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MapKit MapCamera
SwiftUI Map with MapCamera jerks on every GPS update instead of animating smoothly I'm trying to make camera to follow the user smoothly during navigation using MapCamera with heading and pitch, similar to Apple Maps or Google Maps. The camera updates on every GPS tick but instead of animating smoothly between positions it jerks , it snaps to the new position, pauses, snaps again, pauses...terrible UX. The blue user location (UserAnnotation) puck moves completely smoothly. Only the camera jerks I have tried all sort of animations and interpolation you may think of. Something is just not right, must be something missing from the puzzle. I have prepared a minimal reproducible example so you can copy and paste the only thing needed is to add the Privacy - Location When In Use Usage Description Run in Simulator, go to Features > Location > Freeway Drive and tap on Track then you'll notice how camera is following then stop then following and stops again Don't bother using AI, he has no clue what's this all about. I also went through docs to find anything useful like a magic modifier, but no joy Here is a video hosted online as well: [https://streamable.com/ear9cv] And a code snippet copy paste import MapKit import CoreLocation // You'll only need to add Privacy - Location When In Use Usage Description to the Info tab struct ContentView: View { @State private var locationManager = LocationManagerDelegate() @State private var cameraPosition: MapCameraPosition = .userLocation(followsHeading: false, fallback: .automatic) @State private var isTracking: Bool = false @State private var lastKnownHeading: Double = 0 var body: some View { Map(position: $cameraPosition) { UserAnnotation() } .onChange(of: locationManager.location) { _, location in guard isTracking, let location else { return } withAnimation(.linear(duration: 0.5)) { cameraPosition = .camera(MapCamera( centerCoordinate: location.coordinate, distance: 1000, heading: location.course, pitch: 60 )) } } .safeAreaInset(edge: .bottom) { // Added to the safeAreaInset to keep the Apple Logo visible Button("Track") { isTracking.toggle() locationManager.requestPermission() locationManager.startNavigating() } .buttonStyle(.glassProminent) .buttonSizing(.flexible) .controlSize(.extraLarge) .padding(.horizontal) } } } @MainActor @Observable final class LocationManagerDelegate: NSObject, CLLocationManagerDelegate { var location: CLLocation? var authorizationStatus: CLAuthorizationStatus = .notDetermined let manager = CLLocationManager() private var liveUpdateTask: Task<Void, Never>? override init() { super.init() manager.delegate = self manager.desiredAccuracy = kCLLocationAccuracyBestForNavigation authorizationStatus = manager.authorizationStatus } func requestPermission() { manager.requestWhenInUseAuthorization() } func startNavigating() { liveUpdateTask = Task { do { for try await update in CLLocationUpdate.liveUpdates(.automotiveNavigation) { guard let newLocation = update.location else { continue } self.location = newLocation } } catch { print("Live updates error: \(error)") } } } func stopNavigating() { liveUpdateTask?.cancel() liveUpdateTask = nil manager.requestLocation() } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { location = locations.last } func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) { authorizationStatus = manager.authorizationStatus } }
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1w
MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this cameraPosition = .userLocation( followsHeading: true, pitch: 60, distance: 800, fallback: .automatic )
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181
Mar ’26
App Preview | AppStore Connect
I'm trying to understand why App Preview uploads are stuck in this state even after 24 hours without any errors thrown My current video has the following specs which follows Apple requirements for Video Specifications for App previews. Video codec: H.264 High Profile Level 4.0 — meets requirement Resolution: 886×1920 — correct for 6.9" Frame rate: ~28.9 fps (under 30) — meets requirement Format: MP4 — meets requirement Duration: 28.08s (under 30s) — meets requirement Audio codec: AAC — meets requirement Audio bitrate: 256kbps — meets requirement Audio sample rate: 44.1kHz — meets requirement Audio channels: stereo — meets requirement
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90
Mar ’26
MapKit MapCamera
SwiftUI Map with MapCamera jerks on every GPS update instead of animating smoothly I'm trying to make camera to follow the user smoothly during navigation using MapCamera with heading and pitch, similar to Apple Maps or Google Maps. The camera updates on every GPS tick but instead of animating smoothly between positions it jerks , it snaps to the new position, pauses, snaps again, pauses...terrible UX. The blue user location (UserAnnotation) puck moves completely smoothly. Only the camera jerks I have tried all sort of animations and interpolation you may think of. Something is just not right, must be something missing from the puzzle. I have prepared a minimal reproducible example so you can copy and paste the only thing needed is to add the Privacy - Location When In Use Usage Description Run in Simulator, go to Features > Location > Freeway Drive and tap on Track then you'll notice how camera is following then stop then following and stops again Don't bother using AI, he has no clue what's this all about. I also went through docs to find anything useful like a magic modifier, but no joy Here is a video hosted online as well: [https://streamable.com/ear9cv] And a code snippet copy paste import MapKit import CoreLocation // You'll only need to add Privacy - Location When In Use Usage Description to the Info tab struct ContentView: View { @State private var locationManager = LocationManagerDelegate() @State private var cameraPosition: MapCameraPosition = .userLocation(followsHeading: false, fallback: .automatic) @State private var isTracking: Bool = false @State private var lastKnownHeading: Double = 0 var body: some View { Map(position: $cameraPosition) { UserAnnotation() } .onChange(of: locationManager.location) { _, location in guard isTracking, let location else { return } withAnimation(.linear(duration: 0.5)) { cameraPosition = .camera(MapCamera( centerCoordinate: location.coordinate, distance: 1000, heading: location.course, pitch: 60 )) } } .safeAreaInset(edge: .bottom) { // Added to the safeAreaInset to keep the Apple Logo visible Button("Track") { isTracking.toggle() locationManager.requestPermission() locationManager.startNavigating() } .buttonStyle(.glassProminent) .buttonSizing(.flexible) .controlSize(.extraLarge) .padding(.horizontal) } } } @MainActor @Observable final class LocationManagerDelegate: NSObject, CLLocationManagerDelegate { var location: CLLocation? var authorizationStatus: CLAuthorizationStatus = .notDetermined let manager = CLLocationManager() private var liveUpdateTask: Task<Void, Never>? override init() { super.init() manager.delegate = self manager.desiredAccuracy = kCLLocationAccuracyBestForNavigation authorizationStatus = manager.authorizationStatus } func requestPermission() { manager.requestWhenInUseAuthorization() } func startNavigating() { liveUpdateTask = Task { do { for try await update in CLLocationUpdate.liveUpdates(.automotiveNavigation) { guard let newLocation = update.location else { continue } self.location = newLocation } } catch { print("Live updates error: \(error)") } } } func stopNavigating() { liveUpdateTask?.cancel() liveUpdateTask = nil manager.requestLocation() } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { location = locations.last } func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) { authorizationStatus = manager.authorizationStatus } }
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1w
SwiftUI MapKit
MapKit offers showsTraffic: Bool, which is great for displaying live traffic data on the map. However, MapPolyline sits above it, which makes it quite useless. Is this the expected behaviour?
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633
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4w
MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this cameraPosition = .userLocation( followsHeading: true, pitch: 60, distance: 800, fallback: .automatic )
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1
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0
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181
Activity
Mar ’26
App Preview | AppStore Connect
I'm trying to understand why App Preview uploads are stuck in this state even after 24 hours without any errors thrown My current video has the following specs which follows Apple requirements for Video Specifications for App previews. Video codec: H.264 High Profile Level 4.0 — meets requirement Resolution: 886×1920 — correct for 6.9" Frame rate: ~28.9 fps (under 30) — meets requirement Format: MP4 — meets requirement Duration: 28.08s (under 30s) — meets requirement Audio codec: AAC — meets requirement Audio bitrate: 256kbps — meets requirement Audio sample rate: 44.1kHz — meets requirement Audio channels: stereo — meets requirement
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1
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90
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Mar ’26