After building the Product Archive, the Organizer window opens, I click Distribute App. Next. Next. Next. Next. Crash. The crash happens before I'm able to export anything, so I cannot even use the Application Loader. The last message above the indeterminate progress indicator I can read before it crashes is "Packaging MyApp ...".
It would be really nice if an Apple engineer could help sort this out, because I already contacted the App Store Connect support and they told me that the only way I can get help is by writing on this forum, searching the Xcode documentation, or using one of the 2 free TSIs I get each year (which I have already used).
Stacktrace (I tried to paste the whole crash report, but I get an error that the message is too long and that I should click on the icon to attach a file instead, but I don't see such an icon):
Process:							 Xcode [834]
Path:									/Applications/Xcode.app/Contents/MacOS/Xcode
Identifier:						com.apple.dt.Xcode
Version:							 12.2 (17535)
Build Info:						IDEFrameworks-17535000000000000~23 (12B45b)
App Item ID:					 497799835
App External ID:			 838360538
Code Type:						 X86-64 (Native)
Parent Process:				??? [1]
Responsible:					 Xcode [834]
User ID:							 501
Date/Time:						 2020-12-07 17:22:11.231 +0100
OS Version:						macOS 11.0.1 (20B29)
Report Version:				12
Bridge OS Version:		 3.0 (14Y908)
Anonymous UUID:				7A3F67B1-D68A-4230-40B2-B7EE13B51792
Sleep/Wake UUID:			 4913FE52-7DB5-45E0-9396-EFBA2ADD0B5C
Time Awake Since Boot: 47000 seconds
Time Since Wake:			 5900 seconds
System Integrity Protection: enabled
Crashed Thread:				17	Dispatch queue: ConcurrentQueue: -[IDEDistributionPackagingStepViewController viewDidInstall]_block_invoke
Exception Type:				EXC_CRASH (SIGABRT)
Exception Codes:			 0x0000000000000000, 0x0000000000000000
Exception Note:				EXC_CORPSE_NOTIFY
Application Specific Information:
Possibly stale failure hints from 2020-12-07 16:21:03 +0000:
	0: Calling block provided by:
	0	 DVTDispatchAsync (in DVTFoundation)
	1	 __56-[IDEArchiveProductSource updateArchivesWithCompletion:]_block_invoke_2 (in IDEProducts)
	2	 DVT_CALLING_CLIENT_BLOCK (in DVTFoundation)
	3	 __DVTDispatchAsync_block_invoke (in DVTFoundation)
	4	 _dispatch_call_block_and_release (in libdispatch.dylib)
	5	 _dispatch_client_callout (in libdispatch.dylib)
	6	 _dispatch_continuation_pop (in libdispatch.dylib)
	7	 _dispatch_async_redirect_invoke (in libdispatch.dylib)
	8	 _dispatch_root_queue_drain (in libdispatch.dylib)
	9	 _dispatch_worker_thread2 (in libdispatch.dylib)
10	 _pthread_wqthread (in libsystem_pthread.dylib)
11	 start_wqthread (in libsystem_pthread.dylib)
ProductBuildVersion: 12B45b
ASSERTION FAILURE in /Library/Caches/com.apple.xbs/Sources/DVTFrameworks/DVTFrameworks-17518/DVTFoundation/FilePaths/DVTFilePath.m:912
Details:	url should be an instance inheriting from NSURL, but it is nil
Object:	 <DVTFilePath>
Method:	 +filePathForFileURL:
Thread:	 <NSThread: 0x7fa6c43458e0>{number = 4468, name = (null)}
Open FDs: 115/7168
Hints:	
	0: Calling block provided by:
	0	 DVTDispatchAsync (in DVTFoundation)
	1	 DVTAsyncPerformBlock (in DVTFoundation)
	2	 -[IDEDistributionPackagingStepViewController viewDidInstall] (in IDEKit)
	3	 -[DVTViewController _viewDidInstall] (in DVTViewControllerKit)
	4	 -[_DVTViewController_ViewLifecycleInterpositions viewDidMoveToWindow] (in DVTViewControllerKit)
	5	 -[NSView _setWindow:] (in AppKit)
	6	 -[NSView addSubview:] (in AppKit)
	7	 -[NSView setSubviews:] (in AppKit)
	8	 -[DVTBorderedView setContentView:] (in DVTUserInterfaceKit)
	9	 -[IDEDistributionAssistantWindowController setDistributionStepViewController:] (in IDEKit)
10	 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKeys:count:maybeOldValuesDict:maybeNewValuesDict:usingBlock:] (in Foundation)
11	 -[NSObject(NSKeyValueObservingPrivate) _changeValueForKey:key:key:usingBlock:] (in Foundation)
12	 _NSSetObjectValueAndNotify (in Foundation)
13	 -[IDEDistributionAssistantWindowController next:] (in IDEKit)
14	 __79-[IDEDistributionAutomaticSigningAssetsStepViewController _locateSigningAssets]_block_invoke_2 (in IDEKit)
15	 DVT_CALLING_CLIENT_BLOCK (in DVTFoundation)
16	 ___DVTAsyncPerformBlockOnMainRunLoop_block_invoke (in DVTFoundation)
17	 CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK (in CoreFoundation)
18	 __CFRunLoopDoBlocks (in CoreFoundation)
19	 __CFRunLoopRun (in CoreFoundation)
20	 CFRunLoopRunSpecific (in CoreFoundation)
21	 RunCurrentEventLoopInMode (in HIToolbox)
22	 ReceiveNextEventCommon (in HIToolbox)
23	 _BlockUntilNextEventMatchingListInModeWithFilter (in HIToolbox)
24	 _DPSNextEvent (in AppKit)
25	 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] (in AppKit)
26	 -[DVTApplication nextEventMatchingMask:untilDate:inMode:dequeue:] (in DVTKit)
27	 -[NSApplication run] (in AppKit)
28	 NSApplicationMain (in AppKit)
29	 start (in libdyld.dylib)
Backtrace:
	0	 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in IDEKit)
	1	 _DVTAssertionHandler (in DVTFoundation)
	2	 _DVTAssertionFailureHandler (in DVTFoundation)
	3	 +[DVTFilePath filePathForFileURL:] (in DVTFoundation)
	4	 -[IDEDistributionSymbolsStep runWithError:] (in IDEFoundation)
	5	 -[IDEDistributionProcessingPipeline process:] (in IDEFoundation)
	6	 -[IDEDistributionPackagingStepViewController _runPipeline] (in IDEKit)
	7	 __60-[IDEDistributionPackagingStepViewController viewDidInstall]_block_invoke_2 (in IDEKit)
	8	 DVT_CALLING_CLIENT_BLOCK (in DVTFoundation)
	9	 __DVTDispatchAsync_block_invoke (in DVTFoundation)
10	 _dispatch_call_block_and_release (in libdispatch.dylib)
11	 _dispatch_client_callout (in libdispatch.dylib)
12	 _dispatch_continuation_pop (in libdispatch.dylib)
13	 _dispatch_async_redirect_invoke (in libdispatch.dylib)
14	 _dispatch_root_queue_drain (in libdispatch.dylib)
15	 _dispatch_worker_thread2 (in libdispatch.dylib)
16	 _pthread_wqthread (in libsystem_pthread.dylib)
17	 start_wqthread (in libsystem_pthread.dylib)
abort() called
Application Specific Signatures:
(url) != nil
...
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I'm trying to record video and audio and sending them over the network so that they can be played back in real time on other clients. I've managed to record and play back video successfully, but audio still cannot be played back (see AVAudioPlayer at the bottom of the code below). What am I doing wrong or what is missing? Thank you in advance for any input.
let captureSession = AVCaptureSession()
private func startVideoAudioFeed() {
let sessionPreset = AVCaptureSession.Preset.low
if captureSession.canSetSessionPreset(sessionPreset) {
captureSession.sessionPreset = sessionPreset
}
switch AVCaptureDevice.authorizationStatus(for: .video) {
case .notDetermined:
AVCaptureDevice.requestAccess(for: .video) { success in
self.startVideoAudioFeed()
}
case .authorized:
captureSession.beginConfiguration()
let captureVideoDevice = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .front)!
let captureVideoInput = try! AVCaptureDeviceInput(device: captureVideoDevice)
if captureSession.canAddInput(captureVideoInput) {
captureSession.addInput(captureVideoInput)
}
let captureVideoOutput = AVCaptureVideoDataOutput()
captureVideoOutput.setSampleBufferDelegate(self, queue: DispatchQueue.main)
if captureSession.canAddOutput(captureVideoOutput) {
captureSession.addOutput(captureVideoOutput)
}
captureSession.commitConfiguration()
captureSession.startRunning()
default:
break
}
switch AVCaptureDevice.authorizationStatus(for: .audio) {
case .notDetermined:
AVCaptureDevice.requestAccess(for: .audio) { success in
self.startVideoAudioFeed()
}
case .authorized:
captureSession.beginConfiguration()
let captureAudioDevice = AVCaptureDevice.default(for: .audio)!
let captureAudioInput = try! AVCaptureDeviceInput(device: captureAudioDevice)
if captureSession.canAddInput(captureAudioInput) {
captureSession.addInput(captureAudioInput)
}
let captureAudioOutput = AVCaptureAudioDataOutput()
captureAudioOutput.audioSettings = [AVFormatIDKey: kAudioFormatLinearPCM, AVNumberOfChannelsKey: NSNumber(value: 1), AVSampleRateKey: NSNumber(value: 44100)]
captureAudioOutput.setSampleBufferDelegate(self, queue: DispatchQueue.main)
if captureSession.canAddOutput(captureAudioOutput) {
captureSession.addOutput(captureAudioOutput)
}
captureSession.commitConfiguration()
default:
break
}
}
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
if let imageBuffer = sampleBuffer.imageBuffer {
let ciImage = CIImage(cvPixelBuffer: imageBuffer)
let cgImage = CIContext().createCGImage(ciImage, from: ciImage.extent)!
let data = CFDataCreateMutable(nil, 0)!
let imageDestination = CGImageDestinationCreateWithData(data, kUTTypeJPEG, 1, nil)!
CGImageDestinationAddImage(imageDestination, cgImage, [kCGImageDestinationLossyCompressionQuality: NSNumber(value: 0)] as CFDictionary)
CGImageDestinationFinalize(imageDestination)
play(data: data as Data)
} else if let dataBuffer = sampleBuffer.dataBuffer {
let data = try! dataBuffer.dataBytes()
play(data: data)
}
}
private func play(data: Data) {
if let image = CGImage(jpegDataProviderSource: CGDataProvider(data: data as CFData)!, decode: nil, shouldInterpolate: false, intent: .defaultIntent) {
				// image is a valid image
} else if let audioPlayer = try? AVAudioPlayer(data: data) {
audioPlayer.play()
				// audioPlayer is always nil with error: Error Domain=NSOSStatusErrorDomain Code=1954115647 "(null)"
}
}
By adding this code to the default SceneKit Xcode project, one can reproduce the issue (the default ship object is blurred when viewed directly by the camera, and sharp when viewed through the semi-transparent square):
cameraNode.camera!.wantsDepthOfField = true
cameraNode.camera!.focusDistance = 2
cameraNode.camera!.fStop = 0.5
let plane = SCNNode(geometry: SCNPlane(width: 1, height: 1))
plane.position = SCNVector3(x: 0.5, y: 0, z: 13)
plane.opacity = 0.5
scene.rootNode.addChildNode(plane)
Is this something expected, and is there a workaround for making objects seen through semi-transparent objects appear blurred as well?
This code strangely doesn't animate the fStop:
cameraNode.camera!.wantsDepthOfField = true
cameraNode.camera!.focusDistance = 2
let animation = CABasicAnimation(keyPath: "fStop")
animation.toValue = 0.5
animation.duration = 0.3
cameraNode.camera!.addAnimation(animation, forKey: nil)
while this one does:
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.3
cameraNode.camera!.fStop = 0.5
SCNTransaction.commit()
Why?
I create a URL bookmark with `URL.bookmarkData(options: [], includingResourceValuesForKeys: [.localizedNameKey])` and resolve it with `NSURL(resolvingBookmarkData: bookmarkData, options: [], relativeTo: nil, bookmarkDataIsStale: nil) as URL`. This works fine within my main app, but when sharing the bookmarkData via an App Group with my Share Extension, it gives the error "The file couldn't be opened because you don't have permission to view it.". Is there any way I can do this?
I already filed a bug report for this issue in January 2020, but without a response until now. It keeps happening that while I'm typing a response to an issue, the text gets reset without reason and I have to type it all over again. Why does nobody care about fixing such annoying issues?
Since March of 2020 Feedback Assistant started showing messages inside of feedbacks in the wrong order. For feedbacks where I respond shortly after a message from Apple, my response is actually shown before Apple's response, so that it is quite difficult reading those old reports. I haven't heard anything from Apple since, and this issue still happens. I keep hearing from the Apple support that Apple really cares about feedback, but why does it take so long to solve an issue that makes it so difficult handling and providing additional feedback?