectly in sync with the video. The problem is given by the fact that the ratio between the audio data length and the sample rate multiplied by the audio duration is 8, double the ratio for the first audio file (4). In the code below this ratio is given by Double(length) / (sampleRate * asset.duration.seconds) When commenting out the line with the sampleRate variable definition in the code below and uncommenting the following line, the ratios for both audio files are 4, which is the expected result. I would expect audioStreamBasicDescription to return the correct sample rate, i.e. the one used by AVAssetReaderTrackOutput, which (I think) somehow merges the stereo tracks. The documentation is sparse, and in particular it’s not documented whether the lower or higher sample rate is used; in this case, it seems like the higher one is used, but audioStreamBasicDescription for some reason returns the lower one. Does anybody know why this is the case or how I should extract the sample rate of the produced PCM audio data? Should I always take the higher one? I created FB19620455. let openPanel = NSOpenPanel() openPanel.allowedContentTypes = [.audiovisualContent] openPanel.runModal() let url = openPanel.urls[0] let asset = AVURLAsset(url: url) let assetTrack = asset.tracks(withMediaType: .audio)[0] let assetReader = try! AVAssetReader(asset: asset) let readerOutput = AVAssetReaderTrackOutput(track: assetTrack, outputSettings: [AVFormatIDKey: Int(kAudioFormatLinearPCM), AVLinearPCMBitDepthKey: 16, AVLinearPCMIsBigEndianKey: false, AVLinearPCMIsFloatKey: false, AVLinearPCMIsNonInterleaved: false]) readerOutput.alwaysCopiesSampleData = false assetReader.add(readerOutput) let formatDescriptions = assetTrack.formatDescriptions as! [CMFormatDescription] let sampleRate = formatDescriptions[0].audioStreamBasicDescription!.mSampleRate //let sampleRate = formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate }).max()! print(formatDescriptions[0].audioStreamBasicDescription!.mSampleRate) print(formatDescriptions[0].audioFormatList.map({ $0.mASBD.mSampleRate })) if !assetReader.startReading() { preconditionFailure() } var length = 0 while assetReader.status == .reading { guard let sampleBuffer = readerOutput.copyNextSampleBuffer(), let blockBuffer = sampleBuffer.dataBuffer else { break } length += blockBuffer.dataLength } print(Double(length) / (sampleRate * asset.duration.seconds))
Replies
0
Boosts
1
Views
138
Activity
Aug ’25
QLPreviewPanel takes forever to load content preview in macOS 26
After upgrading to macOS 26, I noticed that showing a Quicklook preview in my app is very slow. Showing small text files is fine, but some other files I've tried, such as a Numbers document, take about 30 seconds (during which the indeterminate loading indicator appears) before the preview is shown. When showing the preview of an app, such as Xcode, the panel opens immediately with a placeholder image for the Xcode icon, and the actual Xcode icon is shown only after about 25 seconds. During this time many logs appear: FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.2/ (/) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.23684/ (/Users) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.248032/ (/Users/n{9}k) FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.248084/ (/Users/n{9}k/Downloads) Failed to add registration dmf.policy.monitor.app with error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction.} Failed to register application policy monitor with identifier 69DDBDB4-0736-42FA-BA7A-C8D7EA049E29 for types {( applicationcategories, websites, categories, applications )} with error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.dmd.policy was invalidated: failed at lookup with error 159 - Sandbox restriction.} FPItemsFromURLsWithTimeout timed out (5.000000s) for: file:///.file/id=6571367.155797561/ (~/Downloads/X{3}e.app) It seems that Quicklook tries to access each parent directory of the previewed file, and each one fails after 5 seconds. Why is Quicklook all of a sudden so slow? It used to be almost instant in macOS 15. I created FB20268201. import Cocoa import Quartz @main class AppDelegate: NSObject, NSApplicationDelegate, QLPreviewPanelDataSource, QLPreviewPanelDelegate { var url: URL? func applicationDidFinishLaunching(_ notification: Notification) { let openPanel = NSOpenPanel() openPanel.runModal() url = openPanel.urls[0] QLPreviewPanel.shared()!.makeKeyAndOrderFront(nil) } override func acceptsPreviewPanelControl(_ panel: QLPreviewPanel!) -> Bool { return true } override func beginPreviewPanelControl(_ panel: QLPreviewPanel!) { panel.dataSource = self panel.delegate = self } override func endPreviewPanelControl(_ panel: QLPreviewPanel!) { panel.dataSource = nil panel.delegate = nil } func numberOfPreviewItems(in panel: QLPreviewPanel!) -> Int { return 1 } func previewPanel(_ panel: QLPreviewPanel!, previewItemAt index: Int) -> QLPreviewItem! { return url as? QLPreviewItem } }
Replies
5
Boosts
1
Views
523
Activity
Dec ’25
UIMainMenuSystem: remove "Paste and Match Style" item from Edit menu
The default app menu on iPadOS 26 includes an Edit menu with items (among others) Cut, Copy, Paste, Paste and Match Style. I want to remove the last one. I tried the following but nothing worked: let configuration = UIMainMenuSystem.Configuration() configuration.textFormattingPreference = .removed UIMainMenuSystem.shared.setBuildConfiguration(configuration) { builder in builder.remove(action: .pasteAndMatchStyle) if let command = builder.menu(for: .edit)?.children.first(where: { ($0 as? UICommand)?.action == #selector(UIResponderStandardEditActions.pasteAndMatchStyle(_:)) }) as? UICommand { command.attributes.insert(.hidden) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
2
Boosts
0
Views
172
Activity
Jan ’26
App Store doesn't display English among available languages for my new app
I published several apps in the past that display the correct languages in the App Store, but my newest app, which has English as the default development language in Xcode, displays all languages set in Xcode except English. My other projects seem to be set up in the exact same way, except they display correctly. What could be the issue? Xcode project info: Localizable.xcstrings (English is also fully localized): App Store Connect website: App Store page (my Mac has the primary language set to Italian):
Replies
9
Boosts
1
Views
492
Activity
Mar ’26
RealityKit animation with bindTarget: .opacity doesn't work
I want to fade objects in and out, and while setting an entity's OpacityComponent works, animating it doesn't seem to do anything. In the following code the second sphere should fade out, but it keeps its initial opacity. On the other hand, the animation that changes its transform works. What am I doing wrong? class ViewController: NSViewController { override func loadView() { let arView = ARView(frame: NSScreen.main!.frame) let anchor = AnchorEntity(.world(transform: matrix_identity_float4x4)) arView.scene.addAnchor(anchor) let sphere = ModelEntity(mesh: .generateSphere(radius: 0.5)) anchor.addChild(sphere) sphere.components.set(OpacityComponent(opacity: 0.1)) let sphere2 = ModelEntity(mesh: .generateSphere(radius: 0.5)) sphere2.position = .init(x: 0.2, y: 0, z: 0) anchor.addChild(sphere2) sphere2.components.set(OpacityComponent(opacity: 0.1)) sphere.playAnimation(try! AnimationResource.makeActionAnimation(for: FromToByAction(to: 0, timing: .linear), duration: 1, bindTarget: .opacity)) sphere.playAnimation(try! AnimationResource.makeActionAnimation(for: FromToByAction(to: Transform(translation: SIMD3(x: 0.1, y: 0, z: 0)), timing: .linear), duration: 1, bindTarget: .transform)) view = arView } }
Replies
4
Boosts
0
Views
526
Activity
Mar ’26
RealityKit game keeps using ~65% CPU even with empty scene
I'm trying to convert my game from SceneKit to RealityKit. I noticed that even when the scene is static (nothing moves), RealityKit keeps using CPU. In SceneKit, CPU goes down to 0% with a static scene. With this simplest of games, RealityKit keeps using about 65% CPU: class ViewController: NSViewController { override func loadView() { view = ARView(frame: NSScreen.main!.frame) } } Is this expected or a bug? I created FB22125047.
Replies
0
Boosts
1
Views
199
Activity
Mar ’26