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SKTexture used for SceneKit object is rendered too bright
I would like to preload and use some images for both SpriteKit and SceneKit models (my game uses SceneKit with a SpriteKit overlay), and as far as I can see the only efficient way would be to create and preload SKTexture objects which can be supplied to SKSpriteNode(texture:) and SCNMaterial.diffuse.contents. The problem is that SKTexture are rendered too bright in SceneKit, for some unknown reason. Here a comparison between rendering an image (from URL) and a SKTexture: And the code that produces it: let url = Bundle.main.url(forResource: "art.scnassets/texture.png", withExtension: nil)! let plane1 = SCNPlane(width: 10, height: 10) plane1.firstMaterial!.diffuse.contents = url.path let node1 = SCNNode(geometry: plane1) node1.position.x = -5 scene.rootNode.addChildNode(node1) let plane2 = SCNPlane(width: 10, height: 10) plane2.firstMaterial!.diffuse.contents = SKTexture(image: NSImage(byReferencing: url)) let node2 = SCNNode(geometry: plane2) node2.position.x = 5 scene.rootNode.addChildNode(node2) This issue was already mentioned in this other post, but since I wasn't notified of the reply from Quinn asking about the feedback number I created at the time, it didn't make any progress.
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953
Nov ’24
How can I share a developer-signed app through my website?
In the past, I used to export a developer-signed test version of my macOS app in Xcode, create a zip archive from the Finder, upload it to my website and share the link to the testers. The last time I did this with macOS 14 the tester was still able to download the test app and run it. But it seems that with macOS 15 the trick to open the context menu on the downloaded app and click Open to bypass the macOS warning that the app couldn't be checked when simply double-clicking it, doesn't work anymore. Now I'm always shown an alert that macOS couldn't check the app for malware, and pushes me to move it to the bin. In this StackOverflow topic from 10 years ago they suggested to use ditto and tar to compress and uncompress the app, but neither worked for me. How can I share macOS apps that I signed myself with testers without physically handing them a drive containing the uncompressed app?
3
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783
Nov ’24
copyfile causes NSPOSIXErrorDomain 12 "Cannot allocate memory" when copying symbolic link from NTFS partition
I was able to confirm with a customer of mine that calling copyfile with a source file that is a symbolic link on a NTFS partition always causes the error NSPOSIXErrorDomain 12 Cannot allocate memory They use NTFS drivers from Paragon. They tried copying a symbolic link from NTFS to both APFS and NTFS with the same result. Is this an issue with macOS, or with the NTFS driver? Copying regular files on the other hand always works. Copying manually from the Finder also seems to always work, both with regular files and symbolic links, so I'm wondering how the Finder does it. Here is the sample app that they used to reproduce the issue. The first open panel allows to select the source directory and the second one the destination directory. The variable filename holds the name of the symbolic link to be copied from the source to the destination. Apparently it's not possible to select a symbolic link directly in NSOpenPanel, as it always resolves to the linked file. @main class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ notification: Notification) { let openPanel = NSOpenPanel() openPanel.canChooseDirectories = true openPanel.canChooseFiles = false openPanel.runModal() let filename = "Modules" let source = openPanel.urls[0].appendingPathComponent(filename) openPanel.runModal() let destination = openPanel.urls[0].appendingPathComponent(filename) do { let state = copyfile_state_alloc() defer { copyfile_state_free(state) } var bsize = UInt32(16_777_216) if copyfile_state_set(state, UInt32(COPYFILE_STATE_BSIZE), &bsize) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } if copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CB), unsafeBitCast(copyfileCallback, to: UnsafeRawPointer.self)) != 0 || copyfile_state_set(state, UInt32(COPYFILE_STATE_STATUS_CTX), unsafeBitCast(self, to: UnsafeRawPointer.self)) != 0 || copyfile(source.path, destination.path, state, copyfile_flags_t(COPYFILE_NOFOLLOW)) != 0 { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno)) } } catch { let error = error as NSError let alert = NSAlert() alert.messageText = "\(error.localizedDescription)\n\(error.domain) \(error.code)" alert.runModal() } } private let copyfileCallback: copyfile_callback_t = { what, stage, state, src, dst, ctx in if what == COPYFILE_COPY_DATA { if stage == COPYFILE_ERR { return COPYFILE_QUIT } var size: off_t = 0 copyfile_state_get(state, UInt32(COPYFILE_STATE_COPIED), &size) } return COPYFILE_CONTINUE } }
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582
Dec ’24
App Intent title and other localized strings not showing correctly in Shortcuts app on macOS 15
I rarely use the Shortcuts app, so it took me a while to notice that my app's app intents all show incorrectly on macOS 15. On macOS 14 and 13, they used to show correctly, but now it seems that all localized strings show the key rather than the localized value. @available(iOS 16.0, macOS 13.0, *) struct MyAppIntent: AppIntent { static let title = LocalizedStringResource("key1", comment: "") static let description = IntentDescription(LocalizedStringResource("key2", comment: "")) ... } In Localizable.xcstrings file I have defined all the strings, for instance I have associated key1 with the value Title, but while the Shortcuts app used to display Title, it now displays key1. Is this a known issue or did something change in macOS 15 that would require me to update something?
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1.2k
Feb ’25
Basic app intent always showing error in Shortcuts app "The action could not run because an internal error occurred."
I have a very basic App Intent extension in my macOS app that does nothing than accepting two parameters, but running it in Shortcuts always produces the error "The action “Compare” could not run because an internal error occurred.". What am I doing wrong? struct CompareIntent: AppIntent { static let title = LocalizedStringResource("intent.compare.title") static let description = IntentDescription("intent.compare.description") static let openAppWhenRun = true @Parameter(title: "intent.compare.parameter.original") var original: String @Parameter(title: "intent.compare.parameter.modified") var modified: String func perform() async throws -> some IntentResult { return .result() } }
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1.2k
Feb ’25
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
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547
Dec ’24
NSDictionary.isEqual(to:) with Swift dictionary compiles on macOS but not on iOS
The following code works when compiling for macOS: print(NSMutableDictionary().isEqual(to: NSMutableDictionary())) but produces a compiler error when compiling for iOS: 'NSMutableDictionary' is not convertible to '[AnyHashable : Any]' NSDictionary.isEqual(to:) has the same signature on macOS and iOS. Why does this happen? Can I use NSDictionary.isEqual(_:) instead?
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503
Feb ’25
Getting a file icon on iOS
Some time ago I read somewhere that one can get a file icon on iOS like this: UIDocumentInteractionController(url: url).icons.last!) but this always returns the following image for every file: Today I tried the following, which always returns nil: (try? url.resourceValues(forKeys: [.effectiveIconKey]))?.allValues[.effectiveIconKey] as? UIImage Is there any way to get a file icon on iOS? You can try the above methods in this sample app: struct ContentView: View { @State private var isPresentingFilePicker = false @State private var url: URL? var body: some View { VStack { Button("Open") { isPresentingFilePicker = true } if let url = url { Image(uiImage: UIDocumentInteractionController(url: url).icons.last!) if let image = (try? url.resourceValues(forKeys: [.effectiveIconKey]))?.allValues[.effectiveIconKey] as? UIImage { Image(uiImage: image) } else { Text("none") } } } .padding() .fileImporter(isPresented: $isPresentingFilePicker, allowedContentTypes: [.data]) { result in do { let url = try result.get() if url.startAccessingSecurityScopedResource() { self.url = url } } catch { preconditionFailure(error.localizedDescription) } } } }
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462
Feb ’25
Does CLANG_CXX_LANGUAGE_STANDARD affect my Swift app and why is it not set to Compiler Default?
I was just comparing the build settings of two of my apps to try to understand why they behave differently (one of them uses the full screen on iPad, and the other one has small top and bottom black borders, although that's not the issue I want to discuss now). I saw that the option CLANG_CXX_LANGUAGE_STANDARD is set to gnu++0x for the older project, while it's set to gnu++17 for the newer one. The documentation lists different possible values and also a default one: Compiler Default: Tells the compiler to use its default C++ language dialect. This is normally the best choice unless you have specific needs. (Currently equivalent to GNU++98.) If it really is the best choice (normally), why is it not used when creating a new default Xcode project? Or is it better to select a newer compiler version (GNU++98 sounds quite old compared to GNU++17)? Also, does this affect Swift code?
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413
Feb ’25
GKMatch.chooseBestHostingPlayer(_:) always returns nil player
I'm building a game with a client-server architecture. Using GKMatch.chooseBestHostingPlayer(_:) rarely works. When I started testing it today, it worked once at the very beginning, and since then it always succeeds on one client and returns nil on the other client. I'm testing with a Mac and an iPhone. Sometimes it fails on the Mac, sometimes on the iPhone. On the device that it succeeds on, the provided host can be the device itself or the other one. I created FB9583628 in August 2021, but after the Feedback Assistant team replied that they are not able to reproduce it, the feedback never went forward. import SceneKit import GameKit #if os(macOS) typealias ViewController = NSViewController #else typealias ViewController = UIViewController #endif class GameViewController: ViewController, GKMatchmakerViewControllerDelegate, GKMatchDelegate { var match: GKMatch? var matchStarted = false override func viewDidLoad() { super.viewDidLoad() GKLocalPlayer.local.authenticateHandler = authenticate } private func authenticate(_ viewController: ViewController?, _ error: Error?) { #if os(macOS) if let viewController = viewController { presentAsSheet(viewController) } else if let error = error { print(error) } else { print("authenticated as \(GKLocalPlayer.local.gamePlayerID)") let viewController = GKMatchmakerViewController(matchRequest: defaultMatchRequest())! viewController.matchmakerDelegate = self GKDialogController.shared().present(viewController) } #else if let viewController = viewController { present(viewController, animated: true) } else if let error = error { print(error) } else { print("authenticated as \(GKLocalPlayer.local.gamePlayerID)") let viewController = GKMatchmakerViewController(matchRequest: defaultMatchRequest())! viewController.matchmakerDelegate = self present(viewController, animated: true) } #endif } private func defaultMatchRequest() -> GKMatchRequest { let request = GKMatchRequest() request.minPlayers = 2 request.maxPlayers = 2 request.defaultNumberOfPlayers = 2 request.inviteMessage = "Ciao!" return request } func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) { print("cancelled") } func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) { print(error) } func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) { self.match = match match.delegate = self startMatch() } func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) { print("\(player.gamePlayerID) changed state to \(String(describing: state))") startMatch() } func startMatch() { let match = match! if matchStarted || match.expectedPlayerCount > 0 { return } print("starting match with local player \(GKLocalPlayer.local.gamePlayerID) and remote players \(match.players.map({ $0.gamePlayerID }))") match.chooseBestHostingPlayer { host in print("host is \(String(describing: host?.gamePlayerID))") } } }
4
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349
Apr ’25
Crash reports downloaded by Xcode contain impossible call hierarchy
I was just having a look at some crash reports downloaded by Xcode, and I noticed the same wrong pattern I already mentioned here: the crash reports indicate that method A calls method B, which is impossible. In the first crash report below, method MainViewController.showSettings seems to be called by ConfirmMoveViewController.openSourceInFinder, which is impossible. ConfirmMoveViewController.openSourceInFinder is a context menu action in a modal window, and MainViewController.showSettings is in a completely different window and the two methods have no relation whatsoever. In the second crash report below, MainViewController.setSortMode is triggered by the press of a button (and nothing else) but seems to be called by OtherViewController.copy that can be triggered by a context menu (or keyboard shortcut). The two methods have no relation whatsoever. The rest of the stack trace confirm that it's indeed the button that was pressed. This seems to me like a quite serious bug in how macOS creates crash reports. 1.crash 2.crash
6
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325
Mar ’25
NSTextView doesn't correctly redraw when deleting text and setting attribute at the same time
It seems that NSTextView has an issue with deleting text and setting any attribute at the same time, when it also has a textContainerInset. With the code below, after 1 second, the empty line in the text view is automatically deleted and the first line is colored red. The top part of the last line remains visible at its old position. Selecting the whole text and then deselecting it again makes the issue disappear. Is there a workaround? I've created FB16897003. class ViewController: NSViewController { @IBOutlet var textView: NSTextView! override func viewDidAppear() { textView.textContainerInset = CGSize(width: 0, height: 8) let _ = textView.layoutManager textView.textStorage!.setAttributedString(NSAttributedString(string: "1\n\n2\n3\n4")) textView.textStorage!.addAttribute(.foregroundColor, value: NSColor.labelColor, range: NSRange(location: 0, length: textView.textStorage!.length)) DispatchQueue.main.asyncAfter(deadline: .now() + 1) { [self] in textView.selectedRange = NSRange(location: 3, length: 0) textView.deleteBackward(nil) textView.textStorage!.beginEditing() textView.textStorage!.addAttribute(.foregroundColor, value: NSColor.red, range: NSRange(location: 0, length: 2)) textView.textStorage!.endEditing() } } }
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256
Apr ’25
Printing NSTextStorage over multiple UITextView produces weird results
I would like to print a NSTextStorage on multiple pages and add annotations to the side margins corresponding to certain text ranges. For example, for all occurrences of # at the start of a line, the side margin should show an automatically increasing number. My idea was to create a NSLayoutManager and dynamically add NSTextContainer instances to it until all text is laid out. The layoutManager would then allow me to get the bounding rectangle of the interesting text ranges so that I can draw the corresponding numbers at the same height inside the side margin. This approach works well on macOS, but I'm having some issues on iOS. When running the code below in an iPad Simulator, I would expect that the print preview shows 3 pages, the first with the numbers 0-1, the second with the numbers 2-3, and the last one with the number 4. Instead the first page shows the number 4, the second one the numbers 2-4, and the last one the numbers 0-4. It's as if the pages are inverted, and each page shows the text starting at the correct location but always ending at the end of the complete text (and not the range assigned to the relative textContainer). I've created FB17026419. class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { let printController = UIPrintInteractionController.shared let printPageRenderer = PrintPageRenderer() printPageRenderer.pageSize = CGSize(width: 100, height: 100) printPageRenderer.textStorage = NSTextStorage(string: (0..<5).map({ "\($0)" }).joined(separator: "\n"), attributes: [.font: UIFont.systemFont(ofSize: 30)]) printController.printPageRenderer = printPageRenderer printController.present(animated: true) { _, _, error in if let error = error { print(error.localizedDescription) } } } } class PrintPageRenderer: UIPrintPageRenderer, NSLayoutManagerDelegate { var pageSize: CGSize! var textStorage: NSTextStorage! private let layoutManager = NSLayoutManager() private var textViews = [UITextView]() override var numberOfPages: Int { if !Thread.isMainThread { return DispatchQueue.main.sync { [self] in numberOfPages } } printFormatters = nil layoutManager.delegate = self textStorage.addLayoutManager(layoutManager) if textStorage.length > 0 { let glyphRange = layoutManager.glyphRange(forCharacterRange: NSRange(location: textStorage.length - 1, length: 0), actualCharacterRange: nil) layoutManager.textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil) } var page = 0 for textView in textViews { let printFormatter = textView.viewPrintFormatter() addPrintFormatter(printFormatter, startingAtPageAt: page) page += printFormatter.pageCount } return page } func layoutManager(_ layoutManager: NSLayoutManager, didCompleteLayoutFor textContainer: NSTextContainer?, atEnd layoutFinishedFlag: Bool) { if textContainer == nil { addPage() } } private func addPage() { let textContainer = NSTextContainer(size: pageSize) layoutManager.addTextContainer(textContainer) let textView = UITextView(frame: CGRect(origin: .zero, size: pageSize), textContainer: textContainer) textViews.append(textView) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
4
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106
Apr ’25