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I cannot delete old macOS installers, not even from the Terminal
I recently downloaded "Install macOS Catalina", "Install macOS High Sierra" and "Install macOS Mojave" and then wanted to delete them again, so I moved them to the trash, but trying to empty the trash gives the error that they are apparently being used. Even after a system restart it still happens. Trying to delete them from the Terminal via sudo rm -rf gives the error "the directory is not empty". How can I get rid of these files?
2
0
1.9k
Dec ’21
Swipe gesture to navigate back and forth between files doesn't always work
Often performing the swipe right gesture in order to show the previously opened file doesn't work immediately. When this happens, which it does countless times a day, I have to repeat it exactly 3 times before it works. I submitted a bug report in May 2018, 3.5 years ago, and it is still marked as "Similar reports: None" and "Resolution: Open". I asked for updates a couple of times and never received a response. This makes me angry. My brain has been rewired so that when (if) this issue is finally solved I will probably continue swiping 3 times for another 2 years. At the same time, it makes me extremely sad. How can the engineers at Apple possibly leave me in the dark about if they could reproduce the issue, are working on it, or just find it unnecessary to fix it?
0
0
1k
Dec ’21
Import Image from SwiftUI even if project already declares an internal Image type
I have this code in my project #if os(macOS) import Cocoa typealias Image = NSImage #elseif os(iOS) import UIKit typealias Image = UIImage #endif Because of this, in a file with import SwiftUI I would have to use SwiftUI.Image to disambiguate. Is it possible to declare that whenever I use Image in that file, it should not use my internal declaration but the SwiftUI type instead?
2
0
1.4k
Nov ’21
Why does Apple not mark solved bugs as solved?
I keep noticing that some bugs that I reported or features that I suggested have been corrected or added to the latest OS. For one of these I replied asking why I wasn't notified and never got an answer. Isn't Apple interested in closing as many feedbacks as possible? Now I cannot even say that perhaps I formulated them in such a way that they don't understand, because they don't seem to reply altogether.
2
0
645
Nov ’21
Xcode projects do not build anymore after uploading them to Feedback Assistant
For many months now, projects that I download from most of the feedbacks I submit don't build anymore: some settings in the Xcode project get changed for some reason at some stage so that the directory structure is wrong. The top level folder named after the project is highlighted in red and the only compiler error is about the missing entitlements file, even though all the files are in the project folder. I already reported this months ago but this is still happening. What's the problem and why is there no solution to this yet?
0
0
506
Nov ’21
Xcode thinks iPad is not connected when deploying
Every now and then (say at least once a week, but possibly many times within a day) when I try to deploy to my iPad Xcode shows a sheet reading "iPad is not connected", even if it was working a minute earlier. I have reported this already several months ago, but apparently there is no fix for this yet. Usually, restarting Mac and/or iPad solves the issue, but it's really annoying when I have to do this repeatedly. Is there an easier workaround?
0
0
374
Nov ’21
How to download and install old macOS versions
I haven‘t yet found an official Apple website that lists older macOS versions. Fortunately, I have kept the installers on a separate external storage after each major upgrade, but when launching them from a macOS version newer that the installer itself, macOS shows an error that it‘s not possible to install it. What is the official way of installing older macOS versions so that I can test my App Store apps?
4
0
3.6k
Nov ’21
Setting UITextView text color after text change causes caret rect to jump up and down
It seems that when typing inside a textview that has insets and padding, the caret keeps jumping up and down on most keystrokes. Is there a solution to this? class ViewController: UIViewController, UITextViewDelegate {     @IBOutlet weak var textView: TextView!     override func viewDidLayoutSubviews() {         let h = textView.bounds.size.height / 2         textView.textContainerInset = UIEdgeInsets(top: h, left: 0, bottom: h, right: 0)         textView.textContainer.lineFragmentPadding = 200     }     func textViewDidChange(_ textView: UITextView) {         textView.textStorage.addAttribute(.foregroundColor, value: UIColor.red, range: NSRange(location: 0, length: 1))     } } class TextView: UITextView {     override func caretRect(for position: UITextPosition) -> CGRect {         let r = super.caretRect(for: position)         print(r)         return r     } } A complete project can be found here: https://www.icloud.com/iclouddrive/0yEBQZPUCZQH1o3HiL8_6q_gQ#problem_copia
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
660
Nov ’21
"Frame for "View" will be different at runtime" keeps reappearing with always different frame
For a couple of years now Xcode has been showing many similar warnings when opening a storyboard file. I have opened FB8245368 more than a year ago without response. If there is a way of solving these warnings inside the storyboard without adding artificial constraints that are removed at build time? Open the project at https://www.icloud.com/iclouddrive/0bNxa2_8jNRVFbpKsTyrB5yMg#problem Select that warning, then click Update Frames at the bottom right of the canvas. You can keep pressing the button until the view is entirely collapsed.
0
0
747
Nov ’21
Scrolling NSScrollView without flashing scrollers
I'm using NSView.scroll(_:) but then the scrollers flash. Is there a way to scroll without making them flash, like when using UIView.contentOffset?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
0
Boosts
0
Views
438
Activity
Dec ’21
I cannot delete old macOS installers, not even from the Terminal
I recently downloaded "Install macOS Catalina", "Install macOS High Sierra" and "Install macOS Mojave" and then wanted to delete them again, so I moved them to the trash, but trying to empty the trash gives the error that they are apparently being used. Even after a system restart it still happens. Trying to delete them from the Terminal via sudo rm -rf gives the error "the directory is not empty". How can I get rid of these files?
Replies
2
Boosts
0
Views
1.9k
Activity
Dec ’21
macOS 11 beta created an Update partition that is still there after installing the official release
Can I delete it? Why is it still there? I already created a feedback for this in June but got no response.
Replies
2
Boosts
0
Views
574
Activity
Dec ’21
Swipe gesture to navigate back and forth between files doesn't always work
Often performing the swipe right gesture in order to show the previously opened file doesn't work immediately. When this happens, which it does countless times a day, I have to repeat it exactly 3 times before it works. I submitted a bug report in May 2018, 3.5 years ago, and it is still marked as "Similar reports: None" and "Resolution: Open". I asked for updates a couple of times and never received a response. This makes me angry. My brain has been rewired so that when (if) this issue is finally solved I will probably continue swiping 3 times for another 2 years. At the same time, it makes me extremely sad. How can the engineers at Apple possibly leave me in the dark about if they could reproduce the issue, are working on it, or just find it unnecessary to fix it?
Replies
0
Boosts
0
Views
1k
Activity
Dec ’21
How to create UIFont with a specific weight
On Mac we can with NSFontManager.shared.font(withFamily:traits:weight:size:), but I couldn't find any way on iOS, not even with UIFontDescriptor.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
436
Activity
Dec ’21
Hiding the "language switcher / dictation" button in the lower right corner of textview when hardware keyboard is connected
Is it possible?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
411
Activity
Nov ’21
UITextView.becomeFirstResponder() triggers scroll animation to selection even when disabling view animations
Here is the code: UIView.setAnimationsEnabled(false) let _ = textView.becomeFirstResponder() UIView.setAnimationsEnabled(true) Is there a way I can make the text view first responder without triggering an animation, so that I can set a custom scroll offset at the same time?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
625
Activity
Nov ’21
Import Image from SwiftUI even if project already declares an internal Image type
I have this code in my project #if os(macOS) import Cocoa typealias Image = NSImage #elseif os(iOS) import UIKit typealias Image = UIImage #endif Because of this, in a file with import SwiftUI I would have to use SwiftUI.Image to disambiguate. Is it possible to declare that whenever I use Image in that file, it should not use my internal declaration but the SwiftUI type instead?
Replies
2
Boosts
0
Views
1.4k
Activity
Nov ’21
How to use Quick Look Simulator to debug Quick Look extension?
I want to debug my QuickLook extension for macOS. I read somewhere online that when running it in Xcode, I have to select Quick Look Simulator, but I have no idea what to do after that, and I couldn't find any official documentation.
Replies
0
Boosts
4
Views
2k
Activity
Nov ’21
Why does Apple not mark solved bugs as solved?
I keep noticing that some bugs that I reported or features that I suggested have been corrected or added to the latest OS. For one of these I replied asking why I wasn't notified and never got an answer. Isn't Apple interested in closing as many feedbacks as possible? Now I cannot even say that perhaps I formulated them in such a way that they don't understand, because they don't seem to reply altogether.
Replies
2
Boosts
0
Views
645
Activity
Nov ’21
Xcode projects do not build anymore after uploading them to Feedback Assistant
For many months now, projects that I download from most of the feedbacks I submit don't build anymore: some settings in the Xcode project get changed for some reason at some stage so that the directory structure is wrong. The top level folder named after the project is highlighted in red and the only compiler error is about the missing entitlements file, even though all the files are in the project folder. I already reported this months ago but this is still happening. What's the problem and why is there no solution to this yet?
Replies
0
Boosts
0
Views
506
Activity
Nov ’21
Xcode thinks iPad is not connected when deploying
Every now and then (say at least once a week, but possibly many times within a day) when I try to deploy to my iPad Xcode shows a sheet reading "iPad is not connected", even if it was working a minute earlier. I have reported this already several months ago, but apparently there is no fix for this yet. Usually, restarting Mac and/or iPad solves the issue, but it's really annoying when I have to do this repeatedly. Is there an easier workaround?
Replies
0
Boosts
0
Views
374
Activity
Nov ’21
How to download and install old macOS versions
I haven‘t yet found an official Apple website that lists older macOS versions. Fortunately, I have kept the installers on a separate external storage after each major upgrade, but when launching them from a macOS version newer that the installer itself, macOS shows an error that it‘s not possible to install it. What is the official way of installing older macOS versions so that I can test my App Store apps?
Replies
4
Boosts
0
Views
3.6k
Activity
Nov ’21
Setting UITextView text color after text change causes caret rect to jump up and down
It seems that when typing inside a textview that has insets and padding, the caret keeps jumping up and down on most keystrokes. Is there a solution to this? class ViewController: UIViewController, UITextViewDelegate {     @IBOutlet weak var textView: TextView!     override func viewDidLayoutSubviews() {         let h = textView.bounds.size.height / 2         textView.textContainerInset = UIEdgeInsets(top: h, left: 0, bottom: h, right: 0)         textView.textContainer.lineFragmentPadding = 200     }     func textViewDidChange(_ textView: UITextView) {         textView.textStorage.addAttribute(.foregroundColor, value: UIColor.red, range: NSRange(location: 0, length: 1))     } } class TextView: UITextView {     override func caretRect(for position: UITextPosition) -> CGRect {         let r = super.caretRect(for: position)         print(r)         return r     } } A complete project can be found here: https://www.icloud.com/iclouddrive/0yEBQZPUCZQH1o3HiL8_6q_gQ#problem_copia
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
660
Activity
Nov ’21
"Frame for "View" will be different at runtime" keeps reappearing with always different frame
For a couple of years now Xcode has been showing many similar warnings when opening a storyboard file. I have opened FB8245368 more than a year ago without response. If there is a way of solving these warnings inside the storyboard without adding artificial constraints that are removed at build time? Open the project at https://www.icloud.com/iclouddrive/0bNxa2_8jNRVFbpKsTyrB5yMg#problem Select that warning, then click Update Frames at the bottom right of the canvas. You can keep pressing the button until the view is entirely collapsed.
Replies
0
Boosts
0
Views
747
Activity
Nov ’21